OpenBox: A Python Toolkit for Generalized Black-box OptimizationHuaijun Jiang, Yu Shen, Yang Li et al. · eth-zurich
Black-box optimization (BBO) has a broad range of applications, including automatic machine learning, experimental design, and database knob tuning. However, users still face challenges when applying BBO methods to their problems at hand with existing software packages in terms of applicability, performance, and efficiency. This paper presents OpenBox, an open-source BBO toolkit with improved usability. It implements user-friendly interfaces and visualization for users to define and manage their tasks. The modular design behind OpenBox facilitates its flexible deployment in existing systems. Experimental results demonstrate the effectiveness and efficiency of OpenBox over existing systems. The source code of OpenBox is available at https://github.com/PKU-DAIR/open-box.
Efficient and Accurate Conversion of Spiking Neural Network with Burst SpikesYang Li, Yi Zeng
Spiking neural network (SNN), as a brain-inspired energy-efficient neural network, has attracted the interest of researchers. While the training of spiking neural networks is still an open problem. One effective way is to map the weight of trained ANN to SNN to achieve high reasoning ability. However, the converted spiking neural network often suffers from performance degradation and a considerable time delay. To speed up the inference process and obtain higher accuracy, we theoretically analyze the errors in the conversion process from three perspectives: the differences between IF and ReLU, time dimension, and pooling operation. We propose a neuron model for releasing burst spikes, a cheap but highly efficient method to solve residual information. In addition, Lateral Inhibition Pooling (LIPooling) is proposed to solve the inaccuracy problem caused by MaxPooling in the conversion process. Experimental results on CIFAR and ImageNet demonstrate that our algorithm is efficient and accurate. For example, our method can ensure nearly lossless conversion of SNN and only use about 1/10 (less than 100) simulation time under 0.693$\times$ energy consumption of the typical method. Our code is available at https://github.com/Brain-Inspired-Cognitive-Engine/Conversion_Burst.
An Efficient Knowledge Transfer Strategy for Spiking Neural Networks from Static to Event DomainXiang He, Dongcheng Zhao, Yang Li et al.
Spiking neural networks (SNNs) are rich in spatio-temporal dynamics and are suitable for processing event-based neuromorphic data. However, event-based datasets are usually less annotated than static datasets. This small data scale makes SNNs prone to overfitting and limits their performance. In order to improve the generalization ability of SNNs on event-based datasets, we use static images to assist SNN training on event data. In this paper, we first discuss the domain mismatch problem encountered when directly transferring networks trained on static datasets to event data. We argue that the inconsistency of feature distributions becomes a major factor hindering the effective transfer of knowledge from static images to event data. To address this problem, we propose solutions in terms of two aspects: feature distribution and training strategy. Firstly, we propose a knowledge transfer loss, which consists of domain alignment loss and spatio-temporal regularization. The domain alignment loss learns domain-invariant spatial features by reducing the marginal distribution distance between the static image and the event data. Spatio-temporal regularization provides dynamically learnable coefficients for domain alignment loss by using the output features of the event data at each time step as a regularization term. In addition, we propose a sliding training strategy, which gradually replaces static image inputs probabilistically with event data, resulting in a smoother and more stable training for the network. We validate our method on neuromorphic datasets, including N-Caltech101, CEP-DVS, and N-Omniglot. The experimental results show that our proposed method achieves better performance on all datasets compared to the current state-of-the-art methods. Code is available at https://github.com/Brain-Cog-Lab/Transfer-for-DVS.
Cross-Utterance Conditioned VAE for Non-Autoregressive Text-to-SpeechYang Li, Cheng Yu, Guangzhi Sun et al.
Modelling prosody variation is critical for synthesizing natural and expressive speech in end-to-end text-to-speech (TTS) systems. In this paper, a cross-utterance conditional VAE (CUC-VAE) is proposed to estimate a posterior probability distribution of the latent prosody features for each phoneme by conditioning on acoustic features, speaker information, and text features obtained from both past and future sentences. At inference time, instead of the standard Gaussian distribution used by VAE, CUC-VAE allows sampling from an utterance-specific prior distribution conditioned on cross-utterance information, which allows the prosody features generated by the TTS system to be related to the context and is more similar to how humans naturally produce prosody. The performance of CUC-VAE is evaluated via a qualitative listening test for naturalness, intelligibility and quantitative measurements, including word error rates and the standard deviation of prosody attributes. Experimental results on LJ-Speech and LibriTTS data show that the proposed CUC-VAE TTS system improves naturalness and prosody diversity with clear margins.
