Rain Removal from Light Field Images with 4D Convolution and Multi-scale Gaussian ProcessTao Yan, Mingyue Li, Bin Li et al.
Existing deraining methods focus mainly on a single input image. However, with just a single input image, it is extremely difficult to accurately detect and remove rain streaks, in order to restore a rain-free image. In contrast, a light field image (LFI) embeds abundant 3D structure and texture information of the target scene by recording the direction and position of each incident ray via a plenoptic camera. LFIs are becoming popular in the computer vision and graphics communities. However, making full use of the abundant information available from LFIs, such as 2D array of sub-views and the disparity map of each sub-view, for effective rain removal is still a challenging problem. In this paper, we propose a novel method, 4D-MGP-SRRNet, for rain streak removal from LFIs. Our method takes as input all sub-views of a rainy LFI. To make full use of the LFI, it adopts 4D convolutional layers to simultaneously process all sub-views of the LFI. In the pipeline, the rain detection network, MGPDNet, with a novel Multi-scale Self-guided Gaussian Process (MSGP) module is proposed to detect high-resolution rain streaks from all sub-views of the input LFI at multi-scales. Semi-supervised learning is introduced for MSGP to accurately detect rain streaks by training on both virtual-world rainy LFIs and real-world rainy LFIs at multi-scales via computing pseudo ground truths for real-world rain streaks. We then feed all sub-views subtracting the predicted rain streaks into a 4D convolution-based Depth Estimation Residual Network (DERNet) to estimate the depth maps, which are later converted into fog maps. Finally, all sub-views concatenated with the corresponding rain streaks and fog maps are fed into a powerful rainy LFI restoring model based on the adversarial recurrent neural network to progressively eliminate rain streaks and recover the rain-free LFI.
11.0CVApr 6, 2023
$\text{DC}^2$: Dual-Camera Defocus Control by Learning to RefocusHadi Alzayer, Abdullah Abuolaim, Leung Chun Chan et al.
Smartphone cameras today are increasingly approaching the versatility and quality of professional cameras through a combination of hardware and software advancements. However, fixed aperture remains a key limitation, preventing users from controlling the depth of field (DoF) of captured images. At the same time, many smartphones now have multiple cameras with different fixed apertures -- specifically, an ultra-wide camera with wider field of view and deeper DoF and a higher resolution primary camera with shallower DoF. In this work, we propose $\text{DC}^2$, a system for defocus control for synthetically varying camera aperture, focus distance and arbitrary defocus effects by fusing information from such a dual-camera system. Our key insight is to leverage real-world smartphone camera dataset by using image refocus as a proxy task for learning to control defocus. Quantitative and qualitative evaluations on real-world data demonstrate our system's efficacy where we outperform state-of-the-art on defocus deblurring, bokeh rendering, and image refocus. Finally, we demonstrate creative post-capture defocus control enabled by our method, including tilt-shift and content-based defocus effects.
8.1IVNov 2, 2022
WiserVR: Semantic Communication Enabled Wireless Virtual Reality DeliveryLe Xia, Yao Sun, Chengsi Liang et al.
Virtual reality (VR) over wireless is expected to be one of the killer applications in next-generation communication networks. Nevertheless, the huge data volume along with stringent requirements on latency and reliability under limited bandwidth resources makes untethered wireless VR delivery increasingly challenging. Such bottlenecks, therefore, motivate this work to seek the potential of using semantic communication, a new paradigm that promises to significantly ease the resource pressure, for efficient VR delivery. To this end, we propose a novel framework, namely WIreless SEmantic deliveRy for VR (WiserVR), for delivering consecutive 360° video frames to VR users. Specifically, deep learning-based multiple modules are well-devised for the transceiver in WiserVR to realize high-performance feature extraction and semantic recovery. Among them, we dedicatedly develop a concept of semantic location graph and leverage the joint-semantic-channel-coding method with knowledge sharing to not only substantially reduce communication latency, but also to guarantee adequate transmission reliability and resilience under various channel states. Moreover, implementation of WiserVR is presented, followed by corresponding initial simulations for performance evaluation compared with benchmarks. Finally, we discuss several open issues and offer feasible solutions to unlock the full potential of WiserVR.
GUESS:GradUally Enriching SyntheSis for Text-Driven Human Motion GenerationXuehao Gao, Yang Yang, Zhenyu Xie et al.
