1.2MMAug 18, 2023
LSCD: A Large-Scale Screen Content Dataset for Video CompressionYuhao Cheng, Siru Zhang, Yiqiang Yan et al.
Multimedia compression allows us to watch videos, see pictures and hear sounds within a limited bandwidth, which helps the flourish of the internet. During the past decades, multimedia compression has achieved great success using hand-craft features and systems. With the development of artificial intelligence and video compression, there emerges a lot of research work related to using the neural network on the video compression task to get rid of the complicated system. Not only producing the advanced algorithms, but researchers also spread the compression to different content, such as User Generated Content(UGC). With the rapid development of mobile devices, screen content videos become an important part of multimedia data. In contrast, we find community lacks a large-scale dataset for screen content video compression, which impedes the fast development of the corresponding learning-based algorithms. In order to fulfill this blank and accelerate the research of this special type of videos, we propose the Large-scale Screen Content Dataset(LSCD), which contains 714 source sequences. Meanwhile, we provide the analysis of the proposed dataset to show some features of screen content videos, which will help researchers have a better understanding of how to explore new algorithms. Besides collecting and post-processing the data to organize the dataset, we also provide a benchmark containing the performance of both traditional codec and learning-based methods.
7.3DCDec 24, 2024
KunServe: Parameter-centric Memory Management for Efficient Memory Overloading Handling in LLM ServingRongxin Cheng, Yuxin Lai, Xingda Wei et al.
Serving LLMs with a cluster of GPUs is common nowadays, where the serving system must meet strict latency SLOs required by applications. However, the stateful nature of LLM serving requires maintaining huge states (i.e., KVCache) in limited GPU memory. Under spikes in real-world workloads, GPU memory can be easily throttled, leading to orders of magnitude higher response latency due to queuing introduced by waiting for KVCache to be reclaimed. Prior KVCache-centric approaches handle load throttling by dropping, migrating, or swapping KVCache. These methods fail to release sufficient memory quickly with requests still queued. This paper proposes the first parameter-centric approach to handling throttling by selectively dropping replicated parameters to instantly free memory for requests, based on an unnoticed observation that model parameters are commonly replicated across GPUs for serving LLMs. With additional memory, all requests can be served with a larger batch without queuing. To make the parameter-centric approach correct and efficient, we cooperatively execute requests on GPUs with a complete copy of parameters using pipeline parallelism, and derive an appropriate drop plan without unnecessary cooperation. We also design techniques to minimize the performance overhead due to pipeline parallelism with the execution patterns of requests under drop. Evaluations show that {\sys} reduces the tail TTFT of requests under throttling by up to 72.2 times compared to the state-of-the-art systems including Llumnix, vLLM and InferCept.