A Perceptual Quality Metric for Video Frame InterpolationQiqi Hou, Abhijay Ghildyal, Feng Liu
Research on video frame interpolation has made significant progress in recent years. However, existing methods mostly use off-the-shelf metrics to measure the quality of interpolation results with the exception of a few methods that employ user studies, which is time-consuming. As video frame interpolation results often exhibit unique artifacts, existing quality metrics sometimes are not consistent with human perception when measuring the interpolation results. Some recent deep learning-based perceptual quality metrics are shown more consistent with human judgments, but their performance on videos is compromised since they do not consider temporal information. In this paper, we present a dedicated perceptual quality metric for measuring video frame interpolation results. Our method learns perceptual features directly from videos instead of individual frames. It compares pyramid features extracted from video frames and employs Swin Transformer blocks-based spatio-temporal modules to extract spatio-temporal information. To train our metric, we collected a new video frame interpolation quality assessment dataset. Our experiments show that our dedicated quality metric outperforms state-of-the-art methods when measuring video frame interpolation results. Our code and model are made publicly available at \url{https://github.com/hqqxyy/VFIPS}.
25.1CVJul 5, 2022
SNeRF: Stylized Neural Implicit Representations for 3D ScenesThu Nguyen-Phuoc, Feng Liu, Lei Xiao
This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the lack of cross-view consistency. Therefore, this paper investigates 3D scene stylization that provides a strong inductive bias for consistent novel view synthesis. Specifically, we adopt the emerging neural radiance fields (NeRF) as our choice of 3D scene representation for their capability to render high-quality novel views for a variety of scenes. However, as rendering a novel view from a NeRF requires a large number of samples, training a stylized NeRF requires a large amount of GPU memory that goes beyond an off-the-shelf GPU capacity. We introduce a new training method to address this problem by alternating the NeRF and stylization optimization steps. Such a method enables us to make full use of our hardware memory capacity to both generate images at higher resolution and adopt more expressive image style transfer methods. Our experiments show that our method produces stylized NeRFs for a wide range of content, including indoor, outdoor and dynamic scenes, and synthesizes high-quality novel views with cross-view consistency.
13.1CVMar 29, 2023
AnyFlow: Arbitrary Scale Optical Flow with Implicit Neural RepresentationHyunyoung Jung, Zhuo Hui, Lei Luo et al.
To apply optical flow in practice, it is often necessary to resize the input to smaller dimensions in order to reduce computational costs. However, downsizing inputs makes the estimation more challenging because objects and motion ranges become smaller. Even though recent approaches have demonstrated high-quality flow estimation, they tend to fail to accurately model small objects and precise boundaries when the input resolution is lowered, restricting their applicability to high-resolution inputs. In this paper, we introduce AnyFlow, a robust network that estimates accurate flow from images of various resolutions. By representing optical flow as a continuous coordinate-based representation, AnyFlow generates outputs at arbitrary scales from low-resolution inputs, demonstrating superior performance over prior works in capturing tiny objects with detail preservation on a wide range of scenes. We establish a new state-of-the-art performance of cross-dataset generalization on the KITTI dataset, while achieving comparable accuracy on the online benchmarks to other SOTA methods.
1.4CVApr 11, 2022
A novel stereo matching pipeline with robustness and unfixed disparity search rangeJiazhi Liu, Feng Liu
Stereo matching is an essential basis for various applications, but most stereo matching methods have poor generalization performance and require a fixed disparity search range. Moreover, current stereo matching methods focus on the scenes that only have positive disparities, but ignore the scenes that contain both positive and negative disparities, such as 3D movies. In this paper, we present a new stereo matching pipeline that first computes semi-dense disparity maps based on binocular disparity, and then completes the rest depending on monocular cues. The new stereo matching pipeline have the following advantages: It 1) has better generalization performance than most of the current stereo matching methods; 2) relaxes the limitation of a fixed disparity search range; 3) can handle the scenes that involve both positive and negative disparities, which has more potential applications, such as view synthesis in 3D multimedia and VR/AR. Experimental results demonstrate the effectiveness of our new stereo matching pipeline.
