Hao Zhang

CV
h-index59
35papers
2,211citations
Novelty50%
AI Score53

35 Papers

18.3ROMar 16, 2023
SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse Environments

Tsun-Hsuan Wang, Pingchuan Ma, Andrew Everett Spielberg et al.

While significant research progress has been made in robot learning for control, unique challenges arise when simultaneously co-optimizing morphology. Existing work has typically been tailored for particular environments or representations. In order to more fully understand inherent design and performance tradeoffs and accelerate the development of new breeds of soft robots, a comprehensive virtual platform with well-established tasks, environments, and evaluation metrics is needed. In this work, we introduce SoftZoo, a soft robot co-design platform for locomotion in diverse environments. SoftZoo supports an extensive, naturally-inspired material set, including the ability to simulate environments such as flat ground, desert, wetland, clay, ice, snow, shallow water, and ocean. Further, it provides a variety of tasks relevant for soft robotics, including fast locomotion, agile turning, and path following, as well as differentiable design representations for morphology and control. Combined, these elements form a feature-rich platform for analysis and development of soft robot co-design algorithms. We benchmark prevalent representations and co-design algorithms, and shed light on 1) the interplay between environment, morphology, and behavior; 2) the importance of design space representations; 3) the ambiguity in muscle formation and controller synthesis; and 4) the value of differentiable physics. We envision that SoftZoo will serve as a standard platform and template an approach toward the development of novel representations and algorithms for co-designing soft robots' behavioral and morphological intelligence.

7.3GRSep 21, 2022
Learning Reconstructability for Drone Aerial Path Planning

Yilin Liu, Liqiang Lin, Yue Hu et al.

We introduce the first learning-based reconstructability predictor to improve view and path planning for large-scale 3D urban scene acquisition using unmanned drones. In contrast to previous heuristic approaches, our method learns a model that explicitly predicts how well a 3D urban scene will be reconstructed from a set of viewpoints. To make such a model trainable and simultaneously applicable to drone path planning, we simulate the proxy-based 3D scene reconstruction during training to set up the prediction. Specifically, the neural network we design is trained to predict the scene reconstructability as a function of the proxy geometry, a set of viewpoints, and optionally a series of scene images acquired in flight. To reconstruct a new urban scene, we first build the 3D scene proxy, then rely on the predicted reconstruction quality and uncertainty measures by our network, based off of the proxy geometry, to guide the drone path planning. We demonstrate that our data-driven reconstructability predictions are more closely correlated to the true reconstruction quality than prior heuristic measures. Further, our learned predictor can be easily integrated into existing path planners to yield improvements. Finally, we devise a new iterative view planning framework, based on the learned reconstructability, and show superior performance of the new planner when reconstructing both synthetic and real scenes.

14.1LGOct 13, 2022Code
AMP: Automatically Finding Model Parallel Strategies with Heterogeneity Awareness

Dacheng Li, Hongyi Wang, Eric Xing et al.

Scaling up model sizes can lead to fundamentally new capabilities in many machine learning (ML) tasks. However, training big models requires strong distributed system expertise to carefully design model-parallel execution strategies that suit the model architectures and cluster setups. In this paper, we develop AMP, a framework that automatically derives such strategies. AMP identifies a valid space of model parallelism strategies and efficiently searches the space for high-performed strategies, by leveraging a cost model designed to capture the heterogeneity of the model and cluster specifications. Unlike existing methods, AMP is specifically tailored to support complex models composed of uneven layers and cluster setups with more heterogeneous accelerators and bandwidth. We evaluate AMP on popular models and cluster setups from public clouds and show that AMP returns parallel strategies that match the expert-tuned strategies on typical cluster setups. On heterogeneous clusters or models with heterogeneous architectures, AMP finds strategies with 1.54x and 1.77x higher throughput than state-of-the-art model-parallel systems, respectively.

1.8LGOct 17, 2022
Regularized Data Programming with Automated Bayesian Prior Selection

Jacqueline R. M. A. Maasch, Hao Zhang, Qian Yang et al.

The cost of manual data labeling can be a significant obstacle in supervised learning. Data programming (DP) offers a weakly supervised solution for training dataset creation, wherein the outputs of user-defined programmatic labeling functions (LFs) are reconciled through unsupervised learning. However, DP can fail to outperform an unweighted majority vote in some scenarios, including low-data contexts. This work introduces a Bayesian extension of classical DP that mitigates failures of unsupervised learning by augmenting the DP objective with regularization terms. Regularized learning is achieved through maximum a posteriori estimation with informative priors. Majority vote is proposed as a proxy signal for automated prior parameter selection. Results suggest that regularized DP improves performance relative to maximum likelihood and majority voting, confers greater interpretability, and bolsters performance in low-data regimes.

