Hao Zhao

CV
h-index16
22papers
782citations
Novelty57%
AI Score48

22 Papers

27.6CVFeb 1, 2023Code
ADAPT: Action-aware Driving Caption Transformer

Bu Jin, Xinyu Liu, Yupeng Zheng et al.

End-to-end autonomous driving has great potential in the transportation industry. However, the lack of transparency and interpretability of the automatic decision-making process hinders its industrial adoption in practice. There have been some early attempts to use attention maps or cost volume for better model explainability which is difficult for ordinary passengers to understand. To bridge the gap, we propose an end-to-end transformer-based architecture, ADAPT (Action-aware Driving cAPtion Transformer), which provides user-friendly natural language narrations and reasoning for each decision making step of autonomous vehicular control and action. ADAPT jointly trains both the driving caption task and the vehicular control prediction task, through a shared video representation. Experiments on BDD-X (Berkeley DeepDrive eXplanation) dataset demonstrate state-of-the-art performance of the ADAPT framework on both automatic metrics and human evaluation. To illustrate the feasibility of the proposed framework in real-world applications, we build a novel deployable system that takes raw car videos as input and outputs the action narrations and reasoning in real time. The code, models and data are available at https://github.com/jxbbb/ADAPT.

15.6CVOct 19, 2022Code
TOIST: Task Oriented Instance Segmentation Transformer with Noun-Pronoun Distillation

Pengfei Li, Beiwen Tian, Yongliang Shi et al.

Current referring expression comprehension algorithms can effectively detect or segment objects indicated by nouns, but how to understand verb reference is still under-explored. As such, we study the challenging problem of task oriented detection, which aims to find objects that best afford an action indicated by verbs like sit comfortably on. Towards a finer localization that better serves downstream applications like robot interaction, we extend the problem into task oriented instance segmentation. A unique requirement of this task is to select preferred candidates among possible alternatives. Thus we resort to the transformer architecture which naturally models pair-wise query relationships with attention, leading to the TOIST method. In order to leverage pre-trained noun referring expression comprehension models and the fact that we can access privileged noun ground truth during training, a novel noun-pronoun distillation framework is proposed. Noun prototypes are generated in an unsupervised manner and contextual pronoun features are trained to select prototypes. As such, the network remains noun-agnostic during inference. We evaluate TOIST on the large-scale task oriented dataset COCO-Tasks and achieve +10.9% higher $\rm{mAP^{box}}$ than the best-reported results. The proposed noun-pronoun distillation can boost $\rm{mAP^{box}}$ and $\rm{mAP^{mask}}$ by +2.8% and +3.8%. Codes and models are publicly available at https://github.com/AIR-DISCOVER/TOIST.

15.7CVSep 10, 2023Code
3D Implicit Transporter for Temporally Consistent Keypoint Discovery

Chengliang Zhong, Yuhang Zheng, Yupeng Zheng et al.

Keypoint-based representation has proven advantageous in various visual and robotic tasks. However, the existing 2D and 3D methods for detecting keypoints mainly rely on geometric consistency to achieve spatial alignment, neglecting temporal consistency. To address this issue, the Transporter method was introduced for 2D data, which reconstructs the target frame from the source frame to incorporate both spatial and temporal information. However, the direct application of the Transporter to 3D point clouds is infeasible due to their structural differences from 2D images. Thus, we propose the first 3D version of the Transporter, which leverages hybrid 3D representation, cross attention, and implicit reconstruction. We apply this new learning system on 3D articulated objects and nonrigid animals (humans and rodents) and show that learned keypoints are spatio-temporally consistent. Additionally, we propose a closed-loop control strategy that utilizes the learned keypoints for 3D object manipulation and demonstrate its superior performance. Codes are available at https://github.com/zhongcl-thu/3D-Implicit-Transporter.

