Xinyu Li

h-index40
2papers
6,498citations

2 Papers

1.2SPDec 16, 2020
Learning-based Prediction and Uplink Retransmission for Wireless Virtual Reality (VR) Network

Xiaonan Liu, Xinyu Li, Yansha Deng

Wireless Virtual Reality (VR) users are able to enjoy immersive experience from anywhere at anytime. However, providing full spherical VR video with high quality under limited VR interaction latency is challenging. If the viewpoint of the VR user can be predicted in advance, only the required viewpoint is needed to be rendered and delivered, which can reduce the VR interaction latency. Therefore, in this paper, we use offline and online learning algorithms to predict viewpoint of the VR user using real VR dataset. For the offline learning algorithm, the trained learning model is directly used to predict the viewpoint of VR users in continuous time slots. While for the online learning algorithm, based on the VR user's actual viewpoint delivered through uplink transmission, we compare it with the predicted viewpoint and update the parameters of the online learning algorithm to further improve the prediction accuracy. To guarantee the reliability of the uplink transmission, we integrate the Proactive retransmission scheme into our proposed online learning algorithm. Simulation results show that our proposed online learning algorithm for uplink wireless VR network with the proactive retransmission scheme only exhibits about 5% prediction error.

1.7CVFeb 10, 2017
Online People Tracking and Identification with RFID and Kinect

Xinyu Li, Yanyi Zhang, Ivan Marsic et al.

We introduce a novel, accurate and practical system for real-time people tracking and identification. We used a Kinect V2 sensor for tracking that generates a body skeleton for up to six people in the view. We perform identification using both Kinect and passive RFID, by first measuring the velocity vector of person's skeleton and of their RFID tag using the position of the RFID reader antennas as reference points and then finding the best match between skeletons and tags. We introduce a method for synchronizing Kinect data, which is captured regularly, with irregular or missing RFID data readouts. Our experiments show centimeter-level people tracking resolution with 80% average identification accuracy for up to six people in indoor environments, which meets the needs of many applications. Our system can preserve user privacy and work with different lighting.