Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement LearningJianzhun Shao, Yun Qu, Chen Chen et al. · tsinghua
Offline multi-agent reinforcement learning is challenging due to the coupling effect of both distribution shift issue common in offline setting and the high dimension issue common in multi-agent setting, making the action out-of-distribution (OOD) and value overestimation phenomenon excessively severe. Tomitigate this problem, we propose a novel multi-agent offline RL algorithm, named CounterFactual Conservative Q-Learning (CFCQL) to conduct conservative value estimation. Rather than regarding all the agents as a high dimensional single one and directly applying single agent methods to it, CFCQL calculates conservative regularization for each agent separately in a counterfactual way and then linearly combines them to realize an overall conservative value estimation. We prove that it still enjoys the underestimation property and the performance guarantee as those single agent conservative methods do, but the induced regularization and safe policy improvement bound are independent of the agent number, which is therefore theoretically superior to the direct treatment referred to above, especially when the agent number is large. We further conduct experiments on four environments including both discrete and continuous action settings on both existing and our man-made datasets, demonstrating that CFCQL outperforms existing methods on most datasets and even with a remarkable margin on some of them.
18.0LGNov 15, 2023
Supported Trust Region Optimization for Offline Reinforcement LearningYixiu Mao, Hongchang Zhang, Chen Chen et al.
Offline reinforcement learning suffers from the out-of-distribution issue and extrapolation error. Most policy constraint methods regularize the density of the trained policy towards the behavior policy, which is too restrictive in most cases. We propose Supported Trust Region optimization (STR) which performs trust region policy optimization with the policy constrained within the support of the behavior policy, enjoying the less restrictive support constraint. We show that, when assuming no approximation and sampling error, STR guarantees strict policy improvement until convergence to the optimal support-constrained policy in the dataset. Further with both errors incorporated, STR still guarantees safe policy improvement for each step. Empirical results validate the theory of STR and demonstrate its state-of-the-art performance on MuJoCo locomotion domains and much more challenging AntMaze domains.
2.1AIJun 14, 2023
Hierarchical Task Network Planning for Facilitating Cooperative Multi-Agent Reinforcement LearningXuechen Mu, Hankz Hankui Zhuo, Chen Chen et al.
Exploring sparse reward multi-agent reinforcement learning (MARL) environments with traps in a collaborative manner is a complex task. Agents typically fail to reach the goal state and fall into traps, which affects the overall performance of the system. To overcome this issue, we present SOMARL, a framework that uses prior knowledge to reduce the exploration space and assist learning. In SOMARL, agents are treated as part of the MARL environment, and symbolic knowledge is embedded using a tree structure to build a knowledge hierarchy. The framework has a two-layer hierarchical structure, comprising a hybrid module with a Hierarchical Task Network (HTN) planning and meta-controller at the higher level, and a MARL-based interactive module at the lower level. The HTN module and meta-controller use Hierarchical Domain Definition Language (HDDL) and the option framework to formalize symbolic knowledge and obtain domain knowledge and a symbolic option set, respectively. Moreover, the HTN module leverages domain knowledge to guide low-level agent exploration by assisting the meta-controller in selecting symbolic options. The meta-controller further computes intrinsic rewards of symbolic options to limit exploration behavior and adjust HTN planning solutions as needed. We evaluate SOMARL on two benchmarks, FindTreasure and MoveBox, and report superior performance over state-of-the-art MARL and subgoal-based baselines for MARL environments significantly.
0.6CLSep 9, 2022
An Analysis of Deep Reinforcement Learning Agents for Text-based GamesChen Chen, Yue Dai, Josiah Poon et al.
Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models is a major challenge. Finding TBG agent deep learning modules' performance in standardized environments, and testing their performance among different evaluation types is also important for TBG agent research. We constructed a standardized TBG agent with no hand-crafted rules, formally categorized TBG evaluation types, and analyzed selected methods in our environment.
1.8LGNov 28, 2022
State-Aware Proximal Pessimistic Algorithms for Offline Reinforcement LearningChen Chen, Hongyao Tang, Yi Ma et al.
Pessimism is of great importance in offline reinforcement learning (RL). One broad category of offline RL algorithms fulfills pessimism by explicit or implicit behavior regularization. However, most of them only consider policy divergence as behavior regularization, ignoring the effect of how the offline state distribution differs with that of the learning policy, which may lead to under-pessimism for some states and over-pessimism for others. Taking account of this problem, we propose a principled algorithmic framework for offline RL, called \emph{State-Aware Proximal Pessimism} (SA-PP). The key idea of SA-PP is leveraging discounted stationary state distribution ratios between the learning policy and the offline dataset to modulate the degree of behavior regularization in a state-wise manner, so that pessimism can be implemented in a more appropriate way. We first provide theoretical justifications on the superiority of SA-PP over previous algorithms, demonstrating that SA-PP produces a lower suboptimality upper bound in a broad range of settings. Furthermore, we propose a new algorithm named \emph{State-Aware Conservative Q-Learning} (SA-CQL), by building SA-PP upon representative CQL algorithm with the help of DualDICE for estimating discounted stationary state distribution ratios. Extensive experiments on standard offline RL benchmark show that SA-CQL outperforms the popular baselines on a large portion of benchmarks and attains the highest average return.
