Feng Gao

CV
h-index12
19papers
1,159citations
Novelty55%
AI Score43

19 Papers

34.7IVNov 14, 2022Code
MLIC: Multi-Reference Entropy Model for Learned Image Compression

Wei Jiang, Jiayu Yang, Yongqi Zhai et al.

Recently, learned image compression has achieved remarkable performance. The entropy model, which estimates the distribution of the latent representation, plays a crucial role in boosting rate-distortion performance. However, most entropy models only capture correlations in one dimension, while the latent representation contain channel-wise, local spatial, and global spatial correlations. To tackle this issue, we propose the Multi-Reference Entropy Model (MEM) and the advanced version, MEM$^+$. These models capture the different types of correlations present in latent representation. Specifically, We first divide the latent representation into slices. When decoding the current slice, we use previously decoded slices as context and employ the attention map of the previously decoded slice to predict global correlations in the current slice. To capture local contexts, we introduce two enhanced checkerboard context capturing techniques that avoids performance degradation. Based on MEM and MEM$^+$, we propose image compression models MLIC and MLIC$^+$. Extensive experimental evaluations demonstrate that our MLIC and MLIC$^+$ models achieve state-of-the-art performance, reducing BD-rate by $8.05\%$ and $11.39\%$ on the Kodak dataset compared to VTM-17.0 when measured in PSNR. Our code is available at https://github.com/JiangWeibeta/MLIC.

8.9IVApr 19, 2023Code
Multi-scale Adaptive Fusion Network for Hyperspectral Image Denoising

Haodong Pan, Feng Gao, Junyu Dong et al.

Removing the noise and improving the visual quality of hyperspectral images (HSIs) is challenging in academia and industry. Great efforts have been made to leverage local, global or spectral context information for HSI denoising. However, existing methods still have limitations in feature interaction exploitation among multiple scales and rich spectral structure preservation. In view of this, we propose a novel solution to investigate the HSI denoising using a Multi-scale Adaptive Fusion Network (MAFNet), which can learn the complex nonlinear mapping between clean and noisy HSI. Two key components contribute to improving the hyperspectral image denoising: A progressively multiscale information aggregation network and a co-attention fusion module. Specifically, we first generate a set of multiscale images and feed them into a coarse-fusion network to exploit the contextual texture correlation. Thereafter, a fine fusion network is followed to exchange the information across the parallel multiscale subnetworks. Furthermore, we design a co-attention fusion module to adaptively emphasize informative features from different scales, and thereby enhance the discriminative learning capability for denoising. Extensive experiments on synthetic and real HSI datasets demonstrate that the proposed MAFNet has achieved better denoising performance than other state-of-the-art techniques. Our codes are available at \verb'https://github.com/summitgao/MAFNet'.

9.8LGApr 19, 2023
Physical Knowledge Enhanced Deep Neural Network for Sea Surface Temperature Prediction

Yuxin Meng, Feng Gao, Eric Rigall et al.

Traditionally, numerical models have been deployed in oceanography studies to simulate ocean dynamics by representing physical equations. However, many factors pertaining to ocean dynamics seem to be ill-defined. We argue that transferring physical knowledge from observed data could further improve the accuracy of numerical models when predicting Sea Surface Temperature (SST). Recently, the advances in earth observation technologies have yielded a monumental growth of data. Consequently, it is imperative to explore ways in which to improve and supplement numerical models utilizing the ever-increasing amounts of historical observational data. To this end, we introduce a method for SST prediction that transfers physical knowledge from historical observations to numerical models. Specifically, we use a combination of an encoder and a generative adversarial network (GAN) to capture physical knowledge from the observed data. The numerical model data is then fed into the pre-trained model to generate physics-enhanced data, which can then be used for SST prediction. Experimental results demonstrate that the proposed method considerably enhances SST prediction performance when compared to several state-of-the-art baselines.

24.3CLOct 26, 2022Code
Is MultiWOZ a Solved Task? An Interactive TOD Evaluation Framework with User Simulator

Qinyuan Cheng, Linyang Li, Guofeng Quan et al.

