Fan Zhang

CV
h-index26
25papers
389citations
Novelty47%
AI Score47

25 Papers

2.0CVJul 1, 2024Code
DaBiT: Depth and Blur informed Transformer for Video Focal Deblurring

Crispian Morris, Nantheera Anantrasirichai, Fan Zhang et al.

In many real-world scenarios, recorded videos suffer from accidental focus blur, and while video deblurring methods exist, most specifically target motion blur or spatial-invariant blur. This paper introduces a framework optimized for the as yet unattempted task of video focal deblurring (refocusing). The proposed method employs novel map-guided transformers, in addition to image propagation, to effectively leverage the continuous spatial variance of focal blur and restore the footage. We also introduce a flow re-focusing module designed to efficiently align relevant features between blurry and sharp domains. Additionally, we propose a novel technique for generating synthetic focal blur data, broadening the model's learning capabilities and robustness to include a wider array of content. We have made a new benchmark dataset, DAVIS-Blur, available. This dataset, a modified extension of the popular DAVIS video segmentation set, provides realistic focal blur degradations as well as the corresponding blur maps. Comprehensive experiments demonstrate the superiority of our approach. We achieve state-of-the-art results with an average PSNR performance over 1.9dB greater than comparable existing video restoration methods. Our source code and the developed databases will be made available at https://github.com/crispianm/DaBiT

18.2CVSep 11, 2024
NVRC: Neural Video Representation Compression

Ho Man Kwan, Ge Gao, Fan Zhang et al.

Recent advances in implicit neural representation (INR)-based video coding have demonstrated its potential to compete with both conventional and other learning-based approaches. With INR methods, a neural network is trained to overfit a video sequence, with its parameters compressed to obtain a compact representation of the video content. However, although promising results have been achieved, the best INR-based methods are still out-performed by the latest standard codecs, such as VVC VTM, partially due to the simple model compression techniques employed. In this paper, rather than focusing on representation architectures as in many existing works, we propose a novel INR-based video compression framework, Neural Video Representation Compression (NVRC), targeting compression of the representation. Based on the novel entropy coding and quantization models proposed, NVRC, for the first time, is able to optimize an INR-based video codec in a fully end-to-end manner. To further minimize the additional bitrate overhead introduced by the entropy models, we have also proposed a new model compression framework for coding all the network, quantization and entropy model parameters hierarchically. Our experiments show that NVRC outperforms many conventional and learning-based benchmark codecs, with a 24% average coding gain over VVC VTM (Random Access) on the UVG dataset, measured in PSNR. As far as we are aware, this is the first time an INR-based video codec achieving such performance. The implementation of NVRC will be released.

8.4CVNov 26, 2025Code
EvRainDrop: HyperGraph-guided Completion for Effective Frame and Event Stream Aggregation

Futian Wang, Fan Zhang, Xiao Wang et al.

Event cameras produce asynchronous event streams that are spatially sparse yet temporally dense. Mainstream event representation learning algorithms typically use event frames, voxels, or tensors as input. Although these approaches have achieved notable progress, they struggle to address the undersampling problem caused by spatial sparsity. In this paper, we propose a novel hypergraph-guided spatio-temporal event stream completion mechanism, which connects event tokens across different times and spatial locations via hypergraphs and leverages contextual information message passing to complete these sparse events. The proposed method can flexibly incorporate RGB tokens as nodes in the hypergraph within this completion framework, enabling multi-modal hypergraph-based information completion. Subsequently, we aggregate hypergraph node information across different time steps through self-attention, enabling effective learning and fusion of multi-modal features. Extensive experiments on both single- and multi-label event classification tasks fully validated the effectiveness of our proposed framework. The source code of this paper will be released on https://github.com/Event-AHU/EvRainDrop.

6.2CVDec 3, 2025
Ultra-lightweight Neural Video Representation Compression

Ho Man Kwan, Tianhao Peng, Ge Gao et al.

