Riku Murai

CV
h-index10
10papers
964citations
Novelty56%
AI Score38

10 Papers

ROMar 7, 2022Code
Systematic Comparison of Path Planning Algorithms using PathBench

Hao-Ya Hsueh, Alexandru-Iosif Toma, Hussein Ali Jaafar et al.

Path planning is an essential component of mobile robotics. Classical path planning algorithms, such as wavefront and rapidly-exploring random tree (RRT) are used heavily in autonomous robots. With the recent advances in machine learning, development of learning-based path planning algorithms has been experiencing rapid growth. An unified path planning interface that facilitates the development and benchmarking of existing and new algorithms is needed. This paper presents PathBench, a platform for developing, visualizing, training, testing, and benchmarking of existing and future, classical and learning-based path planning algorithms in 2D and 3D grid world environments. Many existing path planning algorithms are supported; e.g. A*, Dijkstra, waypoint planning networks, value iteration networks, gated path planning networks; and integrating new algorithms is easy and clearly specified. The benchmarking ability of PathBench is explored in this paper by comparing algorithms across five different hardware systems and three different map types, including built-in PathBench maps, video game maps, and maps from real world databases. Metrics, such as path length, success rate, and computational time, were used to evaluate algorithms. Algorithmic analysis was also performed on a real world robot to demonstrate PathBench's support for Robot Operating System (ROS). PathBench is open source.

ROMar 22, 2022
Distributing Collaborative Multi-Robot Planning with Gaussian Belief Propagation

Aalok Patwardhan, Riku Murai, Andrew J. Davison

Precise coordinated planning over a forward time window enables safe and highly efficient motion when many robots must work together in tight spaces, but this would normally require centralised control of all devices which is difficult to scale. We demonstrate GBP Planning, a new purely distributed technique based on Gaussian Belief Propagation for multi-robot planning problems, formulated by a generic factor graph defining dynamics and collision constraints over a forward time window. In simulations, we show that our method allows high performance collaborative planning where robots are able to cross each other in busy, intricate scenarios. They maintain shorter, quicker and smoother trajectories than alternative distributed planning techniques even in cases of communication failure. We encourage the reader to view the accompanying video demonstration at https://youtu.be/8VSrEUjH610.

CVDec 11, 2023
Gaussian Splatting SLAM

Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly et al.

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Designed for challenging monocular settings, our approach is seamlessly extendable to RGB-D SLAM when an external depth sensor is available. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce a full SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation but also reconstruction of tiny and even transparent objects.

ROMay 4, 2021Code
PathBench: A Benchmarking Platform for Classical and Learned Path Planning Algorithms

Alexandru-Iosif Toma, Hao-Ya Hsueh, Hussein Ali Jaafar et al.

Path planning is a key component in mobile robotics. A wide range of path planning algorithms exist, but few attempts have been made to benchmark the algorithms holistically or unify their interface. Moreover, with the recent advances in deep neural networks, there is an urgent need to facilitate the development and benchmarking of such learning-based planning algorithms. This paper presents PathBench, a platform for developing, visualizing, training, testing, and benchmarking of existing and future, classical and learned 2D and 3D path planning algorithms, while offering support for Robot Oper-ating System (ROS). Many existing path planning algorithms are supported; e.g. A*, wavefront, rapidly-exploring random tree, value iteration networks, gated path planning networks; and integrating new algorithms is easy and clearly specified. We demonstrate the benchmarking capability of PathBench by comparing implemented classical and learned algorithms for metrics, such as path length, success rate, computational time and path deviation. These evaluations are done on built-in PathBench maps and external path planning environments from video games and real world databases. PathBench is open source.

CVDec 16, 2024
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

Riku Murai, Eric Dexheimer, Andrew J. Davison

We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally-consistent poses and dense geometry while operating at 15 FPS.