Task-Oriented Dialogue (TOD) systems are drawing more and more attention in recent studies. Current methods focus on constructing pre-trained models or fine-tuning strategies while the evaluation of TOD is limited by a policy mismatch problem. That is, during evaluation, the user utterances are from the annotated dataset while these utterances should interact with previous responses which can have many alternatives besides annotated texts. Therefore, in this work, we propose an interactive evaluation framework for TOD. We first build a goal-oriented user simulator based on pre-trained models and then use the user simulator to interact with the dialogue system to generate dialogues. Besides, we introduce a sentence-level and a session-level score to measure the sentence fluency and session coherence in the interactive evaluation. Experimental results show that RL-based TOD systems trained by our proposed user simulator can achieve nearly 98% inform and success rates in the interactive evaluation of MultiWOZ dataset and the proposed scores measure the response quality besides the inform and success rates. We are hoping that our work will encourage simulator-based interactive evaluations in the TOD task.

12.1CVJan 5, 2023
GIVL: Improving Geographical Inclusivity of Vision-Language Models with Pre-Training Methods

Da Yin, Feng Gao, Govind Thattai et al.

A key goal for the advancement of AI is to develop technologies that serve the needs not just of one group but of all communities regardless of their geographical region. In fact, a significant proportion of knowledge is locally shared by people from certain regions but may not apply equally in other regions because of cultural differences. If a model is unaware of regional characteristics, it may lead to performance disparity across regions and result in bias against underrepresented groups. We propose GIVL, a Geographically Inclusive Vision-and-Language Pre-trained model. There are two attributes of geo-diverse visual concepts which can help to learn geo-diverse knowledge: 1) concepts under similar categories have unique knowledge and visual characteristics, 2) concepts with similar visual features may fall in completely different categories. Motivated by the attributes, we design new pre-training objectives Image Knowledge Matching (IKM) and Image Edit Checking (IEC) to pre-train GIVL. Compared with similar-size models pre-trained with similar scale of data, GIVL achieves state-of-the-art (SOTA) and more balanced performance on geo-diverse V&L tasks.

12.1CVFeb 22, 2023
Structure Embedded Nucleus Classification for Histopathology Images

Wei Lou, Xiang Wan, Guanbin Li et al.

Nuclei classification provides valuable information for histopathology image analysis. However, the large variations in the appearance of different nuclei types cause difficulties in identifying nuclei. Most neural network based methods are affected by the local receptive field of convolutions, and pay less attention to the spatial distribution of nuclei or the irregular contour shape of a nucleus. In this paper, we first propose a novel polygon-structure feature learning mechanism that transforms a nucleus contour into a sequence of points sampled in order, and employ a recurrent neural network that aggregates the sequential change in distance between key points to obtain learnable shape features. Next, we convert a histopathology image into a graph structure with nuclei as nodes, and build a graph neural network to embed the spatial distribution of nuclei into their representations. To capture the correlations between the categories of nuclei and their surrounding tissue patterns, we further introduce edge features that are defined as the background textures between adjacent nuclei. Lastly, we integrate both polygon and graph structure learning mechanisms into a whole framework that can extract intra and inter-nucleus structural characteristics for nuclei classification. Experimental results show that the proposed framework achieves significant improvements compared to the state-of-the-art methods.

29.7CVJul 20, 2023
Human Motion Generation: A Survey

Wentao Zhu, Xiaoxuan Ma, Dongwoo Ro et al.

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion generation. Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts. While significant advancements have been made in recent years, the task continues to pose challenges due to the intricate nature of human motion and its implicit relationship with conditional signals. In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field. We begin by introducing the background of human motion and generative models, followed by an examination of representative methods for three mainstream sub-tasks: text-conditioned, audio-conditioned, and scene-conditioned human motion generation. Additionally, we provide an overview of common datasets and evaluation metrics. Lastly, we discuss open problems and outline potential future research directions. We hope that this survey could provide the community with a comprehensive glimpse of this rapidly evolving field and inspire novel ideas that address the outstanding challenges.

3.3MAFeb 20, 2023
Differentiable Arbitrating in Zero-sum Markov Games

Jing Wang, Meichen Song, Feng Gao et al.

We initiate the study of how to perturb the reward in a zero-sum Markov game with two players to induce a desirable Nash equilibrium, namely arbitrating. Such a problem admits a bi-level optimization formulation. The lower level requires solving the Nash equilibrium under a given reward function, which makes the overall problem challenging to optimize in an end-to-end way. We propose a backpropagation scheme that differentiates through the Nash equilibrium, which provides the gradient feedback for the upper level. In particular, our method only requires a black-box solver for the (regularized) Nash equilibrium (NE). We develop the convergence analysis for the proposed framework with proper black-box NE solvers and demonstrate the empirical successes in two multi-agent reinforcement learning (MARL) environments.

