9.4LGAug 8, 2025
DP-LLM: Runtime Model Adaptation with Dynamic Layer-wise Precision AssignmentSangwoo Kwon, Seong Hoon Seo, Jae W. Lee et al.
How can we effectively handle queries for on-device large language models (LLMs) with varying runtime constraints, such as latency and accuracy? Multi-scale quantization addresses this challenge by enabling memory-efficient runtime model adaptation of LLMs through the overlaying of multiple model variants quantized to different bitwidths. Meanwhile, an important question still remains open-ended: how can models be properly configured to match a target precision or latency? While mixed-precision offers a promising solution, we take this further by leveraging the key observation that the sensitivity of each layer dynamically changes across decoding steps. Building on this insight, we introduce DP-LLM, a novel mechanism that dynamically assigns precision to each layer based on input values. Experimental results across multiple models and benchmarks demonstrate that DP-LLM achieves a superior performance-latency trade-off, outperforming prior approaches.
11.5LGDec 28, 2024
DecDEC: A Systems Approach to Advancing Low-Bit LLM QuantizationYeonhong Park, Jake Hyun, Hojoon Kim et al.
Quantization of Large Language Models (LLMs) has recently gained popularity, particularly for on-device settings with limited hardware resources. While efficient, quantization inevitably degrades model quality, especially in aggressive low-bit settings such as 3-bit and 4-bit precision. In this paper, we propose DecDEC, an inference scheme that improves the quality of low-bit LLMs while preserving the key benefits of quantization: GPU memory savings and latency reduction. DecDEC stores the residual matrix -- the difference between full-precision and quantized weights -- in CPU, and dynamically fetches the residuals for only a small portion of the weights. This portion corresponds to the salient channels, marked by activation outliers, with the fetched residuals helping to correct quantization errors in these channels. Salient channels are identified dynamically at each decoding step by analyzing the input activations -- this enables adaptation to the dynamic nature of activation distribution, thus maximizing the effectiveness of error compensation. We demonstrate the effectiveness of DecDEC by augmenting state-of-the-art quantization methods. For example, DecDEC reduces the perplexity of a 3-bit Llama-3-8B-Instruct model from 10.15 to 9.12 -- outperforming its 3.5-bit counterpart -- while adding less than 0.0003\% to GPU memory usage and incurring only a 1.7\% inference slowdown on NVIDIA RTX 4050 Mobile.
10.2CVSep 19, 2025
GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host OffloadingDonghyun Lee, Dawoon Jeong, Jae W. Lee et al.
The advent of 3D Gaussian Splatting has revolutionized graphics rendering by delivering high visual quality and fast rendering speeds. However, training large-scale scenes at high quality remains challenging due to the substantial memory demands required to store parameters, gradients, and optimizer states, which can quickly overwhelm GPU memory. To address these limitations, we propose GS-Scale, a fast and memory-efficient training system for 3D Gaussian Splatting. GS-Scale stores all Gaussians in host memory, transferring only a subset to the GPU on demand for each forward and backward pass. While this dramatically reduces GPU memory usage, it requires frustum culling and optimizer updates to be executed on the CPU, introducing slowdowns due to CPU's limited compute and memory bandwidth. To mitigate this, GS-Scale employs three system-level optimizations: (1) selective offloading of geometric parameters for fast frustum culling, (2) parameter forwarding to pipeline CPU optimizer updates with GPU computation, and (3) deferred optimizer update to minimize unnecessary memory accesses for Gaussians with zero gradients. Our extensive evaluations on large-scale datasets demonstrate that GS-Scale significantly lowers GPU memory demands by 3.3-5.6x, while achieving training speeds comparable to GPU without host offloading. This enables large-scale 3D Gaussian Splatting training on consumer-grade GPUs; for instance, GS-Scale can scale the number of Gaussians from 4 million to 18 million on an RTX 4070 Mobile GPU, leading to 23-35% LPIPS (learned perceptual image patch similarity) improvement.
14.9CRAug 15, 2021
Mithril: Cooperative Row Hammer Protection on Commodity DRAM Leveraging Managed RefreshMichael Jaemin Kim, Jaehyun Park, Yeonhong Park et al.
Since its public introduction in the mid-2010s, the Row Hammer (RH) phenomenon has drawn significant attention from the research community due to its security implications. Although many RH-protection schemes have been proposed by processor vendors, DRAM manufacturers, and academia, they still have shortcomings. Solutions implemented in the memory controller (MC) incur increasingly higher costs due to their conservative design for the worst case in terms of the number of DRAM banks and RH threshold to support. Meanwhile, DRAM-side implementation either has a limited time margin for RH-protection measures or requires extensive modifications to the standard DRAM interface. Recently, a new command for RH-protection has been introduced in the DDR5/LPDDR5 standards, referred to as refresh management (RFM). RFM enables the separation of the tasks for RHprotection to both MC and DRAM by having the former generate an RFM command at a specific activation frequency and the latter take proper RH-protection measures within a given time window. Although promising, no existing study presents and analyzes RFM-based solutions for RH-protection. In this paper, we propose Mithril, the first RFM interfacecompatible, DRAM-MC cooperative RH-protection scheme providing deterministic protection guarantees. Mithril has minimal energy overheads for common use cases without adversarial memory access patterns. We also introduce Mithril+, an optional extension to provide minimal performance overheads at the expense of a tiny modification to the MC, while utilizing existing DRAM commands.