Siyuan Li

CV
h-index18
22papers
1,080citations
Novelty61%
AI Score62

22 Papers

13.2AIJul 24, 2023Code
Enhancing Human-like Multi-Modal Reasoning: A New Challenging Dataset and Comprehensive Framework

Jingxuan Wei, Cheng Tan, Zhangyang Gao et al.

Multimodal reasoning is a critical component in the pursuit of artificial intelligence systems that exhibit human-like intelligence, especially when tackling complex tasks. While the chain-of-thought (CoT) technique has gained considerable attention, the existing ScienceQA dataset, which focuses on multimodal scientific questions and explanations from elementary and high school textbooks, lacks a comprehensive evaluation of diverse approaches. To address this gap, we present COCO Multi-Modal Reasoning(COCO-MMR) dataset, a novel dataset that encompasses an extensive collection of open-ended questions, rationales, and answers derived from the large object dataset COCO. Unlike previous datasets that rely on multiple-choice questions, our dataset pioneers the use of open-ended questions in the context of multimodal CoT, introducing a more challenging problem that effectively assesses the reasoning capability of CoT models. Through comprehensive evaluations and detailed analyses, we provide valuable insights and propose innovative techniques, including multi-hop cross-modal attention and sentence-level contrastive learning, to enhance the image and text encoders. Extensive experiments demonstrate the efficacy of the proposed dataset and techniques, offering novel perspectives for advancing multimodal reasoning. The data and code are available at \href{https://github.com/weijingxuan/COCO-MMR}{https://github.com/weijingxuan/COCO-MMR}.

21.9CVJul 26, 2022Code
Tracking Every Thing in the Wild

Siyuan Li, Martin Danelljan, Henghui Ding et al. · eth-zurich

Current multi-category Multiple Object Tracking (MOT) metrics use class labels to group tracking results for per-class evaluation. Similarly, MOT methods typically only associate objects with the same class predictions. These two prevalent strategies in MOT implicitly assume that the classification performance is near-perfect. However, this is far from the case in recent large-scale MOT datasets, which contain large numbers of classes with many rare or semantically similar categories. Therefore, the resulting inaccurate classification leads to sub-optimal tracking and inadequate benchmarking of trackers. We address these issues by disentangling classification from tracking. We introduce a new metric, Track Every Thing Accuracy (TETA), breaking tracking measurement into three sub-factors: localization, association, and classification, allowing comprehensive benchmarking of tracking performance even under inaccurate classification. TETA also deals with the challenging incomplete annotation problem in large-scale tracking datasets. We further introduce a Track Every Thing tracker (TETer), that performs association using Class Exemplar Matching (CEM). Our experiments show that TETA evaluates trackers more comprehensively, and TETer achieves significant improvements on the challenging large-scale datasets BDD100K and TAO compared to the state-of-the-art.

24.5CVApr 17, 2023
OVTrack: Open-Vocabulary Multiple Object Tracking

Siyuan Li, Tobias Fischer, Lei Ke et al.

The ability to recognize, localize and track dynamic objects in a scene is fundamental to many real-world applications, such as self-driving and robotic systems. Yet, traditional multiple object tracking (MOT) benchmarks rely only on a few object categories that hardly represent the multitude of possible objects that are encountered in the real world. This leaves contemporary MOT methods limited to a small set of pre-defined object categories. In this paper, we address this limitation by tackling a novel task, open-vocabulary MOT, that aims to evaluate tracking beyond pre-defined training categories. We further develop OVTrack, an open-vocabulary tracker that is capable of tracking arbitrary object classes. Its design is based on two key ingredients: First, leveraging vision-language models for both classification and association via knowledge distillation; second, a data hallucination strategy for robust appearance feature learning from denoising diffusion probabilistic models. The result is an extremely data-efficient open-vocabulary tracker that sets a new state-of-the-art on the large-scale, large-vocabulary TAO benchmark, while being trained solely on static images. Project page: https://www.vis.xyz/pub/ovtrack/

20.1CVMar 15, 2022Code
Style Transformer for Image Inversion and Editing

Xueqi Hu, Qiusheng Huang, Zhengyi Shi et al.

