HumanBench: Towards General Human-centric Perception with Projector Assisted PretrainingShixiang Tang, Cheng Chen, Qingsong Xie et al.
Human-centric perceptions include a variety of vision tasks, which have widespread industrial applications, including surveillance, autonomous driving, and the metaverse. It is desirable to have a general pretrain model for versatile human-centric downstream tasks. This paper forges ahead along this path from the aspects of both benchmark and pretraining methods. Specifically, we propose a \textbf{HumanBench} based on existing datasets to comprehensively evaluate on the common ground the generalization abilities of different pretraining methods on 19 datasets from 6 diverse downstream tasks, including person ReID, pose estimation, human parsing, pedestrian attribute recognition, pedestrian detection, and crowd counting. To learn both coarse-grained and fine-grained knowledge in human bodies, we further propose a \textbf{P}rojector \textbf{A}ssis\textbf{T}ed \textbf{H}ierarchical pretraining method (\textbf{PATH}) to learn diverse knowledge at different granularity levels. Comprehensive evaluations on HumanBench show that our PATH achieves new state-of-the-art results on 17 downstream datasets and on-par results on the other 2 datasets. The code will be publicly at \href{https://github.com/OpenGVLab/HumanBench}{https://github.com/OpenGVLab/HumanBench}.
13.2CVSep 24, 2022
Tracking and Reconstructing Hand Object Interactions from Point Cloud Sequences in the WildJiayi Chen, Mi Yan, Jiazhao Zhang et al.
In this work, we tackle the challenging task of jointly tracking hand object pose and reconstructing their shapes from depth point cloud sequences in the wild, given the initial poses at frame 0. We for the first time propose a point cloud based hand joint tracking network, HandTrackNet, to estimate the inter-frame hand joint motion. Our HandTrackNet proposes a novel hand pose canonicalization module to ease the tracking task, yielding accurate and robust hand joint tracking. Our pipeline then reconstructs the full hand via converting the predicted hand joints into a template-based parametric hand model MANO. For object tracking, we devise a simple yet effective module that estimates the object SDF from the first frame and performs optimization-based tracking. Finally, a joint optimization step is adopted to perform joint hand and object reasoning, which alleviates the occlusion-induced ambiguity and further refines the hand pose. During training, the whole pipeline only sees purely synthetic data, which are synthesized with sufficient variations and by depth simulation for the ease of generalization. The whole pipeline is pertinent to the generalization gaps and thus directly transferable to real in-the-wild data. We evaluate our method on two real hand object interaction datasets, e.g. HO3D and DexYCB, without any finetuning. Our experiments demonstrate that the proposed method significantly outperforms the previous state-of-the-art depth-based hand and object pose estimation and tracking methods, running at a frame rate of 9 FPS.
7.6CVOct 12, 2023
NSM4D: Neural Scene Model Based Online 4D Point Cloud Sequence UnderstandingYuhao Dong, Zhuoyang Zhang, Yunze Liu et al.
Understanding 4D point cloud sequences online is of significant practical value in various scenarios such as VR/AR, robotics, and autonomous driving. The key goal is to continuously analyze the geometry and dynamics of a 3D scene as unstructured and redundant point cloud sequences arrive. And the main challenge is to effectively model the long-term history while keeping computational costs manageable. To tackle these challenges, we introduce a generic online 4D perception paradigm called NSM4D. NSM4D serves as a plug-and-play strategy that can be adapted to existing 4D backbones, significantly enhancing their online perception capabilities for both indoor and outdoor scenarios. To efficiently capture the redundant 4D history, we propose a neural scene model that factorizes geometry and motion information by constructing geometry tokens separately storing geometry and motion features. Exploiting the history becomes as straightforward as querying the neural scene model. As the sequence progresses, the neural scene model dynamically deforms to align with new observations, effectively providing the historical context and updating itself with the new observations. By employing token representation, NSM4D also exhibits robustness to low-level sensor noise and maintains a compact size through a geometric sampling scheme. We integrate NSM4D with state-of-the-art 4D perception backbones, demonstrating significant improvements on various online perception benchmarks in indoor and outdoor settings. Notably, we achieve a 9.6% accuracy improvement for HOI4D online action segmentation and a 3.4% mIoU improvement for SemanticKITTI online semantic segmentation. Furthermore, we show that NSM4D inherently offers excellent scalability to longer sequences beyond the training set, which is crucial for real-world applications.
TS-Diff: Two-Stage Diffusion Model for Low-Light RAW Image EnhancementYi Li, Zhiyuan Zhang, Jiangnan Xia et al.
This paper presents a novel Two-Stage Diffusion Model (TS-Diff) for enhancing extremely low-light RAW images. In the pre-training stage, TS-Diff synthesizes noisy images by constructing multiple virtual cameras based on a noise space. Camera Feature Integration (CFI) modules are then designed to enable the model to learn generalizable features across diverse virtual cameras. During the aligning stage, CFIs are averaged to create a target-specific CFI$^T$, which is fine-tuned using a small amount of real RAW data to adapt to the noise characteristics of specific cameras. A structural reparameterization technique further simplifies CFI$^T$ for efficient deployment. To address color shifts during the diffusion process, a color corrector is introduced to ensure color consistency by dynamically adjusting global color distributions. Additionally, a novel dataset, QID, is constructed, featuring quantifiable illumination levels and a wide dynamic range, providing a comprehensive benchmark for training and evaluation under extreme low-light conditions. Experimental results demonstrate that TS-Diff achieves state-of-the-art performance on multiple datasets, including QID, SID, and ELD, excelling in denoising, generalization, and color consistency across various cameras and illumination levels. These findings highlight the robustness and versatility of TS-Diff, making it a practical solution for low-light imaging applications. Source codes and models are available at https://github.com/CircccleK/TS-Diff
3.1CVJan 3, 2017
Robust and Real-time Deep Tracking Via Multi-Scale Domain AdaptationXinyu Wang, Hanxi Li, Yi Li et al.
Visual tracking is a fundamental problem in computer vision. Recently, some deep-learning-based tracking algorithms have been achieving record-breaking performances. However, due to the high complexity of deep learning, most deep trackers suffer from low tracking speed, and thus are impractical in many real-world applications. Some new deep trackers with smaller network structure achieve high efficiency while at the cost of significant decrease on precision. In this paper, we propose to transfer the feature for image classification to the visual tracking domain via convolutional channel reductions. The channel reduction could be simply viewed as an additional convolutional layer with the specific task. It not only extracts useful information for object tracking but also significantly increases the tracking speed. To better accommodate the useful feature of the target in different scales, the adaptation filters are designed with different sizes. The yielded visual tracker is real-time and also illustrates the state-of-the-art accuracies in the experiment involving two well-adopted benchmarks with more than 100 test videos.