Recent works have demonstrated the viability of utilizing over-fitted implicit neural representations (INRs) as alternatives to autoencoder-based models for neural video compression. Among these INR-based video codecs, Neural Video Representation Compression (NVRC) was the first to adopt a fully end-to-end compression framework that compresses INRs, achieving state-of-the-art performance. Moreover, some recently proposed lightweight INRs have shown comparable performance to their baseline codecs with computational complexity lower than 10kMACs/pixel. In this work, we extend NVRC toward lightweight representations, and propose NVRC-Lite, which incorporates two key changes. Firstly, we integrated multi-scale feature grids into our lightweight neural representation, and the use of higher resolution grids significantly improves the performance of INRs at low complexity. Secondly, we address the issue that existing INRs typically leverage autoregressive models for entropy coding: these are effective but impractical due to their slow coding speed. In this work, we propose an octree-based context model for entropy coding high-dimensional feature grids, which accelerates the entropy coding module of the model. Our experimental results demonstrate that NVRC-Lite outperforms C3, one of the best lightweight INR-based video codecs, with up to 21.03% and 23.06% BD-rate savings when measured in PSNR and MS-SSIM, respectively, while achieving 8.4x encoding and 2.5x decoding speedup. The implementation of NVRC-Lite will be made available.

1.4CVMar 4, 2022
Mixed Reality Depth Contour Occlusion Using Binocular Similarity Matching and Three-dimensional Contour Optimisation

Naye Ji, Fan Zhang, Haoxiang Zhang et al.

Mixed reality applications often require virtual objects that are partly occluded by real objects. However, previous research and commercial products have limitations in terms of performance and efficiency. To address these challenges, we propose a novel depth contour occlusion (DCO) algorithm. The proposed method is based on the sensitivity of contour occlusion and a binocular stereoscopic vision device. In this method, a depth contour map is combined with a sparse depth map obtained from a two-stage adaptive filter area stereo matching algorithm and the depth contour information of the objects extracted by a digital image stabilisation optical flow method. We also propose a quadratic optimisation model with three constraints to generate an accurate dense map of the depth contour for high-quality real-virtual occlusion. The whole process is accelerated by GPU. To evaluate the effectiveness of the algorithm, we demonstrate a time con-sumption statistical analysis for each stage of the DCO algorithm execution. To verify the relia-bility of the real-virtual occlusion effect, we conduct an experimental analysis on single-sided, enclosed, and complex occlusions; subsequently, we compare it with the occlusion method without quadratic optimisation. With our GPU implementation for real-time DCO, the evaluation indicates that applying the presented DCO algorithm can enhance the real-time performance and the visual quality of real-virtual occlusion.

10.2CVMar 10, 2025Code
Blind Video Super-Resolution based on Implicit Kernels

Qiang Zhu, Yuxuan Jiang, Shuyuan Zhu et al.

Blind video super-resolution (BVSR) is a low-level vision task which aims to generate high-resolution videos from low-resolution counterparts in unknown degradation scenarios. Existing approaches typically predict blur kernels that are spatially invariant in each video frame or even the entire video. These methods do not consider potential spatio-temporal varying degradations in videos, resulting in suboptimal BVSR performance. In this context, we propose a novel BVSR model based on Implicit Kernels, BVSR-IK, which constructs a multi-scale kernel dictionary parameterized by implicit neural representations. It also employs a newly designed recurrent Transformer to predict the coefficient weights for accurate filtering in both frame correction and feature alignment. Experimental results have demonstrated the effectiveness of the proposed BVSR-IK, when compared with four state-of-the-art BVSR models on three commonly used datasets, with BVSR-IK outperforming the second best approach, FMA-Net, by up to 0.59 dB in PSNR. Source code will be available at https://github.com/QZ1-boy/BVSR-IK.

5.2CVNov 17, 2024Code
BVI-CR: A Multi-View Human Dataset for Volumetric Video Compression

Ge Gao, Adrian Azzarelli, Ho Man Kwan et al.

The advances in immersive technologies and 3D reconstruction have enabled the creation of digital replicas of real-world objects and environments with fine details. These processes generate vast amounts of 3D data, requiring more efficient compression methods to satisfy the memory and bandwidth constraints associated with data storage and transmission. However, the development and validation of efficient 3D data compression methods are constrained by the lack of comprehensive and high-quality volumetric video datasets, which typically require much more effort to acquire and consume increased resources compared to 2D image and video databases. To bridge this gap, we present an open multi-view volumetric human dataset, denoted BVI-CR, which contains 18 multi-view RGB-D captures and their corresponding textured polygonal meshes, depicting a range of diverse human actions. Each video sequence contains 10 views in 1080p resolution with durations between 10-15 seconds at 30FPS. Using BVI-CR, we benchmarked three conventional and neural coordinate-based multi-view video compression methods, following the MPEG MIV Common Test Conditions, and reported their rate quality performance based on various quality metrics. The results show the great potential of neural representation based methods in volumetric video compression compared to conventional video coding methods (with an up to 38\% average coding gain in PSNR). This dataset provides a development and validation platform for a variety of tasks including volumetric reconstruction, compression, and quality assessment. The database will be shared publicly at \url{https://github.com/fan-aaron-zhang/bvi-cr}.