Existing GAN inversion methods fail to provide latent codes for reliable reconstruction and flexible editing simultaneously. This paper presents a transformer-based image inversion and editing model for pretrained StyleGAN which is not only with less distortions, but also of high quality and flexibility for editing. The proposed model employs a CNN encoder to provide multi-scale image features as keys and values. Meanwhile it regards the style code to be determined for different layers of the generator as queries. It first initializes query tokens as learnable parameters and maps them into W+ space. Then the multi-stage alternate self- and cross-attention are utilized, updating queries with the purpose of inverting the input by the generator. Moreover, based on the inverted code, we investigate the reference- and label-based attribute editing through a pretrained latent classifier, and achieve flexible image-to-image translation with high quality results. Extensive experiments are carried out, showing better performances on both inversion and editing tasks within StyleGAN.

6.5CVSep 25, 2024
Walker: Self-supervised Multiple Object Tracking by Walking on Temporal Appearance Graphs

Mattia Segu, Luigi Piccinelli, Siyuan Li et al.

The supervision of state-of-the-art multiple object tracking (MOT) methods requires enormous annotation efforts to provide bounding boxes for all frames of all videos, and instance IDs to associate them through time. To this end, we introduce Walker, the first self-supervised tracker that learns from videos with sparse bounding box annotations, and no tracking labels. First, we design a quasi-dense temporal object appearance graph, and propose a novel multi-positive contrastive objective to optimize random walks on the graph and learn instance similarities. Then, we introduce an algorithm to enforce mutually-exclusive connective properties across instances in the graph, optimizing the learned topology for MOT. At inference time, we propose to associate detected instances to tracklets based on the max-likelihood transition state under motion-constrained bi-directional walks. Walker is the first self-supervised tracker to achieve competitive performance on MOT17, DanceTrack, and BDD100K. Remarkably, our proposal outperforms the previous self-supervised trackers even when drastically reducing the annotation requirements by up to 400x.

11.1LGDec 9, 2022
Non-equispaced Fourier Neural Solvers for PDEs

Haitao Lin, Lirong Wu, Yongjie Xu et al.

Solving partial differential equations is difficult. Recently proposed neural resolution-invariant models, despite their effectiveness and efficiency, usually require equispaced spatial points of data. However, sampling in spatial domain is sometimes inevitably non-equispaced in real-world systems, limiting their applicability. In this paper, we propose a Non-equispaced Fourier PDE Solver (\textsc{NFS}) with adaptive interpolation on resampled equispaced points and a variant of Fourier Neural Operators as its components. Experimental results on complex PDEs demonstrate its advantages in accuracy and efficiency. Compared with the spatially-equispaced benchmark methods, it achieves superior performance with $42.85\%$ improvements on MAE, and is able to handle non-equispaced data with a tiny loss of accuracy. Besides, to our best knowledge, \textsc{NFS} is the first ML-based method with mesh invariant inference ability to successfully model turbulent flows in non-equispaced scenarios, with a minor deviation of the error on unseen spatial points.

46.1CVMar 27, 2024Code
UniDepth: Universal Monocular Metric Depth Estimation

Luigi Piccinelli, Yung-Hsu Yang, Christos Sakaridis et al.

Accurate monocular metric depth estimation (MMDE) is crucial to solving downstream tasks in 3D perception and modeling. However, the remarkable accuracy of recent MMDE methods is confined to their training domains. These methods fail to generalize to unseen domains even in the presence of moderate domain gaps, which hinders their practical applicability. We propose a new model, UniDepth, capable of reconstructing metric 3D scenes from solely single images across domains. Departing from the existing MMDE methods, UniDepth directly predicts metric 3D points from the input image at inference time without any additional information, striving for a universal and flexible MMDE solution. In particular, UniDepth implements a self-promptable camera module predicting dense camera representation to condition depth features. Our model exploits a pseudo-spherical output representation, which disentangles camera and depth representations. In addition, we propose a geometric invariance loss that promotes the invariance of camera-prompted depth features. Thorough evaluations on ten datasets in a zero-shot regime consistently demonstrate the superior performance of UniDepth, even when compared with methods directly trained on the testing domains. Code and models are available at: https://github.com/lpiccinelli-eth/unidepth

42.6CVFeb 27, 2025Code
UniDepthV2: Universal Monocular Metric Depth Estimation Made Simpler

Luigi Piccinelli, Christos Sakaridis, Yung-Hsu Yang et al.