4.5AINov 25, 2022
TPA-Net: Generate A Dataset for Text to Physics-based Animation

Yuxing Qiu, Feng Gao, Minchen Li et al.

Recent breakthroughs in Vision-Language (V&L) joint research have achieved remarkable results in various text-driven tasks. High-quality Text-to-video (T2V), a task that has been long considered mission-impossible, was proven feasible with reasonably good results in latest works. However, the resulting videos often have undesired artifacts largely because the system is purely data-driven and agnostic to the physical laws. To tackle this issue and further push T2V towards high-level physical realism, we present an autonomous data generation technique and a dataset, which intend to narrow the gap with a large number of multi-modal, 3D Text-to-Video/Simulation (T2V/S) data. In the dataset, we provide high-resolution 3D physical simulations for both solids and fluids, along with textual descriptions of the physical phenomena. We take advantage of state-of-the-art physical simulation methods (i) Incremental Potential Contact (IPC) and (ii) Material Point Method (MPM) to simulate diverse scenarios, including elastic deformations, material fractures, collisions, turbulence, etc. Additionally, high-quality, multi-view rendering videos are supplied for the benefit of T2V, Neural Radiance Fields (NeRF), and other communities. This work is the first step towards fully automated Text-to-Video/Simulation (T2V/S). Live examples and subsequent work are at https://sites.google.com/view/tpa-net.

0.8CLNov 9, 2022
Towards Reasoning-Aware Explainable VQA

Rakesh Vaideeswaran, Feng Gao, Abhinav Mathur et al.

The domain of joint vision-language understanding, especially in the context of reasoning in Visual Question Answering (VQA) models, has garnered significant attention in the recent past. While most of the existing VQA models focus on improving the accuracy of VQA, the way models arrive at an answer is oftentimes a black box. As a step towards making the VQA task more explainable and interpretable, our method is built upon the SOTA VQA framework by augmenting it with an end-to-end explanation generation module. In this paper, we investigate two network architectures, including Long Short-Term Memory (LSTM) and Transformer decoder, as the explanation generator. Our method generates human-readable textual explanations while maintaining SOTA VQA accuracy on the GQA-REX (77.49%) and VQA-E (71.48%) datasets. Approximately 65.16% of the generated explanations are approved by humans as valid. Roughly 60.5% of the generated explanations are valid and lead to the correct answers.

9.1CVApr 19, 2023
LLIC: Large Receptive Field Transform Coding with Adaptive Weights for Learned Image Compression

Wei Jiang, Peirong Ning, Jiayu Yang et al.

The effective receptive field (ERF) plays an important role in transform coding, which determines how much redundancy can be removed during transform and how many spatial priors can be utilized to synthesize textures during inverse transform. Existing methods rely on stacks of small kernels, whose ERFs remain insufficiently large, or heavy non-local attention mechanisms, which limit the potential of high-resolution image coding. To tackle this issue, we propose Large Receptive Field Transform Coding with Adaptive Weights for Learned Image Compression (LLIC). Specifically, for the first time in the learned image compression community, we introduce a few large kernelbased depth-wise convolutions to reduce more redundancy while maintaining modest complexity. Due to the wide range of image diversity, we further propose a mechanism to augment convolution adaptability through the self-conditioned generation of weights. The large kernels cooperate with non-linear embedding and gate mechanisms for better expressiveness and lighter pointwise interactions. Our investigation extends to refined training methods that unlock the full potential of these large kernels. Moreover, to promote more dynamic inter-channel interactions, we introduce an adaptive channel-wise bit allocation strategy that autonomously generates channel importance factors in a self-conditioned manner. To demonstrate the effectiveness of the proposed transform coding, we align the entropy model to compare with existing transform methods and obtain models LLIC-STF, LLIC-ELIC, and LLIC-TCM. Extensive experiments demonstrate that our proposed LLIC models have significant improvements over the corresponding baselines and reduce the BD-Rate by 9.49%, 9.47%, 10.94% on Kodak over VTM-17.0 Intra, respectively. Our LLIC models achieve state-of-the-art performances and better trade-offs between performance and complexity.

0.6CLDec 19, 2022
Medical Knowledge Graph QA for Drug-Drug Interaction Prediction based on Multi-hop Machine Reading Comprehension

Peng Gao, Feng Gao, Jian-Cheng Ni et al.

