Qing Li

h-index10
2papers
272citations

2 Papers

2.6LGAug 24, 2024
Decentralised Variational Inference Frameworks for Multi-object Tracking on Sensor Networks: Additional Notes

Qing Li, Runze Gan, Simon Godsill

This paper tackles the challenge of multi-sensor multi-object tracking by proposing various decentralised Variational Inference (VI) schemes that match the tracking performance of centralised sensor fusion with only local message exchanges among neighboring sensors. We first establish a centralised VI sensor fusion scheme as a benchmark and analyse the limitations of its decentralised counterpart, which requires sensors to await consensus at each VI iteration. Therefore, we propose a decentralised gradient-based VI framework that optimises the Locally Maximised Evidence Lower Bound (LM-ELBO) instead of the standard ELBO, which reduces the parameter search space and enables faster convergence, making it particularly beneficial for decentralised tracking. This proposed framework is inherently self-evolving, improving with advancements in decentralised optimisation techniques for convergence guarantees and efficiency. Further, we enhance the convergence speed of proposed decentralised schemes using natural gradients and gradient tracking strategies. Results verify that our decentralised VI schemes are empirically equivalent to centralised fusion in tracking performance. Notably, the decentralised natural gradient VI method is the most communication-efficient, with communication costs comparable to suboptimal decentralised strategies while delivering notably higher tracking accuracy.

32.8CVJul 5, 2025
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

Ziyu Zhu, Xilin Wang, Yixuan Li et al.

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce \underline{\textbf{M}}ove \underline{\textbf{t}}o \underline{\textbf{U}}nderstand (\textbf{\model}), a unified framework that integrates active perception with \underline{\textbf{3D}} vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and exploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines \textbf{V}ision-\textbf{L}anguage-\textbf{E}xploration pre-training over a million diverse trajectories collected from both simulated and real-world RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14\%, 23\%, 9\%, and 2\% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. \model's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.