Yifan Wang

h-index12
2papers
415citations

2 Papers

3.3LGSep 20, 2022Code
Deep-Steiner: Learning to Solve the Euclidean Steiner Tree Problem

Siqi Wang, Yifan Wang, Guangmo Tong

The Euclidean Steiner tree problem seeks the min-cost network to connect a collection of target locations, and it underlies many applications of wireless networks. In this paper, we present a study on solving the Euclidean Steiner tree problem using reinforcement learning enhanced by graph representation learning. Different from the commonly studied connectivity problems like travelling salesman problem or vehicle routing problem where the search space is finite, the Euclidean Steiner tree problem requires to search over the entire Euclidean space, thereby making the existing methods not applicable. In this paper, we design discretization methods by leveraging the unique characteristics of the Steiner tree, and propose new training schemes for handling the dynamic Steiner points emerging during the incremental construction. Our design is examined through a sanity check using experiments on a collection of datasets, with encouraging results demonstrating the utility of our method as an alternative to classic combinatorial methods.

10.2CVFeb 4, 2025
ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusion

Nissim Maruani, Wang Yifan, Matthew Fisher et al.

This paper proposes ShapeShifter, a new 3D generative model that learns to synthesize shape variations based on a single reference model. While generative methods for 3D objects have recently attracted much attention, current techniques often lack geometric details and/or require long training times and large resources. Our approach remedies these issues by combining sparse voxel grids and point, normal, and color sampling within a multiscale neural architecture that can be trained efficiently and in parallel. We show that our resulting variations better capture the fine details of their original input and can handle more general types of surfaces than previous SDF-based methods. Moreover, we offer interactive generation of 3D shape variants, allowing more human control in the design loop if needed.