11.2CVJul 20, 2022
2D GANs Meet Unsupervised Single-view 3D ReconstructionFeng Liu, Xiaoming Liu
Recent research has shown that controllable image generation based on pre-trained GANs can benefit a wide range of computer vision tasks. However, less attention has been devoted to 3D vision tasks. In light of this, we propose a novel image-conditioned neural implicit field, which can leverage 2D supervisions from GAN-generated multi-view images and perform the single-view reconstruction of generic objects. Firstly, a novel offline StyleGAN-based generator is presented to generate plausible pseudo images with full control over the viewpoint. Then, we propose to utilize a neural implicit function, along with a differentiable renderer to learn 3D geometry from pseudo images with object masks and rough pose initializations. To further detect the unreliable supervisions, we introduce a novel uncertainty module to predict uncertainty maps, which remedy the negative effect of uncertain regions in pseudo images, leading to a better reconstruction performance. The effectiveness of our approach is demonstrated through superior single-view 3D reconstruction results of generic objects.
1.2GROct 20, 2023
Auxiliary Features-Guided Super Resolution for Monte Carlo RenderingQiqi Hou, Feng Liu
This paper investigates super resolution to reduce the number of pixels to render and thus speed up Monte Carlo rendering algorithms. While great progress has been made to super resolution technologies, it is essentially an ill-posed problem and cannot recover high-frequency details in renderings. To address this problem, we exploit high-resolution auxiliary features to guide super resolution of low-resolution renderings. These high-resolution auxiliary features can be quickly rendered by a rendering engine and at the same time provide valuable high-frequency details to assist super resolution. To this end, we develop a cross-modality Transformer network that consists of an auxiliary feature branch and a low-resolution rendering branch. These two branches are designed to fuse high-resolution auxiliary features with the corresponding low-resolution rendering. Furthermore, we design residual densely-connected Swin Transformer groups to learn to extract representative features to enable high-quality super-resolution. Our experiments show that our auxiliary features-guided super-resolution method outperforms both super-resolution methods and Monte Carlo denoising methods in producing high-quality renderings.
Enhancing Learned Image Compression via Cross Window-based AttentionPriyanka Mudgal, Feng Liu
In recent years, learned image compression methods have demonstrated superior rate-distortion performance compared to traditional image compression methods. Recent methods utilize convolutional neural networks (CNN), variational autoencoders (VAE), invertible neural networks (INN), and transformers. Despite their significant contributions, a main drawback of these models is their poor performance in capturing local redundancy. Therefore, to leverage global features along with local redundancy, we propose a CNN-based solution integrated with a feature encoding module. The feature encoding module encodes important features before feeding them to the CNN and then utilizes cross-scale window-based attention, which further captures local redundancy. Cross-scale window-based attention is inspired by the attention mechanism in transformers and effectively enlarges the receptive field. Both the feature encoding module and the cross-scale window-based attention module in our architecture are flexible and can be incorporated into any other network architecture. We evaluate our method on the Kodak and CLIC datasets and demonstrate that our approach is effective and on par with state-of-the-art methods. Our code is publicly available at https://github.com/prmudgal/CWAM_IC_ISVC. .
Fast Monte Carlo Rendering via Multi-Resolution SamplingQiqi Hou, Zhan Li, Carl S Marshall et al.
Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel to enable proper global illumination and thus require an immense amount of computation. In this paper, we present a hybrid rendering method to speed up Monte Carlo rendering algorithms. Our method first generates two versions of a rendering: one at a low resolution with a high sample rate (LRHS) and the other at a high resolution with a low sample rate (HRLS). We then develop a deep convolutional neural network to fuse these two renderings into a high-quality image as if it were rendered at a high resolution with a high sample rate. Specifically, we formulate this fusion task as a super resolution problem that generates a high resolution rendering from a low resolution input (LRHS), assisted with the HRLS rendering. The HRLS rendering provides critical high frequency details which are difficult to recover from the LRHS for any super resolution methods. Our experiments show that our hybrid rendering algorithm is significantly faster than the state-of-the-art Monte Carlo denoising methods while rendering high-quality images when tested on both our own BCR dataset and the Gharbi dataset. \url{https://github.com/hqqxyy/msspl}
23.3CVOct 17, 2024
DreamVideo-2: Zero-Shot Subject-Driven Video Customization with Precise Motion ControlYujie Wei, Shiwei Zhang, Hangjie Yuan et al.