16.8CVJul 23, 2024
TAPTRv2: Attention-based Position Update Improves Tracking Any Point

Hongyang Li, Hao Zhang, Shilong Liu et al.

In this paper, we present TAPTRv2, a Transformer-based approach built upon TAPTR for solving the Tracking Any Point (TAP) task. TAPTR borrows designs from DEtection TRansformer (DETR) and formulates each tracking point as a point query, making it possible to leverage well-studied operations in DETR-like algorithms. TAPTRv2 improves TAPTR by addressing a critical issue regarding its reliance on cost-volume,which contaminates the point queryś content feature and negatively impacts both visibility prediction and cost-volume computation. In TAPTRv2, we propose a novel attention-based position update (APU) operation and use key-aware deformable attention to realize. For each query, this operation uses key-aware attention weights to combine their corresponding deformable sampling positions to predict a new query position. This design is based on the observation that local attention is essentially the same as cost-volume, both of which are computed by dot-production between a query and its surrounding features. By introducing this new operation, TAPTRv2 not only removes the extra burden of cost-volume computation, but also leads to a substantial performance improvement. TAPTRv2 surpasses TAPTR and achieves state-of-the-art performance on many challenging datasets, demonstrating the superiority

10.0AIOct 15, 2023
Explaining How a Neural Network Play the Go Game and Let People Learn

Huilin Zhou, Huijie Tang, Mingjie Li et al.

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and using it to teach human players represent a promising-yet-challenging issue in explainable AI. To this end, mathematical supports are required to ensure that human players can learn accurate and verifiable knowledge, rather than specious intuitive analysis. Thus, in this paper, we extract interaction primitives between stones encoded by the value network for the Go game, so as to enable people to learn from the value network. Experiments show the effectiveness of our method.

8.7LGMay 30, 2022
Why Adversarial Training of ReLU Networks Is Difficult?

Xu Cheng, Hao Zhang, Yue Xin et al.

This paper mathematically derives an analytic solution of the adversarial perturbation on a ReLU network, and theoretically explains the difficulty of adversarial training. Specifically, we formulate the dynamics of the adversarial perturbation generated by the multi-step attack, which shows that the adversarial perturbation tends to strengthen eigenvectors corresponding to a few top-ranked eigenvalues of the Hessian matrix of the loss w.r.t. the input. We also prove that adversarial training tends to strengthen the influence of unconfident input samples with large gradient norms in an exponential manner. Besides, we find that adversarial training strengthens the influence of the Hessian matrix of the loss w.r.t. network parameters, which makes the adversarial training more likely to oscillate along directions of a few samples, and boosts the difficulty of adversarial training. Crucially, our proofs provide a unified explanation for previous findings in understanding adversarial training.

6.5CVNov 15, 2022
A Unified Mutual Supervision Framework for Referring Expression Segmentation and Generation

Shijia Huang, Feng Li, Hao Zhang et al.

Reference Expression Segmentation (RES) and Reference Expression Generation (REG) are mutually inverse tasks that can be naturally jointly trained. Though recent work has explored such joint training, the mechanism of how RES and REG can benefit each other is still unclear. In this paper, we propose a unified mutual supervision framework that enables two tasks to improve each other. Our mutual supervision contains two directions. On the one hand, Disambiguation Supervision leverages the expression unambiguity measurement provided by RES to enhance the language generation of REG. On the other hand, Generation Supervision uses expressions automatically generated by REG to scale up the training of RES. Such unified mutual supervision effectively improves two tasks by solving their bottleneck problems. Extensive experiments show that our approach significantly outperforms all existing methods on REG and RES tasks under the same setting, and detailed ablation studies demonstrate the effectiveness of all components in our framework.

27.8LGApr 12, 2024Code
Megalodon: Efficient LLM Pretraining and Inference with Unlimited Context Length

Xuezhe Ma, Xiaomeng Yang, Wenhan Xiong et al. · cmu

The quadratic complexity and weak length extrapolation of Transformers limits their ability to scale to long sequences, and while sub-quadratic solutions like linear attention and state space models exist, they empirically underperform Transformers in pretraining efficiency and downstream task accuracy. We introduce Megalodon, a neural architecture for efficient sequence modeling with unlimited context length. Megalodon inherits the architecture of Mega (exponential moving average with gated attention), and further introduces multiple technical components to improve its capability and stability, including complex exponential moving average (CEMA), timestep normalization layer, normalized attention mechanism and pre-norm with two-hop residual configuration. In a controlled head-to-head comparison with Llama2, Megalodon achieves better efficiency than Transformer in the scale of 7 billion parameters and 2 trillion training tokens. Megalodon reaches a training loss of 1.70, landing mid-way between Llama2-7B (1.75) and 13B (1.67). Code: https://github.com/XuezheMax/megalodon

35.3CVJan 20, 2025Code
Eagle 2: Building Post-Training Data Strategies from Scratch for Frontier Vision-Language Models

Zhiqi Li, Guo Chen, Shilong Liu et al.

