Towards Vehicle-to-everything Autonomous Driving: A Survey on Collaborative PerceptionSi Liu, Chen Gao, Yuan Chen et al.
Vehicle-to-everything (V2X) autonomous driving opens up a promising direction for developing a new generation of intelligent transportation systems. Collaborative perception (CP) as an essential component to achieve V2X can overcome the inherent limitations of individual perception, including occlusion and long-range perception. In this survey, we provide a comprehensive review of CP methods for V2X scenarios, bringing a profound and in-depth understanding to the community. Specifically, we first introduce the architecture and workflow of typical V2X systems, which affords a broader perspective to understand the entire V2X system and the role of CP within it. Then, we thoroughly summarize and analyze existing V2X perception datasets and CP methods. Particularly, we introduce numerous CP methods from various crucial perspectives, including collaboration stages, roadside sensors placement, latency compensation, performance-bandwidth trade-off, attack/defense, pose alignment, etc. Moreover, we conduct extensive experimental analyses to compare and examine current CP methods, revealing some essential and unexplored insights. Specifically, we analyze the performance changes of different methods under different bandwidths, providing a deep insight into the performance-bandwidth trade-off issue. Also, we examine methods under different LiDAR ranges. To study the model robustness, we further investigate the effects of various simulated real-world noises on the performance of different CP methods, covering communication latency, lossy communication, localization errors, and mixed noises. In addition, we look into the sim-to-real generalization ability of existing CP methods. At last, we thoroughly discuss issues and challenges, highlighting promising directions for future efforts. Our codes for experimental analysis will be public at https://github.com/memberRE/Collaborative-Perception.
C3-STISR: Scene Text Image Super-resolution with Triple CluesMinyi Zhao, Miao Wang, Fan Bai et al.
Scene text image super-resolution (STISR) has been regarded as an important pre-processing task for text recognition from low-resolution scene text images. Most recent approaches use the recognizer's feedback as clues to guide super-resolution. However, directly using recognition clue has two problems: 1) Compatibility. It is in the form of probability distribution, has an obvious modal gap with STISR - a pixel-level task; 2) Inaccuracy. it usually contains wrong information, thus will mislead the main task and degrade super-resolution performance. In this paper, we present a novel method C3-STISR that jointly exploits the recognizer's feedback, visual and linguistical information as clues to guide super-resolution. Here, visual clue is from the images of texts predicted by the recognizer, which is informative and more compatible with the STISR task; while linguistical clue is generated by a pre-trained character-level language model, which is able to correct the predicted texts. We design effective extraction and fusion mechanisms for the triple cross-modal clues to generate a comprehensive and unified guidance for super-resolution. Extensive experiments on TextZoom show that C3-STISR outperforms the SOTA methods in fidelity and recognition performance. Code is available in https://github.com/zhaominyiz/C3-STISR.
6.8CVJul 7, 2023
HoughLaneNet: Lane Detection with Deep Hough Transform and Dynamic ConvolutionJia-Qi Zhang, Hao-Bin Duan, Jun-Long Chen et al.
The task of lane detection has garnered considerable attention in the field of autonomous driving due to its complexity. Lanes can present difficulties for detection, as they can be narrow, fragmented, and often obscured by heavy traffic. However, it has been observed that the lanes have a geometrical structure that resembles a straight line, leading to improved lane detection results when utilizing this characteristic. To address this challenge, we propose a hierarchical Deep Hough Transform (DHT) approach that combines all lane features in an image into the Hough parameter space. Additionally, we refine the point selection method and incorporate a Dynamic Convolution Module to effectively differentiate between lanes in the original image. Our network architecture comprises a backbone network, either a ResNet or Pyramid Vision Transformer, a Feature Pyramid Network as the neck to extract multi-scale features, and a hierarchical DHT-based feature aggregation head to accurately segment each lane. By utilizing the lane features in the Hough parameter space, the network learns dynamic convolution kernel parameters corresponding to each lane, allowing the Dynamic Convolution Module to effectively differentiate between lane features. Subsequently, the lane features are fed into the feature decoder, which predicts the final position of the lane. Our proposed network structure demonstrates improved performance in detecting heavily occluded or worn lane images, as evidenced by our extensive experimental results, which show that our method outperforms or is on par with state-of-the-art techniques.
Language Embedded 3D Gaussians for Open-Vocabulary Scene UnderstandingJin-Chuan Shi, Miao Wang, Hao-Bin Duan et al.