19.5CVFeb 2, 2023Code
STEPS: Joint Self-supervised Nighttime Image Enhancement and Depth Estimation

Yupeng Zheng, Chengliang Zhong, Pengfei Li et al.

Self-supervised depth estimation draws a lot of attention recently as it can promote the 3D sensing capabilities of self-driving vehicles. However, it intrinsically relies upon the photometric consistency assumption, which hardly holds during nighttime. Although various supervised nighttime image enhancement methods have been proposed, their generalization performance in challenging driving scenarios is not satisfactory. To this end, we propose the first method that jointly learns a nighttime image enhancer and a depth estimator, without using ground truth for either task. Our method tightly entangles two self-supervised tasks using a newly proposed uncertain pixel masking strategy. This strategy originates from the observation that nighttime images not only suffer from underexposed regions but also from overexposed regions. By fitting a bridge-shaped curve to the illumination map distribution, both regions are suppressed and two tasks are bridged naturally. We benchmark the method on two established datasets: nuScenes and RobotCar and demonstrate state-of-the-art performance on both of them. Detailed ablations also reveal the mechanism of our proposal. Last but not least, to mitigate the problem of sparse ground truth of existing datasets, we provide a new photo-realistically enhanced nighttime dataset based upon CARLA. It brings meaningful new challenges to the community. Codes, data, and models are available at https://github.com/ucaszyp/STEPS.

21.8CVOct 11, 2023Code
PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detection

Qiang Zhou, Weize Li, Lihan Jiang et al.

Object anomaly detection is an important problem in the field of machine vision and has seen remarkable progress recently. However, two significant challenges hinder its research and application. First, existing datasets lack comprehensive visual information from various pose angles. They usually have an unrealistic assumption that the anomaly-free training dataset is pose-aligned, and the testing samples have the same pose as the training data. However, in practice, anomaly may exist in any regions on a object, the training and query samples may have different poses, calling for the study on pose-agnostic anomaly detection. Second, the absence of a consensus on experimental protocols for pose-agnostic anomaly detection leads to unfair comparisons of different methods, hindering the research on pose-agnostic anomaly detection. To address these issues, we develop Multi-pose Anomaly Detection (MAD) dataset and Pose-agnostic Anomaly Detection (PAD) benchmark, which takes the first step to address the pose-agnostic anomaly detection problem. Specifically, we build MAD using 20 complex-shaped LEGO toys including 4K views with various poses, and high-quality and diverse 3D anomalies in both simulated and real environments. Additionally, we propose a novel method OmniposeAD, trained using MAD, specifically designed for pose-agnostic anomaly detection. Through comprehensive evaluations, we demonstrate the relevance of our dataset and method. Furthermore, we provide an open-source benchmark library, including dataset and baseline methods that cover 8 anomaly detection paradigms, to facilitate future research and application in this domain. Code, data, and models are publicly available at https://github.com/EricLee0224/PAD.

18.1CVFeb 27, 2023Code
LODE: Locally Conditioned Eikonal Implicit Scene Completion from Sparse LiDAR

Pengfei Li, Ruowen Zhao, Yongliang Shi et al.

Scene completion refers to obtaining dense scene representation from an incomplete perception of complex 3D scenes. This helps robots detect multi-scale obstacles and analyse object occlusions in scenarios such as autonomous driving. Recent advances show that implicit representation learning can be leveraged for continuous scene completion and achieved through physical constraints like Eikonal equations. However, former Eikonal completion methods only demonstrate results on watertight meshes at a scale of tens of meshes. None of them are successfully done for non-watertight LiDAR point clouds of open large scenes at a scale of thousands of scenes. In this paper, we propose a novel Eikonal formulation that conditions the implicit representation on localized shape priors which function as dense boundary value constraints, and demonstrate it works on SemanticKITTI and SemanticPOSS. It can also be extended to semantic Eikonal scene completion with only small modifications to the network architecture. With extensive quantitative and qualitative results, we demonstrate the benefits and drawbacks of existing Eikonal methods, which naturally leads to the new locally conditioned formulation. Notably, we improve IoU from 31.7% to 51.2% on SemanticKITTI and from 40.5% to 48.7% on SemanticPOSS. We extensively ablate our methods and demonstrate that the proposed formulation is robust to a wide spectrum of implementation hyper-parameters. Codes and models are publicly available at https://github.com/AIR-DISCOVER/LODE.