Recently, promising progress has been made by open-source vision-language models (VLMs) in bringing their capabilities closer to those of proprietary frontier models. However, most open-source models only publish their final model weights, leaving the critical details of data strategies and implementation largely opaque. In this work, we address VLM post-training from a data-centric perspective, showing the key role of data strategy in developing frontier VLMs. By studying and building our post-training data strategy from scratch, we share detailed insights into the development processes, aiming to benefit the development of competitive models for the open-source community. Our introduced data strategy, together with training recipes and model design, leads to a family of performant VLMs named Eagle2. Specifically, Eagle2-9B achieves state-of-the-art results across various multimodal benchmarks, matching certain competitive models with up to 70B parameters.

5.2CVJun 3, 2024Code
Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting

Fang Li, Hao Zhang, Narendra Ahuja

Gaussian Splatting (GS) has significantly elevated scene reconstruction efficiency and novel view synthesis (NVS) accuracy compared to Neural Radiance Fields (NeRF), particularly for dynamic scenes. However, current 4D NVS methods, whether based on GS or NeRF, primarily rely on camera parameters provided by COLMAP and even utilize sparse point clouds generated by COLMAP for initialization, which lack accuracy as well are time-consuming. This sometimes results in poor dynamic scene representation, especially in scenes with large object movements, or extreme camera conditions e.g. small translations combined with large rotations. Some studies simultaneously optimize the estimation of camera parameters and scenes, supervised by additional information like depth, optical flow, etc. obtained from off-the-shelf models. Using this unverified information as ground truth can reduce robustness and accuracy, which does frequently occur for long monocular videos (with e.g. > hundreds of frames). We propose a novel approach that learns a high-fidelity 4D GS scene representation with self-calibration of camera parameters. It includes the extraction of 2D point features that robustly represent 3D structure, and their use for subsequent joint optimization of camera parameters and 3D structure towards overall 4D scene optimization. We demonstrate the accuracy and time efficiency of our method through extensive quantitative and qualitative experimental results on several standard benchmarks. The results show significant improvements over state-of-the-art methods for 4D novel view synthesis. The source code will be released soon at https://github.com/fangli333/SC-4DGS.

43.4CVJan 28, 2022Code
DAB-DETR: Dynamic Anchor Boxes are Better Queries for DETR

Shilong Liu, Feng Li, Hao Zhang et al.

We present in this paper a novel query formulation using dynamic anchor boxes for DETR (DEtection TRansformer) and offer a deeper understanding of the role of queries in DETR. This new formulation directly uses box coordinates as queries in Transformer decoders and dynamically updates them layer-by-layer. Using box coordinates not only helps using explicit positional priors to improve the query-to-feature similarity and eliminate the slow training convergence issue in DETR, but also allows us to modulate the positional attention map using the box width and height information. Such a design makes it clear that queries in DETR can be implemented as performing soft ROI pooling layer-by-layer in a cascade manner. As a result, it leads to the best performance on MS-COCO benchmark among the DETR-like detection models under the same setting, e.g., AP 45.7\% using ResNet50-DC5 as backbone trained in 50 epochs. We also conducted extensive experiments to confirm our analysis and verify the effectiveness of our methods. Code is available at \url{https://github.com/SlongLiu/DAB-DETR}.

21.6CLFeb 28, 2024Code
CLLMs: Consistency Large Language Models

Siqi Kou, Lanxiang Hu, Zhezhi He et al.

Parallel decoding methods such as Jacobi decoding show promise for more efficient LLM inference as it breaks the sequential nature of the LLM decoding process and transforms it into parallelizable computation. However, in practice, it achieves little speedup compared to traditional autoregressive (AR) decoding, primarily because Jacobi decoding seldom accurately predicts more than one token in a single fixed-point iteration step. To address this, we develop a new approach aimed at realizing fast convergence from any state to the fixed point on a Jacobi trajectory. This is accomplished by refining the target LLM to consistently predict the fixed point given any state as input. Extensive experiments demonstrate the effectiveness of our method, showing 2.4$\times$ to 3.4$\times$ improvements in generation speed while preserving generation quality across both domain-specific and open-domain benchmarks.