Open-vocabulary querying in 3D space is challenging but essential for scene understanding tasks such as object localization and segmentation. Language-embedded scene representations have made progress by incorporating language features into 3D spaces. However, their efficacy heavily depends on neural networks that are resource-intensive in training and rendering. Although recent 3D Gaussians offer efficient and high-quality novel view synthesis, directly embedding language features in them leads to prohibitive memory usage and decreased performance. In this work, we introduce Language Embedded 3D Gaussians, a novel scene representation for open-vocabulary query tasks. Instead of embedding high-dimensional raw semantic features on 3D Gaussians, we propose a dedicated quantization scheme that drastically alleviates the memory requirement, and a novel embedding procedure that achieves smoother yet high accuracy query, countering the multi-view feature inconsistencies and the high-frequency inductive bias in point-based representations. Our comprehensive experiments show that our representation achieves the best visual quality and language querying accuracy across current language-embedded representations, while maintaining real-time rendering frame rates on a single desktop GPU.
1.5CVNov 18, 2023
NAS-ASDet: An Adaptive Design Method for Surface Defect Detection Network using Neural Architecture SearchZhenrong Wang, Bin Li, Weifeng Li et al.
Deep convolutional neural networks (CNNs) have been widely used in surface defect detection. However, no CNN architecture is suitable for all detection tasks and designing effective task-specific requires considerable effort. The neural architecture search (NAS) technology makes it possible to automatically generate adaptive data-driven networks. Here, we propose a new method called NAS-ASDet to adaptively design network for surface defect detection. First, a refined and industry-appropriate search space that can adaptively adjust the feature distribution is designed, which consists of repeatedly stacked basic novel cells with searchable attention operations. Then, a progressive search strategy with a deep supervision mechanism is used to explore the search space faster and better. This method can design high-performance and lightweight defect detection networks with data scarcity in industrial scenarios. The experimental results on four datasets demonstrate that the proposed method achieves superior performance and a relatively lighter model size compared to other competitive methods, including both manual and NAS-based approaches.
BakedAvatar: Baking Neural Fields for Real-Time Head Avatar SynthesisHao-Bin Duan, Miao Wang, Jin-Chuan Shi et al.
Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expense limits their use in real-time applications. To overcome this limitation, we introduce BakedAvatar, a novel representation for real-time neural head avatar synthesis, deployable in a standard polygon rasterization pipeline. Our approach extracts deformable multi-layer meshes from learned isosurfaces of the head and computes expression-, pose-, and view-dependent appearances that can be baked into static textures for efficient rasterization. We thus propose a three-stage pipeline for neural head avatar synthesis, which includes learning continuous deformation, manifold, and radiance fields, extracting layered meshes and textures, and fine-tuning texture details with differential rasterization. Experimental results demonstrate that our representation generates synthesis results of comparable quality to other state-of-the-art methods while significantly reducing the inference time required. We further showcase various head avatar synthesis results from monocular videos, including view synthesis, face reenactment, expression editing, and pose editing, all at interactive frame rates.
6.2CVOct 10, 2025
Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded GaussiansJin-Chuan Shi, Chengye Su, Jiajun Wang et al.
Editing 4D scenes reconstructed from monocular videos based on text prompts is a valuable yet challenging task with broad applications in content creation and virtual environments. The key difficulty lies in achieving semantically precise edits in localized regions of complex, dynamic scenes, while preserving the integrity of unedited content. To address this, we introduce Mono4DEditor, a novel framework for flexible and accurate text-driven 4D scene editing. Our method augments 3D Gaussians with quantized CLIP features to form a language-embedded dynamic representation, enabling efficient semantic querying of arbitrary spatial regions. We further propose a two-stage point-level localization strategy that first selects candidate Gaussians via CLIP similarity and then refines their spatial extent to improve accuracy. Finally, targeted edits are performed on localized regions using a diffusion-based video editing model, with flow and scribble guidance ensuring spatial fidelity and temporal coherence. Extensive experiments demonstrate that Mono4DEditor enables high-quality, text-driven edits across diverse scenes and object types, while preserving the appearance and geometry of unedited areas and surpassing prior approaches in both flexibility and visual fidelity.
Example-Guided Style Consistent Image Synthesis from Semantic LabelingMiao Wang, Guo-Ye Yang, Ruilong Li et al.
Example-guided image synthesis aims to synthesize an image from a semantic label map and an exemplary image indicating style. We use the term "style" in this problem to refer to implicit characteristics of images, for example: in portraits "style" includes gender, racial identity, age, hairstyle; in full body pictures it includes clothing; in street scenes, it refers to weather and time of day and such like. A semantic label map in these cases indicates facial expression, full body pose, or scene segmentation. We propose a solution to the example-guided image synthesis problem using conditional generative adversarial networks with style consistency. Our key contributions are (i) a novel style consistency discriminator to determine whether a pair of images are consistent in style; (ii) an adaptive semantic consistency loss; and (iii) a training data sampling strategy, for synthesizing style-consistent results to the exemplar.