Jian Liu

CV
h-index15
15papers
738citations
Novelty56%
AI Score34

15 Papers

14.5CVJul 17, 2022Code
Watermark Vaccine: Adversarial Attacks to Prevent Watermark Removal

Xinwei Liu, Jian Liu, Yang Bai et al. · deepmind, oxford

As a common security tool, visible watermarking has been widely applied to protect copyrights of digital images. However, recent works have shown that visible watermarks can be removed by DNNs without damaging their host images. Such watermark-removal techniques pose a great threat to the ownership of images. Inspired by the vulnerability of DNNs on adversarial perturbations, we propose a novel defence mechanism by adversarial machine learning for good. From the perspective of the adversary, blind watermark-removal networks can be posed as our target models; then we actually optimize an imperceptible adversarial perturbation on the host images to proactively attack against watermark-removal networks, dubbed Watermark Vaccine. Specifically, two types of vaccines are proposed. Disrupting Watermark Vaccine (DWV) induces to ruin the host image along with watermark after passing through watermark-removal networks. In contrast, Inerasable Watermark Vaccine (IWV) works in another fashion of trying to keep the watermark not removed and still noticeable. Extensive experiments demonstrate the effectiveness of our DWV/IWV in preventing watermark removal, especially on various watermark removal networks.

15.3CVAug 3, 2023Code
Point2Mask: Point-supervised Panoptic Segmentation via Optimal Transport

Wentong Li, Yuqian Yuan, Song Wang et al.

Weakly-supervised image segmentation has recently attracted increasing research attentions, aiming to avoid the expensive pixel-wise labeling. In this paper, we present an effective method, namely Point2Mask, to achieve high-quality panoptic prediction using only a single random point annotation per target for training. Specifically, we formulate the panoptic pseudo-mask generation as an Optimal Transport (OT) problem, where each ground-truth (gt) point label and pixel sample are defined as the label supplier and consumer, respectively. The transportation cost is calculated by the introduced task-oriented maps, which focus on the category-wise and instance-wise differences among the various thing and stuff targets. Furthermore, a centroid-based scheme is proposed to set the accurate unit number for each gt point supplier. Hence, the pseudo-mask generation is converted into finding the optimal transport plan at a globally minimal transportation cost, which can be solved via the Sinkhorn-Knopp Iteration. Experimental results on Pascal VOC and COCO demonstrate the promising performance of our proposed Point2Mask approach to point-supervised panoptic segmentation. Source code is available at: https://github.com/LiWentomng/Point2Mask.

2.6CVJul 27, 2022
Multi-Forgery Detection Challenge 2022: Push the Frontier of Unconstrained and Diverse Forgery Detection

Jianshu Li, Man Luo, Jian Liu et al. · deepmind

In this paper, we present the Multi-Forgery Detection Challenge held concurrently with the IEEE Computer Society Workshop on Biometrics at CVPR 2022. Our Multi-Forgery Detection Challenge aims to detect automatic image manipulations including but not limited to image editing, image synthesis, image generation, image photoshop, etc. Our challenge has attracted 674 teams from all over the world, with about 2000 valid result submission counts. We invited the Top 10 teams to present their solutions to the challenge, from which three teams are awarded prizes in the grand finale. In this paper, we present the solutions from the Top 3 teams, in order to boost the research work in the field of image forgery detection.

8.8CVMay 18, 2022Code
Visual Attention-based Self-supervised Absolute Depth Estimation using Geometric Priors in Autonomous Driving

Jie Xiang, Yun Wang, Lifeng An et al.

Although existing monocular depth estimation methods have made great progress, predicting an accurate absolute depth map from a single image is still challenging due to the limited modeling capacity of networks and the scale ambiguity issue. In this paper, we introduce a fully Visual Attention-based Depth (VADepth) network, where spatial attention and channel attention are applied to all stages. By continuously extracting the dependencies of features along the spatial and channel dimensions over a long distance, VADepth network can effectively preserve important details and suppress interfering features to better perceive the scene structure for more accurate depth estimates. In addition, we utilize geometric priors to form scale constraints for scale-aware model training. Specifically, we construct a novel scale-aware loss using the distance between the camera and a plane fitted by the ground points corresponding to the pixels of the rectangular area in the bottom middle of the image. Experimental results on the KITTI dataset show that this architecture achieves the state-of-the-art performance and our method can directly output absolute depth without post-processing. Moreover, our experiments on the SeasonDepth dataset also demonstrate the robustness of our model to multiple unseen environments.