12.1CVApr 17, 2023Code
Delving into Shape-aware Zero-shot Semantic Segmentation

Xinyu Liu, Beiwen Tian, Zhen Wang et al.

Thanks to the impressive progress of large-scale vision-language pretraining, recent recognition models can classify arbitrary objects in a zero-shot and open-set manner, with a surprisingly high accuracy. However, translating this success to semantic segmentation is not trivial, because this dense prediction task requires not only accurate semantic understanding but also fine shape delineation and existing vision-language models are trained with image-level language descriptions. To bridge this gap, we pursue \textbf{shape-aware} zero-shot semantic segmentation in this study. Inspired by classical spectral methods in the image segmentation literature, we propose to leverage the eigen vectors of Laplacian matrices constructed with self-supervised pixel-wise features to promote shape-awareness. Despite that this simple and effective technique does not make use of the masks of seen classes at all, we demonstrate that it out-performs a state-of-the-art shape-aware formulation that aligns ground truth and predicted edges during training. We also delve into the performance gains achieved on different datasets using different backbones and draw several interesting and conclusive observations: the benefits of promoting shape-awareness highly relates to mask compactness and language embedding locality. Finally, our method sets new state-of-the-art performance for zero-shot semantic segmentation on both Pascal and COCO, with significant margins. Code and models will be accessed at https://github.com/Liuxinyv/SAZS.

8.1CVAug 16, 2022Code
Language-guided Semantic Style Transfer of 3D Indoor Scenes

Bu Jin, Beiwen Tian, Hao Zhao et al.

We address the new problem of language-guided semantic style transfer of 3D indoor scenes. The input is a 3D indoor scene mesh and several phrases that describe the target scene. Firstly, 3D vertex coordinates are mapped to RGB residues by a multi-layer perceptron. Secondly, colored 3D meshes are differentiablly rendered into 2D images, via a viewpoint sampling strategy tailored for indoor scenes. Thirdly, rendered 2D images are compared to phrases, via pre-trained vision-language models. Lastly, errors are back-propagated to the multi-layer perceptron to update vertex colors corresponding to certain semantic categories. We did large-scale qualitative analyses and A/B user tests, with the public ScanNet and SceneNN datasets. We demonstrate: (1) visually pleasing results that are potentially useful for multimedia applications. (2) rendering 3D indoor scenes from viewpoints consistent with human priors is important. (3) incorporating semantics significantly improve style transfer quality. (4) an HSV regularization term leads to results that are more consistent with inputs and generally rated better. Codes and user study toolbox are available at https://github.com/AIR-DISCOVER/LASST

5.9CVMar 29, 2023Code
DPF: Learning Dense Prediction Fields with Weak Supervision

Xiaoxue Chen, Yuhang Zheng, Yupeng Zheng et al.

Nowadays, many visual scene understanding problems are addressed by dense prediction networks. But pixel-wise dense annotations are very expensive (e.g., for scene parsing) or impossible (e.g., for intrinsic image decomposition), motivating us to leverage cheap point-level weak supervision. However, existing pointly-supervised methods still use the same architecture designed for full supervision. In stark contrast to them, we propose a new paradigm that makes predictions for point coordinate queries, as inspired by the recent success of implicit representations, like distance or radiance fields. As such, the method is named as dense prediction fields (DPFs). DPFs generate expressive intermediate features for continuous sub-pixel locations, thus allowing outputs of an arbitrary resolution. DPFs are naturally compatible with point-level supervision. We showcase the effectiveness of DPFs using two substantially different tasks: high-level semantic parsing and low-level intrinsic image decomposition. In these two cases, supervision comes in the form of single-point semantic category and two-point relative reflectance, respectively. As benchmarked by three large-scale public datasets PASCALContext, ADE20K and IIW, DPFs set new state-of-the-art performance on all of them with significant margins. Code can be accessed at https://github.com/cxx226/DPF.