Recent advances in customized video generation have enabled users to create videos tailored to both specific subjects and motion trajectories. However, existing methods often require complicated test-time fine-tuning and struggle with balancing subject learning and motion control, limiting their real-world applications. In this paper, we present DreamVideo-2, a zero-shot video customization framework capable of generating videos with a specific subject and motion trajectory, guided by a single image and a bounding box sequence, respectively, and without the need for test-time fine-tuning. Specifically, we introduce reference attention, which leverages the model's inherent capabilities for subject learning, and devise a mask-guided motion module to achieve precise motion control by fully utilizing the robust motion signal of box masks derived from bounding boxes. While these two components achieve their intended functions, we empirically observe that motion control tends to dominate over subject learning. To address this, we propose two key designs: 1) the masked reference attention, which integrates a blended latent mask modeling scheme into reference attention to enhance subject representations at the desired positions, and 2) a reweighted diffusion loss, which differentiates the contributions of regions inside and outside the bounding boxes to ensure a balance between subject and motion control. Extensive experimental results on a newly curated dataset demonstrate that DreamVideo-2 outperforms state-of-the-art methods in both subject customization and motion control. The dataset, code, and models will be made publicly available.
30.6CVFeb 6, 2025
MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video GenerationJinbo Xing, Long Mai, Cusuh Ham et al.
This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object motions in a scene. However, enabling intuitive shot design in modern image-to-video generation systems presents two main challenges: first, effectively capturing user intentions on the motion design, where both camera movements and scene-space object motions must be specified jointly; and second, representing motion information that can be effectively utilized by a video diffusion model to synthesize the image animations. To address these challenges, we introduce MotionCanvas, a method that integrates user-driven controls into image-to-video (I2V) generation models, allowing users to control both object and camera motions in a scene-aware manner. By connecting insights from classical computer graphics and contemporary video generation techniques, we demonstrate the ability to achieve 3D-aware motion control in I2V synthesis without requiring costly 3D-related training data. MotionCanvas enables users to intuitively depict scene-space motion intentions, and translates them into spatiotemporal motion-conditioning signals for video diffusion models. We demonstrate the effectiveness of our method on a wide range of real-world image content and shot-design scenarios, highlighting its potential to enhance the creative workflows in digital content creation and adapt to various image and video editing applications.
26.1CVMay 12, 2025
ShotAdapter: Text-to-Multi-Shot Video Generation with Diffusion ModelsOzgur Kara, Krishna Kumar Singh, Feng Liu et al.
Current diffusion-based text-to-video methods are limited to producing short video clips of a single shot and lack the capability to generate multi-shot videos with discrete transitions where the same character performs distinct activities across the same or different backgrounds. To address this limitation we propose a framework that includes a dataset collection pipeline and architectural extensions to video diffusion models to enable text-to-multi-shot video generation. Our approach enables generation of multi-shot videos as a single video with full attention across all frames of all shots, ensuring character and background consistency, and allows users to control the number, duration, and content of shots through shot-specific conditioning. This is achieved by incorporating a transition token into the text-to-video model to control at which frames a new shot begins and a local attention masking strategy which controls the transition token's effect and allows shot-specific prompting. To obtain training data we propose a novel data collection pipeline to construct a multi-shot video dataset from existing single-shot video datasets. Extensive experiments demonstrate that fine-tuning a pre-trained text-to-video model for a few thousand iterations is enough for the model to subsequently be able to generate multi-shot videos with shot-specific control, outperforming the baselines. You can find more details in https://shotadapter.github.io/
6.2CVJun 18, 2025
BCRNet: Enhancing Landmark Detection in Laparoscopic Liver Surgery via Bezier Curve RefinementQian Li, Feng Liu, Shuojue Yang et al.