Drug-drug interaction prediction is a crucial issue in molecular biology. Traditional methods of observing drug-drug interactions through medical experiments require significant resources and labor. This paper presents a medical knowledge graph question answering model, dubbed MedKGQA, that predicts drug-drug interaction by employing machine reading comprehension from closed-domain literature and constructing a knowledge graph of drug-protein triplets from open-domain documents. The model vectorizes the drug-protein target attributes in the graph using entity embeddings and establishes directed connections between drug and protein entities based on the metabolic interaction pathways of protein targets in the human body. This aligns multiple external knowledge and applies it to learn the graph neural network. Without bells and whistles, the proposed model achieved a 4.5% improvement in terms of drug-drug interaction prediction accuracy compared to previous state-of-the-art models on the Qangaroo MedHop dataset. Experimental results demonstrate the efficiency and effectiveness of the model and verify the feasibility of integrating external knowledge in machine reading comprehension tasks.

13.1CVJan 17, 2025Code
Surface-SOS: Self-Supervised Object Segmentation via Neural Surface Representation

Xiaoyun Zheng, Liwei Liao, Jianbo Jiao et al.

Self-supervised Object Segmentation (SOS) aims to segment objects without any annotations. Under conditions of multi-camera inputs, the structural, textural and geometrical consistency among each view can be leveraged to achieve fine-grained object segmentation. To make better use of the above information, we propose Surface representation based Self-supervised Object Segmentation (Surface-SOS), a new framework to segment objects for each view by 3D surface representation from multi-view images of a scene. To model high-quality geometry surfaces for complex scenes, we design a novel scene representation scheme, which decomposes the scene into two complementary neural representation modules respectively with a Signed Distance Function (SDF). Moreover, Surface-SOS is able to refine single-view segmentation with multi-view unlabeled images, by introducing coarse segmentation masks as additional input. To the best of our knowledge, Surface-SOS is the first self-supervised approach that leverages neural surface representation to break the dependence on large amounts of annotated data and strong constraints. These constraints typically involve observing target objects against a static background or relying on temporal supervision in videos. Extensive experiments on standard benchmarks including LLFF, CO3D, BlendedMVS, TUM and several real-world scenes show that Surface-SOS always yields finer object masks than its NeRF-based counterparts and surpasses supervised single-view baselines remarkably. Code is available at: https://github.com/zhengxyun/Surface-SOS.

41.4HCJan 30, 2024
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Ying Jiang, Chang Yu, Tianyi Xie et al.

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses. The components of our Virtual Reality system are designed for high efficiency and effectiveness, starting from detailed scene reconstruction and object segmentation, advancing through multi-view image in-painting, and extending to interactive physics-based editing. The system also incorporates real-time deformation embedding and dynamic shadow casting, ensuring a comprehensive and engaging virtual experience.Our project page is available at: https://yingjiang96.github.io/VR-GS/.

11.8CVSep 19, 2025Code
Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval

Liwei Liao, Xufeng Li, Xiaoyun Zheng et al.

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter two main challenges: first, they struggle to handle the implicit representation of spatial textures in 3D Gaussian Splatting (3DGS), making per-scene training indispensable; second, they typically require larges amounts of labeled data for effective training. To this end, we propose \underline{G}rounding via \underline{V}iew \underline{R}etrieval (GVR), a novel zero-shot visual grounding framework for 3DGS to transform 3DVG as a 2D retrieval task that leverages object-level view retrieval to collect grounding clues from multiple views, which not only avoids the costly process of 3D annotation, but also eliminates the need for per-scene training. Extensive experiments demonstrate that our method achieves state-of-the-art visual grounding performance while avoiding per-scene training, providing a solid foundation for zero-shot 3DVG research. Video demos can be found in https://github.com/leviome/GVR_demos.