12.7CVOct 11, 2022Code
Understanding Embodied Reference with Touch-Line Transformer

Yang Li, Xiaoxue Chen, Hao Zhao et al.

We study embodied reference understanding, the task of locating referents using embodied gestural signals and language references. Human studies have revealed that objects referred to or pointed to do not lie on the elbow-wrist line, a common misconception; instead, they lie on the so-called virtual touch line. However, existing human pose representations fail to incorporate the virtual touch line. To tackle this problem, we devise the touch-line transformer: It takes as input tokenized visual and textual features and simultaneously predicts the referent's bounding box and a touch-line vector. Leveraging this touch-line prior, we further devise a geometric consistency loss that encourages the co-linearity between referents and touch lines. Using the touch-line as gestural information improves model performances significantly. Experiments on the YouRefIt dataset show our method achieves a +25.0% accuracy improvement under the 0.75 IoU criterion, closing 63.6% of the gap between model and human performances. Furthermore, we computationally verify prior human studies by showing that computational models more accurately locate referents when using the virtual touch line than when using the elbow-wrist line.

12.7CVOct 23, 2022Code
SC-wLS: Towards Interpretable Feed-forward Camera Re-localization

Xin Wu, Hao Zhao, Shunkai Li et al.

Visual re-localization aims to recover camera poses in a known environment, which is vital for applications like robotics or augmented reality. Feed-forward absolute camera pose regression methods directly output poses by a network, but suffer from low accuracy. Meanwhile, scene coordinate based methods are accurate, but need iterative RANSAC post-processing, which brings challenges to efficient end-to-end training and inference. In order to have the best of both worlds, we propose a feed-forward method termed SC-wLS that exploits all scene coordinate estimates for weighted least squares pose regression. This differentiable formulation exploits a weight network imposed on 2D-3D correspondences, and requires pose supervision only. Qualitative results demonstrate the interpretability of learned weights. Evaluations on 7Scenes and Cambridge datasets show significantly promoted performance when compared with former feed-forward counterparts. Moreover, our SC-wLS method enables a new capability: self-supervised test-time adaptation on the weight network. Codes and models are publicly available.

2.8CVJul 26, 2023Code
Car-Studio: Learning Car Radiance Fields from Single-View and Endless In-the-wild Images

Tianyu Liu, Hao Zhao, Yang Yu et al.

Compositional neural scene graph studies have shown that radiance fields can be an efficient tool in an editable autonomous driving simulator. However, previous studies learned within a sequence of autonomous driving datasets, resulting in unsatisfactory blurring when rotating the car in the simulator. In this letter, we propose a pipeline for learning unconstrained images and building a dataset from processed images. To meet the requirements of the simulator, which demands that the vehicle maintain clarity when the perspective changes and that the contour remains sharp from the background to avoid artifacts when editing, we design a radiation field of the vehicle, a crucial part of the urban scene foreground. Through experiments, we demonstrate that our model achieves competitive performance compared to baselines. Using the datasets built from in-the-wild images, our method gradually presents a controllable appearance editing function. We will release the dataset and code on https://lty2226262.github.io/car-studio/ to facilitate further research in the field.