8.7CVMar 8, 2024Code
Stealing Stable Diffusion Prior for Robust Monocular Depth Estimation

Yifan Mao, Jian Liu, Xianming Liu

Monocular depth estimation is a crucial task in computer vision. While existing methods have shown impressive results under standard conditions, they often face challenges in reliably performing in scenarios such as low-light or rainy conditions due to the absence of diverse training data. This paper introduces a novel approach named Stealing Stable Diffusion (SSD) prior for robust monocular depth estimation. The approach addresses this limitation by utilizing stable diffusion to generate synthetic images that mimic challenging conditions. Additionally, a self-training mechanism is introduced to enhance the model's depth estimation capability in such challenging environments. To enhance the utilization of the stable diffusion prior further, the DINOv2 encoder is integrated into the depth model architecture, enabling the model to leverage rich semantic priors and improve its scene understanding. Furthermore, a teacher loss is introduced to guide the student models in acquiring meaningful knowledge independently, thus reducing their dependency on the teacher models. The effectiveness of the approach is evaluated on nuScenes and Oxford RobotCar, two challenging public datasets, with the results showing the efficacy of the method. Source code and weights are available at: https://github.com/hitcslj/SSD.

23.5CRAug 21, 2021Code
"Adversarial Examples" for Proof-of-Learning

Rui Zhang, Jian Liu, Yuan Ding et al.

In S&P '21, Jia et al. proposed a new concept/mechanism named proof-of-learning (PoL), which allows a prover to demonstrate ownership of a machine learning model by proving integrity of the training procedure. It guarantees that an adversary cannot construct a valid proof with less cost (in both computation and storage) than that made by the prover in generating the proof. A PoL proof includes a set of intermediate models recorded during training, together with the corresponding data points used to obtain each recorded model. Jia et al. claimed that an adversary merely knowing the final model and training dataset cannot efficiently find a set of intermediate models with correct data points. In this paper, however, we show that PoL is vulnerable to ``adversarial examples''! Specifically, in a similar way as optimizing an adversarial example, we could make an arbitrarily-chosen data point ``generate'' a given model, hence efficiently generating intermediate models with correct data points. We demonstrate, both theoretically and empirically, that we are able to generate a valid proof with significantly less cost than generating a proof by the prover.

17.0ASApr 26, 2020
Enabling Fast and Universal Audio Adversarial Attack Using Generative Model

Yi Xie, Zhuohang Li, Cong Shi et al.

Recently, the vulnerability of DNN-based audio systems to adversarial attacks has obtained the increasing attention. However, the existing audio adversarial attacks allow the adversary to possess the entire user's audio input as well as granting sufficient time budget to generate the adversarial perturbations. These idealized assumptions, however, makes the existing audio adversarial attacks mostly impossible to be launched in a timely fashion in practice (e.g., playing unnoticeable adversarial perturbations along with user's streaming input). To overcome these limitations, in this paper we propose fast audio adversarial perturbation generator (FAPG), which uses generative model to generate adversarial perturbations for the audio input in a single forward pass, thereby drastically improving the perturbation generation speed. Built on the top of FAPG, we further propose universal audio adversarial perturbation generator (UAPG), a scheme crafting universal adversarial perturbation that can be imposed on arbitrary benign audio input to cause misclassification. Extensive experiments show that our proposed FAPG can achieve up to 167X speedup over the state-of-the-art audio adversarial attack methods. Also our proposed UAPG can generate universal adversarial perturbation that achieves much better attack performance than the state-of-the-art solutions.

