Cheng Chen

h-index14
2papers
678citations

2 Papers

20.2IVFeb 14, 2022Code
MuZero with Self-competition for Rate Control in VP9 Video Compression

Amol Mandhane, Anton Zhernov, Maribeth Rauh et al.

Video streaming usage has seen a significant rise as entertainment, education, and business increasingly rely on online video. Optimizing video compression has the potential to increase access and quality of content to users, and reduce energy use and costs overall. In this paper, we present an application of the MuZero algorithm to the challenge of video compression. Specifically, we target the problem of learning a rate control policy to select the quantization parameters (QP) in the encoding process of libvpx, an open source VP9 video compression library widely used by popular video-on-demand (VOD) services. We treat this as a sequential decision making problem to maximize the video quality with an episodic constraint imposed by the target bitrate. Notably, we introduce a novel self-competition based reward mechanism to solve constrained RL with variable constraint satisfaction difficulty, which is challenging for existing constrained RL methods. We demonstrate that the MuZero-based rate control achieves an average 6.28% reduction in size of the compressed videos for the same delivered video quality level (measured as PSNR BD-rate) compared to libvpx's two-pass VBR rate control policy, while having better constraint satisfaction behavior.

5.4LGApr 14, 2015
Regret vs. Communication: Distributed Stochastic Multi-Armed Bandits and Beyond

Shuang Liu, Cheng Chen, Zhihua Zhang

In this paper, we consider the distributed stochastic multi-armed bandit problem, where a global arm set can be accessed by multiple players independently. The players are allowed to exchange their history of observations with each other at specific points in time. We study the relationship between regret and communication. When the time horizon is known, we propose the Over-Exploration strategy, which only requires one-round communication and whose regret does not scale with the number of players. When the time horizon is unknown, we measure the frequency of communication through a new notion called the density of the communication set, and give an exact characterization of the interplay between regret and communication. Specifically, a lower bound is established and stable strategies that match the lower bound are developed. The results and analyses in this paper are specific but can be translated into more general settings.