5.7CVOct 20, 2022
VideoPipe 2022 Challenge: Real-World Video Understanding for Urban Pipe InspectionYi Liu, Xuan Zhang, Ying Li et al.
Video understanding is an important problem in computer vision. Currently, the well-studied task in this research is human action recognition, where the clips are manually trimmed from the long videos, and a single class of human action is assumed for each clip. However, we may face more complicated scenarios in the industrial applications. For example, in the real-world urban pipe system, anomaly defects are fine-grained, multi-labeled, domain-relevant. To recognize them correctly, we need to understand the detailed video content. For this reason, we propose to advance research areas of video understanding, with a shift from traditional action recognition to industrial anomaly analysis. In particular, we introduce two high-quality video benchmarks, namely QV-Pipe and CCTV-Pipe, for anomaly inspection in the real-world urban pipe systems. Based on these new datasets, we will host two competitions including (1) Video Defect Classification on QV-Pipe and (2) Temporal Defect Localization on CCTV-Pipe. In this report, we describe the details of these benchmarks, the problem definitions of competition tracks, the evaluation metric, and the result summary. We expect that, this competition would bring new opportunities and challenges for video understanding in smart city and beyond. The details of our VideoPipe challenge can be found in https://videopipe.github.io.
Boosting Feedback Efficiency of Interactive Reinforcement Learning by Adaptive Learning from ScoresShukai Liu, Chenming Wu, Ying Li et al.
Interactive reinforcement learning has shown promise in learning complex robotic tasks. However, the process can be human-intensive due to the requirement of a large amount of interactive feedback. This paper presents a new method that uses scores provided by humans instead of pairwise preferences to improve the feedback efficiency of interactive reinforcement learning. Our key insight is that scores can yield significantly more data than pairwise preferences. Specifically, we require a teacher to interactively score the full trajectories of an agent to train a behavioral policy in a sparse reward environment. To avoid unstable scores given by humans negatively impacting the training process, we propose an adaptive learning scheme. This enables the learning paradigm to be insensitive to imperfect or unreliable scores. We extensively evaluate our method for robotic locomotion and manipulation tasks. The results show that the proposed method can efficiently learn near-optimal policies by adaptive learning from scores while requiring less feedback compared to pairwise preference learning methods. The source codes are publicly available at https://github.com/SSKKai/Interactive-Scoring-IRL.
Towards Efficient Modeling and Inference in Multi-Dimensional Gaussian Process State-Space ModelsZhidi Lin, Juan Maroñas, Ying Li et al.
The Gaussian process state-space model (GPSSM) has attracted extensive attention for modeling complex nonlinear dynamical systems. However, the existing GPSSM employs separate Gaussian processes (GPs) for each latent state dimension, leading to escalating computational complexity and parameter proliferation, thus posing challenges for modeling dynamical systems with high-dimensional latent states. To surmount this obstacle, we propose to integrate the efficient transformed Gaussian process (ETGP) into the GPSSM, which involves pushing a shared GP through multiple normalizing flows to efficiently model the transition function in high-dimensional latent state space. Additionally, we develop a corresponding variational inference algorithm that surpasses existing methods in terms of parameter count and computational complexity. Experimental results on diverse synthetic and real-world datasets corroborate the efficiency of the proposed method, while also demonstrating its ability to achieve similar inference performance compared to existing methods. Code is available at \url{https://github.com/zhidilin/gpssmProj}.
2.4AIJan 15
Structured Personality Control and Adaptation for LLM AgentsJinpeng Wang, Xinyu Jia, Wei Wei Heng et al.
Large Language Models (LLMs) are increasingly shaping human-computer interaction (HCI), from personalized assistants to social simulations. Beyond language competence, researchers are exploring whether LLMs can exhibit human-like characteristics that influence engagement, decision-making, and perceived realism. Personality, in particular, is critical, yet existing approaches often struggle to achieve both nuanced and adaptable expression. We present a framework that models LLM personality via Jungian psychological types, integrating three mechanisms: a dominant-auxiliary coordination mechanism for coherent core expression, a reinforcement-compensation mechanism for temporary adaptation to context, and a reflection mechanism that drives long-term personality evolution. This design allows the agent to maintain nuanced traits while dynamically adjusting to interaction demands and gradually updating its underlying structure. Personality alignment is evaluated using Myers-Briggs Type Indicator questionnaires and tested under diverse challenge scenarios as a preliminary structured assessment. Findings suggest that evolving, personality-aware LLMs can support coherent, context-sensitive interactions, enabling naturalistic agent design in HCI.
18.0ROAug 29, 2025
ManipDreamer3D : Synthesizing Plausible Robotic Manipulation Video with Occupancy-aware 3D TrajectoryYing Li, Xiaobao Wei, Xiaowei Chi et al.