16.4CVAug 27, 2024Code
Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty

Saining Zhang, Baijun Ye, Xiaoxue Chen et al. · tsinghua

Robust and realistic rendering for large-scale road scenes is essential in autonomous driving simulation. Recently, 3D Gaussian Splatting (3D-GS) has made groundbreaking progress in neural rendering, but the general fidelity of large-scale road scene renderings is often limited by the input imagery, which usually has a narrow field of view and focuses mainly on the street-level local area. Intuitively, the data from the drone's perspective can provide a complementary viewpoint for the data from the ground vehicle's perspective, enhancing the completeness of scene reconstruction and rendering. However, training naively with aerial and ground images, which exhibit large view disparity, poses a significant convergence challenge for 3D-GS, and does not demonstrate remarkable improvements in performance on road views. In order to enhance the novel view synthesis of road views and to effectively use the aerial information, we design an uncertainty-aware training method that allows aerial images to assist in the synthesis of areas where ground images have poor learning outcomes instead of weighting all pixels equally in 3D-GS training like prior work did. We are the first to introduce the cross-view uncertainty to 3D-GS by matching the car-view ensemble-based rendering uncertainty to aerial images, weighting the contribution of each pixel to the training process. Additionally, to systematically quantify evaluation metrics, we assemble a high-quality synthesized dataset comprising both aerial and ground images for road scenes.

25.7CVMar 13, 2024Code
MonoOcc: Digging into Monocular Semantic Occupancy Prediction

Yupeng Zheng, Xiang Li, Pengfei Li et al. · tsinghua

Monocular Semantic Occupancy Prediction aims to infer the complete 3D geometry and semantic information of scenes from only 2D images. It has garnered significant attention, particularly due to its potential to enhance the 3D perception of autonomous vehicles. However, existing methods rely on a complex cascaded framework with relatively limited information to restore 3D scenes, including a dependency on supervision solely on the whole network's output, single-frame input, and the utilization of a small backbone. These challenges, in turn, hinder the optimization of the framework and yield inferior prediction results, particularly concerning smaller and long-tailed objects. To address these issues, we propose MonoOcc. In particular, we (i) improve the monocular occupancy prediction framework by proposing an auxiliary semantic loss as supervision to the shallow layers of the framework and an image-conditioned cross-attention module to refine voxel features with visual clues, and (ii) employ a distillation module that transfers temporal information and richer knowledge from a larger image backbone to the monocular semantic occupancy prediction framework with low cost of hardware. With these advantages, our method yields state-of-the-art performance on the camera-based SemanticKITTI Scene Completion benchmark. Codes and models can be accessed at https://github.com/ucaszyp/MonoOcc

22.4CVMar 28, 2024Code
TOD3Cap: Towards 3D Dense Captioning in Outdoor Scenes

Bu Jin, Yupeng Zheng, Pengfei Li et al.

3D dense captioning stands as a cornerstone in achieving a comprehensive understanding of 3D scenes through natural language. It has recently witnessed remarkable achievements, particularly in indoor settings. However, the exploration of 3D dense captioning in outdoor scenes is hindered by two major challenges: 1) the domain gap between indoor and outdoor scenes, such as dynamics and sparse visual inputs, makes it difficult to directly adapt existing indoor methods; 2) the lack of data with comprehensive box-caption pair annotations specifically tailored for outdoor scenes. To this end, we introduce the new task of outdoor 3D dense captioning. As input, we assume a LiDAR point cloud and a set of RGB images captured by the panoramic camera rig. The expected output is a set of object boxes with captions. To tackle this task, we propose the TOD3Cap network, which leverages the BEV representation to generate object box proposals and integrates Relation Q-Former with LLaMA-Adapter to generate rich captions for these objects. We also introduce the TOD3Cap dataset, the largest one to our knowledge for 3D dense captioning in outdoor scenes, which contains 2.3M descriptions of 64.3K outdoor objects from 850 scenes. Notably, our TOD3Cap network can effectively localize and caption 3D objects in outdoor scenes, which outperforms baseline methods by a significant margin (+9.6 CiDEr@0.5IoU). Code, data, and models are publicly available at https://github.com/jxbbb/TOD3Cap.