Accurate monocular metric depth estimation (MMDE) is crucial to solving downstream tasks in 3D perception and modeling. However, the remarkable accuracy of recent MMDE methods is confined to their training domains. These methods fail to generalize to unseen domains even in the presence of moderate domain gaps, which hinders their practical applicability. We propose a new model, UniDepthV2, capable of reconstructing metric 3D scenes from solely single images across domains. Departing from the existing MMDE paradigm, UniDepthV2 directly predicts metric 3D points from the input image at inference time without any additional information, striving for a universal and flexible MMDE solution. In particular, UniDepthV2 implements a self-promptable camera module predicting a dense camera representation to condition depth features. Our model exploits a pseudo-spherical output representation, which disentangles the camera and depth representations. In addition, we propose a geometric invariance loss that promotes the invariance of camera-prompted depth features. UniDepthV2 improves its predecessor UniDepth model via a new edge-guided loss which enhances the localization and sharpness of edges in the metric depth outputs, a revisited, simplified and more efficient architectural design, and an additional uncertainty-level output which enables downstream tasks requiring confidence. Thorough evaluations on ten depth datasets in a zero-shot regime consistently demonstrate the superior performance and generalization of UniDepthV2. Code and models are available at https://github.com/lpiccinelli-eth/UniDepth

30.6CVMar 20, 2025Code
UniK3D: Universal Camera Monocular 3D Estimation

Luigi Piccinelli, Christos Sakaridis, Mattia Segu et al.

Monocular 3D estimation is crucial for visual perception. However, current methods fall short by relying on oversimplified assumptions, such as pinhole camera models or rectified images. These limitations severely restrict their general applicability, causing poor performance in real-world scenarios with fisheye or panoramic images and resulting in substantial context loss. To address this, we present UniK3D, the first generalizable method for monocular 3D estimation able to model any camera. Our method introduces a spherical 3D representation which allows for better disentanglement of camera and scene geometry and enables accurate metric 3D reconstruction for unconstrained camera models. Our camera component features a novel, model-independent representation of the pencil of rays, achieved through a learned superposition of spherical harmonics. We also introduce an angular loss, which, together with the camera module design, prevents the contraction of the 3D outputs for wide-view cameras. A comprehensive zero-shot evaluation on 13 diverse datasets demonstrates the state-of-the-art performance of UniK3D across 3D, depth, and camera metrics, with substantial gains in challenging large-field-of-view and panoramic settings, while maintaining top accuracy in conventional pinhole small-field-of-view domains. Code and models are available at github.com/lpiccinelli-eth/unik3d .

11.1AIAug 2, 2025Code
SketchAgent: Generating Structured Diagrams from Hand-Drawn Sketches

Cheng Tan, Qi Chen, Jingxuan Wei et al.

Hand-drawn sketches are a natural and efficient medium for capturing and conveying ideas. Despite significant advancements in controllable natural image generation, translating freehand sketches into structured, machine-readable diagrams remains a labor-intensive and predominantly manual task. The primary challenge stems from the inherent ambiguity of sketches, which lack the structural constraints and semantic precision required for automated diagram generation. To address this challenge, we introduce SketchAgent, a multi-agent system designed to automate the transformation of hand-drawn sketches into structured diagrams. SketchAgent integrates sketch recognition, symbolic reasoning, and iterative validation to produce semantically coherent and structurally accurate diagrams, significantly reducing the need for manual effort. To evaluate the effectiveness of our approach, we propose the Sketch2Diagram Benchmark, a comprehensive dataset and evaluation framework encompassing eight diverse diagram categories, such as flowcharts, directed graphs, and model architectures. The dataset comprises over 6,000 high-quality examples with token-level annotations, standardized preprocessing, and rigorous quality control. By streamlining the diagram generation process, SketchAgent holds great promise for applications in design, education, and engineering, while offering a significant step toward bridging the gap between intuitive sketching and machine-readable diagram generation. The benchmark is released at https://huggingface.co/datasets/DiagramAgent/Sketch2Diagram-Benchmark.

2.6CVDec 9, 2021Code
A Shared Representation for Photorealistic Driving Simulators

Saeed Saadatnejad, Siyuan Li, Taylor Mordan et al.

