Qianqian Wang

CV
h-index29
16papers
2,202citations
Novelty53%
AI Score43

16 Papers

31.7CVMay 5, 2022Code
Neural 3D Scene Reconstruction with the Manhattan-world Assumption

Haoyu Guo, Sida Peng, Haotong Lin et al.

This paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach to solving this issue is to incorporate planer constraints into the depth map estimation in multi-view stereo-based methods, but the per-view plane estimation and depth optimization lack both efficiency and multi-view consistency. In this work, we show that the planar constraints can be conveniently integrated into the recent implicit neural representation-based reconstruction methods. Specifically, we use an MLP network to represent the signed distance function as the scene geometry. Based on the Manhattan-world assumption, planar constraints are employed to regularize the geometry in floor and wall regions predicted by a 2D semantic segmentation network. To resolve the inaccurate segmentation, we encode the semantics of 3D points with another MLP and design a novel loss that jointly optimizes the scene geometry and semantics in 3D space. Experiments on ScanNet and 7-Scenes datasets show that the proposed method outperforms previous methods by a large margin on 3D reconstruction quality. The code is available at https://zju3dv.github.io/manhattan_sdf.

19.3CVMar 15, 2022Code
Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos

Sida Peng, Zhen Xu, Junting Dong et al.

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce a pose-driven deformation field based on the linear blend skinning algorithm, which combines the blend weight field and the 3D human skeleton to produce observation-to-canonical correspondences. Since 3D human skeletons are more observable, they can regularize the learning of the deformation field. Moreover, the pose-driven deformation field can be controlled by input skeletal motions to generate new deformation fields to animate the canonical human model. Experiments show that our approach significantly outperforms recent human modeling methods. The code is available at https://zju3dv.github.io/animatable_nerf/.

12.7CVMay 12, 2022
3D Moments from Near-Duplicate Photos

Qianqian Wang, Zhengqi Li, David Salesin et al. · deepmind

We introduce 3D Moments, a new computational photography effect. As input we take a pair of near-duplicate photos, i.e., photos of moving subjects from similar viewpoints, common in people's photo collections. As output, we produce a video that smoothly interpolates the scene motion from the first photo to the second, while also producing camera motion with parallax that gives a heightened sense of 3D. To achieve this effect, we represent the scene as a pair of feature-based layered depth images augmented with scene flow. This representation enables motion interpolation along with independent control of the camera viewpoint. Our system produces photorealistic space-time videos with motion parallax and scene dynamics, while plausibly recovering regions occluded in the original views. We conduct extensive experiments demonstrating superior performance over baselines on public datasets and in-the-wild photos. Project page: https://3d-moments.github.io/

3.9CVAug 24, 2023Code
Source-Free Collaborative Domain Adaptation via Multi-Perspective Feature Enrichment for Functional MRI Analysis

Yuqi Fang, Jinjian Wu, Qianqian Wang et al.

Resting-state functional MRI (rs-fMRI) is increasingly employed in multi-site research to aid neurological disorder analysis. Existing studies usually suffer from significant cross-site/domain data heterogeneity caused by site effects such as differences in scanners/protocols. Many methods have been proposed to reduce fMRI heterogeneity between source and target domains, heavily relying on the availability of source data. But acquiring source data is challenging due to privacy concerns and/or data storage burdens in multi-site studies. To this end, we design a source-free collaborative domain adaptation (SCDA) framework for fMRI analysis, where only a pretrained source model and unlabeled target data are accessible. Specifically, a multi-perspective feature enrichment method (MFE) is developed for target fMRI analysis, consisting of multiple collaborative branches to dynamically capture fMRI features of unlabeled target data from multiple views. Each branch has a data-feeding module, a spatiotemporal feature encoder, and a class predictor. A mutual-consistency constraint is designed to encourage pair-wise consistency of latent features of the same input generated from these branches for robust representation learning. To facilitate efficient cross-domain knowledge transfer without source data, we initialize MFE using parameters of a pretrained source model. We also introduce an unsupervised pretraining strategy using 3,806 unlabeled fMRIs from three large-scale auxiliary databases, aiming to obtain a general feature encoder. Experimental results on three public datasets and one private dataset demonstrate the efficacy of our method in cross-scanner and cross-study prediction tasks. The model pretrained on large-scale rs-fMRI data has been released to the public.

12.8CVApr 7, 2024
ByteEdit: Boost, Comply and Accelerate Generative Image Editing

Yuxi Ren, Jie Wu, Yanzuo Lu et al.