13.5CVMar 17, 2024Code
Large Language Models Powered Context-aware Motion Prediction in Autonomous Driving

Xiaoji Zheng, Lixiu Wu, Zhijie Yan et al.

Motion prediction is among the most fundamental tasks in autonomous driving. Traditional methods of motion forecasting primarily encode vector information of maps and historical trajectory data of traffic participants, lacking a comprehensive understanding of overall traffic semantics, which in turn affects the performance of prediction tasks. In this paper, we utilized Large Language Models (LLMs) to enhance the global traffic context understanding for motion prediction tasks. We first conducted systematic prompt engineering, visualizing complex traffic environments and historical trajectory information of traffic participants into image prompts -- Transportation Context Map (TC-Map), accompanied by corresponding text prompts. Through this approach, we obtained rich traffic context information from the LLM. By integrating this information into the motion prediction model, we demonstrate that such context can enhance the accuracy of motion predictions. Furthermore, considering the cost associated with LLMs, we propose a cost-effective deployment strategy: enhancing the accuracy of motion prediction tasks at scale with 0.7\% LLM-augmented datasets. Our research offers valuable insights into enhancing the understanding of traffic scenes of LLMs and the motion prediction performance of autonomous driving. The source code is available at \url{https://github.com/AIR-DISCOVER/LLM-Augmented-MTR} and \url{https://aistudio.baidu.com/projectdetail/7809548}.

13.1CVJul 24, 2025Code
Delving into Mapping Uncertainty for Mapless Trajectory Prediction

Zongzheng Zhang, Xuchong Qiu, Boran Zhang et al. · tsinghua

Recent advances in autonomous driving are moving towards mapless approaches, where High-Definition (HD) maps are generated online directly from sensor data, reducing the need for expensive labeling and maintenance. However, the reliability of these online-generated maps remains uncertain. While incorporating map uncertainty into downstream trajectory prediction tasks has shown potential for performance improvements, current strategies provide limited insights into the specific scenarios where this uncertainty is beneficial. In this work, we first analyze the driving scenarios in which mapping uncertainty has the greatest positive impact on trajectory prediction and identify a critical, previously overlooked factor: the agent's kinematic state. Building on these insights, we propose a novel Proprioceptive Scenario Gating that adaptively integrates map uncertainty into trajectory prediction based on forecasts of the ego vehicle's future kinematics. This lightweight, self-supervised approach enhances the synergy between online mapping and trajectory prediction, providing interpretability around where uncertainty is advantageous and outperforming previous integration methods. Additionally, we introduce a Covariance-based Map Uncertainty approach that better aligns with map geometry, further improving trajectory prediction. Extensive ablation studies confirm the effectiveness of our approach, achieving up to 23.6% improvement in mapless trajectory prediction performance over the state-of-the-art method using the real-world nuScenes driving dataset. Our code, data, and models are publicly available at https://github.com/Ethan-Zheng136/Map-Uncertainty-for-Trajectory-Prediction.

32.7CVFeb 8, 2024Code
Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents

Yuxi Wei, Zi Wang, Yifan Lu et al.

Scene simulation in autonomous driving has gained significant attention because of its huge potential for generating customized data. However, existing editable scene simulation approaches face limitations in terms of user interaction efficiency, multi-camera photo-realistic rendering and external digital assets integration. To address these challenges, this paper introduces ChatSim, the first system that enables editable photo-realistic 3D driving scene simulations via natural language commands with external digital assets. To enable editing with high command flexibility,~ChatSim leverages a large language model (LLM) agent collaboration framework. To generate photo-realistic outcomes, ChatSim employs a novel multi-camera neural radiance field method. Furthermore, to unleash the potential of extensive high-quality digital assets, ChatSim employs a novel multi-camera lighting estimation method to achieve scene-consistent assets' rendering. Our experiments on Waymo Open Dataset demonstrate that ChatSim can handle complex language commands and generate corresponding photo-realistic scene videos.