Offline Reinforcement Learning with OOD State Correction and OOD Action SuppressionYixiu Mao, Qi Wang, Chen Chen et al. · tsinghua
In offline reinforcement learning (RL), addressing the out-of-distribution (OOD) action issue has been a focus, but we argue that there exists an OOD state issue that also impairs performance yet has been underexplored. Such an issue describes the scenario when the agent encounters states out of the offline dataset during the test phase, leading to uncontrolled behavior and performance degradation. To this end, we propose SCAS, a simple yet effective approach that unifies OOD state correction and OOD action suppression in offline RL. Technically, SCAS achieves value-aware OOD state correction, capable of correcting the agent from OOD states to high-value in-distribution states. Theoretical and empirical results show that SCAS also exhibits the effect of suppressing OOD actions. On standard offline RL benchmarks, SCAS achieves excellent performance without additional hyperparameter tuning. Moreover, benefiting from its OOD state correction feature, SCAS demonstrates enhanced robustness against environmental perturbations.
4.5AIDec 18, 2021
Creativity of AI: Hierarchical Planning Model Learning for Facilitating Deep Reinforcement LearningHankz Hankui Zhuo, Shuting Deng, Mu Jin et al.
Despite of achieving great success in real-world applications, Deep Reinforcement Learning (DRL) is still suffering from three critical issues, i.e., data efficiency, lack of the interpretability and transferability. Recent research shows that embedding symbolic knowledge into DRL is promising in addressing those challenges. Inspired by this, we introduce a novel deep reinforcement learning framework with symbolic options. Our framework features a loop training procedure, which enables guiding the improvement of policy by planning with planning models (including action models and hierarchical task network models) and symbolic options learned from interactive trajectories automatically. The learned symbolic options alleviate the dense requirement of expert domain knowledge and provide inherent interpretability of policies. Moreover, the transferability and data efficiency can be further improved by planning with the symbolic planning models. To validate the effectiveness of our framework, we conduct experiments on two domains, Montezuma's Revenge and Office World, respectively. The results demonstrate the comparable performance, improved data efficiency, interpretability and transferability.
11.1AINov 18, 2021
Lifelong Reinforcement Learning with Temporal Logic Formulas and Reward MachinesXuejing Zheng, Chao Yu, Chen Chen et al.
Continuously learning new tasks using high-level ideas or knowledge is a key capability of humans. In this paper, we propose Lifelong reinforcement learning with Sequential linear temporal logic formulas and Reward Machines (LSRM), which enables an agent to leverage previously learned knowledge to fasten learning of logically specified tasks. For the sake of more flexible specification of tasks, we first introduce Sequential Linear Temporal Logic (SLTL), which is a supplement to the existing Linear Temporal Logic (LTL) formal language. We then utilize Reward Machines (RM) to exploit structural reward functions for tasks encoded with high-level events, and propose automatic extension of RM and efficient knowledge transfer over tasks for continuous learning in lifetime. Experimental results show that LSRM outperforms the methods that learn the target tasks from scratch by taking advantage of the task decomposition using SLTL and knowledge transfer over RM during the lifelong learning process.
6.5LGMar 3, 2021
Addressing Action Oscillations through Learning Policy InertiaChen Chen, Hongyao Tang, Jianye Hao et al.
Deep reinforcement learning (DRL) algorithms have been demonstrated to be effective in a wide range of challenging decision making and control tasks. However, these methods typically suffer from severe action oscillations in particular in discrete action setting, which means that agents select different actions within consecutive steps even though states only slightly differ. This issue is often neglected since the policy is usually evaluated by its cumulative rewards only. Action oscillation strongly affects the user experience and can even cause serious potential security menace especially in real-world domains with the main concern of safety, such as autonomous driving. To this end, we introduce Policy Inertia Controller (PIC) which serves as a generic plug-in framework to off-the-shelf DRL algorithms, to enables adaptive trade-off between the optimality and smoothness of the learned policy in a formal way. We propose Nested Policy Iteration as a general training algorithm for PIC-augmented policy which ensures monotonically non-decreasing updates under some mild conditions. Further, we derive a practical DRL algorithm, namely Nested Soft Actor-Critic. Experiments on a collection of autonomous driving tasks and several Atari games suggest that our approach demonstrates substantial oscillation reduction in comparison to a range of commonly adopted baselines with almost no performance degradation.