21.8CVMar 9, 2024
LTGC: Long-tail Recognition via Leveraging LLMs-driven Generated Content

Qihao Zhao, Yalun Dai, Hao Li et al.

Long-tail recognition is challenging because it requires the model to learn good representations from tail categories and address imbalances across all categories. In this paper, we propose a novel generative and fine-tuning framework, LTGC, to handle long-tail recognition via leveraging generated content. Firstly, inspired by the rich implicit knowledge in large-scale models (e.g., large language models, LLMs), LTGC leverages the power of these models to parse and reason over the original tail data to produce diverse tail-class content. We then propose several novel designs for LTGC to ensure the quality of the generated data and to efficiently fine-tune the model using both the generated and original data. The visualization demonstrates the effectiveness of the generation module in LTGC, which produces accurate and diverse tail data. Additionally, the experimental results demonstrate that our LTGC outperforms existing state-of-the-art methods on popular long-tailed benchmarks.

15.8CVDec 4, 2024
HIIF: Hierarchical Encoding based Implicit Image Function for Continuous Super-resolution

Yuxuan Jiang, Ho Man Kwan, Tianhao Peng et al.

Recent advances in implicit neural representations (INRs) have shown significant promise in modeling visual signals for various low-vision tasks including image super-resolution (ISR). INR-based ISR methods typically learn continuous representations, providing flexibility for generating high-resolution images at any desired scale from their low-resolution counterparts. However, existing INR-based ISR methods utilize multi-layer perceptrons for parameterization in the network; this does not take account of the hierarchical structure existing in local sampling points and hence constrains the representation capability. In this paper, we propose a new \textbf{H}ierarchical encoding based \textbf{I}mplicit \textbf{I}mage \textbf{F}unction for continuous image super-resolution, \textbf{HIIF}, which leverages a novel hierarchical positional encoding that enhances the local implicit representation, enabling it to capture fine details at multiple scales. Our approach also embeds a multi-head linear attention mechanism within the implicit attention network by taking additional non-local information into account. Our experiments show that, when integrated with different backbone encoders, HIIF outperforms the state-of-the-art continuous image super-resolution methods by up to 0.17dB in PSNR. The source code of HIIF will be made publicly available at \url{www.github.com}.

6.3IVMay 23, 2024
Survey on Visual Signal Coding and Processing with Generative Models: Technologies, Standards and Optimization

Zhibo Chen, Heming Sun, Li Zhang et al.

This paper provides a survey of the latest developments in visual signal coding and processing with generative models. Specifically, our focus is on presenting the advancement of generative models and their influence on research in the domain of visual signal coding and processing. This survey study begins with a brief introduction of well-established generative models, including the Variational Autoencoder (VAE) models, Generative Adversarial Network (GAN) models, Autoregressive (AR) models, Normalizing Flows and Diffusion models. The subsequent section of the paper explores the advancements in visual signal coding based on generative models, as well as the ongoing international standardization activities. In the realm of visual signal processing, our focus lies on the application and development of various generative models in the research of visual signal restoration. We also present the latest developments in generative visual signal synthesis and editing, along with visual signal quality assessment using generative models and quality assessment for generative models. The practical implementation of these studies is closely linked to the investigation of fast optimization. This paper additionally presents the latest advancements in fast optimization on visual signal coding and processing with generative models. We hope to advance this field by providing researchers and practitioners a comprehensive literature review on the topic of visual signal coding and processing with generative models.

16.6IVFeb 2, 2024Code
Immersive Video Compression using Implicit Neural Representations

Ho Man Kwan, Fan Zhang, Andrew Gower et al.

