Yang Wang

AI
h-index11
3papers
46citations
Novelty52%
AI Score39

3 Papers

1.5CVApr 21, 2023
Linear building pattern recognition via spatial knowledge graph

Wei Zhiwei, Xiao Yi, Tong Ying et al.

Building patterns are important urban structures that reflect the effect of the urban material and social-economic on a region. Previous researches are mostly based on the graph isomorphism method and use rules to recognize building patterns, which are not efficient. The knowledge graph uses the graph to model the relationship between entities, and specific subgraph patterns can be efficiently obtained by using relevant reasoning tools. Thus, we try to apply the knowledge graph to recognize linear building patterns. First, we use the property graph to express the spatial relations in proximity, similar and linear arrangement between buildings; secondly, the rules of linear pattern recognition are expressed as the rules of knowledge graph reasoning; finally, the linear building patterns are recognized by using the rule-based reasoning in the built knowledge graph. The experimental results on a dataset containing 1289 buildings show that the method in this paper can achieve the same precision and recall as the existing methods; meanwhile, the recognition efficiency is improved by 5.98 times.

18.1AISep 26, 2025
EMMA: Generalizing Real-World Robot Manipulation via Generative Visual Transfer

Zhehao Dong, Xiaofeng Wang, Zheng Zhu et al.

Vision-language-action (VLA) models increasingly rely on diverse training data to achieve robust generalization. However, collecting large-scale real-world robot manipulation data across varied object appearances and environmental conditions remains prohibitively time-consuming and expensive. To overcome this bottleneck, we propose Embodied Manipulation Media Adaptation (EMMA), a VLA policy enhancement framework that integrates a generative data engine with an effective training pipeline. We introduce DreamTransfer, a diffusion Transformer-based framework for generating multi-view consistent, geometrically grounded embodied manipulation videos. DreamTransfer enables text-controlled visual editing of robot videos, transforming foreground, background, and lighting conditions without compromising 3D structure or geometrical plausibility. Furthermore, we explore hybrid training with real and generated data, and introduce AdaMix, a hard-sample-aware training strategy that dynamically reweights training batches to focus optimization on perceptually or kinematically challenging samples. Extensive experiments show that videos generated by DreamTransfer significantly outperform prior video generation methods in multi-view consistency, geometric fidelity, and text-conditioning accuracy. Crucially, VLAs trained with generated data enable robots to generalize to unseen object categories and novel visual domains using only demonstrations from a single appearance. In real-world robotic manipulation tasks with zero-shot visual domains, our approach achieves over a 200% relative performance gain compared to training on real data alone, and further improves by 13% with AdaMix, demonstrating its effectiveness in boosting policy generalization.

26.4ROOct 22, 2025
GigaBrain-0: A World Model-Powered Vision-Language-Action Model

GigaBrain Team, Angen Ye, Boyuan Wang et al.

Training Vision-Language-Action (VLA) models for generalist robots typically requires large-scale real-world robot data, which is expensive and time-consuming to collect. The inefficiency of physical data collection severely limits the scalability, and generalization capacity of current VLA systems. To address this challenge, we introduce GigaBrain-0, a novel VLA foundation model empowered by world model-generated data (e.g., video generation, real2real transfer, human transfer, view transfer, sim2real transfer data). By leveraging world models to generate diverse data at scale, GigaBrain-0 significantly reduces reliance on real robot data while improving cross-task generalization. Our approach further improves policy robustness through RGBD input modeling and embodied Chain-of-Thought (CoT) supervision, enabling the model to reason about spatial geometry, object states, and long-horizon dependencies during task execution. This leads to substantial gains in real-world performance on dexterous, long-horizon, and mobile manipulation tasks. Extensive experiments demonstrate that GigaBrain-0 achieves superior generalization across variations in appearances (e.g., textures, colors), object placements, and camera viewpoints. Additionally, we present GigaBrain-0-Small, an optimized lightweight variant designed to run efficiently on devices such as the NVIDIA Jetson AGX Orin.