15.5CVSep 14, 2019
Adversarial Attack on Skeleton-based Human Action Recognition

Jian Liu, Naveed Akhtar, Ajmal Mian

Deep learning models achieve impressive performance for skeleton-based human action recognition. However, the robustness of these models to adversarial attacks remains largely unexplored due to their complex spatio-temporal nature that must represent sparse and discrete skeleton joints. This work presents the first adversarial attack on skeleton-based action recognition with graph convolutional networks. The proposed targeted attack, termed Constrained Iterative Attack for Skeleton Actions (CIASA), perturbs joint locations in an action sequence such that the resulting adversarial sequence preserves the temporal coherence, spatial integrity, and the anthropomorphic plausibility of the skeletons. CIASA achieves this feat by satisfying multiple physical constraints, and employing spatial skeleton realignments for the perturbed skeletons along with regularization of the adversarial skeletons with Generative networks. We also explore the possibility of semantically imperceptible localized attacks with CIASA, and succeed in fooling the state-of-the-art skeleton action recognition models with high confidence. CIASA perturbations show high transferability for black-box attacks. We also show that the perturbed skeleton sequences are able to induce adversarial behavior in the RGB videos created with computer graphics. A comprehensive evaluation with NTU and Kinetics datasets ascertains the effectiveness of CIASA for graph-based skeleton action recognition and reveals the imminent threat to the spatio-temporal deep learning tasks in general.

4.1CVJun 1, 2019
Temporally Coherent Full 3D Mesh Human Pose Recovery from Monocular Video

Jian Liu, Naveed Akhtar, Ajmal Mian

Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major challenge in this regard is the lack of appropriately annotated video data for learning the desired deep models. Existing human pose datasets only provide 2D or 3D skeleton joint annotations, whereas the datasets are also recorded in constrained environments. We first contribute a technique to synthesize monocular action videos with rich 3D annotations that are suitable for learning computational models for full mesh 3D human pose recovery. Compared to the existing methods which simply "texture-map" clothes onto the 3D human pose models, our approach incorporates Physics based realistic cloth deformations with the human body movements. The generated videos cover a large variety of human actions, poses, and visual appearances, whereas the annotations record accurate human pose dynamics and human body surface information. Our second major contribution is an end-to-end trainable Recurrent Neural Network for full pose mesh recovery from monocular video. Using the proposed video data and LSTM based recurrent structure, our network explicitly learns to model the temporal coherence in videos and imposes geometric consistency over the recovered meshes. We establish the effectiveness of the proposed model with quantitative and qualitative analysis using the proposed and benchmark datasets.

3.5LGDec 17, 2018
Latent Dirichlet Allocation in Generative Adversarial Networks

Lili Pan, Shen Cheng, Jian Liu et al.

We study the problem of multimodal generative modelling of images based on generative adversarial networks (GANs). Despite the success of existing methods, they often ignore the underlying structure of vision data or its multimodal generation characteristics. To address this problem, we introduce the Dirichlet prior for multimodal image generation, which leads to a new Latent Dirichlet Allocation based GAN (LDAGAN). In detail, for the generative process modelling, LDAGAN defines a generative mode for each sample, determining which generative sub-process it belongs to. For the adversarial training, LDAGAN derives a variational expectation-maximization (VEM) algorithm to estimate model parameters. Experimental results on real-world datasets have demonstrated the outstanding performance of LDAGAN over other existing GANs.

10.7CVNov 19, 2018
iQIYI-VID: A Large Dataset for Multi-modal Person Identification

Yuanliu Liu, Bo Peng, Peipei Shi et al.

Person identification in the wild is very challenging due to great variation in poses, face quality, clothes, makeup and so on. Traditional research, such as face recognition, person re-identification, and speaker recognition, often focuses on a single modal of information, which is inadequate to handle all the situations in practice. Multi-modal person identification is a more promising way that we can jointly utilize face, head, body, audio features, and so on. In this paper, we introduce iQIYI-VID, the largest video dataset for multi-modal person identification. It is composed of 600K video clips of 5,000 celebrities. These video clips are extracted from 400K hours of online videos of various types, ranging from movies, variety shows, TV series, to news broadcasting. All video clips pass through a careful human annotation process, and the error rate of labels is lower than 0.2\%. We evaluated the state-of-art models of face recognition, person re-identification, and speaker recognition on the iQIYI-VID dataset. Experimental results show that these models are still far from being perfect for the task of person identification in the wild. We proposed a Multi-modal Attention module to fuse multi-modal features that can improve person identification considerably. We have released the dataset online to promote multi-modal person identification research.