18.2CVMay 22, 2024
MagicPose4D: Crafting Articulated Models with Appearance and Motion Control

Hao Zhang, Di Chang, Fang Li et al.

With the success of 2D and 3D visual generative models, there is growing interest in generating 4D content. Existing methods primarily rely on text prompts to produce 4D content, but they often fall short of accurately defining complex or rare motions. To address this limitation, we propose MagicPose4D, a novel framework for refined control over both appearance and motion in 4D generation. Unlike current 4D generation methods, MagicPose4D accepts monocular videos or mesh sequences as motion prompts, enabling precise and customizable motion control. MagicPose4D comprises two key modules: (i) Dual-Phase 4D Reconstruction Module, which operates in two phases. The first phase focuses on capturing the model's shape using accurate 2D supervision and less accurate but geometrically informative 3D pseudo-supervision without imposing skeleton constraints. The second phase extracts the 3D motion (skeleton poses) using more accurate pseudo-3D supervision, obtained in the first phase and introduces kinematic chain-based skeleton constraints to ensure physical plausibility. Additionally, we propose a Global-local Chamfer loss that aligns the overall distribution of predicted mesh vertices with the supervision while maintaining part-level alignment without extra annotations. (ii) Cross-category Motion Transfer Module, which leverages the extracted motion from the 4D reconstruction module and uses a kinematic-chain-based skeleton to achieve cross-category motion transfer. It ensures smooth transitions between frames through dynamic rigidity, facilitating robust generalization without additional training. Through extensive experiments, we demonstrate that MagicPose4D significantly improves the accuracy and consistency of 4D content generation, outperforming existing methods in various benchmarks.

3.2RONov 26, 2025
VacuumVLA: Boosting VLA Capabilities via a Unified Suction and Gripping Tool for Complex Robotic Manipulation

Hui Zhou, Siyuan Huang, Minxing Li et al.

Vision Language Action models have significantly advanced general purpose robotic manipulation by harnessing large scale pretrained vision and language representations. Among existing approaches, a majority of current VLA systems employ parallel two finger grippers as their default end effectors. However, such grippers face inherent limitations in handling certain real world tasks such as wiping glass surfaces or opening drawers without handles due to insufficient contact area or lack of adhesion. To overcome these challenges, we present a low cost, integrated hardware design that combines a mechanical two finger gripper with a vacuum suction unit, enabling dual mode manipulation within a single end effector. Our system supports flexible switching or synergistic use of both modalities, expanding the range of feasible tasks. We validate the efficiency and practicality of our design within two state of the art VLA frameworks: DexVLA and Pi0. Experimental results demonstrate that with the proposed hybrid end effector, robots can successfully perform multiple complex tasks that are infeasible for conventional two finger grippers alone. All hardware designs and controlling systems will be released.

11.8CVSep 12, 2025
Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation

Hao Zhang, Chun-Han Yao, Simon Donné et al.

We present Stable Part Diffusion 4D (SP4D), a framework for generating paired RGB and kinematic part videos from monocular inputs. Unlike conventional part segmentation methods that rely on appearance-based semantic cues, SP4D learns to produce kinematic parts - structural components aligned with object articulation and consistent across views and time. SP4D adopts a dual-branch diffusion model that jointly synthesizes RGB frames and corresponding part segmentation maps. To simplify the architecture and flexibly enable different part counts, we introduce a spatial color encoding scheme that maps part masks to continuous RGB-like images. This encoding allows the segmentation branch to share the latent VAE from the RGB branch, while enabling part segmentation to be recovered via straightforward post-processing. A Bidirectional Diffusion Fusion (BiDiFuse) module enhances cross-branch consistency, supported by a contrastive part consistency loss to promote spatial and temporal alignment of part predictions. We demonstrate that the generated 2D part maps can be lifted to 3D to derive skeletal structures and harmonic skinning weights with few manual adjustments. To train and evaluate SP4D, we construct KinematicParts20K, a curated dataset of over 20K rigged objects selected and processed from Objaverse XL (Deitke et al., 2023), each paired with multi-view RGB and part video sequences. Experiments show that SP4D generalizes strongly to diverse scenarios, including real-world videos, novel generated objects, and rare articulated poses, producing kinematic-aware outputs suitable for downstream animation and motion-related tasks.

