13.0ROJan 23, 2024
DexTouch: Learning to Seek and Manipulate Objects with Tactile DexterityKang-Won Lee, Yuzhe Qin, Xiaolong Wang et al.
The sense of touch is an essential ability for skillfully performing a variety of tasks, providing the capacity to search and manipulate objects without relying on visual information. In this paper, we introduce a multi-finger robot system designed to manipulate objects using the sense of touch, without relying on vision. For tasks that mimic daily life, the robot uses its sense of touch to manipulate randomly placed objects in dark. The objective of this study is to enable robots to perform blind manipulation by using tactile sensation to compensate for the information gap caused by the absence of vision, given the presence of prior information. Training the policy through reinforcement learning in simulation and transferring the trained policy to the real environment, we demonstrate that blind manipulation can be applied to robots without vision. In addition, the experiments showcase the importance of tactile sensing in the blind manipulation tasks. Our project page is available at https://lee-kangwon.github.io/dextouch/
18.0ROOct 23, 2025
GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic ManipulationGuangqi Jiang, Haoran Chang, Ri-Zhao Qiu et al.
This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates "closing the loop" of developing manipulation policies with reproducible evaluation of policies learned from real-robot data and sim2real policy training without using real robots. To enable photo-realistic rendering of diverse scenes, we propose a new asset format, which we term GSDF (Gaussian Scene Description File), that infuses Gaussian-on-Mesh representation with robot URDF and other objects. With a streamlined reconstruction pipeline, we curate a database of GSDF that contains 3 robot embodiments for single-arm and bimanual manipulation, as well as more than 40 objects. Combining GSDF with physics engines, we demonstrate several immediate interesting applications: (1) learning zero-shot sim2real pixel-to-action manipulation policy with photo-realistic rendering, (2) automated high-quality DAgger data collection for adapting policies to deployment environments, (3) reproducible benchmarking of real-robot manipulation policies in simulation, (4) simulation data collection by virtual teleoperation, and (5) zero-shot sim2real visual reinforcement learning. Website: https://3dgsworld.github.io/.