Chinese Idiom ParaphrasingJipeng Qiang, Yang Li, Chaowei Zhang et al.
Idioms, are a kind of idiomatic expression in Chinese, most of which consist of four Chinese characters. Due to the properties of non-compositionality and metaphorical meaning, Chinese Idioms are hard to be understood by children and non-native speakers. This study proposes a novel task, denoted as Chinese Idiom Paraphrasing (CIP). CIP aims to rephrase idioms-included sentences to non-idiomatic ones under the premise of preserving the original sentence's meaning. Since the sentences without idioms are easier handled by Chinese NLP systems, CIP can be used to pre-process Chinese datasets, thereby facilitating and improving the performance of Chinese NLP tasks, e.g., machine translation system, Chinese idiom cloze, and Chinese idiom embeddings. In this study, CIP task is treated as a special paraphrase generation task. To circumvent difficulties in acquiring annotations, we first establish a large-scale CIP dataset based on human and machine collaboration, which consists of 115,530 sentence pairs. We further deploy three baselines and two novel CIP approaches to deal with CIP problems. The results show that the proposed methods have better performances than the baselines based on the established CIP dataset.
3.3SPAug 9, 2023
EEG-based Emotion Style Transfer Network for Cross-dataset Emotion RecognitionYijin Zhou, Fu Li, Yang Li et al.
As the key to realizing aBCIs, EEG emotion recognition has been widely studied by many researchers. Previous methods have performed well for intra-subject EEG emotion recognition. However, the style mismatch between source domain (training data) and target domain (test data) EEG samples caused by huge inter-domain differences is still a critical problem for EEG emotion recognition. To solve the problem of cross-dataset EEG emotion recognition, in this paper, we propose an EEG-based Emotion Style Transfer Network (E2STN) to obtain EEG representations that contain the content information of source domain and the style information of target domain, which is called stylized emotional EEG representations. The representations are helpful for cross-dataset discriminative prediction. Concretely, E2STN consists of three modules, i.e., transfer module, transfer evaluation module, and discriminative prediction module. The transfer module encodes the domain-specific information of source and target domains and then re-constructs the source domain's emotional pattern and the target domain's statistical characteristics into the new stylized EEG representations. In this process, the transfer evaluation module is adopted to constrain the generated representations that can more precisely fuse two kinds of complementary information from source and target domains and avoid distorting. Finally, the generated stylized EEG representations are fed into the discriminative prediction module for final classification. Extensive experiments show that the E2STN can achieve the state-of-the-art performance on cross-dataset EEG emotion recognition tasks.
14.6NEJun 8, 2022
Solving the Spike Feature Information Vanishing Problem in Spiking Deep Q Network with Potential Based NormalizationYinqian Sun, Yi Zeng, Yang Li
Brain inspired spiking neural networks (SNNs) have been successfully applied to many pattern recognition domains. The SNNs based deep structure have achieved considerable results in perceptual tasks, such as image classification, target detection. However, the application of deep SNNs in reinforcement learning (RL) tasks is still a problem to be explored. Although there have been previous studies on the combination of SNNs and RL, most of them focus on robotic control problems with shallow networks or using ANN-SNN conversion method to implement spiking deep Q Network (SDQN). In this work, we mathematically analyzed the problem of the disappearance of spiking signal features in SDQN and proposed a potential based layer normalization(pbLN) method to directly train spiking deep Q networks. Experiment shows that compared with state-of-art ANN-SNN conversion method and other SDQN works, the proposed pbLN spiking deep Q networks (PL-SDQN) achieved better performance on Atari game tasks.
6.7AIAug 9, 2023
JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum GamesYang Li, Kun Xiong, Yingping Zhang et al.
This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over 10,000 records of human Xiangqi play, we highlight the existence of both transitive and non-transitive elements within the game's strategic structure. To address non-transitivity, we introduce the JiangJun algorithm, an innovative combination of Monte-Carlo Tree Search (MCTS) and Policy Space Response Oracles (PSRO) designed to approximate a Nash equilibrium. We evaluate the algorithm empirically using a WeChat mini program and achieve a Master level with a 99.41\% win rate against human players. The algorithm's effectiveness in overcoming non-transitivity is confirmed by a plethora of metrics, such as relative population performance and visualization results. Our project site is available at \url{https://sites.google.com/view/jiangjun-site/}.