3.7CVOct 13, 2024
GALA: Geometry-Aware Local Adaptive Grids for Detailed 3D Generation

Dingdong Yang, Yizhi Wang, Konrad Schindler et al.

We propose GALA, a novel representation of 3D shapes that (i) excels at capturing and reproducing complex geometry and surface details, (ii) is computationally efficient, and (iii) lends itself to 3D generative modelling with modern, diffusion-based schemes. The key idea of GALA is to exploit both the global sparsity of surfaces within a 3D volume and their local surface properties. Sparsity is promoted by covering only the 3D object boundaries, not empty space, with an ensemble of tree root voxels. Each voxel contains an octree to further limit storage and compute to regions that contain surfaces. Adaptivity is achieved by fitting one local and geometry-aware coordinate frame in each non-empty leaf node. Adjusting the orientation of the local grid, as well as the anisotropic scales of its axes, to the local surface shape greatly increases the amount of detail that can be stored in a given amount of memory, which in turn allows for quantization without loss of quality. With our optimized C++/CUDA implementation, GALA can be fitted to an object in less than 10 seconds. Moreover, the representation can efficiently be flattened and manipulated with transformer networks. We provide a cascaded generation pipeline capable of generating 3D shapes with great geometric detail.

3.6CVSep 18, 2025
RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes

Fang Li, Hao Zhang, Narendra Ahuja

Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video, dubbed ROS-Cam. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps. We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.

20.5LGJul 16, 2025
Scaling Up RL: Unlocking Diverse Reasoning in LLMs via Prolonged Training

Mingjie Liu, Shizhe Diao, Jian Hu et al.

Recent advancements in reasoning-focused language models such as OpenAI's O1 and DeepSeek-R1 have shown that scaling test-time computation-through chain-of-thought reasoning and iterative exploration-can yield substantial improvements on complex tasks like mathematics and code generation. These breakthroughs have been driven by large-scale reinforcement learning (RL), particularly when combined with verifiable reward signals that provide objective and grounded supervision. In this report, we investigate the effects of prolonged reinforcement learning on a small language model across a diverse set of reasoning domains. Our work identifies several key ingredients for effective training, including the use of verifiable reward tasks, enhancements to Group Relative Policy Optimization (GRPO), and practical techniques to improve training stability and generalization. We introduce controlled KL regularization, clipping ratio, and periodic reference policy resets as critical components for unlocking long-term performance gains. Our model achieves significant improvements over strong baselines, including +14.7% on math, +13.9% on coding, and +54.8% on logic puzzle tasks. To facilitate continued research, we release our model publicly.

23.6AIJun 20, 2024
TurboSpec: Closed-loop Speculation Control System for Optimizing LLM Serving Goodput

Xiaoxuan Liu, Jongseok Park, Langxiang Hu et al.

Large Language Model (LLM) serving systems batch concurrent user requests to achieve efficient serving. However, in real-world deployments, such inter-request parallelism from batching is often limited by external factors such as low request rates or memory constraints. Recent works focus on intra-request parallelism from speculative decoding as a solution to this problem. Unfortunately, benefits from intra-request parallelism are often fragile, as speculative decoding causes overhead, and speculated tokens may miss. We observe that speculative decoding may degrade LLM serving performance if added naively without tuning to the incoming requests and the speculation method. To alleviate the need for expert tuning and make speculative decoding more robust, we present TurboSpec, a speculation control system that automatically profiles the execution environment and utilizes a feedback-based algorithm to dynamically adjust the amount of intra-request parallelism in LLM serving. TurboSpec predicts "goodput" - the amount of successfully generated tokens - to evaluate and adjust intra-request parallelism amount to that with the highest goodput in runtime. We implement TurboSpec on a real-world LLM serving system vLLM and demonstrate its effectiveness across diverse workloads and hardware configurations, providing consistent performance improvements across all test scenarios.

3.3LGJan 16, 2022
Neighborhood Region Smoothing Regularization for Finding Flat Minima In Deep Neural Networks

Yang Zhao, Hao Zhang

Due to diverse architectures in deep neural networks (DNNs) with severe overparameterization, regularization techniques are critical for finding optimal solutions in the huge hypothesis space. In this paper, we propose an effective regularization technique, called Neighborhood Region Smoothing (NRS). NRS leverages the finding that models would benefit from converging to flat minima, and tries to regularize the neighborhood region in weight space to yield approximate outputs. Specifically, gap between outputs of models in the neighborhood region is gauged by a defined metric based on Kullback-Leibler divergence. This metric provides similar insights with the minimum description length principle on interpreting flat minima. By minimizing both this divergence and empirical loss, NRS could explicitly drive the optimizer towards converging to flat minima. We confirm the effectiveness of NRS by performing image classification tasks across a wide range of model architectures on commonly-used datasets such as CIFAR and ImageNet, where generalization ability could be universally improved. Also, we empirically show that the minima found by NRS would have relatively smaller Hessian eigenvalues compared to the conventional method, which is considered as the evidence of flat minima.