33.4CVMay 23, 2023
Masked Path Modeling for Vision-and-Language Navigation

Zi-Yi Dou, Feng Gao, Nanyun Peng

Vision-and-language navigation (VLN) agents are trained to navigate in real-world environments by following natural language instructions. A major challenge in VLN is the limited availability of training data, which hinders the models' ability to generalize effectively. Previous approaches have attempted to address this issue by introducing additional supervision during training, often requiring costly human-annotated data that restricts scalability. In this paper, we introduce a masked path modeling (MPM) objective, which pretrains an agent using self-collected data for downstream navigation tasks. Our proposed method involves allowing the agent to actively explore navigation environments without a specific goal and collect the paths it traverses. Subsequently, we train the agent on this collected data to reconstruct the original path given a randomly masked subpath. This way, the agent can actively accumulate a diverse and substantial amount of data while learning conditional action generation. To evaluate the effectiveness of our technique, we conduct experiments on various VLN datasets and demonstrate the versatility of MPM across different levels of instruction complexity. Our results exhibit significant improvements in success rates, with enhancements of 1.32\%, 1.05\%, and 1.19\% on the val-unseen split of the Room-to-Room, Room-for-Room, and Room-across-Room datasets, respectively. Furthermore, we conduct an analysis that highlights the potential for additional improvements when the agent is allowed to explore unseen environments prior to testing.

8.8CVJan 14, 2022
A Thousand Words Are Worth More Than a Picture: Natural Language-Centric Outside-Knowledge Visual Question Answering

Feng Gao, Qing Ping, Govind Thattai et al.

Outside-knowledge visual question answering (OK-VQA) requires the agent to comprehend the image, make use of relevant knowledge from the entire web, and digest all the information to answer the question. Most previous works address the problem by first fusing the image and question in the multi-modal space, which is inflexible for further fusion with a vast amount of external knowledge. In this paper, we call for a paradigm shift for the OK-VQA task, which transforms the image into plain text, so that we can enable knowledge passage retrieval, and generative question-answering in the natural language space. This paradigm takes advantage of the sheer volume of gigantic knowledge bases and the richness of pre-trained language models. A Transform-Retrieve-Generate framework (TRiG) framework is proposed, which can be plug-and-played with alternative image-to-text models and textual knowledge bases. Experimental results show that our TRiG framework outperforms all state-of-the-art supervised methods by at least 11.1% absolute margin.

5.5LGMay 27, 2021
Towards Efficient Full 8-bit Integer DNN Online Training on Resource-limited Devices without Batch Normalization

Yukuan Yang, Xiaowei Chi, Lei Deng et al.

Huge computational costs brought by convolution and batch normalization (BN) have caused great challenges for the online training and corresponding applications of deep neural networks (DNNs), especially in resource-limited devices. Existing works only focus on the convolution or BN acceleration and no solution can alleviate both problems with satisfactory performance. Online training has gradually become a trend in resource-limited devices like mobile phones while there is still no complete technical scheme with acceptable model performance, processing speed, and computational cost. In this research, an efficient online-training quantization framework termed EOQ is proposed by combining Fixup initialization and a novel quantization scheme for DNN model compression and acceleration. Based on the proposed framework, we have successfully realized full 8-bit integer network training and removed BN in large-scale DNNs. Especially, weight updates are quantized to 8-bit integers for the first time. Theoretical analyses of EOQ utilizing Fixup initialization for removing BN have been further given using a novel Block Dynamical Isometry theory with weaker assumptions. Benefiting from rational quantization strategies and the absence of BN, the full 8-bit networks based on EOQ can achieve state-of-the-art accuracy and immense advantages in computational cost and processing speed. What is more, the design of deep learning chips can be profoundly simplified for the absence of unfriendly square root operations in BN. Beyond this, EOQ has been evidenced to be more advantageous in small-batch online training with fewer batch samples. In summary, the EOQ framework is specially designed for reducing the high cost of convolution and BN in network training, demonstrating a broad application prospect of online training in resource-limited devices.

11.8MLNov 14, 2019Code
Understanding Graph Neural Networks with Generalized Geometric Scattering Transforms

Michael Perlmutter, Alexander Tong, Feng Gao et al.

The scattering transform is a multilayered wavelet-based deep learning architecture that acts as a model of convolutional neural networks. Recently, several works have introduced generalizations of the scattering transform for non-Euclidean settings such as graphs. Our work builds upon these constructions by introducing windowed and non-windowed geometric scattering transforms for graphs based upon a very general class of asymmetric wavelets. We show that these asymmetric graph scattering transforms have many of the same theoretical guarantees as their symmetric counterparts. As a result, the proposed construction unifies and extends known theoretical results for many of the existing graph scattering architectures. In doing so, this work helps bridge the gap between geometric scattering and other graph neural networks by introducing a large family of networks with provable stability and invariance guarantees. These results lay the groundwork for future deep learning architectures for graph-structured data that have learned filters and also provably have desirable theoretical properties.