CVJun 14, 2024
PixRO: Pixel-Distributed Rotational Odometry with Gaussian Belief Propagation

Ignacio Alzugaray, Riku Murai, Andrew Davison

Images are the standard input for most computer vision algorithms. However, their processing often reduces to parallelizable operations applied locally and independently to individual pixels. Yet, many of these low-level raw pixel readings only provide redundant or noisy information for specific high-level tasks, leading to inefficiencies in both energy consumption during their transmission off-sensor and computational resources in their subsequent processing. As novel sensors featuring advanced in-pixel processing capabilities emerge, we envision a paradigm shift toward performing increasingly complex visual processing directly in-pixel, reducing computational overhead downstream. We advocate for synthesizing high-level cues at the pixel level, enabling their off-sensor transmission to directly support downstream tasks more effectively than raw pixel readings. This paper conceptualizes a novel photometric rotation estimation algorithm to be distributed at pixel level, where each pixel estimates the global motion of the camera by exchanging information with other pixels to achieve global consensus. We employ a probabilistic formulation and leverage Gaussian Belief Propagation (GBP) for decentralized inference using messaging-passing. The proposed proposed technique is evaluated on real-world public datasets and we offer a in-depth analysis of the practicality of applying GBP to distributed rotation estimation at pixel level.

ROFeb 7, 2022
A Robot Web for Distributed Many-Device Localisation

Riku Murai, Joseph Ortiz, Sajad Saeedi et al.

We show that a distributed network of robots or other devices which make measurements of each other can collaborate to globally localise via efficient ad-hoc peer to peer communication. Our Robot Web solution is based on Gaussian Belief Propagation on the fundamental non-linear factor graph describing the probabilistic structure of all of the observations robots make internally or of each other, and is flexible for any type of robot, motion or sensor. We define a simple and efficient communication protocol which can be implemented by the publishing and reading of web pages or other asynchronous communication technologies. We show in simulations with up to 1000 robots interacting in arbitrary patterns that our solution convergently achieves global accuracy as accurate as a centralised non-linear factor graph solver while operating with high distributed efficiency of computation and communication. Via the use of robust factors in GBP, our method is tolerant to a high percentage of faults in sensor measurements or dropped communication packets.

ARJan 21, 2021
Cain: Automatic Code Generation for Simultaneous Convolutional Kernels on Focal-plane Sensor-processors

Edward Stow, Riku Murai, Sajad Saeedi et al.

Focal-plane Sensor-processors (FPSPs) are a camera technology that enable low power, high frame rate computation, making them suitable for edge computation. Unfortunately, these devices' limited instruction sets and registers make developing complex algorithms difficult. In this work, we present Cain - a compiler that targets SCAMP-5, a general-purpose FPSP - which generates code from multiple convolutional kernels. As an example, given the convolutional kernels for an MNIST digit recognition neural network, Cain produces code that is half as long, when compared to the other available compilers for SCAMP-5.

SPJun 2, 2020
AnalogNet: Convolutional Neural Network Inference on Analog Focal Plane Sensor Processors

Matthew Z. Wong, Benoit Guillard, Riku Murai et al.

We present a high-speed, energy-efficient Convolutional Neural Network (CNN) architecture utilising the capabilities of a unique class of devices known as analog Focal Plane Sensor Processors (FPSP), in which the sensor and the processor are embedded together on the same silicon chip. Unlike traditional vision systems, where the sensor array sends collected data to a separate processor for processing, FPSPs allow data to be processed on the imaging device itself. This unique architecture enables ultra-fast image processing and high energy efficiency, at the expense of limited processing resources and approximate computations. In this work, we show how to convert standard CNNs to FPSP code, and demonstrate a method of training networks to increase their robustness to analog computation errors. Our proposed architecture, coined AnalogNet, reaches a testing accuracy of 96.9% on the MNIST handwritten digits recognition task, at a speed of 2260 FPS, for a cost of 0.7 mJ per frame.

CVApr 23, 2020
BIT-VO: Visual Odometry at 300 FPS using Binary Features from the Focal Plane

Riku Murai, Sajad Saeedi, Paul H. J. Kelly

Focal-plane Sensor-processor (FPSP) is a next-generation camera technology which enables every pixel on the sensor chip to perform computation in parallel, on the focal plane where the light intensity is captured. SCAMP-5 is a general-purpose FPSP used in this work and it carries out computations in the analog domain before analog to digital conversion. By extracting features from the image on the focal plane, data which is digitized and transferred is reduced. As a consequence, SCAMP-5 offers a high frame rate while maintaining low energy consumption. Here, we present BIT-VO, which is, to the best of our knowledge, the first 6 Degrees of Freedom visual odometry algorithm which utilises the FPSP. Our entire system operates at 300 FPS in a natural scene, using binary edges and corner features detected by the SCAMP-5.