Lijun Chen

h-index21
2papers
1,458citations

2 Papers

6.5CVFeb 3, 2024
NeuV-SLAM: Fast Neural Multiresolution Voxel Optimization for RGBD Dense SLAM

Wenzhi Guo, Bing Wang, Lijun Chen

We introduce NeuV-SLAM, a novel dense simultaneous localization and mapping pipeline based on neural multiresolution voxels, characterized by ultra-fast convergence and incremental expansion capabilities. This pipeline utilizes RGBD images as input to construct multiresolution neural voxels, achieving rapid convergence while maintaining robust incremental scene reconstruction and camera tracking. Central to our methodology is to propose a novel implicit representation, termed VDF that combines the implementation of neural signed distance field (SDF) voxels with an SDF activation strategy. This approach entails the direct optimization of color features and SDF values anchored within the voxels, substantially enhancing the rate of scene convergence. To ensure the acquisition of clear edge delineation, SDF activation is designed, which maintains exemplary scene representation fidelity even under constraints of voxel resolution. Furthermore, in pursuit of advancing rapid incremental expansion with low computational overhead, we developed hashMV, a novel hash-based multiresolution voxel management structure. This architecture is complemented by a strategically designed voxel generation technique that synergizes with a two-dimensional scene prior. Our empirical evaluations, conducted on the Replica and ScanNet Datasets, substantiate NeuV-SLAM's exceptional efficacy in terms of convergence speed, tracking accuracy, scene reconstruction, and rendering quality.

1.2QUANT-PHJan 22, 2020
100Mbps Reconciliation for Quantum Key Distribution Using a Single Graphics Processing Unit

Yu Guo, Chaohui Gao, Dong Jiang et al.

An efficient error reconciliation scheme is important for post-processing of quantum key distribution (QKD). Recently, a multi-matrix low-density parity-check codes based reconciliation algorithm which can provide remarkable perspectives for high efficiency information reconciliation was proposed. This paper concerns the improvement of reconciliation performance. Multi-matrix algorithm is implemented and optimized on the graphics processing unit (GPU) to obtain high reconciliation throughput. Experimental results indicate that GPU-based algorithm can highly improve reconciliation throughput to an average 85.67 Mbps and a maximum 102.084 Mbps with typical code rate and efficiency. This is the best performance of reconciliation on GPU platform to our knowledge.