Unsupervised Deep Cross-Language Entity AlignmentChuanyu Jiang, Yiming Qian, Lijun Chen et al.
Cross-lingual entity alignment is the task of finding the same semantic entities from different language knowledge graphs. In this paper, we propose a simple and novel unsupervised method for cross-language entity alignment. We utilize the deep learning multi-language encoder combined with a machine translator to encode knowledge graph text, which reduces the reliance on label data. Unlike traditional methods that only emphasize global or local alignment, our method simultaneously considers both alignment strategies. We first view the alignment task as a bipartite matching problem and then adopt the re-exchanging idea to accomplish alignment. Compared with the traditional bipartite matching algorithm that only gives one optimal solution, our algorithm generates ranked matching results which enabled many potentials downstream tasks. Additionally, our method can adapt two different types of optimization (minimal and maximal) in the bipartite matching process, which provides more flexibility. Our evaluation shows, we each scored 0.966, 0.990, and 0.996 Hits@1 rates on the DBP15K dataset in Chinese, Japanese, and French to English alignment tasks. We outperformed the state-of-the-art method in unsupervised and semi-supervised categories. Compared with the state-of-the-art supervised method, our method outperforms 2.6% and 0.4% in Ja-En and Fr-En alignment tasks while marginally lower by 0.2% in the Zh-En alignment task.
CamLiFlow: Bidirectional Camera-LiDAR Fusion for Joint Optical Flow and Scene Flow EstimationHaisong Liu, Tao Lu, Yihui Xu et al.
In this paper, we study the problem of jointly estimating the optical flow and scene flow from synchronized 2D and 3D data. Previous methods either employ a complex pipeline that splits the joint task into independent stages, or fuse 2D and 3D information in an "early-fusion" or "late-fusion" manner. Such one-size-fits-all approaches suffer from a dilemma of failing to fully utilize the characteristic of each modality or to maximize the inter-modality complementarity. To address the problem, we propose a novel end-to-end framework, called CamLiFlow. It consists of 2D and 3D branches with multiple bidirectional connections between them in specific layers. Different from previous work, we apply a point-based 3D branch to better extract the geometric features and design a symmetric learnable operator to fuse dense image features and sparse point features. Experiments show that CamLiFlow achieves better performance with fewer parameters. Our method ranks 1st on the KITTI Scene Flow benchmark, outperforming the previous art with 1/7 parameters. Code is available at https://github.com/MCG-NJU/CamLiFlow.
2.3MAApr 5, 2024
ROMA-iQSS: An Objective Alignment Approach via State-Based Value Learning and ROund-Robin Multi-Agent SchedulingChi-Hui Lin, Joewie J. Koh, Alessandro Roncone et al.
Effective multi-agent collaboration is imperative for solving complex, distributed problems. In this context, two key challenges must be addressed: first, autonomously identifying optimal objectives for collective outcomes; second, aligning these objectives among agents. Traditional frameworks, often reliant on centralized learning, struggle with scalability and efficiency in large multi-agent systems. To overcome these issues, we introduce a decentralized state-based value learning algorithm that enables agents to independently discover optimal states. Furthermore, we introduce a novel mechanism for multi-agent interaction, wherein less proficient agents follow and adopt policies from more experienced ones, thereby indirectly guiding their learning process. Our theoretical analysis shows that our approach leads decentralized agents to an optimal collective policy. Empirical experiments further demonstrate that our method outperforms existing decentralized state-based and action-based value learning strategies by effectively identifying and aligning optimal objectives.
1.2LGJul 16, 2020
A Smoothed Analysis of Online Lasso for the Sparse Linear Contextual Bandit ProblemZhiyuan Liu, Huazheng Wang, Bo Waggoner et al.
