10.4LGJun 6, 2022
TransBO: Hyperparameter Optimization via Two-Phase Transfer LearningYang Li, Yu Shen, Huaijun Jiang et al. · eth-zurich, pku
With the extensive applications of machine learning models, automatic hyperparameter optimization (HPO) has become increasingly important. Motivated by the tuning behaviors of human experts, it is intuitive to leverage auxiliary knowledge from past HPO tasks to accelerate the current HPO task. In this paper, we propose TransBO, a novel two-phase transfer learning framework for HPO, which can deal with the complementary nature among source tasks and dynamics during knowledge aggregation issues simultaneously. This framework extracts and aggregates source and target knowledge jointly and adaptively, where the weights can be learned in a principled manner. The extensive experiments, including static and dynamic transfer learning settings and neural architecture search, demonstrate the superiority of TransBO over the state-of-the-arts.
Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency AnalysisEldon Schoop, Xin Zhou, Gang Li et al.
We use a deep learning based approach to predict whether a selected element in a mobile UI screenshot will be perceived by users as tappable, based on pixels only instead of view hierarchies required by previous work. To help designers better understand model predictions and to provide more actionable design feedback than predictions alone, we additionally use ML interpretability techniques to help explain the output of our model. We use XRAI to highlight areas in the input screenshot that most strongly influence the tappability prediction for the selected region, and use k-Nearest Neighbors to present the most similar mobile UIs from the dataset with opposing influences on tappability perception.
Node Dependent Local Smoothing for Scalable Graph LearningWentao Zhang, Mingyu Yang, Zeang Sheng et al.
Recent works reveal that feature or label smoothing lies at the core of Graph Neural Networks (GNNs). Concretely, they show feature smoothing combined with simple linear regression achieves comparable performance with the carefully designed GNNs, and a simple MLP model with label smoothing of its prediction can outperform the vanilla GCN. Though an interesting finding, smoothing has not been well understood, especially regarding how to control the extent of smoothness. Intuitively, too small or too large smoothing iterations may cause under-smoothing or over-smoothing and can lead to sub-optimal performance. Moreover, the extent of smoothness is node-specific, depending on its degree and local structure. To this end, we propose a novel algorithm called node-dependent local smoothing (NDLS), which aims to control the smoothness of every node by setting a node-specific smoothing iteration. Specifically, NDLS computes influence scores based on the adjacency matrix and selects the iteration number by setting a threshold on the scores. Once selected, the iteration number can be applied to both feature smoothing and label smoothing. Experimental results demonstrate that NDLS enjoys high accuracy -- state-of-the-art performance on node classifications tasks, flexibility -- can be incorporated with any models, scalability and efficiency -- can support large scale graphs with fast training.
20.1IVMay 7, 2021
NTIRE 2021 Challenge on Perceptual Image Quality AssessmentJinjin Gu, Haoming Cai, Chao Dong et al.
This paper reports on the NTIRE 2021 challenge on perceptual image quality assessment (IQA), held in conjunction with the New Trends in Image Restoration and Enhancement workshop (NTIRE) workshop at CVPR 2021. As a new type of image processing technology, perceptual image processing algorithms based on Generative Adversarial Networks (GAN) have produced images with more realistic textures. These output images have completely different characteristics from traditional distortions, thus pose a new challenge for IQA methods to evaluate their visual quality. In comparison with previous IQA challenges, the training and testing datasets in this challenge include the outputs of perceptual image processing algorithms and the corresponding subjective scores. Thus they can be used to develop and evaluate IQA methods on GAN-based distortions. The challenge has 270 registered participants in total. In the final testing stage, 13 participating teams submitted their models and fact sheets. Almost all of them have achieved much better results than existing IQA methods, while the winning method can demonstrate state-of-the-art performance.
5.1MMMay 18, 2020
User-generated Video Quality Assessment: A Subjective and Objective StudyYang Li, Shengbin Meng, Xinfeng Zhang et al.
Recently, we have observed an exponential increase of user-generated content (UGC) videos. The distinguished characteristic of UGC videos originates from the video production and delivery chain, as they are usually acquired and processed by non-professional users before uploading to the hosting platforms for sharing. As such, these videos usually undergo multiple distortion stages that may affect visual quality before ultimately being viewed. Inspired by the increasing consensus that the optimization of the video coding and processing shall be fully driven by the perceptual quality, in this paper, we propose to study the quality of the UGC videos from both objective and subjective perspectives. We first construct a UGC video quality assessment (VQA) database, aiming to provide useful guidance for the UGC video coding and processing in the hosting platform. The database contains source UGC videos uploaded to the platform and their transcoded versions that are ultimately enjoyed by end-users, along with their subjective scores. Furthermore, we develop an objective quality assessment algorithm that automatically evaluates the quality of the transcoded videos based on the corrupted reference, which is in accordance with the application scenarios of UGC video sharing in the hosting platforms. The information from the corrupted reference is well leveraged and the quality is predicted based on the inferred quality maps with deep neural networks (DNN). Experimental results show that the proposed method yields superior performance. Both subjective and objective evaluations of the UGC videos also shed lights on the design of perceptual UGC video coding.
13.8MMAug 30, 2019
UGC-VIDEO: perceptual quality assessment of user-generated videosYang Li, Shengbin Meng, Xinfeng Zhang et al.
Recent years have witnessed an ever-expandingvolume of user-generated content (UGC) videos available on the Internet. Nevertheless, progress on perceptual quality assessmentof UGC videos still remains quite limited. There are many distinguished characteristics of UGC videos in the complete video production and delivery chain, and one important property closely relevant to video quality is that there does not exist the pristine source after they are uploaded to the hosting platform,such that they often undergo multiple compression stages before ultimately viewed. To facilitate the UGC video quality assessment,we created a UGC video perceptual quality assessment database. It contains 50 source videos collected from TikTok with diverse content, along with multiple distortion versions generated bythe compression with different quantization levels and coding standards. Subjective quality assessment was conducted to evaluate the video quality. Furthermore, we benchmark the database using existing quality assessment algorithms, and potential roomis observed to future improve the accuracy of UGC video quality measures.