Yang Li

LG
h-index26
6papers
1,871citations
Novelty63%
AI Score36

6 Papers

44.6LGMay 20, 2019Code
Cluster-GCN: An Efficient Algorithm for Training Deep and Large Graph Convolutional Networks

Wei-Lin Chiang, Xuanqing Liu, Si Si et al.

Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that exponentially grows with number of GCN layers, or a large space requirement for keeping the entire graph and the embedding of each node in memory. In this paper, we propose Cluster-GCN, a novel GCN algorithm that is suitable for SGD-based training by exploiting the graph clustering structure. Cluster-GCN works as the following: at each step, it samples a block of nodes that associate with a dense subgraph identified by a graph clustering algorithm, and restricts the neighborhood search within this subgraph. This simple but effective strategy leads to significantly improved memory and computational efficiency while being able to achieve comparable test accuracy with previous algorithms. To test the scalability of our algorithm, we create a new Amazon2M data with 2 million nodes and 61 million edges which is more than 5 times larger than the previous largest publicly available dataset (Reddit). For training a 3-layer GCN on this data, Cluster-GCN is faster than the previous state-of-the-art VR-GCN (1523 seconds vs 1961 seconds) and using much less memory (2.2GB vs 11.2GB). Furthermore, for training 4 layer GCN on this data, our algorithm can finish in around 36 minutes while all the existing GCN training algorithms fail to train due to the out-of-memory issue. Furthermore, Cluster-GCN allows us to train much deeper GCN without much time and memory overhead, which leads to improved prediction accuracy---using a 5-layer Cluster-GCN, we achieve state-of-the-art test F1 score 99.36 on the PPI dataset, while the previous best result was 98.71 by [16]. Our codes are publicly available at https://github.com/google-research/google-research/tree/master/cluster_gcn.

25.0HCJan 11, 2022Code
Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale

Gang Li, Gilles Baechler, Manuel Tragut et al.

The layout of a mobile screen is a critical data source for UI design research and semantic understanding of the screen. However, UI layouts in existing datasets are often noisy, have mismatches with their visual representation, or consists of generic or app-specific types that are difficult to analyze and model. In this paper, we propose the CLAY pipeline that uses a deep learning approach for denoising UI layouts, allowing us to automatically improve existing mobile UI layout datasets at scale. Our pipeline takes both the screenshot and the raw UI layout, and annotates the raw layout by removing incorrect nodes and assigning a semantically meaningful type to each node. To experiment with our data-cleaning pipeline, we create the CLAY dataset of 59,555 human-annotated screen layouts, based on screenshots and raw layouts from Rico, a public mobile UI corpus. Our deep models achieve high accuracy with F1 scores of 82.7% for detecting layout objects that do not have a valid visual representation and 85.9% for recognizing object types, which significantly outperforms a heuristic baseline. Our work lays a foundation for creating large-scale high quality UI layout datasets for data-driven mobile UI research and reduces the need of manual labeling efforts that are prohibitively expensive.

17.8LGOct 30, 2019
A Unified Framework for Data Poisoning Attack to Graph-based Semi-supervised Learning

Xuanqing Liu, Si Si, Xiaojin Zhu et al.

In this paper, we proposed a general framework for data poisoning attacks to graph-based semi-supervised learning (G-SSL). In this framework, we first unify different tasks, goals, and constraints into a single formula for data poisoning attack in G-SSL, then we propose two specialized algorithms to efficiently solve two important cases --- poisoning regression tasks under $\ell_2$-norm constraint and classification tasks under $\ell_0$-norm constraint. In the former case, we transform it into a non-convex trust region problem and show that our gradient-based algorithm with delicate initialization and update scheme finds the (globally) optimal perturbation. For the latter case, although it is an NP-hard integer programming problem, we propose a probabilistic solver that works much better than the classical greedy method. Lastly, we test our framework on real datasets and evaluate the robustness of G-SSL algorithms. For instance, on the MNIST binary classification problem (50000 training data with 50 labeled), flipping two labeled data is enough to make the model perform like random guess (around 50\% error).