Recent work on implicit neural representations (INRs) has evidenced their potential for efficiently representing and encoding conventional video content. In this paper we, for the first time, extend their application to immersive (multi-view) videos, by proposing MV-HiNeRV, a new INR-based immersive video codec. MV-HiNeRV is an enhanced version of a state-of-the-art INR-based video codec, HiNeRV, which was developed for single-view video compression. We have modified the model to learn a different group of feature grids for each view, and share the learnt network parameters among all views. This enables the model to effectively exploit the spatio-temporal and the inter-view redundancy that exists within multi-view videos. The proposed codec was used to compress multi-view texture and depth video sequences in the MPEG Immersive Video (MIV) Common Test Conditions, and tested against the MIV Test model (TMIV) that uses the VVenC video codec. The results demonstrate the superior performance of MV-HiNeRV, with significant coding gains (up to 72.33\%) over TMIV. The implementation of MV-HiNeRV is published for further development and evaluation.

18.2CVJan 12, 2025
X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding

Wenqi Zhou, Kai Cao, Hao Zheng et al.

Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and personalized assistive technologies. However, existing benchmark datasets primarily focus on single, short (\eg, minutes to tens of minutes) to moderately long videos, leaving a substantial gap in evaluating extensive, ultra-long egocentric video recordings. To address this, we introduce X-LeBench, a novel benchmark dataset meticulously designed to fill this gap by focusing on tasks requiring a comprehensive understanding of extremely long egocentric video recordings. Our X-LeBench develops a life-logging simulation pipeline that produces realistic, coherent daily plans aligned with real-world video data. This approach enables the flexible integration of synthetic daily plans with real-world footage from Ego4D-a massive-scale egocentric video dataset covers a wide range of daily life scenarios-resulting in 432 simulated video life logs spanning from 23 minutes to 16.4 hours. The evaluations of several baseline systems and multimodal large language models (MLLMs) reveal their poor performance across the board, highlighting the inherent challenges of long-form egocentric video understanding, such as temporal localization and reasoning, context aggregation, and memory retention, and underscoring the need for more advanced models.

15.5CVFeb 22, 2025
AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal

Luca Gough, Adrian Azzarelli, Fan Zhang et al.

Neural radiance field (NeRF) research has made significant progress in modeling static video content captured in the wild. However, current models and rendering processes rarely consider scenes captured underwater, which are useful for studying and filming ocean life. They fail to address visual artifacts unique to underwater scenes, such as moving fish and suspended particles. This paper introduces a novel NeRF renderer and optimization scheme for an implicit MLP-based NeRF model. Our renderer reduces the influence of floaters and moving objects that interfere with static objects of interest by estimating a single surface per ray. We use a Gaussian weight function with a small offset to ensure that the transmittance of the surrounding media remains constant. Additionally, we enhance our model with a depth-based scaling function to upscale gradients for near-camera volumes. Overall, our method outperforms the baseline Nerfacto by approximately 7.5\% and SeaThru-NeRF by 6.2% in terms of PSNR. Subjective evaluation also shows a significant reduction of artifacts while preserving details of static targets and background compared to the state of the arts.

6.3IVMay 14, 2024
RMT-BVQA: Recurrent Memory Transformer-based Blind Video Quality Assessment for Enhanced Video Content

Tianhao Peng, Chen Feng, Duolikun Danier et al.

With recent advances in deep learning, numerous algorithms have been developed to enhance video quality, reduce visual artifacts, and improve perceptual quality. However, little research has been reported on the quality assessment of enhanced content - the evaluation of enhancement methods is often based on quality metrics that were designed for compression applications. In this paper, we propose a novel blind deep video quality assessment (VQA) method specifically for enhanced video content. It employs a new Recurrent Memory Transformer (RMT) based network architecture to obtain video quality representations, which is optimized through a novel content-quality-aware contrastive learning strategy based on a new database containing 13K training patches with enhanced content. The extracted quality representations are then combined through linear regression to generate video-level quality indices. The proposed method, RMT-BVQA, has been evaluated on the VDPVE (VQA Dataset for Perceptual Video Enhancement) database through a five-fold cross validation. The results show its superior correlation performance when compared to ten existing no-reference quality metrics.

11.3IVJun 17, 2025
Compressed Video Super-Resolution based on Hierarchical Encoding

Yuxuan Jiang, Siyue Teng, Qiang Zhu et al.