Foresee then Evaluate: Decomposing Value Estimation with Latent Future PredictionHongyao Tang, Jianye Hao, Guangyong Chen et al.
Value function is the central notion of Reinforcement Learning (RL). Value estimation, especially with function approximation, can be challenging since it involves the stochasticity of environmental dynamics and reward signals that can be sparse and delayed in some cases. A typical model-free RL algorithm usually estimates the values of a policy by Temporal Difference (TD) or Monte Carlo (MC) algorithms directly from rewards, without explicitly taking dynamics into consideration. In this paper, we propose Value Decomposition with Future Prediction (VDFP), providing an explicit two-step understanding of the value estimation process: 1) first foresee the latent future, 2) and then evaluate it. We analytically decompose the value function into a latent future dynamics part and a policy-independent trajectory return part, inducing a way to model latent dynamics and returns separately in value estimation. Further, we derive a practical deep RL algorithm, consisting of a convolutional model to learn compact trajectory representation from past experiences, a conditional variational auto-encoder to predict the latent future dynamics and a convex return model that evaluates trajectory representation. In experiments, we empirically demonstrate the effectiveness of our approach for both off-policy and on-policy RL in several OpenAI Gym continuous control tasks as well as a few challenging variants with delayed reward.
4.2LGOct 19, 2020
What About Inputing Policy in Value Function: Policy Representation and Policy-extended Value Function ApproximatorHongyao Tang, Zhaopeng Meng, Jianye Hao et al.
We study Policy-extended Value Function Approximator (PeVFA) in Reinforcement Learning (RL), which extends conventional value function approximator (VFA) to take as input not only the state (and action) but also an explicit policy representation. Such an extension enables PeVFA to preserve values of multiple policies at the same time and brings an appealing characteristic, i.e., \emph{value generalization among policies}. We formally analyze the value generalization under Generalized Policy Iteration (GPI). From theoretical and empirical lens, we show that generalized value estimates offered by PeVFA may have lower initial approximation error to true values of successive policies, which is expected to improve consecutive value approximation during GPI. Based on above clues, we introduce a new form of GPI with PeVFA which leverages the value generalization along policy improvement path. Moreover, we propose a representation learning framework for RL policy, providing several approaches to learn effective policy embeddings from policy network parameters or state-action pairs. In our experiments, we evaluate the efficacy of value generalization offered by PeVFA and policy representation learning in several OpenAI Gym continuous control tasks. For a representative instance of algorithm implementation, Proximal Policy Optimization (PPO) re-implemented under the paradigm of GPI with PeVFA achieves about 40\% performance improvement on its vanilla counterpart in most environments.
15.3LGSep 29, 2020
Towards Effective Context for Meta-Reinforcement Learning: an Approach based on Contrastive LearningHaotian Fu, Hongyao Tang, Jianye Hao et al.
Context, the embedding of previous collected trajectories, is a powerful construct for Meta-Reinforcement Learning (Meta-RL) algorithms. By conditioning on an effective context, Meta-RL policies can easily generalize to new tasks within a few adaptation steps. We argue that improving the quality of context involves answering two questions: 1. How to train a compact and sufficient encoder that can embed the task-specific information contained in prior trajectories? 2. How to collect informative trajectories of which the corresponding context reflects the specification of tasks? To this end, we propose a novel Meta-RL framework called CCM (Contrastive learning augmented Context-based Meta-RL). We first focus on the contrastive nature behind different tasks and leverage it to train a compact and sufficient context encoder. Further, we train a separate exploration policy and theoretically derive a new information-gain-based objective which aims to collect informative trajectories in a few steps. Empirically, we evaluate our approaches on common benchmarks as well as several complex sparse-reward environments. The experimental results show that CCM outperforms state-of-the-art algorithms by addressing previously mentioned problems respectively.
1.8LGSep 30, 2019
MGHRL: Meta Goal-generation for Hierarchical Reinforcement LearningHaotian Fu, Hongyao Tang, Jianye Hao et al.
Most meta reinforcement learning (meta-RL) methods learn to adapt to new tasks by directly optimizing the parameters of policies over primitive action space. Such algorithms work well in tasks with relatively slight difference. However, when the task distribution becomes wider, it would be quite inefficient to directly learn such a meta-policy. In this paper, we propose a new meta-RL algorithm called Meta Goal-generation for Hierarchical RL (MGHRL). Instead of directly generating policies over primitive action space for new tasks, MGHRL learns to generate high-level meta strategies over subgoals given past experience and leaves the rest of how to achieve subgoals as independent RL subtasks. Our empirical results on several challenging simulated robotics environments show that our method enables more efficient and generalized meta-learning from past experience.