Turn Fake into Real: Adversarial Head Turn Attacks Against Deepfake DetectionWeijie Wang, Zhengyu Zhao, Nicu Sebe et al.
Malicious use of deepfakes leads to serious public concerns and reduces people's trust in digital media. Although effective deepfake detectors have been proposed, they are substantially vulnerable to adversarial attacks. To evaluate the detector's robustness, recent studies have explored various attacks. However, all existing attacks are limited to 2D image perturbations, which are hard to translate into real-world facial changes. In this paper, we propose adversarial head turn (AdvHeat), the first attempt at 3D adversarial face views against deepfake detectors, based on face view synthesis from a single-view fake image. Extensive experiments validate the vulnerability of various detectors to AdvHeat in realistic, black-box scenarios. For example, AdvHeat based on a simple random search yields a high attack success rate of 96.8% with 360 searching steps. When additional query access is allowed, we can further reduce the step budget to 50. Additional analyses demonstrate that AdvHeat is better than conventional attacks on both the cross-detector transferability and robustness to defenses. The adversarial images generated by AdvHeat are also shown to have natural looks. Our code, including that for generating a multi-view dataset consisting of 360 synthetic views for each of 1000 IDs from FaceForensics++, is available at https://github.com/twowwj/AdvHeaT.
19.7CVJun 5, 2025
Revisiting Depth Representations for Feed-Forward 3D Gaussian SplattingDuochao Shi, Weijie Wang, Donny Y. Chen et al. · bytedance
Depth maps are widely used in feed-forward 3D Gaussian Splatting (3DGS) pipelines by unprojecting them into 3D point clouds for novel view synthesis. This approach offers advantages such as efficient training, the use of known camera poses, and accurate geometry estimation. However, depth discontinuities at object boundaries often lead to fragmented or sparse point clouds, degrading rendering quality -- a well-known limitation of depth-based representations. To tackle this issue, we introduce PM-Loss, a novel regularization loss based on a pointmap predicted by a pre-trained transformer. Although the pointmap itself may be less accurate than the depth map, it effectively enforces geometric smoothness, especially around object boundaries. With the improved depth map, our method significantly improves the feed-forward 3DGS across various architectures and scenes, delivering consistently better rendering results. Our project page: https://aim-uofa.github.io/PMLoss
25.2CVSep 23, 2025
VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned PredictionWeijie Wang, Yeqing Chen, Zeyu Zhang et al.
Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a pixel-aligned Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian. We rethink this widely adopted formulation and identify several inherent limitations: it renders the reconstructed 3D models heavily dependent on the number of input views, leads to view-biased density distributions, and introduces alignment errors, particularly when source views contain occlusions or low texture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted 3D voxel grid, it overcomes pixel alignment's reliance on error-prone 2D feature matching, ensuring robust multi-view consistency. Furthermore, it enables adaptive control over Gaussian density based on 3D scene complexity, yielding more faithful Gaussian point clouds, improved geometric consistency, and enhanced novel-view rendering quality. Experiments on widely used benchmarks including RealEstate10K and ScanNet demonstrate that VolSplat achieves state-of-the-art performance while producing more plausible and view-consistent Gaussian reconstructions. In addition to superior results, our approach establishes a more scalable framework for feed-forward 3D reconstruction with denser and more robust representations, paving the way for further research in wider communities. The video results, code and trained models are available on our project page: https://lhmd.top/volsplat.
5.7ROJun 5, 2025
Learning to Recover: Dynamic Reward Shaping with Wheel-Leg Coordination for Fallen RobotsBoyuan Deng, Luca Rossini, Jin Wang et al.
Adaptive recovery from fall incidents are essential skills for the practical deployment of wheeled-legged robots, which uniquely combine the agility of legs with the speed of wheels for rapid recovery. However, traditional methods relying on preplanned recovery motions, simplified dynamics or sparse rewards often fail to produce robust recovery policies. This paper presents a learning-based framework integrating Episode-based Dynamic Reward Shaping and curriculum learning, which dynamically balances exploration of diverse recovery maneuvers with precise posture refinement. An asymmetric actor-critic architecture accelerates training by leveraging privileged information in simulation, while noise-injected observations enhance robustness against uncertainties. We further demonstrate that synergistic wheel-leg coordination reduces joint torque consumption by 15.8% and 26.2% and improves stabilization through energy transfer mechanisms. Extensive evaluations on two distinct quadruped platforms achieve recovery success rates up to 99.1% and 97.8% without platform-specific tuning. The supplementary material is available at https://boyuandeng.github.io/L2R-WheelLegCoordination/
12.2ROJun 20, 2024
HYPERmotion: Learning Hybrid Behavior Planning for Autonomous Loco-manipulationJin Wang, Rui Dai, Weijie Wang et al.
Enabling robots to autonomously perform hybrid motions in diverse environments can be beneficial for long-horizon tasks such as material handling, household chores, and work assistance. This requires extensive exploitation of intrinsic motion capabilities, extraction of affordances from rich environmental information, and planning of physical interaction behaviors. Despite recent progress has demonstrated impressive humanoid whole-body control abilities, they struggle to achieve versatility and adaptability for new tasks. In this work, we propose HYPERmotion, a framework that learns, selects and plans behaviors based on tasks in different scenarios. We combine reinforcement learning with whole-body optimization to generate motion for 38 actuated joints and create a motion library to store the learned skills. We apply the planning and reasoning features of the large language models (LLMs) to complex loco-manipulation tasks, constructing a hierarchical task graph that comprises a series of primitive behaviors to bridge lower-level execution with higher-level planning. By leveraging the interaction of distilled spatial geometry and 2D observation with a visual language model (VLM) to ground knowledge into a robotic morphology selector to choose appropriate actions in single- or dual-arm, legged or wheeled locomotion. Experiments in simulation and real-world show that learned motions can efficiently adapt to new tasks, demonstrating high autonomy from free-text commands in unstructured scenes. Videos and website: hy-motion.github.io/
10.4CVMay 25, 2023
T2TD: Text-3D Generation Model based on Prior Knowledge GuidanceWeizhi Nie, Ruidong Chen, Weijie Wang et al.
In recent years, 3D models have been utilized in many applications, such as auto-driver, 3D reconstruction, VR, and AR. However, the scarcity of 3D model data does not meet its practical demands. Thus, generating high-quality 3D models efficiently from textual descriptions is a promising but challenging way to solve this problem. In this paper, inspired by the ability of human beings to complement visual information details from ambiguous descriptions based on their own experience, we propose a novel text-3D generation model (T2TD), which introduces the related shapes or textual information as the prior knowledge to improve the performance of the 3D generation model. In this process, we first introduce the text-3D knowledge graph to save the relationship between 3D models and textual semantic information, which can provide the related shapes to guide the target 3D model generation. Second, we integrate an effective causal inference model to select useful feature information from these related shapes, which removes the unrelated shape information and only maintains feature information that is strongly relevant to the textual description. Meanwhile, to effectively integrate multi-modal prior knowledge into textual information, we adopt a novel multi-layer transformer structure to progressively fuse related shape and textual information, which can effectively compensate for the lack of structural information in the text and enhance the final performance of the 3D generation model. The final experimental results demonstrate that our approach significantly improves 3D model generation quality and outperforms the SOTA methods on the text2shape datasets.