Hongwei Xu

CV
h-index26
3papers
16citations
Novelty53%
AI Score39

3 Papers

11.1MAApr 21
Mesh Memory Protocol: Semantic Infrastructure for Multi-Agent LLM Systems

Hongwei Xu

Teams of LLM agents increasingly collaborate on tasks spanning days or weeks: multi-day data-generation sprints where generator, reviewer, and auditor agents coordinate in real time on overlapping batches; specialists carrying findings forward across session restarts; product decisions compounding over many review rounds. This requires agents to share, evaluate, and combine each other's cognitive state in real time across sessions. We call this cross-session agent-to-agent cognitive collaboration, distinct from parallel agent execution. To enable it, three problems must be solved together. (P1) Each agent decides field by field what to accept from peers, not accept or reject whole messages. (P2) Every claim is traceable to source, so returning claims are recognised as echoes of the receiver's own prior thinking. (P3) Memory that survives session restarts is relevant because of how it was stored, not how it is retrieved. These are protocol-level properties at the semantic layer of agent communication, distinct from tool-access and task-delegation protocols at lower layers. We call this missing protocol layer "semantic infrastructure," and the Mesh Memory Protocol (MMP) specifies it. Four composable primitives work together: CAT7, a fixed seven-field schema for every Cognitive Memory Block (CMB); SVAF, which evaluates each field against the receiver's role-indexed anchors and realises P1; inter-agent lineage, carried as parents and ancestors of content-hash keys and realising P2; and remix, which stores only the receiver's own role-evaluated understanding of each accepted CMB, never the raw peer signal, realising P3. MMP is specified, shipped, and running in production across three reference deployments, where each session runs an autonomous agent as a mesh peer with its own identity and memory, collaborating with other agents across the network for collective intelligence.

2.6CVAug 24, 2022
SubFace: Learning with Softmax Approximation for Face Recognition

Hongwei Xu, Suncheng Xiang, Dahong Qian

The softmax-based loss functions and its variants (e.g., cosface, sphereface, and arcface) significantly improve the face recognition performance in wild unconstrained scenes. A common practice of these algorithms is to perform optimizations on the multiplication between the embedding features and the linear transformation matrix. However in most cases, the dimension of embedding features is given based on traditional design experience, and there is less-studied on improving performance using the feature itself when giving a fixed size. To address this challenge, this paper presents a softmax approximation method called SubFace, which employs the subspace feature to promote the performance of face recognition. Specifically, we dynamically select the non-overlapping subspace features in each batch during training, and then use the subspace features to approximate full-feature among softmax-based loss, so the discriminability of the deep model can be significantly enhanced for face recognition. Comprehensive experiments conducted on benchmark datasets demonstrate that our method can significantly improve the performance of vanilla CNN baseline, which strongly proves the effectiveness of subspace strategy with the margin-based loss.

9.1CVMar 17, 2023
MMFace4D: A Large-Scale Multi-Modal 4D Face Dataset for Audio-Driven 3D Face Animation

Haozhe Wu, Jia Jia, Junliang Xing et al.

Audio-Driven Face Animation is an eagerly anticipated technique for applications such as VR/AR, games, and movie making. With the rapid development of 3D engines, there is an increasing demand for driving 3D faces with audio. However, currently available 3D face animation datasets are either scale-limited or quality-unsatisfied, which hampers further developments of audio-driven 3D face animation. To address this challenge, we propose MMFace4D, a large-scale multi-modal 4D (3D sequence) face dataset consisting of 431 identities, 35,904 sequences, and 3.9 million frames. MMFace4D exhibits two compelling characteristics: 1) a remarkably diverse set of subjects and corpus, encompassing actors spanning ages 15 to 68, and recorded sentences with durations ranging from 0.7 to 11.4 seconds. 2) It features synchronized audio and 3D mesh sequences with high-resolution face details. To capture the subtle nuances of 3D facial expressions, we leverage three synchronized RGBD cameras during the recording process. Upon MMFace4D, we construct a non-autoregressive framework for audio-driven 3D face animation. Our framework considers the regional and composite natures of facial animations, and surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively. The code, model, and dataset will be publicly available.