20.3LGJun 10, 2019Code
Robustness Verification of Tree-based Models

Hongge Chen, Huan Zhang, Si Si et al.

We study the robustness verification problem for tree-based models, including decision trees, random forests (RFs) and gradient boosted decision trees (GBDTs). Formal robustness verification of decision tree ensembles involves finding the exact minimal adversarial perturbation or a guaranteed lower bound of it. Existing approaches find the minimal adversarial perturbation by a mixed integer linear programming (MILP) problem, which takes exponential time so is impractical for large ensembles. Although this verification problem is NP-complete in general, we give a more precise complexity characterization. We show that there is a simple linear time algorithm for verifying a single tree, and for tree ensembles, the verification problem can be cast as a max-clique problem on a multi-partite graph with bounded boxicity. For low dimensional problems when boxicity can be viewed as constant, this reformulation leads to a polynomial time algorithm. For general problems, by exploiting the boxicity of the graph, we develop an efficient multi-level verification algorithm that can give tight lower bounds on the robustness of decision tree ensembles, while allowing iterative improvement and any-time termination. OnRF/GBDT models trained on 10 datasets, our algorithm is hundreds of times faster than the previous approach that requires solving MILPs, and is able to give tight robustness verification bounds on large GBDTs with hundreds of deep trees.

25.0HCFeb 28, 2019
Modeling Mobile Interface Tappability Using Crowdsourcing and Deep Learning

Amanda Swearngin, Yang Li

Tapping is an immensely important gesture in mobile touchscreen interfaces, yet people still frequently are required to learn which elements are tappable through trial and error. Predicting human behavior for this everyday gesture can help mobile app designers understand an important aspect of the usability of their apps without having to run a user study. In this paper, we present an approach for modeling tappability of mobile interfaces at scale. We conducted large-scale data collection of interface tappability over a rich set of mobile apps using crowdsourcing and computationally investigated a variety of signifiers that people use to distinguish tappable versus not-tappable elements. Based on the dataset, we developed and trained a deep neural network that predicts how likely a user will perceive an interface element as tappable versus not tappable. Using the trained tappability model, we developed TapShoe, a tool that automatically diagnoses mismatches between the tappability of each element as perceived by a human user---predicted by our model, and the intended or actual tappable state of the element specified by the developer or designer. Our model achieved reasonable accuracy: mean precision 90.2\% and recall 87.0\%, in matching human perception on identifying tappable UI elements. The tappability model and TapShoe were well received by designers via an informal evaluation with 7 professional interaction designers.

12.2LGOct 29, 2018
Learning to Screen for Fast Softmax Inference on Large Vocabulary Neural Networks

Patrick H. Chen, Si Si, Sanjiv Kumar et al.

Neural language models have been widely used in various NLP tasks, including machine translation, next word prediction and conversational agents. However, it is challenging to deploy these models on mobile devices due to their slow prediction speed, where the bottleneck is to compute top candidates in the softmax layer. In this paper, we introduce a novel softmax layer approximation algorithm by exploiting the clustering structure of context vectors. Our algorithm uses a light-weight screening model to predict a much smaller set of candidate words based on the given context, and then conducts an exact softmax only within that subset. Training such a procedure end-to-end is challenging as traditional clustering methods are discrete and non-differentiable, and thus unable to be used with back-propagation in the training process. Using the Gumbel softmax, we are able to train the screening model end-to-end on the training set to exploit data distribution. The algorithm achieves an order of magnitude faster inference than the original softmax layer for predicting top-$k$ words in various tasks such as beam search in machine translation or next words prediction. For example, for machine translation task on German to English dataset with around 25K vocabulary, we can achieve 20.4 times speed up with 98.9\% precision@1 and 99.3\% precision@5 with the original softmax layer prediction, while state-of-the-art ~\citep{MSRprediction} only achieves 6.7x speedup with 98.7\% precision@1 and 98.1\% precision@5 for the same task.