Recent advancements in diffusion-based generative image editing have sparked a profound revolution, reshaping the landscape of image outpainting and inpainting tasks. Despite these strides, the field grapples with inherent challenges, including: i) inferior quality; ii) poor consistency; iii) insufficient instrcution adherence; iv) suboptimal generation efficiency. To address these obstacles, we present ByteEdit, an innovative feedback learning framework meticulously designed to Boost, Comply, and Accelerate Generative Image Editing tasks. ByteEdit seamlessly integrates image reward models dedicated to enhancing aesthetics and image-text alignment, while also introducing a dense, pixel-level reward model tailored to foster coherence in the output. Furthermore, we propose a pioneering adversarial and progressive feedback learning strategy to expedite the model's inference speed. Through extensive large-scale user evaluations, we demonstrate that ByteEdit surpasses leading generative image editing products, including Adobe, Canva, and MeiTu, in both generation quality and consistency. ByteEdit-Outpainting exhibits a remarkable enhancement of 388% and 135% in quality and consistency, respectively, when compared to the baseline model. Experiments also verfied that our acceleration models maintains excellent performance results in terms of quality and consistency.

4.1LGJun 24, 2025
Hyperbolic Kernel Graph Neural Networks for Neurocognitive Decline Analysis from Multimodal Brain Imaging

Meimei Yang, Yongheng Sun, Qianqian Wang et al.

Multimodal neuroimages, such as diffusion tensor imaging (DTI) and resting-state functional MRI (fMRI), offer complementary perspectives on brain activities by capturing structural or functional interactions among brain regions. While existing studies suggest that fusing these multimodal data helps detect abnormal brain activity caused by neurocognitive decline, they are generally implemented in Euclidean space and can't effectively capture intrinsic hierarchical organization of structural/functional brain networks. This paper presents a hyperbolic kernel graph fusion (HKGF) framework for neurocognitive decline analysis with multimodal neuroimages. It consists of a multimodal graph construction module, a graph representation learning module that encodes brain graphs in hyperbolic space through a family of hyperbolic kernel graph neural networks (HKGNNs), a cross-modality coupling module that enables effective multimodal data fusion, and a hyperbolic neural network for downstream predictions. Notably, HKGNNs represent graphs in hyperbolic space to capture both local and global dependencies among brain regions while preserving the hierarchical structure of brain networks. Extensive experiments involving over 4,000 subjects with DTI and/or fMRI data suggest the superiority of HKGF over state-of-the-art methods in two neurocognitive decline prediction tasks. HKGF is a general framework for multimodal data analysis, facilitating objective quantification of structural/functional brain connectivity changes associated with neurocognitive decline.

3.6IVOct 31, 2024
Topology-Aware Graph Augmentation for Predicting Clinical Trajectories in Neurocognitive Disorders

Qianqian Wang, Wei Wang, Yuqi Fang et al.

Brain networks/graphs derived from resting-state functional MRI (fMRI) help study underlying pathophysiology of neurocognitive disorders by measuring neuronal activities in the brain. Some studies utilize learning-based methods for brain network analysis, but typically suffer from low model generalizability caused by scarce labeled fMRI data. As a notable self-supervised strategy, graph contrastive learning helps leverage auxiliary unlabeled data. But existing methods generally arbitrarily perturb graph nodes/edges to generate augmented graphs, without considering essential topology information of brain networks. To this end, we propose a topology-aware graph augmentation (TGA) framework, comprising a pretext model to train a generalizable encoder on large-scale unlabeled fMRI cohorts and a task-specific model to perform downstream tasks on a small target dataset. In the pretext model, we design two novel topology-aware graph augmentation strategies: (1) hub-preserving node dropping that prioritizes preserving brain hub regions according to node importance, and (2) weight-dependent edge removing that focuses on keeping important functional connectivities based on edge weights. Experiments on 1, 688 fMRI scans suggest that TGA outperforms several state-of-the-art methods.

32.9CVJul 28, 2021Code
Neural Rays for Occlusion-aware Image-based Rendering

Yuan Liu, Sida Peng, Lingjie Liu et al.

We present a new neural representation, called Neural Ray (NeuRay), for the novel view synthesis task. Recent works construct radiance fields from image features of input views to render novel view images, which enables the generalization to new scenes. However, due to occlusions, a 3D point may be invisible to some input views. On such a 3D point, these generalization methods will include inconsistent image features from invisible views, which interfere with the radiance field construction. To solve this problem, we predict the visibility of 3D points to input views within our NeuRay representation. This visibility enables the radiance field construction to focus on visible image features, which significantly improves its rendering quality. Meanwhile, a novel consistency loss is proposed to refine the visibility in NeuRay when finetuning on a specific scene. Experiments demonstrate that our approach achieves state-of-the-art performance on the novel view synthesis task when generalizing to unseen scenes and outperforms per-scene optimization methods after finetuning.

