Xiaokun Sun

CV
h-index7
5papers
13citations
Novelty50%
AI Score44

5 Papers

CVAug 17, 2024
DreamBarbie: Text to Barbie-Style 3D Avatars

Xiaokun Sun, Zhenyu Zhang, Ying Tai et al.

To integrate digital humans into everyday life, there is a strong demand for generating high-quality, fine-grained disentangled 3D avatars that support expressive animation and simulation capabilities, ideally from low-cost textual inputs. Although text-driven 3D avatar generation has made significant progress by leveraging 2D generative priors, existing methods still struggle to fulfill all these requirements simultaneously. To address this challenge, we propose DreamBarbie, a novel text-driven framework for generating animatable 3D avatars with separable shoes, accessories, and simulation-ready garments, truly capturing the iconic ``Barbie doll'' aesthetic. The core of our framework lies in an expressive 3D representation combined with appropriate modeling constraints. Unlike prior methods, we use G-Shell to uniformly model watertight components (e.g., bodies, shoes) and non-watertight garments. By reformulating boundaries as Euclidean field intersections instead of manifold geodesics, we propose an SDF-based initialization and a hole regularization loss that together achieve a 100x speedup and stable open topology without image input. These disentangled 3D representations are then optimized by specialized expert diffusion models tailored to each domain, ensuring high-fidelity outputs. To mitigate geometric artifacts and texture conflicts when combining different expert models, we further propose several effective geometric losses and strategies. Extensive experiments demonstrate that DreamBarbie outperforms existing methods in both dressed human and outfit generation. Our framework further enables diverse applications, including apparel combination, editing, expressive animation, and physical simulation. Project page: https://xiaokunsun.github.io/DreamBarbie.github.io/.

CVJan 1
MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing

Xiaokun Sun, Zeyu Cai, Hao Tang et al.

3D morphing remains challenging due to the difficulty of generating semantically consistent and temporally smooth deformations, especially across categories. We present MorphAny3D, a training-free framework that leverages Structured Latent (SLAT) representations for high-quality 3D morphing. Our key insight is that intelligently blending source and target SLAT features within the attention mechanisms of 3D generators naturally produces plausible morphing sequences. To this end, we introduce Morphing Cross-Attention (MCA), which fuses source and target information for structural coherence, and Temporal-Fused Self-Attention (TFSA), which enhances temporal consistency by incorporating features from preceding frames. An orientation correction strategy further mitigates the pose ambiguity within the morphing steps. Extensive experiments show that our method generates state-of-the-art morphing sequences, even for challenging cross-category cases. MorphAny3D further supports advanced applications such as decoupled morphing and 3D style transfer, and can be generalized to other SLAT-based generative models. Project page: https://xiaokunsun.github.io/MorphAny3D.github.io/.

CVMar 17
When Thinking Hurts: Mitigating Visual Forgetting in Video Reasoning via Frame Repetition

Xiaokun Sun, Yubo Wang, Haoyu Cao et al.

Recently, Multimodal Large Language Models (MLLMs) have demonstrated significant potential in complex visual tasks through the integration of Chain-of-Thought (CoT) reasoning. However, in Video Question Answering, extended thinking processes do not consistently yield performance gains and may even lead to degradation due to ``visual anchor drifting'', where models increasingly rely on self-generated text, sidelining visual inputs and causing hallucinations. While existing mitigations typically introduce specific mechanisms for the model to re-attend to visual inputs during inference, these approaches often incur prohibitive training costs and suffer from poor generalizability across different architectures. To address this, we propose FrameRepeat, an automated enhancement framework which features a lightweight repeat scoring module that enables Video-LLMs to autonomously identify which frames should be reinforced. We introduce a novel training strategy, Add-One-In (AOI), that uses MLLM output probabilities to generate supervision signals representing repeat gain. This can be used to train a frame scoring network, which guides the frame repetition behavior. Experimental results across multiple models and datasets demonstrate that FrameRepeat is both effective and generalizable in strengthening important visual cues during the reasoning process.

CVDec 16, 2024
StrandHead: Text to Hair-Disentangled 3D Head Avatars Using Human-Centric Priors

Xiaokun Sun, Zeyu Cai, Ying Tai et al.

While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the data limitation or entangled representation. We propose StrandHead, a novel text-driven method capable of generating 3D hair strands and disentangled head avatars with strand-level attributes. Instead of using large-scale hair-text paired data for supervision, we demonstrate that realistic hair strands can be generated from prompts by distilling 2D generative models pre-trained on human mesh data. To this end, we propose a meshing approach guided by strand geometry to guarantee the gradient flow from the distillation objective to the neural strand representation. The optimization is then regularized by statistically significant haircut features, leading to stable updating of strands against unreasonable drifting. These employed 2D/3D human-centric priors contribute to text-aligned and realistic 3D strand generation. Extensive experiments show that StrandHead achieves the state-of-the-art performance on text to strand generation and disentangled 3D head avatar modeling. The generated 3D hair can be applied on avatars for strand-level editing, as well as implemented in the graphics engine for physical simulation or other applications. Project page: https://xiaokunsun.github.io/StrandHead.github.io/.

CVJan 7
MVP: Enhancing Video Large Language Models via Self-supervised Masked Video Prediction

Xiaokun Sun, Zezhong Wu, Zewen Ding et al.

Reinforcement learning based post-training paradigms for Video Large Language Models (VideoLLMs) have achieved significant success by optimizing for visual-semantic tasks such as captioning or VideoQA. However, while these approaches effectively enhance perception abilities, they primarily target holistic content understanding, often lacking explicit supervision for intrinsic temporal coherence and inter-frame correlations. This tendency limits the models' ability to capture intricate dynamics and fine-grained visual causality. To explicitly bridge this gap, we propose a novel post-training objective: Masked Video Prediction (MVP). By requiring the model to reconstruct a masked continuous segment from a set of challenging distractors, MVP forces the model to attend to the sequential logic and temporal context of events. To support scalable training, we introduce a scalable data synthesis pipeline capable of transforming arbitrary video corpora into MVP training samples, and further employ Group Relative Policy Optimization (GRPO) with a fine-grained reward function to enhance the model's understanding of video context and temporal properties. Comprehensive evaluations demonstrate that MVP enhances video reasoning capabilities by directly reinforcing temporal reasoning and causal understanding.