9.5ROOct 31, 2025
End-to-End Dexterous Arm-Hand VLA Policies via Shared Autonomy: VR Teleoperation Augmented by Autonomous Hand VLA Policy for Efficient Data CollectionYu Cui, Yujian Zhang, Lina Tao et al.
Achieving human-like dexterous manipulation remains a major challenge for general-purpose robots. While Vision-Language-Action (VLA) models show potential in learning skills from demonstrations, their scalability is limited by scarce high-quality training data. Existing data collection methods face inherent constraints: manual teleoperation overloads human operators, while automated planning often produces unnatural motions. We propose a Shared Autonomy framework that divides control between macro and micro motions. A human operator guides the robot's arm pose through intuitive VR teleoperation, while an autonomous DexGrasp-VLA policy handles fine-grained hand control using real-time tactile and visual feedback. This division significantly reduces cognitive load and enables efficient collection of high-quality coordinated arm-hand demonstrations. Using this data, we train an end-to-end VLA policy enhanced with our novel Arm-Hand Feature Enhancement module, which captures both distinct and shared representations of macro and micro movements for more natural coordination. Our Corrective Teleoperation system enables continuous policy improvement through human-in-the-loop failure recovery. Experiments demonstrate that our framework generates high-quality data with minimal manpower and achieves a 90% success rate across diverse objects, including unseen instances. Comprehensive evaluations validate the system's effectiveness in developing dexterous manipulation capabilities.
Open Ad Hoc Teamwork with Cooperative Game TheoryJianhong Wang, Yang Li, Yuan Zhang et al.
Ad hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork (OAHT) further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. One promising solution in practice to this problem is leveraging the generalizability of graph neural networks to handle an unrestricted number of agents with various agent-types, named graph-based policy learning (GPL). However, its joint Q-value representation over a coordination graph lacks convincing explanations. In this paper, we establish a new theory to understand the representation of the joint Q-value for OAHT and its learning paradigm, through the lens of cooperative game theory. Building on our theory, we propose a novel algorithm named CIAO, based on GPL's framework, with additional provable implementation tricks that can facilitate learning. The demos of experimental results are available on https://sites.google.com/view/ciao2024, and the code of experiments is published on https://github.com/hsvgbkhgbv/CIAO.
Automated Hyperparameter Optimization Challenge at CIKM 2021 AnalyticCupHuaijun Jiang, Yu Shen, Yang Li
In this paper, we describe our method for tackling the automated hyperparameter optimization challenge in QQ Browser 2021 AI Algorithm Competiton (ACM CIKM 2021 AnalyticCup Track 2). The competition organizers provide anonymized realistic industrial tasks and datasets for black-box optimization. Based on our open-sourced package OpenBox, we adopt the Bayesian optimization framework for configuration sampling and a heuristic early stopping strategy. We won first place in both the preliminary and final contests with the results of 0.938291 and 0.918753, respectively.
8.5AIJan 11, 2024
Machine Learning Insides OptVerse AI Solver: Design Principles and ApplicationsXijun Li, Fangzhou Zhu, Hui-Ling Zhen et al.
In an era of digital ubiquity, efficient resource management and decision-making are paramount across numerous industries. To this end, we present a comprehensive study on the integration of machine learning (ML) techniques into Huawei Cloud's OptVerse AI Solver, which aims to mitigate the scarcity of real-world mathematical programming instances, and to surpass the capabilities of traditional optimization techniques. We showcase our methods for generating complex SAT and MILP instances utilizing generative models that mirror multifaceted structures of real-world problem. Furthermore, we introduce a training framework leveraging augmentation policies to maintain solvers' utility in dynamic environments. Besides the data generation and augmentation, our proposed approaches also include novel ML-driven policies for personalized solver strategies, with an emphasis on applications like graph convolutional networks for initial basis selection and reinforcement learning for advanced presolving and cut selection. Additionally, we detail the incorporation of state-of-the-art parameter tuning algorithms which markedly elevate solver performance. Compared with traditional solvers such as Cplex and SCIP, our ML-augmented OptVerse AI Solver demonstrates superior speed and precision across both established benchmarks and real-world scenarios, reinforcing the practical imperative and effectiveness of machine learning techniques in mathematical programming solvers.