25.2GRMar 28, 2025
Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging

Chongjie Ye, Yushuang Wu, Ziteng Lu et al.

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating high-fidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: (1) an image-to-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; (2) a normal-to-geometry learning approach that uses normal-regularized latent diffusion learning to enhance 3D geometry generation fidelity; and (3) a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.

12.1CVNov 25, 2024
UnitedVLN: Generalizable Gaussian Splatting for Continuous Vision-Language Navigation

Guangzhao Dai, Jian Zhao, Yuantao Chen et al.

Vision-and-Language Navigation (VLN), where an agent follows instructions to reach a target destination, has recently seen significant advancements. In contrast to navigation in discrete environments with predefined trajectories, VLN in Continuous Environments (VLN-CE) presents greater challenges, as the agent is free to navigate any unobstructed location and is more vulnerable to visual occlusions or blind spots. Recent approaches have attempted to address this by imagining future environments, either through predicted future visual images or semantic features, rather than relying solely on current observations. However, these RGB-based and feature-based methods lack intuitive appearance-level information or high-level semantic complexity crucial for effective navigation. To overcome these limitations, we introduce a novel, generalizable 3DGS-based pre-training paradigm, called UnitedVLN, which enables agents to better explore future environments by unitedly rendering high-fidelity 360 visual images and semantic features. UnitedVLN employs two key schemes: search-then-query sampling and separate-then-united rendering, which facilitate efficient exploitation of neural primitives, helping to integrate both appearance and semantic information for more robust navigation. Extensive experiments demonstrate that UnitedVLN outperforms state-of-the-art methods on existing VLN-CE benchmarks.

10.5CVJan 10, 2024
Latency-aware Road Anomaly Segmentation in Videos: A Photorealistic Dataset and New Metrics

Beiwen Tian, Huan-ang Gao, Leiyao Cui et al.

In the past several years, road anomaly segmentation is actively explored in the academia and drawing growing attention in the industry. The rationale behind is straightforward: if the autonomous car can brake before hitting an anomalous object, safety is promoted. However, this rationale naturally calls for a temporally informed setting while existing methods and benchmarks are designed in an unrealistic frame-wise manner. To bridge this gap, we contribute the first video anomaly segmentation dataset for autonomous driving. Since placing various anomalous objects on busy roads and annotating them in every frame are dangerous and expensive, we resort to synthetic data. To improve the relevance of this synthetic dataset to real-world applications, we train a generative adversarial network conditioned on rendering G-buffers for photorealism enhancement. Our dataset consists of 120,000 high-resolution frames at a 60 FPS framerate, as recorded in 7 different towns. As an initial benchmarking, we provide baselines using latest supervised and unsupervised road anomaly segmentation methods. Apart from conventional ones, we focus on two new metrics: temporal consistency and latencyaware streaming accuracy. We believe the latter is valuable as it measures whether an anomaly segmentation algorithm can truly prevent a car from crashing in a temporally informed setting.

2.6CVDec 21, 2021
Transferable End-to-end Room Layout Estimation via Implicit Encoding

Hao Zhao, Rene Ranftl, Yurong Chen et al.

We study the problem of estimating room layouts from a single panorama image. Most former works have two stages: feature extraction and parametric model fitting. Here we propose an end-to-end method that directly predicts parametric layouts from an input panorama image. It exploits an implicit encoding procedure that embeds parametric layouts into a latent space. Then learning a mapping from images to this latent space makes end-to-end room layout estimation possible. However end-to-end methods have several notorious drawbacks despite many intriguing properties. A widely raised criticism is that they are troubled with dataset bias and do not transfer to unfamiliar domains. Our study echos this common belief. To this end, we propose to use semantic boundary prediction maps as an intermediate domain. It brings significant performance boost on four benchmarks (Structured3D, PanoContext, S3DIS, and Matterport3D), notably in the zero-shot transfer setting. Code, data, and models will be released.