Laparoscopic liver surgery, while minimally invasive, poses significant challenges in accurately identifying critical anatomical structures. Augmented reality (AR) systems, integrating MRI/CT with laparoscopic images based on 2D-3D registration, offer a promising solution for enhancing surgical navigation. A vital aspect of the registration progress is the precise detection of curvilinear anatomical landmarks in laparoscopic images. In this paper, we propose BCRNet (Bezier Curve Refinement Net), a novel framework that significantly enhances landmark detection in laparoscopic liver surgery primarily via the Bezier curve refinement strategy. The framework starts with a Multi-modal Feature Extraction (MFE) module designed to robustly capture semantic features. Then we propose Adaptive Curve Proposal Initialization (ACPI) to generate pixel-aligned Bezier curves and confidence scores for reliable initial proposals. Additionally, we design the Hierarchical Curve Refinement (HCR) mechanism to enhance these proposals iteratively through a multi-stage process, capturing fine-grained contextual details from multi-scale pixel-level features for precise Bezier curve adjustment. Extensive evaluations on the L3D and P2ILF datasets demonstrate that BCRNet outperforms state-of-the-art methods, achieving significant performance improvements. Code will be available.
9.4LGMay 21, 2025
DUAL: Dynamic Uncertainty-Aware LearningJiahao Qin, Bei Peng, Feng Liu et al.
Deep learning models frequently encounter feature uncertainty in diverse learning scenarios, significantly impacting their performance and reliability. This challenge is particularly complex in multi-modal scenarios, where models must integrate information from different sources with inherent uncertainties. We propose Dynamic Uncertainty-Aware Learning (DUAL), a unified framework that effectively handles feature uncertainty in both single-modal and multi-modal scenarios. DUAL introduces three key innovations: Dynamic Feature Uncertainty Modeling, which continuously refines uncertainty estimates through joint consideration of feature characteristics and learning dynamics; Adaptive Distribution-Aware Modulation, which maintains balanced feature distributions through dynamic sample influence adjustment; and Uncertainty-aware Cross-Modal Relationship Learning, which explicitly models uncertainties in cross-modal interactions. Through extensive experiments, we demonstrate DUAL's effectiveness across multiple domains: in computer vision tasks, it achieves substantial improvements of 7.1% accuracy on CIFAR-10, 6.5% accuracy on CIFAR-100, and 2.3% accuracy on Tiny-ImageNet; in multi-modal learning, it demonstrates consistent gains of 4.1% accuracy on CMU-MOSEI and 2.8% accuracy on CMU-MOSI for sentiment analysis, while achieving 1.4% accuracy improvements on MISR. The code will be available on GitHub soon.
10.2CVMar 11, 2025
REGEN: Learning Compact Video Embedding with (Re-)Generative DecoderYitian Zhang, Long Mai, Aniruddha Mahapatra et al.
We present a novel perspective on learning video embedders for generative modeling: rather than requiring an exact reproduction of an input video, an effective embedder should focus on synthesizing visually plausible reconstructions. This relaxed criterion enables substantial improvements in compression ratios without compromising the quality of downstream generative models. Specifically, we propose replacing the conventional encoder-decoder video embedder with an encoder-generator framework that employs a diffusion transformer (DiT) to synthesize missing details from a compact latent space. Therein, we develop a dedicated latent conditioning module to condition the DiT decoder on the encoded video latent embedding. Our experiments demonstrate that our approach enables superior encoding-decoding performance compared to state-of-the-art methods, particularly as the compression ratio increases. To demonstrate the efficacy of our approach, we report results from our video embedders achieving a temporal compression ratio of up to 32x (8x higher than leading video embedders) and validate the robustness of this ultra-compact latent space for text-to-video generation, providing a significant efficiency boost in latent diffusion model training and inference.
6.2CVFeb 3, 2025
Pushing the Boundaries of State Space Models for Image and Video GenerationYicong Hong, Long Mai, Yuan Yao et al.
