GANimator: Neural Motion Synthesis from a Single SequencePeizhuo Li, Kfir Aberman, Zihan Zhang et al.
We present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. Existing data-driven techniques for motion synthesis require a large motion dataset which contains the desired and specific skeletal structure. By contrast, GANimator only requires training on a single motion sequence, enabling novel motion synthesis for a variety of skeletal structures e.g., bipeds, quadropeds, hexapeds, and more. Our framework contains a series of generative and adversarial neural networks, each responsible for generating motions in a specific frame rate. The framework progressively learns to synthesize motion from random noise, enabling hierarchical control over the generated motion content across varying levels of detail. We show a number of applications, including crowd simulation, key-frame editing, style transfer, and interactive control, which all learn from a single input sequence. Code and data for this paper are at https://peizhuoli.github.io/ganimator.
5.0CVNov 4, 2023
OSM vs HD Maps: Map Representations for Trajectory PredictionJing-Yan Liao, Parth Doshi, Zihan Zhang et al.
While High Definition (HD) Maps have long been favored for their precise depictions of static road elements, their accessibility constraints and susceptibility to rapid environmental changes impede the widespread deployment of autonomous driving, especially in the motion forecasting task. In this context, we propose to leverage OpenStreetMap (OSM) as a promising alternative to HD Maps for long-term motion forecasting. The contributions of this work are threefold: firstly, we extend the application of OSM to long-horizon forecasting, doubling the forecasting horizon compared to previous studies. Secondly, through an expanded receptive field and the integration of intersection priors, our OSM-based approach exhibits competitive performance, narrowing the gap with HD Map-based models. Lastly, we conduct an exhaustive context-aware analysis, providing deeper insights in motion forecasting across diverse scenarios as well as conducting class-aware comparisons. This research not only advances long-term motion forecasting with coarse map representations but additionally offers a potential scalable solution within the domain of autonomous driving.
13.4IVMay 22, 2025
Compressing Human Body Video with Interactive Semantics: A Generative ApproachBolin Chen, Shanzhi Yin, Hanwei Zhu et al.
In this paper, we propose to compress human body video with interactive semantics, which can facilitate video coding to be interactive and controllable by manipulating semantic-level representations embedded in the coded bitstream. In particular, the proposed encoder employs a 3D human model to disentangle nonlinear dynamics and complex motion of human body signal into a series of configurable embeddings, which are controllably edited, compactly compressed, and efficiently transmitted. Moreover, the proposed decoder can evolve the mesh-based motion fields from these decoded semantics to realize the high-quality human body video reconstruction. Experimental results illustrate that the proposed framework can achieve promising compression performance for human body videos at ultra-low bitrate ranges compared with the state-of-the-art video coding standard Versatile Video Coding (VVC) and the latest generative compression schemes. Furthermore, the proposed framework enables interactive human body video coding without any additional pre-/post-manipulation processes, which is expected to shed light on metaverse-related digital human communication in the future.
3.6CVAug 19, 2025
A Lightweight Dual-Mode Optimization for Generative Face Video CodingZihan Zhang, Shanzhi Yin, Bolin Chen et al.
Generative Face Video Coding (GFVC) achieves superior rate-distortion performance by leveraging the strong inference capabilities of deep generative models. However, its practical deployment is hindered by large model parameters and high computational costs. To address this, we propose a lightweight GFVC framework that introduces dual-mode optimization -- combining architectural redesign and operational refinement -- to reduce complexity whilst preserving reconstruction quality. Architecturally, we replace traditional 3 x 3 convolutions with slimmer and more efficient layers, reducing complexity without compromising feature expressiveness. Operationally, we develop a two-stage adaptive channel pruning strategy: (1) soft pruning during training identifies redundant channels via learnable thresholds, and (2) hard pruning permanently eliminates these channels post-training using a derived mask. This dual-phase approach ensures both training stability and inference efficiency. Experimental results demonstrate that the proposed lightweight dual-mode optimization for GFVC can achieve 90.4% parameter reduction and 88.9% computation saving compared to the baseline, whilst achieving superior performance compared to state-of-the-art video coding standard Versatile Video Coding (VVC) in terms of perceptual-level quality metrics. As such, the proposed method is expected to enable efficient GFVC deployment in resource-constrained environments such as mobile edge devices.
2.2ROFeb 22, 2024
We Choose to Go to Space: Agent-driven Human and Multi-Robot Collaboration in MicrogravityMiao Xin, Zhongrui You, Zihan Zhang et al.
We present SpaceAgents-1, a system for learning human and multi-robot collaboration (HMRC) strategies under microgravity conditions. Future space exploration requires humans to work together with robots. However, acquiring proficient robot skills and adept collaboration under microgravity conditions poses significant challenges within ground laboratories. To address this issue, we develop a microgravity simulation environment and present three typical configurations of intra-cabin robots. We propose a hierarchical heterogeneous multi-agent collaboration architecture: guided by foundation models, a Decision-Making Agent serves as a task planner for human-robot collaboration, while individual Skill-Expert Agents manage the embodied control of robots. This mechanism empowers the SpaceAgents-1 system to execute a range of intricate long-horizon HMRC tasks.