In this paper, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up generation objectives by grouping body joints of detailed skeletons in close semantic proximity together and then replacing each of such joint group with a single body-part node. Such an operation recursively abstracts a human pose to coarser and coarser skeletons at multiple granularity levels. With gradually increasing the abstraction level, human motion becomes more and more concise and stable, significantly benefiting the cross-modal motion synthesis task. The whole text-driven human motion synthesis problem is then divided into multiple abstraction levels and solved with a multi-stage generation framework with a cascaded latent diffusion model: an initial generator first generates the coarsest human motion guess from a given text description; then, a series of successive generators gradually enrich the motion details based on the textual description and the previous synthesized results. Notably, we further integrate GUESS with the proposed dynamic multi-condition fusion mechanism to dynamically balance the cooperative effects of the given textual condition and synthesized coarse motion prompt in different generation stages. Extensive experiments on large-scale datasets verify that GUESS outperforms existing state-of-the-art methods by large margins in terms of accuracy, realisticness, and diversity. Code is available at https://github.com/Xuehao-Gao/GUESS.
Bridging Gaps: Federated Multi-View Clustering in Heterogeneous Hybrid ViewsXinyue Chen, Yazhou Ren, Jie Xu et al.
Recently, federated multi-view clustering (FedMVC) has emerged to explore cluster structures in multi-view data distributed on multiple clients. Existing approaches often assume that clients are isomorphic and all of them belong to either single-view clients or multi-view clients. Despite their success, these methods also present limitations when dealing with practical FedMVC scenarios involving heterogeneous hybrid views, where a mixture of both single-view and multi-view clients exhibit varying degrees of heterogeneity. In this paper, we propose a novel FedMVC framework, which concurrently addresses two challenges associated with heterogeneous hybrid views, i.e., client gap and view gap. To address the client gap, we design a local-synergistic contrastive learning approach that helps single-view clients and multi-view clients achieve consistency for mitigating heterogeneity among all clients. To address the view gap, we develop a global-specific weighting aggregation method, which encourages global models to learn complementary features from hybrid views. The interplay between local-synergistic contrastive learning and global-specific weighting aggregation mutually enhances the exploration of the data cluster structures distributed on multiple clients. Theoretical analysis and extensive experiments demonstrate that our method can handle the heterogeneous hybrid views in FedMVC and outperforms state-of-the-art methods. The code is available at \url{https://github.com/5Martina5/FMCSC}.
25.0CVMay 10, 2023
Generative AI meets 3D: A Survey on Text-to-3D in AIGC EraChenghao Li, Chaoning Zhang, Joseph Cho et al.
Generative AI has made significant progress in recent years, with text-guided content generation being the most practical as it facilitates interaction between human instructions and AI-generated content (AIGC). Thanks to advancements in text-to-image and 3D modeling technologies, like neural radiance field (NeRF), text-to-3D has emerged as a nascent yet highly active research field. Our work conducts a comprehensive survey on this topic and follows up on subsequent research progress in the overall field, aiming to help readers interested in this direction quickly catch up with its rapid development. First, we introduce 3D data representations, including both Structured and non-Structured data. Building on this pre-requisite, we introduce various core technologies to achieve satisfactory text-to-3D results. Additionally, we present mainstream baselines and research directions in recent text-to-3D technology, including fidelity, efficiency, consistency, controllability, diversity, and applicability. Furthermore, we summarize the usage of text-to-3D technology in various applications, including avatar generation, texture generation, scene generation and 3D editing. Finally, we discuss the agenda for the future development of text-to-3D.
14.7ROApr 1, 2021
Collision-Aware Target-Driven Object Grasping in Constrained EnvironmentsXibai Lou, Yang Yang, Changhyun Choi
Grasping a novel target object in constrained environments (e.g., walls, bins, and shelves) requires intensive reasoning about grasp pose reachability to avoid collisions with the surrounding structures. Typical 6-DoF robotic grasping systems rely on the prior knowledge about the environment and intensive planning computation, which is ungeneralizable and inefficient. In contrast, we propose a novel Collision-Aware Reachability Predictor (CARP) for 6-DoF grasping systems. The CARP learns to estimate the collision-free probabilities for grasp poses and significantly improves grasping in challenging environments. The deep neural networks in our approach are trained fully by self-supervision in simulation. The experiments in both simulation and the real world show that our approach achieves more than 75% grasping rate on novel objects in various surrounding structures. The ablation study demonstrates the effectiveness of the CARP, which improves the 6-DoF grasping rate by 95.7%.
