Quan Wang

CV
h-index15
12papers
1,042citations
Novelty48%
AI Score32

12 Papers

5.7CVJul 19, 2022Code
Structure-aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation

Jingwang Ling, Zhibo Wang, Ming Lu et al.

Morphable models are essential for the statistical modeling of 3D faces. Previous works on morphable models mostly focus on large-scale facial geometry but ignore facial details. This paper augments morphable models in representing facial details by learning a Structure-aware Editable Morphable Model (SEMM). SEMM introduces a detail structure representation based on the distance field of wrinkle lines, jointly modeled with detail displacements to establish better correspondences and enable intuitive manipulation of wrinkle structure. Besides, SEMM introduces two transformation modules to translate expression blendshape weights and age values into changes in latent space, allowing effective semantic detail editing while maintaining identity. Extensive experiments demonstrate that the proposed model compactly represents facial details, outperforms previous methods in expression animation qualitatively and quantitatively, and achieves effective age editing and wrinkle line editing of facial details. Code and model are available at https://github.com/gerwang/facial-detail-manipulation.

2.6CVNov 23, 2022
CGOF++: Controllable 3D Face Synthesis with Conditional Generative Occupancy Fields

Keqiang Sun, Shangzhe Wu, Ning Zhang et al.

Capitalizing on the recent advances in image generation models, existing controllable face image synthesis methods are able to generate high-fidelity images with some levels of controllability, e.g., controlling the shapes, expressions, textures, and poses of the generated face images. However, previous methods focus on controllable 2D image generative models, which are prone to producing inconsistent face images under large expression and pose changes. In this paper, we propose a new NeRF-based conditional 3D face synthesis framework, which enables 3D controllability over the generated face images by imposing explicit 3D conditions from 3D face priors. At its core is a conditional Generative Occupancy Field (cGOF++) that effectively enforces the shape of the generated face to conform to a given 3D Morphable Model (3DMM) mesh, built on top of EG3D [1], a recent tri-plane-based generative model. To achieve accurate control over fine-grained 3D face shapes of the synthesized images, we additionally incorporate a 3D landmark loss as well as a volume warping loss into our synthesis framework. Experiments validate the effectiveness of the proposed method, which is able to generate high-fidelity face images and shows more precise 3D controllability than state-of-the-art 2D-based controllable face synthesis methods.

20.6CVJun 16, 2022
Controllable 3D Face Synthesis with Conditional Generative Occupancy Fields

Keqiang Sun, Shangzhe Wu, Zhaoyang Huang et al.

Capitalizing on the recent advances in image generation models, existing controllable face image synthesis methods are able to generate high-fidelity images with some levels of controllability, e.g., controlling the shapes, expressions, textures, and poses of the generated face images. However, these methods focus on 2D image generative models, which are prone to producing inconsistent face images under large expression and pose changes. In this paper, we propose a new NeRF-based conditional 3D face synthesis framework, which enables 3D controllability over the generated face images by imposing explicit 3D conditions from 3D face priors. At its core is a conditional Generative Occupancy Field (cGOF) that effectively enforces the shape of the generated face to commit to a given 3D Morphable Model (3DMM) mesh. To achieve accurate control over fine-grained 3D face shapes of the synthesized image, we additionally incorporate a 3D landmark loss as well as a volume warping loss into our synthesis algorithm. Experiments validate the effectiveness of the proposed method, which is able to generate high-fidelity face images and shows more precise 3D controllability than state-of-the-art 2D-based controllable face synthesis methods. Find code and demo at https://keqiangsun.github.io/projects/cgof.

10.4CVSep 8, 2023Code
DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields

Junzhe Zhang, Yushi Lan, Shuai Yang et al.

In this paper, we address the challenging problem of 3D toonification, which involves transferring the style of an artistic domain onto a target 3D face with stylized geometry and texture. Although fine-tuning a pre-trained 3D GAN on the artistic domain can produce reasonable performance, this strategy has limitations in the 3D domain. In particular, fine-tuning can deteriorate the original GAN latent space, which affects subsequent semantic editing, and requires independent optimization and storage for each new style, limiting flexibility and efficient deployment. To overcome these challenges, we propose DeformToon3D, an effective toonification framework tailored for hierarchical 3D GAN. Our approach decomposes 3D toonification into subproblems of geometry and texture stylization to better preserve the original latent space. Specifically, we devise a novel StyleField that predicts conditional 3D deformation to align a real-space NeRF to the style space for geometry stylization. Thanks to the StyleField formulation, which already handles geometry stylization well, texture stylization can be achieved conveniently via adaptive style mixing that injects information of the artistic domain into the decoder of the pre-trained 3D GAN. Due to the unique design, our method enables flexible style degree control and shape-texture-specific style swap. Furthermore, we achieve efficient training without any real-world 2D-3D training pairs but proxy samples synthesized from off-the-shelf 2D toonification models.