6.6DBDec 3, 2024
DataLab: A Unified Platform for LLM-Powered Business IntelligenceLuoxuan Weng, Yinghao Tang, Yingchaojie Feng et al.
Business intelligence (BI) transforms large volumes of data within modern organizations into actionable insights for informed decision-making. Recently, large language model (LLM)-based agents have streamlined the BI workflow by automatically performing task planning, reasoning, and actions in executable environments based on natural language (NL) queries. However, existing approaches primarily focus on individual BI tasks such as NL2SQL and NL2VIS. The fragmentation of tasks across different data roles and tools lead to inefficiencies and potential errors due to the iterative and collaborative nature of BI. In this paper, we introduce DataLab, a unified BI platform that integrates a one-stop LLM-based agent framework with an augmented computational notebook interface. DataLab supports various BI tasks for different data roles in data preparation, analysis, and visualization by seamlessly combining LLM assistance with user customization within a single environment. To achieve this unification, we design a domain knowledge incorporation module tailored for enterprise-specific BI tasks, an inter-agent communication mechanism to facilitate information sharing across the BI workflow, and a cell-based context management strategy to enhance context utilization efficiency in BI notebooks. Extensive experiments demonstrate that DataLab achieves state-of-the-art performance on various BI tasks across popular research benchmarks. Moreover, DataLab maintains high effectiveness and efficiency on real-world datasets from Tencent, achieving up to a 58.58% increase in accuracy and a 61.65% reduction in token cost on enterprise-specific BI tasks.
14.4CVSep 2, 2025
OmniActor: A Generalist GUI and Embodied Agent for 2D&3D WorldsLongrong Yang, Zhixiong Zeng, Yufeng Zhong et al.
Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.
11.8CVJul 2, 2025
Long-Tailed Distribution-Aware Router For Mixture-of-Experts in Large Vision-Language ModelChaoxiang Cai, Longrong Yang, Kaibing Chen et al.
The mixture-of-experts (MoE), which replaces dense models with sparse architectures, has gained attention in large vision-language models (LVLMs) for achieving comparable performance with fewer activated parameters. Existing MoE frameworks for LVLMs focus on token-to-expert routing (TER), encouraging different experts to specialize in processing distinct tokens. However, these frameworks often rely on the load balancing mechanism, overlooking the inherent distributional differences between vision and language. To this end, we propose a Long-Tailed Distribution-aware Router (LTDR) for vision-language TER, tackling two challenges: (1) Distribution-aware router for modality-specific routing. We observe that language TER follows a uniform distribution, whereas vision TER exhibits a long-tailed distribution. This discrepancy necessitates distinct routing strategies tailored to each modality. (2) Enhancing expert activation for vision tail tokens. Recognizing the importance of vision tail tokens, we introduce an oversampling-like strategy by increasing the number of activated experts for these tokens. Experiments on extensive benchmarks validate the effectiveness of our approach.
Shapley Machine: A Game-Theoretic Framework for N-Agent Ad Hoc TeamworkJianhong Wang, Yang Li, Samuel Kaski et al.
Open multi-agent systems are increasingly important in modeling real-world applications, such as smart grids, swarm robotics, etc. In this paper, we aim to investigate a recently proposed problem for open multi-agent systems, referred to as n-agent ad hoc teamwork (NAHT), where only a number of agents are controlled. Existing methods tend to be based on heuristic design and consequently lack theoretical rigor and ambiguous credit assignment among agents. To address these limitations, we model and solve NAHT through the lens of cooperative game theory. More specifically, we first model an open multi-agent system, characterized by its value, as an instance situated in a space of cooperative games, generated by a set of basis games. We then extend this space, along with the state space, to accommodate dynamic scenarios, thereby characterizing NAHT. Exploiting the justifiable assumption that basis game values correspond to a sequence of n-step returns with different horizons, we represent the state values for NAHT in a form similar to $λ$-returns. Furthermore, we derive Shapley values to allocate state values to the controlled agents, as credits for their contributions to the ad hoc team. Different from the conventional approach to shaping Shapley values in an explicit form, we shape Shapley values by fulfilling the three axioms uniquely describing them, well defined on the extended game space describing NAHT. To estimate Shapley values in dynamic scenarios, we propose a TD($λ$)-like algorithm. The resulting reinforcement learning (RL) algorithm is referred to as Shapley Machine. To our best knowledge, this is the first time that the concepts from cooperative game theory are directly related to RL concepts. In experiments, we demonstrate the effectiveness of Shapley Machine and verify reasonableness of our theory.