A powerful simulator highly decreases the need for real-world tests when training and evaluating autonomous vehicles. Data-driven simulators flourished with the recent advancement of conditional Generative Adversarial Networks (cGANs), providing high-fidelity images. The main challenge is synthesizing photorealistic images while following given constraints. In this work, we propose to improve the quality of generated images by rethinking the discriminator architecture. The focus is on the class of problems where images are generated given semantic inputs, such as scene segmentation maps or human body poses. We build on successful cGAN models to propose a new semantically-aware discriminator that better guides the generator. We aim to learn a shared latent representation that encodes enough information to jointly do semantic segmentation, content reconstruction, along with a coarse-to-fine grained adversarial reasoning. The achieved improvements are generic and simple enough to be applied to any architecture of conditional image synthesis. We demonstrate the strength of our method on the scene, building, and human synthesis tasks across three different datasets. The code is available at https://github.com/vita-epfl/SemDisc.

2.3PEDec 25, 2024
PhyloGen: Language Model-Enhanced Phylogenetic Inference via Graph Structure Generation

ChenRui Duan, Zelin Zang, Siyuan Li et al.

Phylogenetic trees elucidate evolutionary relationships among species, but phylogenetic inference remains challenging due to the complexity of combining continuous (branch lengths) and discrete parameters (tree topology). Traditional Markov Chain Monte Carlo methods face slow convergence and computational burdens. Existing Variational Inference methods, which require pre-generated topologies and typically treat tree structures and branch lengths independently, may overlook critical sequence features, limiting their accuracy and flexibility. We propose PhyloGen, a novel method leveraging a pre-trained genomic language model to generate and optimize phylogenetic trees without dependence on evolutionary models or aligned sequence constraints. PhyloGen views phylogenetic inference as a conditionally constrained tree structure generation problem, jointly optimizing tree topology and branch lengths through three core modules: (i) Feature Extraction, (ii) PhyloTree Construction, and (iii) PhyloTree Structure Modeling. Meanwhile, we introduce a Scoring Function to guide the model towards a more stable gradient descent. We demonstrate the effectiveness and robustness of PhyloGen on eight real-world benchmark datasets. Visualization results confirm PhyloGen provides deeper insights into phylogenetic relationships.

16.4CVMay 7, 2025
One2Any: One-Reference 6D Pose Estimation for Any Object

Mengya Liu, Siyuan Li, Ajad Chhatkuli et al.

6D object pose estimation remains challenging for many applications due to dependencies on complete 3D models, multi-view images, or training limited to specific object categories. These requirements make generalization to novel objects difficult for which neither 3D models nor multi-view images may be available. To address this, we propose a novel method One2Any that estimates the relative 6-degrees of freedom (DOF) object pose using only a single reference-single query RGB-D image, without prior knowledge of its 3D model, multi-view data, or category constraints. We treat object pose estimation as an encoding-decoding process, first, we obtain a comprehensive Reference Object Pose Embedding (ROPE) that encodes an object shape, orientation, and texture from a single reference view. Using this embedding, a U-Net-based pose decoding module produces Reference Object Coordinate (ROC) for new views, enabling fast and accurate pose estimation. This simple encoding-decoding framework allows our model to be trained on any pair-wise pose data, enabling large-scale training and demonstrating great scalability. Experiments on multiple benchmark datasets demonstrate that our model generalizes well to novel objects, achieving state-of-the-art accuracy and robustness even rivaling methods that require multi-view or CAD inputs, at a fraction of compute.

19.0CVJul 31, 2025
3D-MOOD: Lifting 2D to 3D for Monocular Open-Set Object Detection

Yung-Hsu Yang, Luigi Piccinelli, Mattia Segu et al.

Monocular 3D object detection is valuable for various applications such as robotics and AR/VR. Existing methods are confined to closed-set settings, where the training and testing sets consist of the same scenes and/or object categories. However, real-world applications often introduce new environments and novel object categories, posing a challenge to these methods. In this paper, we address monocular 3D object detection in an open-set setting and introduce the first end-to-end 3D Monocular Open-set Object Detector (3D-MOOD). We propose to lift the open-set 2D detection into 3D space through our designed 3D bounding box head, enabling end-to-end joint training for both 2D and 3D tasks to yield better overall performance. We condition the object queries with geometry prior and overcome the generalization for 3D estimation across diverse scenes. To further improve performance, we design the canonical image space for more efficient cross-dataset training. We evaluate 3D-MOOD on both closed-set settings (Omni3D) and open-set settings (Omni3D to Argoverse 2, ScanNet), and achieve new state-of-the-art results. Code and models are available at royyang0714.github.io/3D-MOOD.

3.3AIOct 10, 2025
Semantic-Condition Tuning: Fusing Graph Context with Large Language Models for Knowledge Graph Completion

Ruitong Liu, Yan Wen, Te Sun et al.