We investigate the sparse linear contextual bandit problem where the parameter $θ$ is sparse. To relieve the sampling inefficiency, we utilize the "perturbed adversary" where the context is generated adversarilly but with small random non-adaptive perturbations. We prove that the simple online Lasso supports sparse linear contextual bandit with regret bound $\mathcal{O}(\sqrt{kT\log d})$ even when $d \gg T$ where $k$ and $d$ are the number of effective and ambient dimension, respectively. Compared to the recent work from Sivakumar et al. (2020), our analysis does not rely on the precondition processing, adaptive perturbation (the adaptive perturbation violates the i.i.d perturbation setting) or truncation on the error set. Moreover, the special structures in our results explicitly characterize how the perturbation affects exploration length, guide the design of perturbation together with the fundamental performance limit of perturbation method. Numerical experiments are provided to complement the theoretical analysis.
14.4ROMar 21, 2020
Distributed Reinforcement Learning for Cooperative Multi-Robot Object ManipulationGuohui Ding, Joewie J. Koh, Kelly Merckaert et al.
We consider solving a cooperative multi-robot object manipulation task using reinforcement learning (RL). We propose two distributed multi-agent RL approaches: distributed approximate RL (DA-RL), where each agent applies Q-learning with individual reward functions; and game-theoretic RL (GT-RL), where the agents update their Q-values based on the Nash equilibrium of a bimatrix Q-value game. We validate the proposed approaches in the setting of cooperative object manipulation with two simulated robot arms. Although we focus on a small system of two agents in this paper, both DA-RL and GT-RL apply to general multi-agent systems, and are expected to scale well to large systems.
5.6HCDec 15, 2019
Utilizing Players' Playtime Records for Churn Prediction: Mining Playtime RegularityWanshan Yang, Ting Huang, Junlin Zeng et al.
In the free online game industry, churn prediction is an important research topic. Reducing the churn rate of a game significantly helps with the success of the game. Churn prediction helps a game operator identify possible churning players and keep them engaged in the game via appropriate operational strategies, marketing strategies, and/or incentives. Playtime related features are some of the widely used universal features for most churn prediction models. In this paper, we consider developing new universal features for churn predictions for long-term players based on players' playtime.
6.0LGNov 12, 2019
Incentivized Exploration for Multi-Armed Bandits under Reward DriftZhiyuan Liu, Huazheng Wang, Fan Shen et al.
We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, $\varepsilon$-Greedy, and Thompson Sampling. Our results show that they all achieve $\mathcal{O}(\log T)$ regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are provided to complement the theoretical analysis.
4.3SPSep 30, 2019
Towards Scalable Koopman Operator Learning: Convergence Rates and A Distributed Learning AlgorithmZhiyuan Liu, Guohui Ding, Lijun Chen et al.
We propose an alternating optimization algorithm to the nonconvex Koopman operator learning problem for nonlinear dynamic systems. We show that the proposed algorithm will converge to a critical point with rate $O(1/T)$ and $O(\frac{1}{\log T})$ for the constant and diminishing learning rates, respectively, under some mild conditions. To cope with the high dimensional nonlinear dynamical systems, we present the first-ever distributed Koopman operator learning algorithm. We show that the distributed Koopman operator learning has the same convergence properties as the centralized Koopman operator learning, in the absence of optimal tracker, so long as the basis functions satisfy a set of state-based decomposition conditions. Numerical experiments are provided to complement our theoretical results.
5.9SYOct 4, 2017
Decomposition of Nonlinear Dynamical Systems Using Koopman GramiansZhiyuan Liu, Soumya Kundu, Lijun Chen et al.
In this paper we propose a new Koopman operator approach to the decomposition of nonlinear dynamical systems using Koopman Gramians. We introduce the notion of an input-Koopman operator, and show how input-Koopman operators can be used to cast a nonlinear system into the classical state-space form, and identify conditions under which input and state observable functions are well separated. We then extend an existing method of dynamic mode decomposition for learning Koopman operators from data known as deep dynamic mode decomposition to systems with controls or disturbances. We illustrate the accuracy of the method in learning an input-state separable Koopman operator for an example system, even when the underlying system exhibits mixed state-input terms. We next introduce a nonlinear decomposition algorithm, based on Koopman Gramians, that maximizes internal subsystem observability and disturbance rejection from unwanted noise from other subsystems. We derive a relaxation based on Koopman Gramians and multi-way partitioning for the resulting NP-hard decomposition problem. We lastly illustrate the proposed algorithm with the swing dynamics for an IEEE 39-bus system.