Chen Gao

CV
h-index9
12papers
661citations
Novelty50%
AI Score39

12 Papers

24.9CVJul 19, 2022Code
Target-Driven Structured Transformer Planner for Vision-Language Navigation

Yusheng Zhao, Jinyu Chen, Chen Gao et al.

Vision-language navigation is the task of directing an embodied agent to navigate in 3D scenes with natural language instructions. For the agent, inferring the long-term navigation target from visual-linguistic clues is crucial for reliable path planning, which, however, has rarely been studied before in literature. In this article, we propose a Target-Driven Structured Transformer Planner (TD-STP) for long-horizon goal-guided and room layout-aware navigation. Specifically, we devise an Imaginary Scene Tokenization mechanism for explicit estimation of the long-term target (even located in unexplored environments). In addition, we design a Structured Transformer Planner which elegantly incorporates the explored room layout into a neural attention architecture for structured and global planning. Experimental results demonstrate that our TD-STP substantially improves previous best methods' success rate by 2% and 5% on the test set of R2R and REVERIE benchmarks, respectively. Our code is available at https://github.com/YushengZhao/TD-STP .

37.3CVJan 5, 2023Code
Robust Dynamic Radiance Fields

Yu-Lun Liu, Chen Gao, Andreas Meuleman et al.

Dynamic radiance field reconstruction methods aim to model the time-varying structure and appearance of a dynamic scene. Existing methods, however, assume that accurate camera poses can be reliably estimated by Structure from Motion (SfM) algorithms. These methods, thus, are unreliable as SfM algorithms often fail or produce erroneous poses on challenging videos with highly dynamic objects, poorly textured surfaces, and rotating camera motion. We address this robustness issue by jointly estimating the static and dynamic radiance fields along with the camera parameters (poses and focal length). We demonstrate the robustness of our approach via extensive quantitative and qualitative experiments. Our results show favorable performance over the state-of-the-art dynamic view synthesis methods.

31.0CVMar 24, 2023
Progressively Optimized Local Radiance Fields for Robust View Synthesis

Andreas Meuleman, Yu-Lun Liu, Chen Gao et al.

We present an algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video. The task poses two core challenges. First, most existing radiance field reconstruction approaches rely on accurate pre-estimated camera poses from Structure-from-Motion algorithms, which frequently fail on in-the-wild videos. Second, using a single, global radiance field with finite representational capacity does not scale to longer trajectories in an unbounded scene. For handling unknown poses, we jointly estimate the camera poses with radiance field in a progressive manner. We show that progressive optimization significantly improves the robustness of the reconstruction. For handling large unbounded scenes, we dynamically allocate new local radiance fields trained with frames within a temporal window. This further improves robustness (e.g., performs well even under moderate pose drifts) and allows us to scale to large scenes. Our extensive evaluation on the Tanks and Temples dataset and our collected outdoor dataset, Static Hikes, show that our approach compares favorably with the state-of-the-art.

21.2CVApr 20, 2022Code
Reinforced Structured State-Evolution for Vision-Language Navigation

Jinyu Chen, Chen Gao, Erli Meng et al.

Vision-and-language Navigation (VLN) task requires an embodied agent to navigate to a remote location following a natural language instruction. Previous methods usually adopt a sequence model (e.g., Transformer and LSTM) as the navigator. In such a paradigm, the sequence model predicts action at each step through a maintained navigation state, which is generally represented as a one-dimensional vector. However, the crucial navigation clues (i.e., object-level environment layout) for embodied navigation task is discarded since the maintained vector is essentially unstructured. In this paper, we propose a novel Structured state-Evolution (SEvol) model to effectively maintain the environment layout clues for VLN. Specifically, we utilise the graph-based feature to represent the navigation state instead of the vector-based state. Accordingly, we devise a Reinforced Layout clues Miner (RLM) to mine and detect the most crucial layout graph for long-term navigation via a customised reinforcement learning strategy. Moreover, the Structured Evolving Module (SEM) is proposed to maintain the structured graph-based state during navigation, where the state is gradually evolved to learn the object-level spatial-temporal relationship. The experiments on the R2R and R4R datasets show that the proposed SEvol model improves VLN models' performance by large margins, e.g., +3% absolute SPL accuracy for NvEM and +8% for EnvDrop on the R2R test set.