11.7CVSep 3, 2022
DSE-GAN: Dynamic Semantic Evolution Generative Adversarial Network for Text-to-Image Generation

Mengqi Huang, Zhendong Mao, Penghui Wang et al.

Text-to-image generation aims at generating realistic images which are semantically consistent with the given text. Previous works mainly adopt the multi-stage architecture by stacking generator-discriminator pairs to engage multiple adversarial training, where the text semantics used to provide generation guidance remain static across all stages. This work argues that text features at each stage should be adaptively re-composed conditioned on the status of the historical stage (i.e., historical stage's text and image features) to provide diversified and accurate semantic guidance during the coarse-to-fine generation process. We thereby propose a novel Dynamical Semantic Evolution GAN (DSE-GAN) to re-compose each stage's text features under a novel single adversarial multi-stage architecture. Specifically, we design (1) Dynamic Semantic Evolution (DSE) module, which first aggregates historical image features to summarize the generative feedback, and then dynamically selects words required to be re-composed at each stage as well as re-composed them by dynamically enhancing or suppressing different granularity subspace's semantics. (2) Single Adversarial Multi-stage Architecture (SAMA), which extends the previous structure by eliminating complicated multiple adversarial training requirements and therefore allows more stages of text-image interactions, and finally facilitates the DSE module. We conduct comprehensive experiments and show that DSE-GAN achieves 7.48\% and 37.8\% relative FID improvement on two widely used benchmarks, i.e., CUB-200 and MSCOCO, respectively.

11.1CVMay 6, 2021
Inverting Generative Adversarial Renderer for Face Reconstruction

Jingtan Piao, Keqiang Sun, KwanYee Lin et al.

Given a monocular face image as input, 3D face geometry reconstruction aims to recover a corresponding 3D face mesh. Recently, both optimization-based and learning-based face reconstruction methods have taken advantage of the emerging differentiable renderer and shown promising results. However, the differentiable renderer, mainly based on graphics rules, simplifies the realistic mechanism of the illumination, reflection, \etc, of the real world, thus cannot produce realistic images. This brings a lot of domain-shift noise to the optimization or training process. In this work, we introduce a novel Generative Adversarial Renderer (GAR) and propose to tailor its inverted version to the general fitting pipeline, to tackle the above problem. Specifically, the carefully designed neural renderer takes a face normal map and a latent code representing other factors as inputs and renders a realistic face image. Since the GAR learns to model the complicated real-world image, instead of relying on the simplified graphics rules, it is capable of producing realistic images, which essentially inhibits the domain-shift noise in training and optimization. Equipped with the elaborated GAR, we further proposed a novel approach to predict 3D face parameters, in which we first obtain fine initial parameters via Renderer Inverting and then refine it with gradient-based optimizers. Extensive experiments have been conducted to demonstrate the effectiveness of the proposed generative adversarial renderer and the novel optimization-based face reconstruction framework. Our method achieves state-of-the-art performances on multiple face reconstruction datasets.

2.3CVJun 21, 2020
Fast and Accurate: Structure Coherence Component for Face Alignment

Beier Zhu, Chunze Lin, Quan Wang et al.

In this paper, we propose a fast and accurate coordinate regression method for face alignment. Unlike most existing facial landmark regression methods which usually employ fully connected layers to convert feature maps into landmark coordinate, we present a structure coherence component to explicitly take the relation among facial landmarks into account. Due to the geometric structure of human face, structure coherence between different facial parts provides important cues for effectively localizing facial landmarks. However, the dense connection in the fully connected layers overuses such coherence, making the important cues unable to be distinguished from all connections. Instead, our structure coherence component leverages a dynamic sparse graph structure to passing features among the most related landmarks. Furthermore, we propose a novel objective function, named Soft Wing loss, to improve the accuracy. Extensive experiments on three popular benchmarks, including WFLW, COFW and 300W, demonstrate the effectiveness of the proposed method, achieving state-of-the-art performance with fast speed. Our approach is especially robust to challenging cases resulting in impressively low failure rate (0% and 2.88%) in COFW and WFLW datasets.

10.6CVOct 26, 2019Code
FAB: A Robust Facial Landmark Detection Framework for Motion-Blurred Videos

Keqiang Sun, Wayne Wu, Tinghao Liu et al.

