Hongyu Wang

h-index5
2papers
131citations

2 Papers

6.1IVOct 25, 2021Code
Raw Bayer Pattern Image Synthesis for Computer Vision-oriented Image Signal Processing Pipeline Design

Wei Zhou, Xiangyu Zhang, Hongyu Wang et al.

In this paper, we propose a method to add constraints that are un-formulatable in generative adversarial networks (GAN)-based arbitrary size RAW Bayer image generation. It is shown theoretically that by using the transformed data in GAN training, it is able to improve the learning of the original data distribution, owing to the invariant of Jensen-Shannon (JS) divergence between two distributions under invertible and differentiable transformation. Benefiting from the proposed method, RAW Bayer pattern images can be generated by configuring the transformation as demosaicing. It is shown that by adding another transformation, the proposed method is able to synthesize high-quality RAW Bayer images with arbitrary size. Experimental results show that images generated by the proposed method outperform the existing methods in the Fréchet inception distance (FID) score, peak signal to noise ratio (PSNR), and mean structural similarity (MSSIM), and the training process is more stable. To the best knowledge of the authors, there is no open-source, large-scale image dataset in the RAW Bayer domain, which is crucial for research works aiming to explore the image signal processing (ISP) pipeline design for computer vision tasks. Converting the existing commonly used color image datasets to their corresponding RAW Bayer versions, the proposed method can be a promising solution to the RAW image dataset problem. We also show in the experiments that, by training object detection frameworks using the synthesized RAW Bayer images, they can be used in an end-to-end manner (from RAW images to vision tasks) with negligible performance degradation.

12.3ROFeb 5, 2025
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM

Mingrui Li, Weijian Chen, Na Cheng et al.

The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world environments with dynamic objects, existing 3DGS-based SLAM systems often face mapping errors and tracking drift issues. To address these problems, we propose GARAD-SLAM, a real-time 3DGS-based SLAM system tailored for dynamic scenes. In terms of tracking, unlike traditional methods, we directly perform dynamic segmentation on Gaussians and map them back to the front-end to obtain dynamic point labels through a Gaussian pyramid network, achieving precise dynamic removal and robust tracking. For mapping, we impose rendering penalties on dynamically labeled Gaussians, which are updated through the network, to avoid irreversible erroneous removal caused by simple pruning. Our results on real-world datasets demonstrate that our method is competitive in tracking compared to baseline methods, generating fewer artifacts and higher-quality reconstructions in rendering.