Gang Liu

CV
h-index26
3papers
70citations
Novelty65%
AI Score42

3 Papers

20.6CVSep 19, 2022Code
D&D: Learning Human Dynamics from Dynamic Camera

Jiefeng Li, Siyuan Bian, Chao Xu et al. · tencent-ai

3D human pose estimation from a monocular video has recently seen significant improvements. However, most state-of-the-art methods are kinematics-based, which are prone to physically implausible motions with pronounced artifacts. Current dynamics-based methods can predict physically plausible motion but are restricted to simple scenarios with static camera view. In this work, we present D&D (Learning Human Dynamics from Dynamic Camera), which leverages the laws of physics to reconstruct 3D human motion from the in-the-wild videos with a moving camera. D&D introduces inertial force control (IFC) to explain the 3D human motion in the non-inertial local frame by considering the inertial forces of the dynamic camera. To learn the ground contact with limited annotations, we develop probabilistic contact torque (PCT), which is computed by differentiable sampling from contact probabilities and used to generate motions. The contact state can be weakly supervised by encouraging the model to generate correct motions. Furthermore, we propose an attentive PD controller that adjusts target pose states using temporal information to obtain smooth and accurate pose control. Our approach is entirely neural-based and runs without offline optimization or simulation in physics engines. Experiments on large-scale 3D human motion benchmarks demonstrate the effectiveness of D&D, where we exhibit superior performance against both state-of-the-art kinematics-based and dynamics-based methods. Code is available at https://github.com/Jeffsjtu/DnD

9.8CVMar 1, 2023Code
Capturing the motion of every joint: 3D human pose and shape estimation with independent tokens

Sen Yang, Wen Heng, Gang Liu et al. · tencent-ai

In this paper we present a novel method to estimate 3D human pose and shape from monocular videos. This task requires directly recovering pixel-alignment 3D human pose and body shape from monocular images or videos, which is challenging due to its inherent ambiguity. To improve precision, existing methods highly rely on the initialized mean pose and shape as prior estimates and parameter regression with an iterative error feedback manner. In addition, video-based approaches model the overall change over the image-level features to temporally enhance the single-frame feature, but fail to capture the rotational motion at the joint level, and cannot guarantee local temporal consistency. To address these issues, we propose a novel Transformer-based model with a design of independent tokens. First, we introduce three types of tokens independent of the image feature: \textit{joint rotation tokens, shape token, and camera token}. By progressively interacting with image features through Transformer layers, these tokens learn to encode the prior knowledge of human 3D joint rotations, body shape, and position information from large-scale data, and are updated to estimate SMPL parameters conditioned on a given image. Second, benefiting from the proposed token-based representation, we further use a temporal model to focus on capturing the rotational temporal information of each joint, which is empirically conducive to preventing large jitters in local parts. Despite being conceptually simple, the proposed method attains superior performances on the 3DPW and Human3.6M datasets. Using ResNet-50 and Transformer architectures, it obtains 42.0 mm error on the PA-MPJPE metric of the challenging 3DPW, outperforming state-of-the-art counterparts by a large margin. Code will be publicly available at https://github.com/yangsenius/INT_HMR_Model

8.4CVFeb 13, 2025Code
IMM-MOT: A Novel 3D Multi-object Tracking Framework with Interacting Multiple Model Filter

Xiaohong Liu, Xulong Zhao, Gang Liu et al.

3D Multi-Object Tracking (MOT) provides the trajectories of surrounding objects, assisting robots or vehicles in smarter path planning and obstacle avoidance. Existing 3D MOT methods based on the Tracking-by-Detection framework typically use a single motion model to track an object throughout its entire tracking process. However, objects may change their motion patterns due to variations in the surrounding environment. In this paper, we introduce the Interacting Multiple Model filter in IMM-MOT, which accurately fits the complex motion patterns of individual objects, overcoming the limitation of single-model tracking in existing approaches. In addition, we incorporate a Damping Window mechanism into the trajectory lifecycle management, leveraging the continuous association status of trajectories to control their creation and termination, reducing the occurrence of overlooked low-confidence true targets. Furthermore, we propose the Distance-Based Score Enhancement module, which enhances the differentiation between false positives and true positives by adjusting detection scores, thereby improving the effectiveness of the Score Filter. On the NuScenes Val dataset, IMM-MOT outperforms most other single-modal models using 3D point clouds, achieving an AMOTA of 73.8%. Our project is available at https://github.com/Ap01lo/IMM-MOT.