Recently, facial landmark detection algorithms have achieved remarkable performance on static images. However, these algorithms are neither accurate nor stable in motion-blurred videos. The missing of structure information makes it difficult for state-of-the-art facial landmark detection algorithms to yield good results. In this paper, we propose a framework named FAB that takes advantage of structure consistency in the temporal dimension for facial landmark detection in motion-blurred videos. A structure predictor is proposed to predict the missing face structural information temporally, which serves as a geometry prior. This allows our framework to work as a virtuous circle. On one hand, the geometry prior helps our structure-aware deblurring network generates high quality deblurred images which lead to better landmark detection results. On the other hand, better landmark detection results help structure predictor generate better geometry prior for the next frame. Moreover, it is a flexible video-based framework that can incorporate any static image-based methods to provide a performance boost on video datasets. Extensive experiments on Blurred-300VW, the proposed Real-world Motion Blur (RWMB) datasets and 300VW demonstrate the superior performance to the state-of-the-art methods. Datasets and models will be publicly available at https://keqiangsun.github.io/projects/FAB/FAB.html.

20.4CVAug 20, 2019
Make a Face: Towards Arbitrary High Fidelity Face Manipulation

Shengju Qian, Kwan-Yee Lin, Wayne Wu et al.

Recent studies have shown remarkable success in face manipulation task with the advance of GANs and VAEs paradigms, but the outputs are sometimes limited to low-resolution and lack of diversity. In this work, we propose Additive Focal Variational Auto-encoder (AF-VAE), a novel approach that can arbitrarily manipulate high-resolution face images using a simple yet effective model and only weak supervision of reconstruction and KL divergence losses. First, a novel additive Gaussian Mixture assumption is introduced with an unsupervised clustering mechanism in the structural latent space, which endows better disentanglement and boosts multi-modal representation with external memory. Second, to improve the perceptual quality of synthesized results, two simple strategies in architecture design are further tailored and discussed on the behavior of Human Visual System (HVS) for the first time, allowing for fine control over the model complexity and sample quality. Human opinion studies and new state-of-the-art Inception Score (IS) / Frechet Inception Distance (FID) demonstrate the superiority of our approach over existing algorithms, advancing both the fidelity and extremity of face manipulation task.

32.1CVMay 26, 2018Code
Look at Boundary: A Boundary-Aware Face Alignment Algorithm

Wayne Wu, Chen Qian, Shuo Yang et al.

We present a novel boundary-aware face alignment algorithm by utilising boundary lines as the geometric structure of a human face to help facial landmark localisation. Unlike the conventional heatmap based method and regression based method, our approach derives face landmarks from boundary lines which remove the ambiguities in the landmark definition. Three questions are explored and answered by this work: 1. Why using boundary? 2. How to use boundary? 3. What is the relationship between boundary estimation and landmarks localisation? Our boundary- aware face alignment algorithm achieves 3.49% mean error on 300-W Fullset, which outperforms state-of-the-art methods by a large margin. Our method can also easily integrate information from other datasets. By utilising boundary information of 300-W dataset, our method achieves 3.92% mean error with 0.39% failure rate on COFW dataset, and 1.25% mean error on AFLW-Full dataset. Moreover, we propose a new dataset WFLW to unify training and testing across different factors, including poses, expressions, illuminations, makeups, occlusions, and blurriness. Dataset and model will be publicly available at https://wywu.github.io/projects/LAB/LAB.html

20.6ASDec 1, 2017
Wavenet based low rate speech coding

W. Bastiaan Kleijn, Felicia S. C. Lim, Alejandro Luebs et al.

Traditional parametric coding of speech facilitates low rate but provides poor reconstruction quality because of the inadequacy of the model used. We describe how a WaveNet generative speech model can be used to generate high quality speech from the bit stream of a standard parametric coder operating at 2.4 kb/s. We compare this parametric coder with a waveform coder based on the same generative model and show that approximating the signal waveform incurs a large rate penalty. Our experiments confirm the high performance of the WaveNet based coder and show that the speech produced by the system is able to additionally perform implicit bandwidth extension and does not significantly impair recognition of the original speaker for the human listener, even when that speaker has not been used during the training of the generative model.

6.0CVJul 15, 2012Code
HMRF-EM-image: Implementation of the Hidden Markov Random Field Model and its Expectation-Maximization Algorithm

Quan Wang

In this project, we study the hidden Markov random field (HMRF) model and its expectation-maximization (EM) algorithm. We implement a MATLAB toolbox named HMRF-EM-image for 2D image segmentation using the HMRF-EM framework. This toolbox also implements edge-prior-preserving image segmentation, and can be easily reconfigured for other problems, such as 3D image segmentation.