Ziyang Li

h-index14
2papers
696citations

2 Papers

3.6CVMay 19, 2025
Enhancing Shape Perception and Segmentation Consistency for Industrial Image Inspection

Guoxuan Mao, Ting Cao, Ziyang Li et al.

Semantic segmentation stands as a pivotal research focus in computer vision. In the context of industrial image inspection, conventional semantic segmentation models fail to maintain the segmentation consistency of fixed components across varying contextual environments due to a lack of perception of object contours. Given the real-time constraints and limited computing capability of industrial image detection machines, it is also necessary to create efficient models to reduce computational complexity. In this work, a Shape-Aware Efficient Network (SPENet) is proposed, which focuses on the shapes of objects to achieve excellent segmentation consistency by separately supervising the extraction of boundary and body information from images. In SPENet, a novel method is introduced for describing fuzzy boundaries to better adapt to real-world scenarios named Variable Boundary Domain (VBD). Additionally, a new metric, Consistency Mean Square Error(CMSE), is proposed to measure segmentation consistency for fixed components. Our approach attains the best segmentation accuracy and competitive speed on our dataset, showcasing significant advantages in CMSE among numerous state-of-the-art real-time segmentation networks, achieving a reduction of over 50% compared to the previously top-performing models.

13.8AIOct 9, 2021Code
TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations

Shiyu Huang, Wenze Chen, Longfei Zhang et al.

Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.