4.0IRFeb 21, 2024Code
Multi-view Intent Learning and Alignment with Large Language Models for Session-based Recommendation

Shutong Qiao, Wei Zhou, Junhao Wen et al.

Session-based recommendation (SBR) methods often rely on user behavior data, which can struggle with the sparsity of session data, limiting performance. Researchers have identified that beyond behavioral signals, rich semantic information in item descriptions is crucial for capturing hidden user intent. While large language models (LLMs) offer new ways to leverage this semantic data, the challenges of session anonymity, short-sequence nature, and high LLM training costs have hindered the development of a lightweight, efficient LLM framework for SBR. To address the above challenges, we propose an LLM-enhanced SBR framework that integrates semantic and behavioral signals from multiple views. This two-stage framework leverages the strengths of both LLMs and traditional SBR models while minimizing training costs. In the first stage, we use multi-view prompts to infer latent user intentions at the session semantic level, supported by an intent localization module to alleviate LLM hallucinations. In the second stage, we align and unify these semantic inferences with behavioral representations, effectively merging insights from both large and small models. Extensive experiments on two real datasets demonstrate that the LLM4SBR framework can effectively improve model performance. We release our codes along with the baselines at https://github.com/tsinghua-fib-lab/LLM4SBR.

24.9ROMay 8, 2025Code
CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory

Weichen Zhang, Chen Gao, Shiquan Yu et al.

Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.

23.5CVNov 27, 2024
Textured Gaussians for Enhanced 3D Scene Appearance Modeling

Brian Chao, Hung-Yu Tseng, Lorenzo Porzi et al.

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha~(A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.

19.4CVNov 25, 2024
TopV-Nav: Unlocking the Top-View Spatial Reasoning Potential of MLLM for Zero-shot Object Navigation

Linqing Zhong, Chen Gao, Zihan Ding et al.

The Zero-Shot Object Navigation (ZSON) task requires embodied agents to find a previously unseen object by navigating in unfamiliar environments. Such a goal-oriented exploration heavily relies on the ability to perceive, understand, and reason based on the spatial information of the environment. However, current LLM-based approaches convert visual observations to language descriptions and reason in the linguistic space, leading to the loss of spatial information. In this paper, we introduce TopV-Nav, an MLLM-based method that directly reasons on the top-view map with sufficient spatial information. To fully unlock the MLLM's spatial reasoning potential in top-view perspective, we propose the Adaptive Visual Prompt Generation (AVPG) method to adaptively construct semantically-rich top-view map. It enables the agent to directly utilize spatial information contained in the top-view map to conduct thorough reasoning. Besides, we design a Dynamic Map Scaling (DMS) mechanism to dynamically zoom top-view map at preferred scales, enhancing local fine-grained reasoning. Additionally, we devise a Potential Target Driven (PTD) mechanism to predict and to utilize target locations, facilitating global and human-like exploration. Experiments on MP3D and HM3D datasets demonstrate the superiority of our TopV-Nav.

9.6CVNov 7, 2024
Planar Reflection-Aware Neural Radiance Fields

Chen Gao, Yipeng Wang, Changil Kim et al.

Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex planar reflections, often interpreting them as erroneous scene geometries and leading to duplicated and inaccurate scene representations. To address this challenge, we introduce a reflection-aware NeRF that jointly models planar reflectors, such as windows, and explicitly casts reflected rays to capture the source of the high-frequency reflections. We query a single radiance field to render the primary color and the source of the reflection. We propose a sparse edge regularization to help utilize the true sources of reflections for rendering planar reflections rather than creating a duplicate along the primary ray at the same depth. As a result, we obtain accurate scene geometry. Rendering along the primary ray results in a clean, reflection-free view, while explicitly rendering along the reflected ray allows us to reconstruct highly detailed reflections. Our extensive quantitative and qualitative evaluations of real-world datasets demonstrate our method's enhanced performance in accurately handling reflections.