This paper presents a general-purpose video super-resolution (VSR) method, dubbed VSR-HE, specifically designed to enhance the perceptual quality of compressed content. Targeting scenarios characterized by heavy compression, the method upscales low-resolution videos by a ratio of four, from 180p to 720p or from 270p to 1080p. VSR-HE adopts hierarchical encoding transformer blocks and has been sophisticatedly optimized to eliminate a wide range of compression artifacts commonly introduced by H.265/HEVC encoding across various quantization parameter (QP) levels. To ensure robustness and generalization, the model is trained and evaluated under diverse compression settings, allowing it to effectively restore fine-grained details and preserve visual fidelity. The proposed VSR-HE has been officially submitted to the ICME 2025 Grand Challenge on VSR for Video Conferencing (Team BVI-VSR), under both the Track 1 (General-Purpose Real-World Video Content) and Track 2 (Talking Head Videos).

6.2CVMay 31, 2025
ViVo: A Dataset for Volumetric Video Reconstruction and Compression

Adrian Azzarelli, Ge Gao, Ho Man Kwan et al.

As research on neural volumetric video reconstruction and compression flourishes, there is a need for diverse and realistic datasets, which can be used to develop and validate reconstruction and compression models. However, existing volumetric video datasets lack diverse content in terms of both semantic and low-level features that are commonly present in real-world production pipelines. In this context, we propose a new dataset, ViVo, for VolumetrIc VideO reconstruction and compression. The dataset is faithful to real-world volumetric video production and is the first dataset to extend the definition of diversity to include both human-centric characteristics (skin, hair, etc.) and dynamic visual phenomena (transparent, reflective, liquid, etc.). Each video sequence in this database contains raw data including fourteen multi-view RGB and depth video pairs, synchronized at 30FPS with per-frame calibration and audio data, and their associated 2-D foreground masks and 3-D point clouds. To demonstrate the use of this database, we have benchmarked three state-of-the-art (SotA) 3-D reconstruction methods and two volumetric video compression algorithms. The obtained results evidence the challenging nature of the proposed dataset and the limitations of existing datasets for both volumetric video reconstruction and compression tasks, highlighting the need to develop more effective algorithms for these applications. The database and the associated results are available at https://vivo-bvicr.github.io/

8.4CVApr 16, 2025
Towards a General-Purpose Zero-Shot Synthetic Low-Light Image and Video Pipeline

Joanne Lin, Crispian Morris, Ruirui Lin et al.

Low-light conditions pose significant challenges for both human and machine annotation. This in turn has led to a lack of research into machine understanding for low-light images and (in particular) videos. A common approach is to apply annotations obtained from high quality datasets to synthetically created low light versions. In addition, these approaches are often limited through the use of unrealistic noise models. In this paper, we propose a new Degradation Estimation Network (DEN), which synthetically generates realistic standard RGB (sRGB) noise without the requirement for camera metadata. This is achieved by estimating the parameters of physics-informed noise distributions, trained in a self-supervised manner. This zero-shot approach allows our method to generate synthetic noisy content with a diverse range of realistic noise characteristics, unlike other methods which focus on recreating the noise characteristics of the training data. We evaluate our proposed synthetic pipeline using various methods trained on its synthetic data for typical low-light tasks including synthetic noise replication, video enhancement, and object detection, showing improvements of up to 24\% KLD, 21\% LPIPS, and 62\% AP$_{50-95}$, respectively.

9.5IVFeb 15, 2022
A Subjective Quality Study for Video Frame Interpolation

Duolikun Danier, Fan Zhang, David Bull

Video frame interpolation (VFI) is one of the fundamental research areas in video processing and there has been extensive research on novel and enhanced interpolation algorithms. The same is not true for quality assessment of the interpolated content. In this paper, we describe a subjective quality study for VFI based on a newly developed video database, BVI-VFI. BVI-VFI contains 36 reference sequences at three different frame rates and 180 distorted videos generated using five conventional and learning based VFI algorithms. Subjective opinion scores have been collected from 60 human participants, and then employed to evaluate eight popular quality metrics, including PSNR, SSIM and LPIPS which are all commonly used for assessing VFI methods. The results indicate that none of these metrics provide acceptable correlation with the perceived quality on interpolated content, with the best-performing metric, LPIPS, offering a SROCC value below 0.6. Our findings show that there is an urgent need to develop a bespoke perceptual quality metric for VFI. The BVI-VFI dataset is publicly available and can be accessed at https://danier97.github.io/BVI-VFI/.