39.6CVMay 6, 2021
Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies

Sida Peng, Junting Dong, Qianqian Wang et al.

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce neural blend weight fields to produce the deformation fields. Based on the skeleton-driven deformation, blend weight fields are used with 3D human skeletons to generate observation-to-canonical and canonical-to-observation correspondences. Since 3D human skeletons are more observable, they can regularize the learning of deformation fields. Moreover, the learned blend weight fields can be combined with input skeletal motions to generate new deformation fields to animate the human model. Experiments show that our approach significantly outperforms recent human synthesis methods. The code and supplementary materials are available at https://zju3dv.github.io/animatable_nerf/.

43.9CVDec 31, 2020Code
Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans

Sida Peng, Yuanqing Zhang, Yinghao Xu et al.

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representation learning will be ill-posed if the views are highly sparse. To solve this ill-posed problem, our key idea is to integrate observations over video frames. To this end, we propose Neural Body, a new human body representation which assumes that the learned neural representations at different frames share the same set of latent codes anchored to a deformable mesh, so that the observations across frames can be naturally integrated. The deformable mesh also provides geometric guidance for the network to learn 3D representations more efficiently. To evaluate our approach, we create a multi-view dataset named ZJU-MoCap that captures performers with complex motions. Experiments on ZJU-MoCap show that our approach outperforms prior works by a large margin in terms of novel view synthesis quality. We also demonstrate the capability of our approach to reconstruct a moving person from a monocular video on the People-Snapshot dataset. The code and dataset are available at https://zju3dv.github.io/neuralbody/.

3.3CVAug 19, 2020
Hidden Footprints: Learning Contextual Walkability from 3D Human Trails

Jin Sun, Hadar Averbuch-Elor, Qianqian Wang et al.

Predicting where people can walk in a scene is important for many tasks, including autonomous driving systems and human behavior analysis. Yet learning a computational model for this purpose is challenging due to semantic ambiguity and a lack of labeled data: current datasets only tell you where people are, not where they could be. We tackle this problem by leveraging information from existing datasets, without additional labeling. We first augment the set of valid, labeled walkable regions by propagating person observations between images, utilizing 3D information to create what we call hidden footprints. However, this augmented data is still sparse. We devise a training strategy designed for such sparse labels, combining a class-balanced classification loss with a contextual adversarial loss. Using this strategy, we demonstrate a model that learns to predict a walkability map from a single image. We evaluate our model on the Waymo and Cityscapes datasets, demonstrating superior performance compared to baselines and state-of-the-art models.

11.6CVMar 29, 2020
Generative Partial Multi-View Clustering

Qianqian Wang, Zhengming Ding, Zhiqiang Tao et al.

Nowadays, with the rapid development of data collection sources and feature extraction methods, multi-view data are getting easy to obtain and have received increasing research attention in recent years, among which, multi-view clustering (MVC) forms a mainstream research direction and is widely used in data analysis. However, existing MVC methods mainly assume that each sample appears in all the views, without considering the incomplete view case due to data corruption, sensor failure, equipment malfunction, etc. In this study, we design and build a generative partial multi-view clustering model, named as GP-MVC, to address the incomplete multi-view problem by explicitly generating the data of missing views. The main idea of GP-MVC lies at two-fold. First, multi-view encoder networks are trained to learn common low-dimensional representations, followed by a clustering layer to capture the consistent cluster structure across multiple views. Second, view-specific generative adversarial networks are developed to generate the missing data of one view conditioning on the shared representation given by other views. These two steps could be promoted mutually, where learning common representations facilitates data imputation and the generated data could further explores the view consistency. Moreover, an weighted adaptive fusion scheme is implemented to exploit the complementary information among different views. Experimental results on four benchmark datasets are provided to show the effectiveness of the proposed GP-MVC over the state-of-the-art methods.

4.8LGNov 27, 2019
Lifelong Spectral Clustering

Gan Sun, Yang Cong, Qianqian Wang et al.