4.7CVDec 14, 2021
Progressive Graph Convolution Network for EEG Emotion RecognitionYijin Zhou, Fu Li, Yang Li et al.
Studies in the area of neuroscience have revealed the relationship between emotional patterns and brain functional regions, demonstrating that dynamic relationships between different brain regions are an essential factor affecting emotion recognition determined through electroencephalography (EEG). Moreover, in EEG emotion recognition, we can observe that clearer boundaries exist between coarse-grained emotions than those between fine-grained emotions, based on the same EEG data; this indicates the concurrence of large coarse- and small fine-grained emotion variations. Thus, the progressive classification process from coarse- to fine-grained categories may be helpful for EEG emotion recognition. Consequently, in this study, we propose a progressive graph convolution network (PGCN) for capturing this inherent characteristic in EEG emotional signals and progressively learning the discriminative EEG features. To fit different EEG patterns, we constructed a dual-graph module to characterize the intrinsic relationship between different EEG channels, containing the dynamic functional connections and static spatial proximity information of brain regions from neuroscience research. Moreover, motivated by the observation of the relationship between coarse- and fine-grained emotions, we adopt a dual-head module that enables the PGCN to progressively learn more discriminative EEG features, from coarse-grained (easy) to fine-grained categories (difficult), referring to the hierarchical characteristic of emotion. To verify the performance of our model, extensive experiments were conducted on two public datasets: SEED-IV and multi-modal physiological emotion database (MPED).
15.9CVDec 10, 2021
VUT: Versatile UI Transformer for Multi-Modal Multi-Task User Interface ModelingYang Li, Gang Li, Xin Zhou et al.
User interface modeling is inherently multimodal, which involves several distinct types of data: images, structures and language. The tasks are also diverse, including object detection, language generation and grounding. In this paper, we present VUT, a Versatile UI Transformer that takes multimodal input and simultaneously accomplishes 5 distinct tasks with the same model. Our model consists of a multimodal Transformer encoder that jointly encodes UI images and structures, and performs UI object detection when the UI structures are absent in the input. Our model also consists of an auto-regressive Transformer model that encodes the language input and decodes output, for both question-answering and command grounding with respect to the UI. Our experiments show that for most of the tasks, when trained jointly for multi-tasks, VUT substantially reduces the number of models and footprints needed for performing multiple tasks, while achieving accuracy exceeding or on par with baseline models trained for each individual task.
12.8NENov 15, 2021
Spiking CapsNet: A Spiking Neural Network With A Biologically Plausible Routing Rule Between CapsulesDongcheng Zhao, Yang Li, Yi Zeng et al.
Spiking neural network (SNN) has attracted much attention due to their powerful spatio-temporal information representation ability. Capsule Neural Network (CapsNet) does well in assembling and coupling features at different levels. Here, we propose Spiking CapsNet by introducing the capsules into the modelling of spiking neural networks. In addition, we propose a more biologically plausible Spike Timing Dependent Plasticity routing mechanism. By fully considering the spatio-temporal relationship between the low-level spiking capsules and the high-level spiking capsules, the coupling ability between them is further improved. We have verified experiments on the MNIST and FashionMNIST datasets. Compared with other excellent SNN models, our algorithm still achieves high performance. Our Spiking CapsNet fully combines the strengthens of SNN and CapsNet, and shows strong robustness to noise and affine transformation. By adding different Salt-Pepper and Gaussian noise to the test dataset, the experimental results demonstrate that our Spiking CapsNet shows a more robust performance when there is more noise, while the artificial neural network can not correctly clarify. As well, our Spiking CapsNet shows strong generalization to affine transformation on the AffNIST dataset.