3.0RONov 5, 2021
Asynchronous Collaborative Localization by Integrating Spatiotemporal Graph Learning with Model-Based Estimation

Peng Gao, Brian Reily, Rui Guo et al.

Collaborative localization is an essential capability for a team of robots such as connected vehicles to collaboratively estimate object locations from multiple perspectives with reliant cooperation. To enable collaborative localization, four key challenges must be addressed, including modeling complex relationships between observed objects, fusing observations from an arbitrary number of collaborating robots, quantifying localization uncertainty, and addressing latency of robot communications. In this paper, we introduce a novel approach that integrates uncertainty-aware spatiotemporal graph learning and model-based state estimation for a team of robots to collaboratively localize objects. Specifically, we introduce a new uncertainty-aware graph learning model that learns spatiotemporal graphs to represent historical motions of the objects observed by each robot over time and provides uncertainties in object localization. Moreover, we propose a novel method for integrated learning and model-based state estimation, which fuses asynchronous observations obtained from an arbitrary number of robots for collaborative localization. We evaluate our approach in two collaborative object localization scenarios in simulations and on real robots. Experimental results show that our approach outperforms previous methods and achieves state-of-the-art performance on asynchronous collaborative localization.

2.6CVJul 13, 2021
MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis

Haocheng Ren, Hao Zhang, Jia Zheng et al.

With the rapid development of data-driven techniques, data has played an essential role in various computer vision tasks. Many realistic and synthetic datasets have been proposed to address different problems. However, there are lots of unresolved challenges: (1) the creation of dataset is usually a tedious process with manual annotations, (2) most datasets are only designed for a single specific task, (3) the modification or randomization of the 3D scene is difficult, and (4) the release of commercial 3D data may encounter copyright issue. This paper presents MINERVAS, a Massive INterior EnviRonments VirtuAl Synthesis system, to facilitate the 3D scene modification and the 2D image synthesis for various vision tasks. In particular, we design a programmable pipeline with Domain-Specific Language, allowing users to (1) select scenes from the commercial indoor scene database, (2) synthesize scenes for different tasks with customized rules, and (3) render various imagery data, such as visual color, geometric structures, semantic label. Our system eases the difficulty of customizing massive numbers of scenes for different tasks and relieves users from manipulating fine-grained scene configurations by providing user-controllable randomness using multi-level samplers. Most importantly, it empowers users to access commercial scene databases with millions of indoor scenes and protects the copyright of core data assets, e.g., 3D CAD models. We demonstrate the validity and flexibility of our system by using our synthesized data to improve the performance on different kinds of computer vision tasks.

7.3CVMar 17, 2021
Quantitative Performance Assessment of CNN Units via Topological Entropy Calculation

Yang Zhao, Hao Zhang

Identifying the status of individual network units is critical for understanding the mechanism of convolutional neural networks (CNNs). However, it is still challenging to reliably give a general indication of unit status, especially for units in different network models. To this end, we propose a novel method for quantitatively clarifying the status of single unit in CNN using algebraic topological tools. Unit status is indicated via the calculation of a defined topological-based entropy, called feature entropy, which measures the degree of chaos of the global spatial pattern hidden in the unit for a category. In this way, feature entropy could provide an accurate indication of status for units in different networks with diverse situations like weight-rescaling operation. Further, we show that feature entropy decreases as the layer goes deeper and shares almost simultaneous trend with loss during training. We show that by investigating the feature entropy of units on only training data, it could give discrimination between networks with different generalization ability from the view of the effectiveness of feature representations.

2.2RODec 17, 2020
Decentralized and Communication-Free Multi-Robot Navigation through Distributed Games

Brian Reily, Terran Mott, Hao Zhang

Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.

