Chenyang Wang

CV
h-index9
3papers
16citations
Novelty52%
AI Score33

3 Papers

8.4CVApr 21, 2025Code
Shape-Guided Clothing Warping for Virtual Try-On

Xiaoyu Han, Shunyuan Zheng, Zonglin Li et al.

Image-based virtual try-on aims to seamlessly fit in-shop clothing to a person image while maintaining pose consistency. Existing methods commonly employ the thin plate spline (TPS) transformation or appearance flow to deform in-shop clothing for aligning with the person's body. Despite their promising performance, these methods often lack precise control over fine details, leading to inconsistencies in shape between clothing and the person's body as well as distortions in exposed limb regions. To tackle these challenges, we propose a novel shape-guided clothing warping method for virtual try-on, dubbed SCW-VTON, which incorporates global shape constraints and additional limb textures to enhance the realism and consistency of the warped clothing and try-on results. To integrate global shape constraints for clothing warping, we devise a dual-path clothing warping module comprising a shape path and a flow path. The former path captures the clothing shape aligned with the person's body, while the latter path leverages the mapping between the pre- and post-deformation of the clothing shape to guide the estimation of appearance flow. Furthermore, to alleviate distortions in limb regions of try-on results, we integrate detailed limb guidance by developing a limb reconstruction network based on masked image modeling. Through the utilization of SCW-VTON, we are able to generate try-on results with enhanced clothing shape consistency and precise control over details. Extensive experiments demonstrate the superiority of our approach over state-of-the-art methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/SCW-VTON.

10.2CVMar 16, 2025Code
Progressive Limb-Aware Virtual Try-On

Xiaoyu Han, Shengping Zhang, Qinglin Liu et al.

Existing image-based virtual try-on methods directly transfer specific clothing to a human image without utilizing clothing attributes to refine the transferred clothing geometry and textures, which causes incomplete and blurred clothing appearances. In addition, these methods usually mask the limb textures of the input for the clothing-agnostic person representation, which results in inaccurate predictions for human limb regions (i.e., the exposed arm skin), especially when transforming between long-sleeved and short-sleeved garments. To address these problems, we present a progressive virtual try-on framework, named PL-VTON, which performs pixel-level clothing warping based on multiple attributes of clothing and embeds explicit limb-aware features to generate photo-realistic try-on results. Specifically, we design a Multi-attribute Clothing Warping (MCW) module that adopts a two-stage alignment strategy based on multiple attributes to progressively estimate pixel-level clothing displacements. A Human Parsing Estimator (HPE) is then introduced to semantically divide the person into various regions, which provides structural constraints on the human body and therefore alleviates texture bleeding between clothing and limb regions. Finally, we propose a Limb-aware Texture Fusion (LTF) module to estimate high-quality details in limb regions by fusing textures of the clothing and the human body with the guidance of explicit limb-aware features. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art virtual try-on methods both qualitatively and quantitatively. The code is available at https://github.com/xyhanHIT/PL-VTON.

10.2CVMay 27, 2025
Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis

Yipengjing Sun, Chenyang Wang, Shunyuan Zheng et al.

We propose GRGS, a generalizable and relightable 3D Gaussian framework for high-fidelity human novel view synthesis under diverse lighting conditions. Unlike existing methods that rely on per-character optimization or ignore physical constraints, GRGS adopts a feed-forward, fully supervised strategy that projects geometry, material, and illumination cues from multi-view 2D observations into 3D Gaussian representations. Specifically, to reconstruct lighting-invariant geometry, we introduce a Lighting-aware Geometry Refinement (LGR) module trained on synthetically relit data to predict accurate depth and surface normals. Based on the high-quality geometry, a Physically Grounded Neural Rendering (PGNR) module is further proposed to integrate neural prediction with physics-based shading, supporting editable relighting with shadows and indirect illumination. Besides, we design a 2D-to-3D projection training scheme that leverages differentiable supervision from ambient occlusion, direct, and indirect lighting maps, which alleviates the computational cost of explicit ray tracing. Extensive experiments demonstrate that GRGS achieves superior visual quality, geometric consistency, and generalization across characters and lighting conditions.