Boyin Liu

AI
h-index37
5papers
17citations
Novelty68%
AI Score51

5 Papers

82.8AIJun 3
AgentJet: A Flexible Swarm Training Framework for Agentic Reinforcement Learning

Qingxu Fu, Boyin Liu, Shuchang Tao et al.

We present AgentJet, a distributed swarm training framework for large language model (LLM) agent reinforcement learning. Unlike centralized frameworks that tightly couple agent rollouts with model optimization, AgentJet adopts a decoupled multi-node architecture in which swarm server nodes host trainable models and run optimization on GPU clusters, whereas swarm client nodes execute arbitrary agents on arbitrary devices. This design provides capabilities that are difficult to support in centralized frameworks: (1) heterogeneous multi-model reinforcement learning, enabling the training of heterogeneous multi-agent teams with multiple LLM as brains; (2) multi-task cocktail training with isolated agent runtimes; (3) fault-tolerant execution that prevents external environment failures from interrupting the training process; and (4) live code iteration, which allows agents to be edited during training by replacing swarm client nodes. To support efficient RL in multi-model, multi-turn, and multi-agent settings, AgentJet introduces a context tracking module with timeline merging, which consolidates redundant context and achieves a 1.5-10x training speedup. Finally, AgentJet introduces an automated research system that takes a research topic as input and autonomously conducts long-horizon, multi-day RL studies on large-scale clusters. By leveraging the swarm architecture, this system reproduces key exploratory workflows of RL researchers without human intervention during execution.

AIOct 17, 2025Code
Taming the Judge: Deconflicting AI Feedback for Stable Reinforcement Learning

Boyin Liu, Zhuo Zhang, Sen Huang et al.

Aligning language models using LLM judge feedback offers a scalable alternative to human annotation, yet is plagued by judgment inconsistencies that destabilize reinforcement learning. While prior work has focused on judge accuracy, the critical issue of logical coherence particularly preference cycles has been largely unaddressed. To address this gap, this work introduces an end to end framework to systematically detect and resolve these inconsistencies within the reinforcement learning training loop. Our framework features two core contributions: the Conflict Detection Rate (CDR), a novel metric to quantify judgment conflicts, and Deconflicted Graph Rewards (DGR), a signal-purification framework that eliminates cycles before policy optimization. DGR constructs preference graphs from raw judgments, transforms them into conflict-free Directed Acyclic Graphs (DAGs), and generates a logically coherent reward signal compatible with any policy optimizer. Experiments confirm that our framework significantly improves training stability and model performance over strong baselines, establishing logical consistency as a crucial and now-addressable dimension of AI feedback. The code for our method is available at https://github.com/modelscope/RM-Gallery.

LGOct 20, 2025
Auto-Rubric: Learning to Extract Generalizable Criteria for Reward Modeling

Lipeng Xie, Sen Huang, Zhuo Zhang et al.

Reward models are essential for aligning Large Language Models (LLMs) with human values, yet their development is hampered by costly preference datasets and poor interpretability. While recent rubric-based approaches offer transparency, they often lack systematic quality control and optimization, creating a trade-off between scalability and reliability. We address these limitations with a novel, training-free framework built on a key assumption: \textit{evaluation rubrics underlying human preferences exhibit significant generalization ability across diverse queries}, a property that enables remarkable data efficiency. Our two-stage approach first infers high-quality, query-specific rubrics using a validation-guided \textbf{Propose-Evaluate-Revise} pipeline. Second, it generalizes these granular rubrics into a compact, non-redundant core set by maximizing an \textbf{information-theoretic coding rate}. The final output is an interpretable, hierarchical "Theme-Tips" rubric set. Extensive experiments demonstrate the framework's exceptional data efficiency and performance. Critically, using just 70 preference pairs (1.5\% of the source data), our method also empowers smaller models like Qwen3-8B to outperform specialized, fully-trained counterparts. This work pioneers a scalable, interpretable, and data-efficient path for reward modeling.

ROMar 18, 2025
Stochastic Trajectory Prediction under Unstructured Constraints

Hao Ma, Zhiqiang Pu, Shijie Wang et al.

Trajectory prediction facilitates effective planning and decision-making, while constrained trajectory prediction integrates regulation into prediction. Recent advances in constrained trajectory prediction focus on structured constraints by constructing optimization objectives. However, handling unstructured constraints is challenging due to the lack of differentiable formal definitions. To address this, we propose a novel method for constrained trajectory prediction using a conditional generative paradigm, named Controllable Trajectory Diffusion (CTD). The key idea is that any trajectory corresponds to a degree of conformity to a constraint. By quantifying this degree and treating it as a condition, a model can implicitly learn to predict trajectories under unstructured constraints. CTD employs a pre-trained scoring model to predict the degree of conformity (i.e., a score), and uses this score as a condition for a conditional diffusion model to generate trajectories. Experimental results demonstrate that CTD achieves high accuracy on the ETH/UCY and SDD benchmarks. Qualitative analysis confirms that CTD ensures adherence to unstructured constraints and can predict trajectories that satisfy combinatorial constraints.

AIFeb 20, 2025
Causal Mean Field Multi-Agent Reinforcement Learning

Hao Ma, Zhiqiang Pu, Yi Pan et al. · meta-ai, microsoft-research

Scalability remains a challenge in multi-agent reinforcement learning and is currently under active research. A framework named mean-field reinforcement learning (MFRL) could alleviate the scalability problem by employing the Mean Field Theory to turn a many-agent problem into a two-agent problem. However, this framework lacks the ability to identify essential interactions under nonstationary environments. Causality contains relatively invariant mechanisms behind interactions, though environments are nonstationary. Therefore, we propose an algorithm called causal mean-field Q-learning (CMFQ) to address the scalability problem. CMFQ is ever more robust toward the change of the number of agents though inheriting the compressed representation of MFRL's action-state space. Firstly, we model the causality behind the decision-making process of MFRL into a structural causal model (SCM). Then the essential degree of each interaction is quantified via intervening on the SCM. Furthermore, we design the causality-aware compact representation for behavioral information of agents as the weighted sum of all behavioral information according to their causal effects. We test CMFQ in a mixed cooperative-competitive game and a cooperative game. The result shows that our method has excellent scalability performance in both training in environments containing a large number of agents and testing in environments containing much more agents.