Data scarcity continues to be a major challenge in the field of robotic manipulation. Although diffusion models provide a promising solution for generating robotic manipulation videos, existing methods largely depend on 2D trajectories, which inherently face issues with 3D spatial ambiguity. In this work, we present a novel framework named ManipDreamer3D for generating plausible 3D-aware robotic manipulation videos from the input image and the text instruction. Our method combines 3D trajectory planning with a reconstructed 3D occupancy map created from a third-person perspective, along with a novel trajectory-to-video diffusion model. Specifically, ManipDreamer3D first reconstructs the 3D occupancy representation from the input image and then computes an optimized 3D end-effector trajectory, minimizing path length while avoiding collisions. Next, we employ a latent editing technique to create video sequences from the initial image latent and the optimized 3D trajectory. This process conditions our specially trained trajectory-to-video diffusion model to produce robotic pick-and-place videos. Our method generates robotic videos with autonomously planned plausible 3D trajectories, significantly reducing human intervention requirements. Experimental results demonstrate superior visual quality compared to existing methods.
7.8MLMar 24, 2025
Efficient Transformed Gaussian Process State-Space Models for Non-Stationary High-Dimensional Dynamical SystemsZhidi Lin, Ying Li, Feng Yin et al.
Gaussian process state-space models (GPSSMs) offer a principled framework for learning and inference in nonlinear dynamical systems with uncertainty quantification. However, existing GPSSMs are limited by the use of multiple independent stationary Gaussian processes (GPs), leading to prohibitive computational and parametric complexity in high-dimensional settings and restricted modeling capacity for non-stationary dynamics. To address these challenges, we propose an efficient transformed Gaussian process state-space model (ETGPSSM) for scalable and flexible modeling of high-dimensional, non-stationary dynamical systems. Specifically, our ETGPSSM integrates a single shared GP with input-dependent normalizing flows, yielding an expressive implicit process prior that captures complex, non-stationary transition dynamics while significantly reducing model complexity. For the inference of the implicit process, we develop a variational inference algorithm that jointly approximates the posterior over the underlying GP and the neural network parameters defining the normalizing flows. To avoid explicit variational parameterization of the latent states, we further incorporate the ensemble Kalman filter (EnKF) into the variational framework, enabling accurate and efficient state estimation. Extensive empirical evaluations on synthetic and real-world datasets demonstrate the superior performance of our ETGPSSM in system dynamics learning, high-dimensional state estimation, and time-series forecasting, outperforming existing GPSSMs and neural network-based SSMs in terms of computational efficiency and accuracy.
6.5LGJun 18, 2021
A Vertical Federated Learning Framework for Horizontally Partitioned LabelsWensheng Xia, Ying Li, Lan Zhang et al.
Vertical federated learning is a collaborative machine learning framework to train deep leaning models on vertically partitioned data with privacy-preservation. It attracts much attention both from academia and industry. Unfortunately, applying most existing vertical federated learning methods in real-world applications still faces two daunting challenges. First, most existing vertical federated learning methods have a strong assumption that at least one party holds the complete set of labels of all data samples, while this assumption is not satisfied in many practical scenarios, where labels are horizontally partitioned and the parties only hold partial labels. Existing vertical federated learning methods can only utilize partial labels, which may lead to inadequate model update in end-to-end backpropagation. Second, computational and communication resources vary in parties. Some parties with limited computational and communication resources will become the stragglers and slow down the convergence of training. Such straggler problem will be exaggerated in the scenarios of horizontally partitioned labels in vertical federated learning. To address these challenges, we propose a novel vertical federated learning framework named Cascade Vertical Federated Learning (CVFL) to fully utilize all horizontally partitioned labels to train neural networks with privacy-preservation. To mitigate the straggler problem, we design a novel optimization objective which can increase straggler's contribution to the trained models. We conduct a series of qualitative experiments to rigorously verify the effectiveness of CVFL. It is demonstrated that CVFL can achieve comparable performance (e.g., accuracy for classification tasks) with centralized training. The new optimization objective can further mitigate the straggler problem comparing with only using the asynchronous aggregation mechanism during training.
Learning Action-Transferable Policy with Action EmbeddingYu Chen, Yingfeng Chen, Zhipeng Hu et al.
Transfer learning (TL) is a promising way to improve the sample efficiency of reinforcement learning. However, how to efficiently transfer knowledge across tasks with different state-action spaces is investigated at an early stage. Most previous studies only addressed the inconsistency across different state spaces by learning a common feature space, without considering that similar actions in different action spaces of related tasks share similar semantics. In this paper, we propose a method to learning action embeddings by leveraging this idea, and a framework that learns both state embeddings and action embeddings to transfer policy across tasks with different state and action spaces. Our experimental results on various tasks show that the proposed method can not only learn informative action embeddings but accelerate policy learning.