19.8NEMay 27, 2021
BackEISNN: A Deep Spiking Neural Network with Adaptive Self-Feedback and Balanced Excitatory-Inhibitory NeuronsDongcheng Zhao, Yi Zeng, Yang Li
Spiking neural networks (SNNs) transmit information through discrete spikes, which performs well in processing spatial-temporal information. Due to the non-differentiable characteristic, there still exist difficulties in designing well-performed SNNs. Recently, SNNs trained with backpropagation have shown superior performance due to the proposal of the gradient approximation. However, the performance on complex tasks is still far away from the deep neural networks. Taking inspiration from the autapse in the brain which connects the spiking neurons with a self-feedback connection, we apply an adaptive time-delayed self-feedback on the membrane potential to regulate the spike precisions. As well as, we apply the balanced excitatory and inhibitory neurons mechanism to control the spiking neurons' output dynamically. With the combination of the two mechanisms, we propose a deep spiking neural network with adaptive self-feedback and balanced excitatory and inhibitory neurons (BackEISNN). The experimental results on several standard datasets have shown that the two modules not only accelerate the convergence of the network but also improve the accuracy. For the MNIST, FashionMNIST, and N-MNIST datasets, our model has achieved state-of-the-art performance. For the CIFAR10 dataset, our BackEISNN also gets remarkable performance on a relatively light structure that competes against state-of-the-art SNNs.
GCNs-Net: A Graph Convolutional Neural Network Approach for Decoding Time-resolved EEG Motor Imagery SignalsYimin Hou, Shuyue Jia, Xiangmin Lun et al.
Towards developing effective and efficient brain-computer interface (BCI) systems, precise decoding of brain activity measured by electroencephalogram (EEG), is highly demanded. Traditional works classify EEG signals without considering the topological relationship among electrodes. However, neuroscience research has increasingly emphasized network patterns of brain dynamics. Thus, the Euclidean structure of electrodes might not adequately reflect the interaction between signals. To fill the gap, a novel deep learning framework based on the graph convolutional neural networks (GCNs) is presented to enhance the decoding performance of raw EEG signals during different types of motor imagery (MI) tasks while cooperating with the functional topological relationship of electrodes. Based on the absolute Pearson's matrix of overall signals, the graph Laplacian of EEG electrodes is built up. The GCNs-Net constructed by graph convolutional layers learns the generalized features. The followed pooling layers reduce dimensionality, and the fully-connected softmax layer derives the final prediction. The introduced approach has been shown to converge for both personalized and group-wise predictions. It has achieved the highest averaged accuracy, 93.06% and 88.57% (PhysioNet Dataset), 96.24% and 80.89% (High Gamma Dataset), at the subject and group level, respectively, compared with existing studies, which suggests adaptability and robustness to individual variability. Moreover, the performance is stably reproducible among repetitive experiments for cross-validation. The excellent performance of our method has shown that it is an important step towards better BCI approaches. To conclude, the GCNs-Net filters EEG signals based on the functional topological relationship, which manages to decode relevant features for brain motor imagery.
6.7ROMay 2, 2016
Morphological and Embedded Computation in a Self-contained Soft Robotic HandNicholas Farrow, Yang Li, Nikolaus Correll
We present a self-contained, soft robotic hand composed of soft pneumatic actuator modules that are equipped with strain and pressure sensing. We show how this data can be used to discern whether a grasp was successful. Co-locating sensing and embedded computation with the actuators greatly simplifies control and system integration. Equipped with a small pump, the hand is self-contained and needs only power and data supplied by a single USB connection to a PC. We demonstrate its function by grasping a variety of objects ranging from very small to large and heavy objects weighing more than the hand itself. The presented system nicely illustrates the advantages of soft robotics: low cost, low weight, and intrinsic compliance. We exploit morphological computation to simplify control, which allows successful grasping via underactuation. Grasping indeed relies on morphological computation at multiple levels, ranging from the geometry of the actuator which determines the actuator's kinematics, embedded strain sensors to measure curvature, to maximizing contact area and applied force during grasping. Morphological computation reaches its limitations, however, when objects are too bulky to self-align with the gripper or when the state of grasping is of interest. We therefore argue that efficient and reliable grasping also requires not only intrinsic compliance, but also embedded sensing and computation. In particular, we show how embedded sensing can be used to detect successful grasps and vary the force exerted onto an object based on local feedback, which is not possible using morphological computation alone.