11.8CVFeb 18, 2025
Understanding and Evaluating Hallucinations in 3D Visual Language Models

Ruiying Peng, Kaiyuan Li, Weichen Zhang et al.

Recently, 3D-LLMs, which combine point-cloud encoders with large models, have been proposed to tackle complex tasks in embodied intelligence and scene understanding. In addition to showing promising results on 3D tasks, we found that they are significantly affected by hallucinations. For instance, they may generate objects that do not exist in the scene or produce incorrect relationships between objects. To investigate this issue, this work presents the first systematic study of hallucinations in 3D-LLMs. We begin by quickly evaluating hallucinations in several representative 3D-LLMs and reveal that they are all significantly affected by hallucinations. We then define hallucinations in 3D scenes and, through a detailed analysis of datasets, uncover the underlying causes of these hallucinations. We find three main causes: (1) Uneven frequency distribution of objects in the dataset. (2) Strong correlations between objects. (3) Limited diversity in object attributes. Additionally, we propose new evaluation metrics for hallucinations, including Random Point Cloud Pair and Opposite Question Evaluations, to assess whether the model generates responses based on visual information and aligns it with the text's meaning.

6.2CVMay 18, 2025
DIMM: Decoupled Multi-hierarchy Kalman Filter for 3D Object Tracking

Jirong Zha, Yuxuan Fan, Kai Li et al.

State estimation is challenging for 3D object tracking with high maneuverability, as the target's state transition function changes rapidly, irregularly, and is unknown to the estimator. Existing work based on interacting multiple model (IMM) achieves more accurate estimation than single-filter approaches through model combination, aligning appropriate models for different motion modes of the target object over time. However, two limitations of conventional IMM remain unsolved. First, the solution space of the model combination is constrained as the target's diverse kinematic properties in different directions are ignored. Second, the model combination weights calculated by the observation likelihood are not accurate enough due to the measurement uncertainty. In this paper, we propose a novel framework, DIMM, to effectively combine estimates from different motion models in each direction, thus increasing the 3D object tracking accuracy. First, DIMM extends the model combination solution space of conventional IMM from a hyperplane to a hypercube by designing a 3D-decoupled multi-hierarchy filter bank, which describes the target's motion with various-order linear models. Second, DIMM generates more reliable combination weight matrices through a differentiable adaptive fusion network for importance allocation rather than solely relying on the observation likelihood; it contains an attention-based twin delayed deep deterministic policy gradient (TD3) method with a hierarchical reward. Experiments demonstrate that DIMM significantly improves the tracking accuracy of existing state estimation methods by 31.61%~99.23%.

7.1MLDec 18, 2017
Panoramic Robust PCA for Foreground-Background Separation on Noisy, Free-Motion Camera Video

Brian E. Moore, Chen Gao, Raj Rao Nadakuditi

This work presents a new robust PCA method for foreground-background separation on freely moving camera video with possible dense and sparse corruptions. Our proposed method registers the frames of the corrupted video and then encodes the varying perspective arising from camera motion as missing data in a global model. This formulation allows our algorithm to produce a panoramic background component that automatically stitches together corrupted data from partially overlapping frames to reconstruct the full field of view. We model the registered video as the sum of a low-rank component that captures the background, a smooth component that captures the dynamic foreground of the scene, and a sparse component that isolates possible outliers and other sparse corruptions in the video. The low-rank portion of our model is based on a recent low-rank matrix estimator (OptShrink) that has been shown to yield superior low-rank subspace estimates in practice. To estimate the smooth foreground component of our model, we use a weighted total variation framework that enables our method to reliably decouple the true foreground of the video from sparse corruptions. We perform extensive numerical experiments on both static and moving camera video subject to a variety of dense and sparse corruptions. Our experiments demonstrate the state-of-the-art performance of our proposed method compared to existing methods both in terms of foreground and background estimation accuracy.