Fusing Knowledge Graphs with Large Language Models is crucial for knowledge-intensive tasks like knowledge graph completion. The prevailing paradigm, prefix-tuning, simply concatenates knowledge embeddings with text inputs. However, this shallow fusion overlooks the rich relational semantics within KGs and imposes a significant implicit reasoning burden on the LLM to correlate the prefix with the text. To address these, we propose Semantic-condition Tuning (SCT), a new knowledge injection paradigm comprising two key modules. First, a Semantic Graph Module employs a Graph Neural Network to extract a context-aware semantic condition from the local graph neighborhood, guided by knowledge-enhanced relations. Subsequently, this condition is passed to a Condition-Adaptive Fusion Module, which, in turn, adaptively modulates the textual embedding via two parameterized projectors, enabling a deep, feature-wise, and knowledge-aware interaction. The resulting pre-fused embedding is then fed into the LLM for fine-tuning. Extensive experiments on knowledge graph benchmarks demonstrate that SCT significantly outperforms prefix-tuning and other strong baselines. Our analysis confirms that by modulating the input representation with semantic graph context before LLM inference, SCT provides a more direct and potent signal, enabling more accurate and robust knowledge reasoning.

6.2CVSep 22, 2025
ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos

Shi Chen, Erik Sandström, Sandro Lombardi et al.

Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods.

19.0CVAug 28, 2025
Multi-View 3D Point Tracking

Frano Rajič, Haofei Xu, Marko Mihajlovic et al.

We introduce the first data-driven multi-view 3D point tracker, designed to track arbitrary points in dynamic scenes using multiple camera views. Unlike existing monocular trackers, which struggle with depth ambiguities and occlusion, or prior multi-camera methods that require over 20 cameras and tedious per-sequence optimization, our feed-forward model directly predicts 3D correspondences using a practical number of cameras (e.g., four), enabling robust and accurate online tracking. Given known camera poses and either sensor-based or estimated multi-view depth, our tracker fuses multi-view features into a unified point cloud and applies k-nearest-neighbors correlation alongside a transformer-based update to reliably estimate long-range 3D correspondences, even under occlusion. We train on 5K synthetic multi-view Kubric sequences and evaluate on two real-world benchmarks: Panoptic Studio and DexYCB, achieving median trajectory errors of 3.1 cm and 2.0 cm, respectively. Our method generalizes well to diverse camera setups of 1-8 views with varying vantage points and video lengths of 24-150 frames. By releasing our tracker alongside training and evaluation datasets, we aim to set a new standard for multi-view 3D tracking research and provide a practical tool for real-world applications. Project page available at https://ethz-vlg.github.io/mvtracker.

7.5LGOct 27, 2021Code
GenURL: A General Framework for Unsupervised Representation Learning

Siyuan Li, Zicheng Liu, Zelin Zang et al.

Unsupervised representation learning (URL), which learns compact embeddings of high-dimensional data without supervision, has made remarkable progress recently. However, the development of URLs for different requirements is independent, which limits the generalization of the algorithms, especially prohibitive as the number of tasks grows. For example, dimension reduction methods, t-SNE, and UMAP optimize pair-wise data relationships by preserving the global geometric structure, while self-supervised learning, SimCLR, and BYOL focus on mining the local statistics of instances under specific augmentations. To address this dilemma, we summarize and propose a unified similarity-based URL framework, GenURL, which can smoothly adapt to various URL tasks. In this paper, we regard URL tasks as different implicit constraints on the data geometric structure that help to seek optimal low-dimensional representations that boil down to data structural modeling (DSM) and low-dimensional transformation (LDT). Specifically, DMS provides a structure-based submodule to describe the global structures, and LDT learns compact low-dimensional embeddings with given pretext tasks. Moreover, an objective function, General Kullback-Leibler divergence (GKL), is proposed to connect DMS and LDT naturally. Comprehensive experiments demonstrate that GenURL achieves consistent state-of-the-art performance in self-supervised visual learning, unsupervised knowledge distillation (KD), graph embeddings (GE), and dimension reduction.

5.8LGOct 7, 2020Code
Invertible Manifold Learning for Dimension Reduction

Siyuan Li, Haitao Lin, Zelin Zang et al.