7.0RODec 17, 2020
Adaptation to Team Composition Changes for Heterogeneous Multi-Robot Sensor Coverage

Brian Reily, Terran Mott, Hao Zhang

We consider the problem of multi-robot sensor coverage, which deals with deploying a multi-robot team in an environment and optimizing the sensing quality of the overall environment. As real-world environments involve a variety of sensory information, and individual robots are limited in their available number of sensors, successful multi-robot sensor coverage requires the deployment of robots in such a way that each individual team member's sensing quality is maximized. Additionally, because individual robots have varying complements of sensors and both robots and sensors can fail, robots must be able to adapt and adjust how they value each sensing capability in order to obtain the most complete view of the environment, even through changes in team composition. We introduce a novel formulation for sensor coverage by multi-robot teams with heterogeneous sensing capabilities that maximizes each robot's sensing quality, balancing the varying sensing capabilities of individual robots based on the overall team composition. We propose a solution based on regularized optimization that uses sparsity-inducing terms to ensure a robot team focuses on all possible event types, and which we show is proven to converge to the optimal solution. Through extensive simulation, we show that our approach is able to effectively deploy a multi-robot team to maximize the sensing quality of an environment, responding to failures in the multi-robot team more robustly than non-adaptive approaches.

4.1RODec 17, 2020
Team Assignment for Heterogeneous Multi-Robot Sensor Coverage through Graph Representation Learning

Brian Reily, Hao Zhang

Sensor coverage is the critical multi-robot problem of maximizing the detection of events in an environment through the deployment of multiple robots. Large multi-robot systems are often composed of simple robots that are typically not equipped with a complete set of sensors, so teams with comprehensive sensing abilities are required to properly cover an area. Robots also exhibit multiple forms of relationships (e.g., communication connections or spatial distribution) that need to be considered when assigning robot teams for sensor coverage. To address this problem, in this paper we introduce a novel formulation of sensor coverage by multi-robot systems with heterogeneous relationships as a graph representation learning problem. We propose a principled approach based on the mathematical framework of regularized optimization to learn a unified representation of the multi-robot system from the graphs describing the heterogeneous relationships and to identify the learned representation's underlying structure in order to assign the robots to teams. To evaluate the proposed approach, we conduct extensive experiments on simulated multi-robot systems and a physical multi-robot system as a case study, demonstrating that our approach is able to effectively assign teams for heterogeneous multi-robot sensor coverage.

3.3CVNov 16, 2020
Multi-view Sensor Fusion by Integrating Model-based Estimation and Graph Learning for Collaborative Object Localization

Peng Gao, Rui Guo, Hongsheng Lu et al.

Collaborative object localization aims to collaboratively estimate locations of objects observed from multiple views or perspectives, which is a critical ability for multi-agent systems such as connected vehicles. To enable collaborative localization, several model-based state estimation and learning-based localization methods have been developed. Given their encouraging performance, model-based state estimation often lacks the ability to model the complex relationships among multiple objects, while learning-based methods are typically not able to fuse the observations from an arbitrary number of views and cannot well model uncertainty. In this paper, we introduce a novel spatiotemporal graph filter approach that integrates graph learning and model-based estimation to perform multi-view sensor fusion for collaborative object localization. Our approach models complex object relationships using a new spatiotemporal graph representation and fuses multi-view observations in a Bayesian fashion to improve location estimation under uncertainty. We evaluate our approach in the applications of connected autonomous driving and multiple pedestrian localization. Experimental results show that our approach outperforms previous techniques and achieves the state-of-the-art performance on collaboration localization.

1.2LGApr 27, 2020
Data-Driven Construction of Data Center Graph of Things for Anomaly Detection

Hao Zhang, Zhan Li, Zhixing Ren

Data center (DC) contains both IT devices and facility equipment, and the operation of a DC requires a high-quality monitoring (anomaly detection) system. There are lots of sensors in computer rooms for the DC monitoring system, and they are inherently related. This work proposes a data-driven pipeline (ts2graph) to build a DC graph of things (sensor graph) from the time series measurements of sensors. The sensor graph is an undirected weighted property graph, where sensors are the nodes, sensor features are the node properties, and sensor connections are the edges. The sensor node property is defined by features that characterize the sensor events (behaviors), instead of the original time series. The sensor connection (edge weight) is defined by the probability of concurrent events between two sensors. A graph of things prototype is constructed from the sensor time series of a real data center, and it successfully reveals meaningful relationships between the sensors. To demonstrate the use of the DC sensor graph for anomaly detection, we compare the performance of graph neural network (GNN) and existing standard methods on synthetic anomaly data. GNN outperforms existing algorithms by a factor of 2 to 3 (in terms of precision and F1 score), because it takes into account the topology relationship between DC sensors. We expect that the DC sensor graph can serve as the infrastructure for the DC monitoring system since it represents the sensor relationships.

2.3LGMar 18, 2020
Deep Quaternion Features for Privacy Protection

Hao Zhang, Yiting Chen, Liyao Xiang et al.