14.8CVNov 30, 2021Code
ST-MFNet: A Spatio-Temporal Multi-Flow Network for Frame Interpolation

Duolikun Danier, Fan Zhang, David Bull

Video frame interpolation (VFI) is currently a very active research topic, with applications spanning computer vision, post production and video encoding. VFI can be extremely challenging, particularly in sequences containing large motions, occlusions or dynamic textures, where existing approaches fail to offer perceptually robust interpolation performance. In this context, we present a novel deep learning based VFI method, ST-MFNet, based on a Spatio-Temporal Multi-Flow architecture. ST-MFNet employs a new multi-scale multi-flow predictor to estimate many-to-one intermediate flows, which are combined with conventional one-to-one optical flows to capture both large and complex motions. In order to enhance interpolation performance for various textures, a 3D CNN is also employed to model the content dynamics over an extended temporal window. Moreover, ST-MFNet has been trained within an ST-GAN framework, which was originally developed for texture synthesis, with the aim of further improving perceptual interpolation quality. Our approach has been comprehensively evaluated -- compared with fourteen state-of-the-art VFI algorithms -- clearly demonstrating that ST-MFNet consistently outperforms these benchmarks on varied and representative test datasets, with significant gains up to 1.09dB in PSNR for cases including large motions and dynamic textures. Project page: https://danielism97.github.io/ST-MFNet.

15.3IVNov 18, 2020
CVEGAN: A Perceptually-inspired GAN for Compressed Video Enhancement

Di Ma, Fan Zhang, David R. Bull

We propose a new Generative Adversarial Network for Compressed Video quality Enhancement (CVEGAN). The CVEGAN generator benefits from the use of a novel Mul2Res block (with multiple levels of residual learning branches), an enhanced residual non-local block (ERNB) and an enhanced convolutional block attention module (ECBAM). The ERNB has also been employed in the discriminator to improve the representational capability. The training strategy has also been re-designed specifically for video compression applications, to employ a relativistic sphere GAN (ReSphereGAN) training methodology together with new perceptual loss functions. The proposed network has been fully evaluated in the context of two typical video compression enhancement tools: post-processing (PP) and spatial resolution adaptation (SRA). CVEGAN has been fully integrated into the MPEG HEVC video coding test model (HM16.20) and experimental results demonstrate significant coding gains (up to 28% for PP and 38% for SRA compared to the anchor) over existing state-of-the-art architectures for both coding tools across multiple datasets.

2.3CVOct 3, 2020
A simulation environment for drone cinematography

Fan Zhang, David Hall, Tao Xu et al.

In this paper, we present a workflow for the simulation of drone operations exploiting realistic background environments constructed within Unreal Engine 4 (UE4). Methods for environmental image capture, 3D reconstruction (photogrammetry) and the creation of foreground assets are presented along with a flexible and user-friendly simulation interface. Given the geographical location of the selected area and the camera parameters employed, the scanning strategy and its associated flight parameters are first determined for image capture. Source imagery can be extracted from virtual globe software or obtained through aerial photography of the scene (e.g. using drones). The latter case is clearly more time consuming but can provide enhanced detail, particularly where coverage of virtual globe software is limited. The captured images are then used to generate 3D background environment models employing photogrammetry software. The reconstructed 3D models are then imported into the simulation interface as background environment assets together with appropriate foreground object models as a basis for shot planning and rehearsal. The tool supports both free-flight and parameterisable standard shot types along with programmable scenarios associated with foreground assets and event dynamics. It also supports the exporting of flight plans. Camera shots can also be designed to provide suitable coverage of any landmarks which need to appear in-shot. This simulation tool will contribute to enhanced productivity, improved safety (awareness and mitigations for crowds and buildings), improved confidence of operators and directors and ultimately enhanced quality of viewer experience.

10.6IVSep 16, 2020
Video Compression with CNN-based Post Processing

Fan Zhang, Di Ma, Chen Feng et al.