In the past decades, spectral clustering (SC) has become one of the most effective clustering algorithms. However, most previous studies focus on spectral clustering tasks with a fixed task set, which cannot incorporate with a new spectral clustering task without accessing to previously learned tasks. In this paper, we aim to explore the problem of spectral clustering in a lifelong machine learning framework, i.e., Lifelong Spectral Clustering (L2SC). Its goal is to efficiently learn a model for a new spectral clustering task by selectively transferring previously accumulated experience from knowledge library. Specifically, the knowledge library of L2SC contains two components: 1) orthogonal basis library: capturing latent cluster centers among the clusters in each pair of tasks; 2) feature embedding library: embedding the feature manifold information shared among multiple related tasks. As a new spectral clustering task arrives, L2SC firstly transfers knowledge from both basis library and feature library to obtain encoding matrix, and further redefines the library base over time to maximize performance across all the clustering tasks. Meanwhile, a general online update formulation is derived to alternatively update the basis library and feature library. Finally, the empirical experiments on several real-world benchmark datasets demonstrate that our L2SC model can effectively improve the clustering performance when comparing with other state-of-the-art spectral clustering algorithms.

4.8LGNov 21, 2019
Visual Tactile Fusion Object Clustering

Tao Zhang, Yang Cong, Gan Sun et al.

Object clustering, aiming at grouping similar objects into one cluster with an unsupervised strategy, has been extensivelystudied among various data-driven applications. However, most existing state-of-the-art object clustering methods (e.g., single-view or multi-view clustering methods) only explore visual information, while ignoring one of most important sensing modalities, i.e., tactile information which can help capture different object properties and further boost the performance of object clustering task. To effectively benefit both visual and tactile modalities for object clustering, in this paper, we propose a deep Auto-Encoder-like Non-negative Matrix Factorization framework for visual-tactile fusion clustering. Specifically, deep matrix factorization constrained by an under-complete Auto-Encoder-like architecture is employed to jointly learn hierarchical expression of visual-tactile fusion data, and preserve the local structure of data generating distribution of visual and tactile modalities. Meanwhile, a graph regularizer is introduced to capture the intrinsic relations of data samples within each modality. Furthermore, we propose a modality-level consensus regularizer to effectively align thevisual and tactile data in a common subspace in which the gap between visual and tactile data is mitigated. For the model optimization, we present an efficient alternating minimization strategy to solve our proposed model. Finally, we conduct extensive experiments on public datasets to verify the effectiveness of our framework.

6.6LGMar 6, 2019
Representative Task Self-selection for Flexible Clustered Lifelong Learning

Gan Sun, Yang Cong, Qianqian Wang et al.

Consider the lifelong machine learning paradigm whose objective is to learn a sequence of tasks depending on previous experiences, e.g., knowledge library or deep network weights. However, the knowledge libraries or deep networks for most recent lifelong learning models are with prescribed size, and can degenerate the performance for both learned tasks and coming ones when facing with a new task environment (cluster). To address this challenge, we propose a novel incremental clustered lifelong learning framework with two knowledge libraries: feature learning library and model knowledge library, called Flexible Clustered Lifelong Learning (FCL3). Specifically, the feature learning library modeled by an autoencoder architecture maintains a set of representation common across all the observed tasks, and the model knowledge library can be self-selected by identifying and adding new representative models (clusters). When a new task arrives, our proposed FCL3model firstly transfers knowledge from these libraries to encode the new task, i.e.,effectively and selectively soft-assigning this new task to multiple representative models over feature learning library. Then, 1) the new task with a higher outlier probability will be judged as a new representative, and used to redefine both feature learning library and representative models over time; or 2) the new task with lower outlier probability will only refine the feature learning library. For model optimization, we cast this lifelong learning problem as an alternating direction minimization problem as a new task comes. Finally, we evaluate the proposed framework by analyzing several multi-task datasets, and the experimental results demonstrate that our FCL3 model can achieve better performance than most lifelong learning frameworks, even batch clustered multi-task learning models.

15.2CVNov 21, 2017
Multi-Image Semantic Matching by Mining Consistent Features

Qianqian Wang, Xiaowei Zhou, Kostas Daniilidis

This work proposes a multi-image matching method to estimate semantic correspondences across multiple images. In contrast to the previous methods that optimize all pairwise correspondences, the proposed method identifies and matches only a sparse set of reliable features in the image collection. In this way, the proposed method is able to prune nonrepeatable features and also highly scalable to handle thousands of images. We additionally propose a low-rank constraint to ensure the geometric consistency of feature correspondences over the whole image collection. Besides the competitive performance on multi-graph matching and semantic flow benchmarks, we also demonstrate the applicability of the proposed method for reconstructing object-class models and discovering object-class landmarks from images without using any annotation.