Tianyu Wang

RO
h-index6
3papers
61citations
Novelty52%
AI Score35

3 Papers

15.2GRMar 11, 2025
ObjectMover: Generative Object Movement with Video Prior

Xin Yu, Tianyu Wang, Soo Ye Kim et al.

Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios.

2.2ROFeb 3, 2022
Generalized Omega Turn Gait Enables Agile Limbless Robot Turning in Complex Environments

Tianyu Wang, Baxi Chong, Yuelin Deng et al.

Reorientation (turning in plane) plays a critical role for all robots in any field application, especially those that in confined spaces. While important, reorientation remains a relatively unstudied problem for robots, including limbless mechanisms, often called snake robots. Instead of looking at snakes, we take inspiration from observations of the turning behavior of tiny nematode worms C. elegans. Our previous work presented an in-place and in-plane turning gait for limbless robots, called an omega turn, and prescribed it using a novel two-wave template. In this work, we advance omega turn-inspired controllers in three aspects: 1) we use geometric methods to vary joint angle amplitudes and forward wave spatial frequency in our turning equation to establish a wide and precise amplitude modulation and frequency modulation on omega turn; 2) we use this new relationship to enable robots with fewer internal degrees of freedom (i.e., fewer joints in the body) to achieve desirable performance, and 3) we apply compliant control methods to this relationship to handle unmodelled effects in the environment. We experimentally validate our approach on a limbless robot that the omega turn can produce effective and robust turning motion in various types of environments, such as granular media and rock pile.

8.9RODec 1, 2021
A general locomotion control framework for multi-legged locomotors

Baxi Chong, Yasemin O. Aydin, Jennifer M. Rieser et al.

Serially connected robots are promising candidates for performing tasks in confined spaces such as search-and-rescue in large-scale disasters. Such robots are typically limbless, and we hypothesize that the addition of limbs could improve mobility. However, a challenge in designing and controlling such devices lies in the coordination of high-dimensional redundant modules in a way that improves mobility. Here we develop a general framework to control serially connected multi-legged robots. Specifically, we combine two approaches to build a general shape control scheme which can provide baseline patterns of self-deformation ("gaits") for effective locomotion in diverse robot morphologies. First, we take inspiration from a dimensionality reduction and a biological gait classification scheme to generate cyclic patterns of body deformation and foot lifting/lowering, which facilitate generation of arbitrary substrate contact patterns. Second, we use geometric mechanics methods to facilitates identification of optimal phasing of these undulations to maximize speed and/or stability. Our scheme allows the development of effective gaits in multi-legged robots locomoting on flat frictional terrain with diverse number of limbs (4, 6, 16, and even 0 limbs) and body actuation capabilities (including sidewinding gaits on limbless devices). By properly coordinating the body undulation and the leg placement, our framework combines the advantages of both limbless robots (modularity) and legged robots (mobility). We expect that our framework can provide general control schemes for the rapid deployment of general multi-legged robots, paving the ways toward machines that can traverse complex environments under real-life conditions.