Ying Feng

CV
h-index25
8papers
431citations
Novelty54%
AI Score30

8 Papers

10.4CVApr 18, 2023
NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination

Yiyu Zhuang, Qi Zhang, Xuan Wang et al.

Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named neural ambient illumination (NeAI) that uses Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convoluted background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes. The project and supplementary materials are available at https://yiyuzhuang.github.io/NeAI/.

11.0CVApr 25, 2023
Inverting the Imaging Process by Learning an Implicit Camera Model

Xin Huang, Qi Zhang, Ying Feng et al.

Representing visual signals with implicit coordinate-based neural networks, as an effective replacement of the traditional discrete signal representation, has gained considerable popularity in computer vision and graphics. In contrast to existing implicit neural representations which focus on modelling the scene only, this paper proposes a novel implicit camera model which represents the physical imaging process of a camera as a deep neural network. We demonstrate the power of this new implicit camera model on two inverse imaging tasks: i) generating all-in-focus photos, and ii) HDR imaging. Specifically, we devise an implicit blur generator and an implicit tone mapper to model the aperture and exposure of the camera's imaging process, respectively. Our implicit camera model is jointly learned together with implicit scene models under multi-focus stack and multi-exposure bracket supervision. We have demonstrated the effectiveness of our new model on a large number of test images and videos, producing accurate and visually appealing all-in-focus and high dynamic range images. In principle, our new implicit neural camera model has the potential to benefit a wide array of other inverse imaging tasks.

15.3CVSep 19, 2023
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail

Yiyu Zhuang, Qi Zhang, Ying Feng et al.

We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based representations with the level of detail (LoD), we introduce a multi-scale tri-plane-based scene representation that is capable of capturing the LoD of the signed distance function (SDF) and the space radiance. Our representation aggregates space features from a multi-convolved featurization within a conical frustum along a ray and optimizes the LoD feature volume through differentiable rendering. Additionally, we propose an error-guided sampling strategy to guide the growth of the SDF during the optimization. Both qualitative and quantitative evaluations demonstrate that our method achieves superior surface reconstruction and photorealistic view synthesis compared to state-of-the-art approaches.

15.3CVApr 25, 2023
Local Implicit Ray Function for Generalizable Radiance Field Representation

Xin Huang, Qi Zhang, Ying Feng et al.

We propose LIRF (Local Implicit Ray Function), a generalizable neural rendering approach for novel view rendering. Current generalizable neural radiance fields (NeRF) methods sample a scene with a single ray per pixel and may therefore render blurred or aliased views when the input views and rendered views capture scene content with different resolutions. To solve this problem, we propose LIRF to aggregate the information from conical frustums to construct a ray. Given 3D positions within conical frustums, LIRF takes 3D coordinates and the features of conical frustums as inputs and predicts a local volumetric radiance field. Since the coordinates are continuous, LIRF renders high-quality novel views at a continuously-valued scale via volume rendering. Besides, we predict the visible weights for each input view via transformer-based feature matching to improve the performance in occluded areas. Experimental results on real-world scenes validate that our method outperforms state-of-the-art methods on novel view rendering of unseen scenes at arbitrary scales.

2.3MTRL-SCINov 29, 2022Code
Composition based oxidation state prediction of materials using deep learning

Nihang Fu, Jeffrey Hu, Ying Feng et al.

Oxidation states are the charges of atoms after their ionic approximation of their bonds, which have been widely used in charge-neutrality verification, crystal structure determination, and reaction estimation. Currently only heuristic rules exist for guessing the oxidation states of a given compound with many exceptions. Recent work has developed machine learning models based on heuristic structural features for predicting the oxidation states of metal ions. However, composition based oxidation state prediction still remains elusive so far, which is more important in new material discovery for which the structures are not even available. This work proposes a novel deep learning based BERT transformer language model BERTOS for predicting the oxidation states of all elements of inorganic compounds given only their chemical composition. Our model achieves 96.82\% accuracy for all-element oxidation states prediction benchmarked on the cleaned ICSD dataset and achieves 97.61\% accuracy for oxide materials. We also demonstrate how it can be used to conduct large-scale screening of hypothetical material compositions for materials discovery.

1.4CVApr 1, 2022
Stereo Unstructured Magnification: Multiple Homography Image for View Synthesis

Qi Zhang, Xin Huang, Ying Feng et al.

This paper studies the problem of view synthesis with certain amount of rotations from a pair of images, what we called stereo unstructured magnification. While the multi-plane image representation is well suited for view synthesis with depth invariant, how to generalize it to unstructured views remains a significant challenge. This is primarily due to the depth-dependency caused by camera frontal parallel representation. Here we propose a novel multiple homography image (MHI) representation, comprising of a set of scene planes with fixed normals and distances. A two-stage network is developed for novel view synthesis. Stage-1 is an MHI reconstruction module that predicts the MHIs and composites layered multi-normal images along the normal direction. Stage-2 is a normal-blending module to find blending weights. We also derive an angle-based cost to guide the blending of multi-normal images by exploiting per-normal geometry. Compared with the state-of-the-art methods, our method achieves superior performance for view synthesis qualitatively and quantitatively, especially for cases when the cameras undergo rotations.

28.5CVNov 30, 2021
Hallucinated Neural Radiance Fields in the Wild

Xingyu Chen, Qi Zhang, Xiaoyu Li et al.

Neural Radiance Fields (NeRF) has recently gained popularity for its impressive novel view synthesis ability. This paper studies the problem of hallucinated NeRF: i.e., recovering a realistic NeRF at a different time of day from a group of tourism images. Existing solutions adopt NeRF with a controllable appearance embedding to render novel views under various conditions, but they cannot render view-consistent images with an unseen appearance. To solve this problem, we present an end-to-end framework for constructing a hallucinated NeRF, dubbed as Ha-NeRF. Specifically, we propose an appearance hallucination module to handle time-varying appearances and transfer them to novel views. Considering the complex occlusions of tourism images, we introduce an anti-occlusion module to decompose the static subjects for visibility accurately. Experimental results on synthetic data and real tourism photo collections demonstrate that our method can hallucinate the desired appearances and render occlusion-free images from different views. The project and supplementary materials are available at https://rover-xingyu.github.io/Ha-NeRF/.

28.3CVNov 29, 2021
HDR-NeRF: High Dynamic Range Neural Radiance Fields

Xin Huang, Qi Zhang, Ying Feng et al.

We present High Dynamic Range Neural Radiance Fields (HDR-NeRF) to recover an HDR radiance field from a set of low dynamic range (LDR) views with different exposures. Using the HDR-NeRF, we are able to generate both novel HDR views and novel LDR views under different exposures. The key to our method is to model the physical imaging process, which dictates that the radiance of a scene point transforms to a pixel value in the LDR image with two implicit functions: a radiance field and a tone mapper. The radiance field encodes the scene radiance (values vary from 0 to +infty), which outputs the density and radiance of a ray by giving corresponding ray origin and ray direction. The tone mapper models the mapping process that a ray hitting on the camera sensor becomes a pixel value. The color of the ray is predicted by feeding the radiance and the corresponding exposure time into the tone mapper. We use the classic volume rendering technique to project the output radiance, colors, and densities into HDR and LDR images, while only the input LDR images are used as the supervision. We collect a new forward-facing HDR dataset to evaluate the proposed method. Experimental results on synthetic and real-world scenes validate that our method can not only accurately control the exposures of synthesized views but also render views with a high dynamic range.