We propose a method to revise the neural network to construct the quaternion-valued neural network (QNN), in order to prevent intermediate-layer features from leaking input information. The QNN uses quaternion-valued features, where each element is a quaternion. The QNN hides input information into a random phase of quaternion-valued features. Even if attackers have obtained network parameters and intermediate-layer features, they cannot extract input information without knowing the target phase. In this way, the QNN can effectively protect the input privacy. Besides, the output accuracy of QNNs only degrades mildly compared to traditional neural networks, and the computational cost is much less than other privacy-preserving methods.

6.0LGNov 20, 2019
Towards a Unified Evaluation of Explanation Methods without Ground Truth

Hao Zhang, Jiayi Chen, Haotian Xue et al.

This paper proposes a set of criteria to evaluate the objectiveness of explanation methods of neural networks, which is crucial for the development of explainable AI, but it also presents significant challenges. The core challenge is that people usually cannot obtain ground-truth explanations of the neural network. To this end, we design four metrics to evaluate explanation results without ground-truth explanations. Our metrics can be broadly applied to nine benchmark methods of interpreting neural networks, which provides new insights of explanation methods.

1.7IRMay 30, 2018
The VIREO KIS at VBS 2018

Phuong Anh Nguyen, Yi-Jie Lu, Hao Zhang et al.

This short paper presents the video browsing tool of VIREO team which has been used in the Video Browser Showdown 2018. All added functions in the final version are introduced and experiences gained from the benchmark are also shared.

37.0ROSep 28, 2017
Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning

Pinxin Long, Tingxiang Fan, Xinyi Liao et al.

Developing a safe and efficient collision avoidance policy for multiple robots is challenging in the decentralized scenarios where each robot generate its paths without observing other robots' states and intents. While other distributed multi-robot collision avoidance systems exist, they often require extracting agent-level features to plan a local collision-free action, which can be computationally prohibitive and not robust. More importantly, in practice the performance of these methods are much lower than their centralized counterparts. We present a decentralized sensor-level collision avoidance policy for multi-robot systems, which directly maps raw sensor measurements to an agent's steering commands in terms of movement velocity. As a first step toward reducing the performance gap between decentralized and centralized methods, we present a multi-scenario multi-stage training framework to find an optimal policy which is trained over a large number of robots on rich, complex environments simultaneously using a policy gradient based reinforcement learning algorithm. We validate the learned sensor-level collision avoidance policy in a variety of simulated scenarios with thorough performance evaluations and show that the final learned policy is able to find time efficient, collision-free paths for a large-scale robot system. We also demonstrate that the learned policy can be well generalized to new scenarios that do not appear in the entire training period, including navigating a heterogeneous group of robots and a large-scale scenario with 100 robots. Videos are available at https://sites.google.com/view/drlmaca

1.7ROApr 18, 2017
Multisensory Omni-directional Long-term Place Recognition: Benchmark Dataset and Analysis

Ashwin Mathur, Fei Han, Hao Zhang

Recognizing a previously visited place, also known as place recognition (or loop closure detection) is the key towards fully autonomous mobile robots and self-driving vehicle navigation. Augmented with various Simultaneous Localization and Mapping techniques (SLAM), loop closure detection allows for incremental pose correction and can bolster efficient and accurate map creation. However, repeated and similar scenes (perceptual aliasing) and long term appearance changes (e.g. weather variations) are major challenges for current place recognition algorithms. We introduce a new dataset Multisensory Omnidirectional Long-term Place recognition (MOLP) comprising omnidirectional intensity and disparity images. This dataset presents many of the challenges faced by outdoor mobile robots and current place recognition algorithms. Using MOLP dataset, we formulate the place recognition problem as a regularized sparse convex optimization problem. We conclude that information extracted from intensity image is superior to disparity image in isolating discriminative features for successful long term place recognition. Furthermore, when these discriminative features are extracted from an omnidirectional vision sensor, a robust bidirectional loop closure detection approach is established, allowing mobile robots to close the loop, regardless of the difference in the direction when revisiting a place.

3.9LGOct 15, 2015
Online Markov decision processes with policy iteration

Yao Ma, Hao Zhang, Masashi Sugiyama

The online Markov decision process (MDP) is a generalization of the classical Markov decision process that incorporates changing reward functions. In this paper, we propose practical online MDP algorithms with policy iteration and theoretically establish a sublinear regret bound. A notable advantage of the proposed algorithm is that it can be easily combined with function approximation, and thus large and possibly continuous state spaces can be efficiently handled. Through experiments, we demonstrate the usefulness of the proposed algorithm.