78.4AIMay 26Code
Laguna M.1/XS.2 Technical ReportJulien Abadji, Marah Abdin, Connor Adams et al.
We present Laguna M.1 and Laguna XS.2, two Mixture-of-Experts foundation models built for long-horizon, agentic coding: M.1 has $225.8$B total parameters ($23.4$B activated per token) and XS.2 has $33.4$B total ($3$B activated). Both models were trained from scratch end-to-end inside the same internal system that we refer to as our Model Factory: a tightly-integrated stack of versioned data, training, evaluation, and inference components that turn model development into an industrial process. We describe the principles and design choices of the Model Factory and also detail the end-to-end training process of our models, throughout pre-training data and architecture, post-training stages, evaluation, and quantization. On agentic software engineering and terminal benchmarks (SWE-bench Verified, SWE-bench Multilingual, SWE-Bench Pro, and Terminal-Bench 2.0) M.1 and XS.2 are competitive with state-of-the-art open models in their respective weight classes. Laguna XS.2 weights are released under Apache~2.0 at https://huggingface.co/collections/poolside/laguna-xs2.
LGMay 22, 2022
Offline Policy Comparison with Confidence: Benchmarks and BaselinesAnurag Koul, Mariano Phielipp, Alan Fern
Decision makers often wish to use offline historical data to compare sequential-action policies at various world states. Importantly, computational tools should produce confidence values for such offline policy comparison (OPC) to account for statistical variance and limited data coverage. Nevertheless, there is little work that directly evaluates the quality of confidence values for OPC. In this work, we address this issue by creating benchmarks for OPC with Confidence (OPCC), derived by adding sets of policy comparison queries to datasets from offline reinforcement learning. In addition, we present an empirical evaluation of the risk versus coverage trade-off for a class of model-based baselines. In particular, the baselines learn ensembles of dynamics models, which are used in various ways to produce simulations for answering queries with confidence values. While our results suggest advantages for certain baseline variations, there appears to be significant room for improvement in future work.
LGNov 6, 2023
PcLast: Discovering Plannable Continuous Latent StatesAnurag Koul, Shivakanth Sujit, Shaoru Chen et al.
Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.
SEOct 20, 2025
SpecAgent: A Speculative Retrieval and Forecasting Agent for Code CompletionGeorge Ma, Anurag Koul, Qi Chen et al. · amazon-science
Large Language Models (LLMs) excel at code-related tasks but often struggle in realistic software repositories, where project-specific APIs and cross-file dependencies are crucial. Retrieval-augmented methods mitigate this by injecting repository context at inference time. The low inference-time latency budget affects either retrieval quality or the added latency adversely impacts user experience. We address this limitation with SpecAgent, an agent that improves both latency and code-generation quality by proactively exploring repository files during indexing and constructing speculative context that anticipates future edits in each file. This indexing-time asynchrony allows thorough context computation, masking latency, and the speculative nature of the context improves code-generation quality. Additionally, we identify the problem of future context leakage in existing benchmarks, which can inflate reported performance. To address this, we construct a synthetic, leakage-free benchmark that enables a more realistic evaluation of our agent against baselines. Experiments show that SpecAgent consistently achieves absolute gains of 9-11% (48-58% relative) compared to the best-performing baselines, while significantly reducing inference latency.
LGOct 19, 2020
Dream and Search to Control: Latent Space Planning for Continuous ControlAnurag Koul, Varun V. Kumar, Alan Fern et al.
Learning and planning with latent space dynamics has been shown to be useful for sample efficiency in model-based reinforcement learning (MBRL) for discrete and continuous control tasks. In particular, recent work, for discrete action spaces, demonstrated the effectiveness of latent-space planning via Monte-Carlo Tree Search (MCTS) for bootstrapping MBRL during learning and at test time. However, the potential gains from latent-space tree search have not yet been demonstrated for environments with continuous action spaces. In this work, we propose and explore an MBRL approach for continuous action spaces based on tree-based planning over learned latent dynamics. We show that it is possible to demonstrate the types of bootstrapping benefits as previously shown for discrete spaces. In particular, the approach achieves improved sample efficiency and performance on a majority of challenging continuous-control benchmarks compared to the state-of-the-art.
LGJun 6, 2020
Re-understanding Finite-State Representations of Recurrent Policy NetworksMohamad H. Danesh, Anurag Koul, Alan Fern et al.
We introduce an approach for understanding control policies represented as recurrent neural networks. Recent work has approached this problem by transforming such recurrent policy networks into finite-state machines (FSM) and then analyzing the equivalent minimized FSM. While this led to interesting insights, the minimization process can obscure a deeper understanding of a machine's operation by merging states that are semantically distinct. To address this issue, we introduce an analysis approach that starts with an unminimized FSM and applies more-interpretable reductions that preserve the key decision points of the policy. We also contribute an attention tool to attain a deeper understanding of the role of observations in the decisions. Our case studies on 7 Atari games and 3 control benchmarks demonstrate that the approach can reveal insights that have not been previously noticed.
LGNov 29, 2018
Learning Finite State Representations of Recurrent Policy NetworksAnurag Koul, Sam Greydanus, Alan Fern
Recurrent neural networks (RNNs) are an effective representation of control policies for a wide range of reinforcement and imitation learning problems. RNN policies, however, are particularly difficult to explain, understand, and analyze due to their use of continuous-valued memory vectors and observation features. In this paper, we introduce a new technique, Quantized Bottleneck Insertion, to learn finite representations of these vectors and features. The result is a quantized representation of the RNN that can be analyzed to improve our understanding of memory use and general behavior. We present results of this approach on synthetic environments and six Atari games. The resulting finite representations are surprisingly small in some cases, using as few as 3 discrete memory states and 10 observations for a perfect Pong policy. We also show that these finite policy representations lead to improved interpretability.
AIOct 31, 2017
Visualizing and Understanding Atari AgentsSam Greydanus, Anurag Koul, Jonathan Dodge et al.
While deep reinforcement learning (deep RL) agents are effective at maximizing rewards, it is often unclear what strategies they use to do so. In this paper, we take a step toward explaining deep RL agents through a case study using Atari 2600 environments. In particular, we focus on using saliency maps to understand how an agent learns and executes a policy. We introduce a method for generating useful saliency maps and use it to show 1) what strong agents attend to, 2) whether agents are making decisions for the right or wrong reasons, and 3) how agents evolve during learning. We also test our method on non-expert human subjects and find that it improves their ability to reason about these agents. Overall, our results show that saliency information can provide significant insight into an RL agent's decisions and learning behavior.