14.6LGSep 12, 2022
Bounding the Rademacher Complexity of Fourier neural operatorsTaeyoung Kim, Myungjoo Kang
A Fourier neural operator (FNO) is one of the physics-inspired machine learning methods. In particular, it is a neural operator. In recent times, several types of neural operators have been developed, e.g., deep operator networks, Graph neural operator (GNO), and Multiwavelet-based operator (MWTO). Compared with other models, the FNO is computationally efficient and can learn nonlinear operators between function spaces independent of a certain finite basis. In this study, we investigated the bounding of the Rademacher complexity of the FNO based on specific group norms. Using capacity based on these norms, we bound the generalization error of the model. In addition, we investigated the correlation between the empirical generalization error and the proposed capacity of FNO. From the perspective of our result, we inferred that the type of group norms determines the information about the weights and architecture of the FNO model stored in the capacity. And then, we confirmed these inferences through experiments. Based on this fact, we gained insight into the impact of the number of modes used in the FNO model on the generalization error. And we got experimental results that followed our insights.
3.3LGDec 26, 2022
Off-Policy Reinforcement Learning with Loss Function Weighted by Temporal Difference ErrorBumgeun Park, Taeyoung Kim, Woohyeon Moon et al.
Training agents via off-policy deep reinforcement learning (RL) requires a large memory, named replay memory, that stores past experiences used for learning. These experiences are sampled, uniformly or non-uniformly, to create the batches used for training. When calculating the loss function, off-policy algorithms assume that all samples are of the same importance. In this paper, we hypothesize that training can be enhanced by assigning different importance for each experience based on their temporal-difference (TD) error directly in the training objective. We propose a novel method that introduces a weighting factor for each experience when calculating the loss function at the learning stage. In addition to improving convergence speed when used with uniform sampling, the method can be combined with prioritization methods for non-uniform sampling. Combining the proposed method with prioritization methods improves sampling efficiency while increasing the performance of TD-based off-policy RL algorithms. The effectiveness of the proposed method is demonstrated by experiments in six environments of the OpenAI Gym suite. The experimental results demonstrate that the proposed method achieves a 33%~76% reduction of convergence speed in three environments and an 11% increase in returns and a 3%~10% increase in success rate for other three environments.
8.8LGNov 13, 2023
Fine-Tuning the Retrieval Mechanism for Tabular Deep LearningFelix den Breejen, Sangmin Bae, Stephen Cha et al.
While interests in tabular deep learning has significantly grown, conventional tree-based models still outperform deep learning methods. To narrow this performance gap, we explore the innovative retrieval mechanism, a methodology that allows neural networks to refer to other data points while making predictions. Our experiments reveal that retrieval-based training, especially when fine-tuning the pretrained TabPFN model, notably surpasses existing methods. Moreover, the extensive pretraining plays a crucial role to enhance the performance of the model. These insights imply that blending the retrieval mechanism with pretraining and transfer learning schemes offers considerable potential for advancing the field of tabular deep learning.
2.0LGNov 6, 2023
Virtual Action Actor-Critic Framework for Exploration (Student Abstract)Bumgeun Park, Taeyoung Kim, Quoc-Vinh Lai-Dang et al.
Efficient exploration for an agent is challenging in reinforcement learning (RL). In this paper, a novel actor-critic framework namely virtual action actor-critic (VAAC), is proposed to address the challenge of efficient exploration in RL. This work is inspired by humans' ability to imagine the potential outcomes of their actions without actually taking them. In order to emulate this ability, VAAC introduces a new actor called virtual actor (VA), alongside the conventional actor-critic framework. Unlike the conventional actor, the VA takes the virtual action to anticipate the next state without interacting with the environment. With the virtual policy following a Gaussian distribution, the VA is trained to maximize the anticipated novelty of the subsequent state resulting from a virtual action. If any next state resulting from available actions does not exhibit high anticipated novelty, training the VA leads to an increase in the virtual policy entropy. Hence, high virtual policy entropy represents that there is no room for exploration. The proposed VAAC aims to maximize a modified Q function, which combines cumulative rewards and the negative sum of virtual policy entropy. Experimental results show that the VAAC improves the exploration performance compared to existing algorithms.
20.5CLOct 17, 2023
Enhanced Transformer Architecture for Natural Language ProcessingWoohyeon Moon, Taeyoung Kim, Bumgeun Park et al.
Transformer is a state-of-the-art model in the field of natural language processing (NLP). Current NLP models primarily increase the number of transformers to improve processing performance. However, this technique requires a lot of training resources such as computing capacity. In this paper, a novel structure of Transformer is proposed. It is featured by full layer normalization, weighted residual connection, positional encoding exploiting reinforcement learning, and zero masked self-attention. The proposed Transformer model, which is called Enhanced Transformer, is validated by the bilingual evaluation understudy (BLEU) score obtained with the Multi30k translation dataset. As a result, the Enhanced Transformer achieves 202.96% higher BLEU score as compared to the original transformer with the translation dataset.
