Ji Liu

h-index11
2papers
296citations

2 Papers

29.8AIJun 11, 2021Code
DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning

Daochen Zha, Jingru Xie, Wenye Ma et al.

Games are abstractions of the real world, where artificial agents learn to compete and cooperate with other agents. While significant achievements have been made in various perfect- and imperfect-information games, DouDizhu (a.k.a. Fighting the Landlord), a three-player card game, is still unsolved. DouDizhu is a very challenging domain with competition, collaboration, imperfect information, large state space, and particularly a massive set of possible actions where the legal actions vary significantly from turn to turn. Unfortunately, modern reinforcement learning algorithms mainly focus on simple and small action spaces, and not surprisingly, are shown not to make satisfactory progress in DouDizhu. In this work, we propose a conceptually simple yet effective DouDizhu AI system, namely DouZero, which enhances traditional Monte-Carlo methods with deep neural networks, action encoding, and parallel actors. Starting from scratch in a single server with four GPUs, DouZero outperformed all the existing DouDizhu AI programs in days of training and was ranked the first in the Botzone leaderboard among 344 AI agents. Through building DouZero, we show that classic Monte-Carlo methods can be made to deliver strong results in a hard domain with a complex action space. The code and an online demo are released at https://github.com/kwai/DouZero with the hope that this insight could motivate future work.

3.3LGJan 21, 2022
Occupancy Information Ratio: Infinite-Horizon, Information-Directed, Parameterized Policy Search

Wesley A. Suttle, Alec Koppel, Ji Liu

In this work, we propose an information-directed objective for infinite-horizon reinforcement learning (RL), called the occupancy information ratio (OIR), inspired by the information ratio objectives used in previous information-directed sampling schemes for multi-armed bandits and Markov decision processes as well as recent advances in general utility RL. The OIR, comprised of a ratio between the average cost of a policy and the entropy of its induced state occupancy measure, enjoys rich underlying structure and presents an objective to which scalable, model-free policy search methods naturally apply. Specifically, we show by leveraging connections between quasiconcave optimization and the linear programming theory for Markov decision processes that the OIR problem can be transformed and solved via concave programming methods when the underlying model is known. Since model knowledge is typically lacking in practice, we lay the foundations for model-free OIR policy search methods by establishing a corresponding policy gradient theorem. Building on this result, we subsequently derive REINFORCE- and actor-critic-style algorithms for solving the OIR problem in policy parameter space. Crucially, exploiting the powerful hidden quasiconcavity property implied by the concave programming transformation of the OIR problem, we establish finite-time convergence of the REINFORCE-style scheme to global optimality and asymptotic convergence of the actor-critic-style scheme to (near) global optimality under suitable conditions. Finally, we experimentally illustrate the utility of OIR-based methods over vanilla methods in sparse-reward settings, supporting the OIR as an alternative to existing RL objectives.