While Transformers have become the dominant architecture for visual generation, linear attention models, such as the state-space models (SSM), are increasingly recognized for their efficiency in processing long visual sequences. However, the essential efficiency of these models comes from formulating a limited recurrent state, enforcing causality among tokens that are prone to inconsistent modeling of N-dimensional visual data, leaving questions on their capacity to generate long non-causal sequences. In this paper, we explore the boundary of SSM on image and video generation by building the largest-scale diffusion SSM-Transformer hybrid model to date (5B parameters) based on the sub-quadratic bi-directional Hydra and self-attention, and generate up to 2K images and 360p 8 seconds (16 FPS) videos. Our results demonstrate that the model can produce faithful results aligned with complex text prompts and temporal consistent videos with high dynamics, suggesting the great potential of using SSMs for visual generation tasks.
13.1CVNov 4, 2021
Voxel-based 3D Detection and Reconstruction of Multiple Objects from a Single ImageFeng Liu, Xiaoming Liu
Inferring 3D locations and shapes of multiple objects from a single 2D image is a long-standing objective of computer vision. Most of the existing works either predict one of these 3D properties or focus on solving both for a single object. One fundamental challenge lies in how to learn an effective representation of the image that is well-suited for 3D detection and reconstruction. In this work, we propose to learn a regular grid of 3D voxel features from the input image which is aligned with 3D scene space via a 3D feature lifting operator. Based on the 3D voxel features, our novel CenterNet-3D detection head formulates the 3D detection as keypoint detection in the 3D space. Moreover, we devise an efficient coarse-to-fine reconstruction module, including coarse-level voxelization and a novel local PCA-SDF shape representation, which enables fine detail reconstruction and one order of magnitude faster inference than prior methods. With complementary supervision from both 3D detection and reconstruction, one enables the 3D voxel features to be geometry and context preserving, benefiting both tasks.The effectiveness of our approach is demonstrated through 3D detection and reconstruction in single object and multiple object scenarios.
4.7CVAug 30, 2021
View Synthesis of Dynamic Scenes based on Deep 3D Mask VolumeKai-En Lin, Guowei Yang, Lei Xiao et al.
Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes. However, several challenges exist due to the lack of high-quality training datasets, and the additional time dimension for videos of dynamic scenes. To address this issue, we introduce a multi-view video dataset, captured with a custom 10-camera rig in 120FPS. The dataset contains 96 high-quality scenes showing various visual effects and human interactions in outdoor scenes. We develop a new algorithm, Deep 3D Mask Volume, which enables temporally-stable view extrapolation from binocular videos of dynamic scenes, captured by static cameras. Our algorithm addresses the temporal inconsistency of disocclusions by identifying the error-prone areas with a 3D mask volume, and replaces them with static background observed throughout the video. Our method enables manipulation in 3D space as opposed to simple 2D masks, We demonstrate better temporal stability than frame-by-frame static view synthesis methods, or those that use 2D masks. The resulting view synthesis videos show minimal flickering artifacts and allow for larger translational movements.
Softmax Splatting for Video Frame InterpolationSimon Niklaus, Feng Liu
Differentiable image sampling in the form of backward warping has seen broad adoption in tasks like depth estimation and optical flow prediction. In contrast, how to perform forward warping has seen less attention, partly due to additional challenges such as resolving the conflict of mapping multiple pixels to the same target location in a differentiable way. We propose softmax splatting to address this paradigm shift and show its effectiveness on the application of frame interpolation. Specifically, given two input frames, we forward-warp the frames and their feature pyramid representations based on an optical flow estimate using softmax splatting. In doing so, the softmax splatting seamlessly handles cases where multiple source pixels map to the same target location. We then use a synthesis network to predict the interpolation result from the warped representations. Our softmax splatting allows us to not only interpolate frames at an arbitrary time but also to fine tune the feature pyramid and the optical flow. We show that our synthesis approach, empowered by softmax splatting, achieves new state-of-the-art results for video frame interpolation.
3D Ken Burns Effect from a Single ImageSimon Niklaus, Long Mai, Jimei Yang et al.
