20.8CVNov 30, 2022
3D GAN Inversion with Facial Symmetry PriorFei Yin, Yong Zhang, Xuan Wang et al.
Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.
On-the-fly Feedback SfM: Online Explore-and-Exploit UAV Photogrammetry with Incremental Mesh Quality-Aware Indicator and Predictive Path PlanningLiyuan Lou, Wanyun Li, Wentian Gan et al.
Compared with conventional offline UAV photogrammetry, real-time UAV photogrammetry is essential for time-critical geospatial applications such as disaster response and active digital-twin maintenance. However, most existing methods focus on processing captured images or sequential frames in real time, without explicitly evaluating the quality of the on-the-go 3D reconstruction or providing guided feedback to enhance image acquisition in the target area. This work presents On-the-fly Feedback SfM, an explore-and-exploit framework for real-time UAV photogrammetry, enabling iterative exploration of unseen regions and exploitation of already observed and reconstructed areas in near real time. Built upon SfM on-the-fly , the proposed method integrates three modules: (1) online incremental coarse-mesh generation for dynamically expanding sparse 3D point cloud; (2) online mesh quality assessment with actionable indicators; and (3) predictive path planning for on-the-fly trajectory refinement. Comprehensive experiments demonstrate that our method achieves in-situ reconstruction and evaluation in near real time while providing actionable feedback that markedly reduces coverage gaps and re-flight costs. Via the integration of data collection, processing, 3D reconstruction and assessment, and online feedback, our on the-fly feedback SfM could be an alternative for the transition from traditional passive working mode to a more intelligent and adaptive exploration workflow. Code is now available at https://github.com/IRIS-LAB-whu/OntheflySfMFeedback.
25.2CVOct 15, 2025
FlashWorld: High-quality 3D Scene Generation within SecondsXinyang Li, Tengfei Wang, Zixiao Gu et al.
We propose FlashWorld, a generative model that produces 3D scenes from a single image or text prompt in seconds, 10~100$\times$ faster than previous works while possessing superior rendering quality. Our approach shifts from the conventional multi-view-oriented (MV-oriented) paradigm, which generates multi-view images for subsequent 3D reconstruction, to a 3D-oriented approach where the model directly produces 3D Gaussian representations during multi-view generation. While ensuring 3D consistency, 3D-oriented method typically suffers poor visual quality. FlashWorld includes a dual-mode pre-training phase followed by a cross-mode post-training phase, effectively integrating the strengths of both paradigms. Specifically, leveraging the prior from a video diffusion model, we first pre-train a dual-mode multi-view diffusion model, which jointly supports MV-oriented and 3D-oriented generation modes. To bridge the quality gap in 3D-oriented generation, we further propose a cross-mode post-training distillation by matching distribution from consistent 3D-oriented mode to high-quality MV-oriented mode. This not only enhances visual quality while maintaining 3D consistency, but also reduces the required denoising steps for inference. Also, we propose a strategy to leverage massive single-view images and text prompts during this process to enhance the model's generalization to out-of-distribution inputs. Extensive experiments demonstrate the superiority and efficiency of our method.
Rhythm Dungeon: A Blockchain-based Music Roguelike GameTengfei Wang, Shuyi Zhang, Xiao Wu et al.
Rhythm Dungeon is a rhythm game which leverages the blockchain as a shared open database. During the gaming session, the player explores a roguelike dungeon by inputting specific sequences in time to music rhythm. By integrating smart contract to the game program, the enemies through the venture are generated from other games which share the identical blockchain. On the other hand, the player may upload their characters at the end of their journey, so that their own character may appear in other games and make an influence. Rhythm Dungeon is designed and implemented to show the potential of decentralized gaming experience, which utilizes the blockchain to provide asynchronous interactions among massive players.