Dimension reduction (DR) aims to learn low-dimensional representations of high-dimensional data with the preservation of essential information. In the context of manifold learning, we define that the representation after information-lossless DR preserves the topological and geometric properties of data manifolds formally, and propose a novel two-stage DR method, called invertible manifold learning (inv-ML) to bridge the gap between theoretical information-lossless and practical DR. The first stage includes a homeomorphic sparse coordinate transformation to learn low-dimensional representations without destroying topology and a local isometry constraint to preserve local geometry. In the second stage, a linear compression is implemented for the trade-off between the target dimension and the incurred information loss in excessive DR scenarios. Experiments are conducted on seven datasets with a neural network implementation of inv-ML, called i-ML-Enc. Empirically, i-ML-Enc achieves invertible DR in comparison with typical existing methods as well as reveals the characteristics of the learned manifolds. Through latent space interpolation on real-world datasets, we find that the reliability of tangent space approximated by the local neighborhood is the key to the success of manifold-based DR algorithms.

14.7CVFeb 28, 2019
PFLD: A Practical Facial Landmark Detector

Xiaojie Guo, Siyuan Li, Jinke Yu et al.

Being accurate, efficient, and compact is essential to a facial landmark detector for practical use. To simultaneously consider the three concerns, this paper investigates a neat model with promising detection accuracy under wild environments e.g., unconstrained pose, expression, lighting, and occlusion conditions) and super real-time speed on a mobile device. More concretely, we customize an end-to-end single stage network associated with acceleration techniques. During the training phase, for each sample, rotation information is estimated for geometrically regularizing landmark localization, which is then NOT involved in the testing phase. A novel loss is designed to, besides considering the geometrical regularization, mitigate the issue of data imbalance by adjusting weights of samples to different states, such as large pose, extreme lighting, and occlusion, in the training set. Extensive experiments are conducted to demonstrate the efficacy of our design and reveal its superior performance over state-of-the-art alternatives on widely-adopted challenging benchmarks, i.e., 300W (including iBUG, LFPW, AFW, HELEN, and XM2VTS) and AFLW. Our model can be merely 2.1Mb of size and reach over 140 fps per face on a mobile phone (Qualcomm ARM 845 processor) with high precision, making it attractive for large-scale or real-time applications. We have made our practical system based on PFLD 0.25X model publicly available at \url{http://sites.google.com/view/xjguo/fld} for encouraging comparisons and improvements from the community.

1.7CVNov 29, 2017
Deep Eyes: Binocular Depth-from-Focus on Focal Stack Pairs

Xinqing Guo, Zhang Chen, Siyuan Li et al.

Human visual system relies on both binocular stereo cues and monocular focusness cues to gain effective 3D perception. In computer vision, the two problems are traditionally solved in separate tracks. In this paper, we present a unified learning-based technique that simultaneously uses both types of cues for depth inference. Specifically, we use a pair of focal stacks as input to emulate human perception. We first construct a comprehensive focal stack training dataset synthesized by depth-guided light field rendering. We then construct three individual networks: a Focus-Net to extract depth from a single focal stack, a EDoF-Net to obtain the extended depth of field (EDoF) image from the focal stack, and a Stereo-Net to conduct stereo matching. We show how to integrate them into a unified BDfF-Net to obtain high-quality depth maps. Comprehensive experiments show that our approach outperforms the state-of-the-art in both accuracy and speed and effectively emulates human vision systems.

0.9CVAug 2, 2017
A Learning-based Framework for Hybrid Depth-from-Defocus and Stereo Matching

Zhang Chen, Xinqing Guo, Siyuan Li et al.

Depth from defocus (DfD) and stereo matching are two most studied passive depth sensing schemes. The techniques are essentially complementary: DfD can robustly handle repetitive textures that are problematic for stereo matching whereas stereo matching is insensitive to defocus blurs and can handle large depth range. In this paper, we present a unified learning-based technique to conduct hybrid DfD and stereo matching. Our input is image triplets: a stereo pair and a defocused image of one of the stereo views. We first apply depth-guided light field rendering to construct a comprehensive training dataset for such hybrid sensing setups. Next, we adopt the hourglass network architecture to separately conduct depth inference from DfD and stereo. Finally, we exploit different connection methods between the two separate networks for integrating them into a unified solution to produce high fidelity 3D disparity maps. Comprehensive experiments on real and synthetic data show that our new learning-based hybrid 3D sensing technique can significantly improve accuracy and robustness in 3D reconstruction.