4.0RODec 1, 2022
Kick-motion Training with DQN in AI Soccer EnvironmentBumgeun Park, Jihui Lee, Taeyoung Kim et al.
This paper presents a technique to train a robot to perform kick-motion in AI soccer by using reinforcement learning (RL). In RL, an agent interacts with an environment and learns to choose an action in a state at each step. When training RL algorithms, a problem called the curse of dimensionality (COD) can occur if the dimension of the state is high and the number of training data is low. The COD often causes degraded performance of RL models. In the situation of the robot kicking the ball, as the ball approaches the robot, the robot chooses the action based on the information obtained from the soccer field. In order not to suffer COD, the training data, which are experiences in the case of RL, should be collected evenly from all areas of the soccer field over (theoretically infinite) time. In this paper, we attempt to use the relative coordinate system (RCS) as the state for training kick-motion of robot agent, instead of using the absolute coordinate system (ACS). Using the RCS eliminates the necessity for the agent to know all the (state) information of entire soccer field and reduces the dimension of the state that the agent needs to know to perform kick-motion, and consequently alleviates COD. The training based on the RCS is performed with the widely used Deep Q-network (DQN) and tested in the AI Soccer environment implemented with Webots simulation software.
5.3LGDec 6, 2023
An Infinite-Width Analysis on the Jacobian-Regularised Training of a Neural NetworkTaeyoung Kim, Hongseok Yang
The recent theoretical analysis of deep neural networks in their infinite-width limits has deepened our understanding of initialisation, feature learning, and training of those networks, and brought new practical techniques for finding appropriate hyperparameters, learning network weights, and performing inference. In this paper, we broaden this line of research by showing that this infinite-width analysis can be extended to the Jacobian of a deep neural network. We show that a multilayer perceptron (MLP) and its Jacobian at initialisation jointly converge to a Gaussian process (GP) as the widths of the MLP's hidden layers go to infinity and characterise this GP. We also prove that in the infinite-width limit, the evolution of the MLP under the so-called robust training (i.e., training with a regulariser on the Jacobian) is described by a linear first-order ordinary differential equation that is determined by a variant of the Neural Tangent Kernel. We experimentally show the relevance of our theoretical claims to wide finite networks, and empirically analyse the properties of kernel regression solution to obtain an insight into Jacobian regularisation.
3.3COMP-PHApr 24, 2024
Neural Operators Learn the Local Physics of MagnetohydrodynamicsTaeyoung Kim, Youngsoo Ha, Myungjoo Kang
Magnetohydrodynamics (MHD) plays a pivotal role in describing the dynamics of plasma and conductive fluids, essential for understanding phenomena such as the structure and evolution of stars and galaxies, and in nuclear fusion for plasma motion through ideal MHD equations. Solving these hyperbolic PDEs requires sophisticated numerical methods, presenting computational challenges due to complex structures and high costs. Recent advances introduce neural operators like the Fourier Neural Operator (FNO) as surrogate models for traditional numerical analyses. This study explores a modified Flux Fourier neural operator model to approximate the numerical flux of ideal MHD, offering a novel approach that outperforms existing neural operator models by enabling continuous inference, generalization outside sampled distributions, and faster computation compared to classical numerical schemes.
8.9AIApr 13, 2021
Two-stage training algorithm for AI robot soccerTaeyoung Kim, Luiz Felipe Vecchietti, Kyujin Choi et al.
In multi-agent reinforcement learning, the cooperative learning behavior of agents is very important. In the field of heterogeneous multi-agent reinforcement learning, cooperative behavior among different types of agents in a group is pursued. Learning a joint-action set during centralized training is an attractive way to obtain such cooperative behavior, however, this method brings limited learning performance with heterogeneous agents. To improve the learning performance of heterogeneous agents during centralized training, two-stage heterogeneous centralized training which allows the training of multiple roles of heterogeneous agents is proposed. During training, two training processes are conducted in a series. One of the two stages is to attempt training each agent according to its role, aiming at the maximization of individual role rewards. The other is for training the agents as a whole to make them learn cooperative behaviors while attempting to maximize shared collective rewards, e.g., team rewards. Because these two training processes are conducted in a series in every timestep, agents can learn how to maximize role rewards and team rewards simultaneously. The proposed method is applied to 5 versus 5 AI robot soccer for validation. Simulation results show that the proposed method can train the robots of the robot soccer team effectively, achieving higher role rewards and higher team rewards as compared to other approaches that can be used to solve problems of training cooperative multi-agent.