9.7CVNov 16, 2017
Skepxels: Spatio-temporal Image Representation of Human Skeleton Joints for Action Recognition

Jian Liu, Naveed Akhtar, Ajmal Mian

Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose "Skepxels" a spatio-temporal representation for skeleton sequences to fully exploit the "local" correlations between joints using the 2D convolution kernels of CNN. We transform skeleton videos into images of flexible dimensions using Skepxels and develop a CNN-based framework for effective human action recognition using the resulting images. Skepxels encode rich spatio-temporal information about the skeleton joints in the frames by maximizing a unique distance metric, defined collaboratively over the distinct joint arrangements used in the skeletal image. Moreover, they are flexible in encoding compound semantic notions such as location and speed of the joints. The proposed action recognition exploits the representation in a hierarchical manner by first capturing the micro-temporal relations between the skeleton joints with the Skepxels and then exploiting their macro-temporal relations by computing the Fourier Temporal Pyramids over the CNN features of the skeletal images. We extend the Inception-ResNet CNN architecture with the proposed method and improve the state-of-the-art accuracy by 4.4% on the large scale NTU human activity dataset. On the medium-sized N-UCLA and UTH-MHAD datasets, our method outperforms the existing results by 5.7% and 9.3% respectively.

27.5CVNov 16, 2017
Defense against Universal Adversarial Perturbations

Naveed Akhtar, Jian Liu, Ajmal Mian

Recent advances in Deep Learning show the existence of image-agnostic quasi-imperceptible perturbations that when applied to `any' image can fool a state-of-the-art network classifier to change its prediction about the image label. These `Universal Adversarial Perturbations' pose a serious threat to the success of Deep Learning in practice. We present the first dedicated framework to effectively defend the networks against such perturbations. Our approach learns a Perturbation Rectifying Network (PRN) as `pre-input' layers to a targeted model, such that the targeted model needs no modification. The PRN is learned from real and synthetic image-agnostic perturbations, where an efficient method to compute the latter is also proposed. A perturbation detector is separately trained on the Discrete Cosine Transform of the input-output difference of the PRN. A query image is first passed through the PRN and verified by the detector. If a perturbation is detected, the output of the PRN is used for label prediction instead of the actual image. A rigorous evaluation shows that our framework can defend the network classifiers against unseen adversarial perturbations in the real-world scenarios with up to 97.5% success rate. The PRN also generalizes well in the sense that training for one targeted network defends another network with a comparable success rate.

8.5CVSep 15, 2017
Viewpoint Invariant Action Recognition using RGB-D Videos

Jian Liu, Naveed Akhtar, Ajmal Mian

In video-based action recognition, viewpoint variations often pose major challenges because the same actions can appear different from different views. We use the complementary RGB and Depth information from the RGB-D cameras to address this problem. The proposed technique capitalizes on the spatio-temporal information available in the two data streams to the extract action features that are largely insensitive to the viewpoint variations. We use the RGB data to compute dense trajectories that are translated to viewpoint insensitive deep features under a non-linear knowledge transfer model. Similarly, the Depth stream is used to extract CNN-based view invariant features on which Fourier Temporal Pyramid is computed to incorporate the temporal information. The heterogeneous features from the two streams are combined and used as a dictionary to predict the label of the test samples. To that end, we propose a sparse-dense collaborative representation classification scheme that strikes a balance between the discriminative abilities of the dense and the sparse representations of the samples over the extracted heterogeneous dictionary.

9.7CVJul 4, 2017
Learning Human Pose Models from Synthesized Data for Robust RGB-D Action Recognition

Jian Liu, Naveed Akhtar, Ajmal Mian

We propose Human Pose Models that represent RGB and depth images of human poses independent of clothing textures, backgrounds, lighting conditions, body shapes and camera viewpoints. Learning such universal models requires training images where all factors are varied for every human pose. Capturing such data is prohibitively expensive. Therefore, we develop a framework for synthesizing the training data. First, we learn representative human poses from a large corpus of real motion captured human skeleton data. Next, we fit synthetic 3D humans with different body shapes to each pose and render each from 180 camera viewpoints while randomly varying the clothing textures, background and lighting. Generative Adversarial Networks are employed to minimize the gap between synthetic and real image distributions. CNN models are then learned that transfer human poses to a shared high-level invariant space. The learned CNN models are then used as invariant feature extractors from real RGB and depth frames of human action videos and the temporal variations are modelled by Fourier Temporal Pyramid. Finally, linear SVM is used for classification. Experiments on three benchmark cross-view human action datasets show that our algorithm outperforms existing methods by significant margins for RGB only and RGB-D action recognition.