The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compelling results. Creating such effects manually is time-consuming and demands sophisticated editing skills. Existing automatic methods, however, require multiple input images from varying viewpoints. In this paper, we introduce a framework that synthesizes the 3D Ken Burns effect from a single image, supporting both a fully automatic mode and an interactive mode with the user controlling the camera. Our framework first leverages a depth prediction pipeline, which estimates scene depth that is suitable for view synthesis tasks. To address the limitations of existing depth estimation methods such as geometric distortions, semantic distortions, and inaccurate depth boundaries, we develop a semantic-aware neural network for depth prediction, couple its estimate with a segmentation-based depth adjustment process, and employ a refinement neural network that facilitates accurate depth predictions at object boundaries. According to this depth estimate, our framework then maps the input image to a point cloud and synthesizes the resulting video frames by rendering the point cloud from the corresponding camera positions. To address disocclusions while maintaining geometrically and temporally coherent synthesis results, we utilize context-aware color- and depth-inpainting to fill in the missing information in the extreme views of the camera path, thus extending the scene geometry of the point cloud. Experiments with a wide variety of image content show that our method enables realistic synthesis results. Our study demonstrates that our system allows users to achieve better results while requiring little effort compared to existing solutions for the 3D Ken Burns effect creation.
31.8CVMar 29, 2018
Context-aware Synthesis for Video Frame InterpolationSimon Niklaus, Feng Liu
Video frame interpolation algorithms typically estimate optical flow or its variations and then use it to guide the synthesis of an intermediate frame between two consecutive original frames. To handle challenges like occlusion, bidirectional flow between the two input frames is often estimated and used to warp and blend the input frames. However, how to effectively blend the two warped frames still remains a challenging problem. This paper presents a context-aware synthesis approach that warps not only the input frames but also their pixel-wise contextual information and uses them to interpolate a high-quality intermediate frame. Specifically, we first use a pre-trained neural network to extract per-pixel contextual information for input frames. We then employ a state-of-the-art optical flow algorithm to estimate bidirectional flow between them and pre-warp both input frames and their context maps. Finally, unlike common approaches that blend the pre-warped frames, our method feeds them and their context maps to a video frame synthesis neural network to produce the interpolated frame in a context-aware fashion. Our neural network is fully convolutional and is trained end to end. Our experiments show that our method can handle challenging scenarios such as occlusion and large motion and outperforms representative state-of-the-art approaches.
Video Frame Interpolation via Adaptive Separable ConvolutionSimon Niklaus, Long Mai, Feng Liu
Standard video frame interpolation methods first estimate optical flow between input frames and then synthesize an intermediate frame guided by motion. Recent approaches merge these two steps into a single convolution process by convolving input frames with spatially adaptive kernels that account for motion and re-sampling simultaneously. These methods require large kernels to handle large motion, which limits the number of pixels whose kernels can be estimated at once due to the large memory demand. To address this problem, this paper formulates frame interpolation as local separable convolution over input frames using pairs of 1D kernels. Compared to regular 2D kernels, the 1D kernels require significantly fewer parameters to be estimated. Our method develops a deep fully convolutional neural network that takes two input frames and estimates pairs of 1D kernels for all pixels simultaneously. Since our method is able to estimate kernels and synthesizes the whole video frame at once, it allows for the incorporation of perceptual loss to train the neural network to produce visually pleasing frames. This deep neural network is trained end-to-end using widely available video data without any human annotation. Both qualitative and quantitative experiments show that our method provides a practical solution to high-quality video frame interpolation.
30.9CVMar 22, 2017
Video Frame Interpolation via Adaptive ConvolutionSimon Niklaus, Long Mai, Feng Liu
Video frame interpolation typically involves two steps: motion estimation and pixel synthesis. Such a two-step approach heavily depends on the quality of motion estimation. This paper presents a robust video frame interpolation method that combines these two steps into a single process. Specifically, our method considers pixel synthesis for the interpolated frame as local convolution over two input frames. The convolution kernel captures both the local motion between the input frames and the coefficients for pixel synthesis. Our method employs a deep fully convolutional neural network to estimate a spatially-adaptive convolution kernel for each pixel. This deep neural network can be directly trained end to end using widely available video data without any difficult-to-obtain ground-truth data like optical flow. Our experiments show that the formulation of video interpolation as a single convolution process allows our method to gracefully handle challenges like occlusion, blur, and abrupt brightness change and enables high-quality video frame interpolation.