14.2ROOct 9, 2019
Learning Visual Affordances with Target-Orientated Deep Q-Network to Grasp Objects by Harnessing Environmental FixturesHengyue Liang, Xibai Lou, Yang Yang et al.
This paper introduces a challenging object grasping task and proposes a self-supervised learning approach. The goal of the task is to grasp an object which is not feasible with a single parallel gripper, but only with harnessing environment fixtures (e.g., walls, furniture, heavy objects). This Slide-to-Wall grasping task assumes no prior knowledge except the partial observation of a target object. Hence the robot should learn an effective policy given a scene observation that may include the target object, environmental fixtures, and any other disturbing objects. We formulate the problem as visual affordances learning for which Target-Oriented Deep Q-Network (TO-DQN) is proposed to efficiently learn visual affordance maps (i.e., Q-maps) to guide robot actions. Since the training necessitates robot's exploration and collision with the fixtures, TO-DQN is first trained safely with a simulated robot manipulator and then applied to a real robot. We empirically show that TO-DQN can learn to solve the task in different environment settings in simulation and outperforms a standard and a variant of Deep Q-Network (DQN) in terms of training efficiency and robustness. The testing performance in both simulation and real-robot experiments shows that the policy trained by TO-DQN achieves comparable performance to humans.
19.2ROSep 11, 2019
A Deep Learning Approach to Grasping the InvisibleYang Yang, Hengyue Liang, Changhyun Choi
We study an emerging problem named "grasping the invisible" in robotic manipulation, in which a robot is tasked to grasp an initially invisible target object via a sequence of pushing and grasping actions. In this problem, pushes are needed to search for the target and rearrange cluttered objects around it to enable effective grasps. We propose to solve the problem by formulating a deep learning approach in a critic-policy format. The target-oriented motion critic, which maps both visual observations and target information to the expected future rewards of pushing and grasping motion primitives, is learned via deep Q-learning. We divide the problem into two subtasks, and two policies are proposed to tackle each of them, by combining the critic predictions and relevant domain knowledge. A Bayesian-based policy accounting for past action experience performs pushing to search for the target; once the target is found, a classifier-based policy coordinates target-oriented pushing and grasping to grasp the target in clutter. The motion critic and the classifier are trained in a self-supervised manner through robot-environment interactions. Our system achieves a 93% and 87% task success rate on each of the two subtasks in simulation and an 85% task success rate in real robot experiments on the whole problem, which outperforms several baselines by large margins. Supplementary material is available at https://sites.google.com/umn.edu/grasping-invisible.
Fast Single Image Reflection Suppression via Convex OptimizationYang Yang, Wenye Ma, Yin Zheng et al.
Removing undesired reflections from images taken through the glass is of great importance in computer vision. It serves as a means to enhance the image quality for aesthetic purposes as well as to preprocess images in machine learning and pattern recognition applications. We propose a convex model to suppress the reflection from a single input image. Our model implies a partial differential equation with gradient thresholding, which is solved efficiently using Discrete Cosine Transform. Extensive experiments on synthetic and real-world images demonstrate that our approach achieves desirable reflection suppression results and dramatically reduces the execution time.
1.7CVNov 29, 2017
Deep Eyes: Binocular Depth-from-Focus on Focal Stack PairsXinqing Guo, Zhang Chen, Siyuan Li et al.
Human visual system relies on both binocular stereo cues and monocular focusness cues to gain effective 3D perception. In computer vision, the two problems are traditionally solved in separate tracks. In this paper, we present a unified learning-based technique that simultaneously uses both types of cues for depth inference. Specifically, we use a pair of focal stacks as input to emulate human perception. We first construct a comprehensive focal stack training dataset synthesized by depth-guided light field rendering. We then construct three individual networks: a Focus-Net to extract depth from a single focal stack, a EDoF-Net to obtain the extended depth of field (EDoF) image from the focal stack, and a Stereo-Net to conduct stereo matching. We show how to integrate them into a unified BDfF-Net to obtain high-quality depth maps. Comprehensive experiments show that our approach outperforms the state-of-the-art in both accuracy and speed and effectively emulates human vision systems.