In recent years, video compression techniques have been significantly challenged by the rapidly increased demands associated with high quality and immersive video content. Among various compression tools, post-processing can be applied on reconstructed video content to mitigate visible compression artefacts and to enhance overall perceptual quality. Inspired by advances in deep learning, we propose a new CNN-based post-processing approach, which has been integrated with two state-of-the-art coding standards, VVC and AV1. The results show consistent coding gains on all tested sequences at various spatial resolutions, with average bit rate savings of 4.0% and 5.8% against original VVC and AV1 respectively (based on the assessment of PSNR). This network has also been trained with perceptually inspired loss functions, which have further improved reconstruction quality based on perceptual quality assessment (VMAF), with average coding gains of 13.9% over VVC and 10.5% against AV1.

16.4IVJul 14, 2020
MFRNet: A New CNN Architecture for Post-Processing and In-loop Filtering

Di Ma, Fan Zhang, David R. Bull

In this paper, we propose a novel convolutional neural network (CNN) architecture, MFRNet, for post-processing (PP) and in-loop filtering (ILF) in the context of video compression. This network consists of four Multi-level Feature review Residual dense Blocks (MFRBs), which are connected using a cascading structure. Each MFRB extracts features from multiple convolutional layers using dense connections and a multi-level residual learning structure. In order to further improve information flow between these blocks, each of them also reuses high dimensional features from the previous MFRB. This network has been integrated into PP and ILF coding modules for both HEVC (HM 16.20) and VVC (VTM 7.0), and fully evaluated under the JVET Common Test Conditions using the Random Access configuration. The experimental results show significant and consistent coding gains over both anchor codecs (HEVC HM and VVC VTM) and also over other existing CNN-based PP/ILF approaches based on Bjontegaard Delta measurements using both PSNR and VMAF for quality assessment. When MFRNet is integrated into HM 16.20, gains up to 16.0% (BD-rate VMAF) are demonstrated for ILF, and up to 21.0% (BD-rate VMAF) for PP. The respective gains for VTM 7.0 are up to 5.1% for ILF and up to 7.1% for PP.

9.5AIApr 30, 2020
AIBench Training: Balanced Industry-Standard AI Training Benchmarking

Fei Tang, Wanling Gao, Jianfeng Zhan et al.

Earlier-stage evaluations of a new AI architecture/system need affordable benchmarks. Only using a few AI component benchmarks like MLPerfalone in the other stages may lead to misleading conclusions. Moreover, the learning dynamics are not well understood, and the benchmarks' shelf-life is short. This paper proposes a balanced benchmarking methodology. We use real-world benchmarks to cover the factors space that impacts the learning dynamics to the most considerable extent. After performing an exhaustive survey on Internet service AI domains, we identify and implement nineteen representative AI tasks with state-of-the-art models. For repeatable performance ranking (RPR subset) and workload characterization (WC subset), we keep two subsets to a minimum for affordability. We contribute by far the most comprehensive AI training benchmark suite. The evaluations show: (1) AIBench Training (v1.1) outperforms MLPerfTraining (v0.7) in terms of diversity and representativeness of model complexity, computational cost, convergent rate, computation, and memory access patterns, and hotspot functions; (2) Against the AIBench full benchmarks, its RPR subset shortens the benchmarking cost by 64%, while maintaining the primary workload characteristics; (3) The performance ranking shows the single-purpose AI accelerator like TPU with the optimized TensorFlowframework performs better than that of GPUs while losing the latter's general support for various AI models. The specification, source code, and performance numbers are available from the AIBench homepage https://www.benchcouncil.org/aibench-training/index.html.

13.9IVNov 7, 2019
ViSTRA2: Video Coding using Spatial Resolution and Effective Bit Depth Adaptation

Fan Zhang, Mariana Afonso, David R. Bull

We present a new video compression framework (ViSTRA2) which exploits adaptation of spatial resolution and effective bit depth, down-sampling these parameters at the encoder based on perceptual criteria, and up-sampling at the decoder using a deep convolution neural network. ViSTRA2 has been integrated with the reference software of both the HEVC (HM 16.20) and VVC (VTM 4.01), and evaluated under the Joint Video Exploration Team Common Test Conditions using the Random Access configuration. Our results show consistent and significant compression gains against HM and VVC based on Bjønegaard Delta measurements, with average BD-rate savings of 12.6% (PSNR) and 19.5% (VMAF) over HM and 5.5% (PSNR) and 8.6% (VMAF) over VTM.