Ping Hu

CV
h-index19
9papers
266citations
Novelty56%
AI Score38

9 Papers

20.6CVApr 7, 2022Code
Many-to-many Splatting for Efficient Video Frame Interpolation

Ping Hu, Simon Niklaus, Stan Sclaroff et al.

Motion-based video frame interpolation commonly relies on optical flow to warp pixels from the inputs to the desired interpolation instant. Yet due to the inherent challenges of motion estimation (e.g. occlusions and discontinuities), most state-of-the-art interpolation approaches require subsequent refinement of the warped result to generate satisfying outputs, which drastically decreases the efficiency for multi-frame interpolation. In this work, we propose a fully differentiable Many-to-Many (M2M) splatting framework to interpolate frames efficiently. Specifically, given a frame pair, we estimate multiple bidirectional flows to directly forward warp the pixels to the desired time step, and then fuse any overlapping pixels. In doing so, each source pixel renders multiple target pixels and each target pixel can be synthesized from a larger area of visual context. This establishes a many-to-many splatting scheme with robustness to artifacts like holes. Moreover, for each input frame pair, M2M only performs motion estimation once and has a minuscule computational overhead when interpolating an arbitrary number of in-between frames, hence achieving fast multi-frame interpolation. We conducted extensive experiments to analyze M2M, and found that it significantly improves efficiency while maintaining high effectiveness.

3.9CVOct 29, 2023
Video Frame Interpolation with Many-to-many Splatting and Spatial Selective Refinement

Ping Hu, Simon Niklaus, Lu Zhang et al.

In this work, we first propose a fully differentiable Many-to-Many (M2M) splatting framework to interpolate frames efficiently. Given a frame pair, we estimate multiple bidirectional flows to directly forward warp the pixels to the desired time step before fusing overlapping pixels. In doing so, each source pixel renders multiple target pixels and each target pixel can be synthesized from a larger area of visual context, establishing a many-to-many splatting scheme with robustness to undesirable artifacts. For each input frame pair, M2M has a minuscule computational overhead when interpolating an arbitrary number of in-between frames, hence achieving fast multi-frame interpolation. However, directly warping and fusing pixels in the intensity domain is sensitive to the quality of motion estimation and may suffer from less effective representation capacity. To improve interpolation accuracy, we further extend an M2M++ framework by introducing a flexible Spatial Selective Refinement (SSR) component, which allows for trading computational efficiency for interpolation quality and vice versa. Instead of refining the entire interpolated frame, SSR only processes difficult regions selected under the guidance of an estimated error map, thereby avoiding redundant computation. Evaluation on multiple benchmark datasets shows that our method is able to improve the efficiency while maintaining competitive video interpolation quality, and it can be adjusted to use more or less compute as needed.

29.0CVApr 5, 2024
Koala: Key frame-conditioned long video-LLM

Reuben Tan, Ximeng Sun, Ping Hu et al.

Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However, despite being trained on millions of short seconds-long videos, vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation, we propose a lightweight and self-supervised approach, Key frame-conditioned long video-LLM (Koala), that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks, where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly, we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.

8.4CVJun 3, 2025
Towards Explicit Geometry-Reflectance Collaboration for Generalized LiDAR Segmentation in Adverse Weather

Longyu Yang, Ping Hu, Shangbo Yuan et al.

Existing LiDAR semantic segmentation models often suffer from decreased accuracy when exposed to adverse weather conditions. Recent methods addressing this issue focus on enhancing training data through weather simulation or universal augmentation techniques. However, few works have studied the negative impacts caused by the heterogeneous domain shifts in the geometric structure and reflectance intensity of point clouds. In this paper, we delve into this challenge and address it with a novel Geometry-Reflectance Collaboration (GRC) framework that explicitly separates feature extraction for geometry and reflectance. Specifically, GRC employs a dual-branch architecture designed to independently process geometric and reflectance features initially, thereby capitalizing on their distinct characteristic. Then, GRC adopts a robust multi-level feature collaboration module to suppress redundant and unreliable information from both branches. Consequently, without complex simulation or augmentation, our method effectively extracts intrinsic information about the scene while suppressing interference, thus achieving better robustness and generalization in adverse weather conditions. We demonstrate the effectiveness of GRC through comprehensive experiments on challenging benchmarks, showing that our method outperforms previous approaches and establishes new state-of-the-art results.

3.6CVJun 10, 2025
Towards Generalized Range-View LiDAR Segmentation in Adverse Weather

Longyu Yang, Lu Zhang, Jun Liu et al.

LiDAR segmentation has emerged as an important task to enrich scene perception and understanding. Range-view-based methods have gained popularity due to their high computational efficiency and compatibility with real-time deployment. However, their generalized performance under adverse weather conditions remains underexplored, limiting their reliability in real-world environments. In this work, we identify and analyze the unique challenges that affect the generalization of range-view LiDAR segmentation in severe weather. To address these challenges, we propose a modular and lightweight framework that enhances robustness without altering the core architecture of existing models. Our method reformulates the initial stem block of standard range-view networks into two branches to process geometric attributes and reflectance intensity separately. Specifically, a Geometric Abnormality Suppression (GAS) module reduces the influence of weather-induced spatial noise, and a Reflectance Distortion Calibration (RDC) module corrects reflectance distortions through memory-guided adaptive instance normalization. The processed features are then fused and passed to the original segmentation pipeline. Extensive experiments on different benchmarks and baseline models demonstrate that our approach significantly improves generalization to adverse weather with minimal inference overhead, offering a practical and effective solution for real-world LiDAR segmentation.

2.3GRFeb 21, 2022
Geometry-Aware Planar Embedding of Treelike Structures

Ping Hu, Saeed Boorboor, Joseph Marino et al.

The growing complexity of spatial and structural information in 3D data makes data inspection and visualization a challenging task. We describe a method to create a planar embedding of 3D treelike structures using their skeleton representations. Our method maintains the original geometry, without overlaps, to the best extent possible, allowing exploration of the topology within a single view. We present a novel camera view generation method which maximizes the visible geometric attributes (segment shape and relative placement between segments). Camera views are created for individual segments and are used to determine local bending angles at each node by projecting them to 2D. The final embedding is generated by minimizing an energy function (the weights of which are user adjustable) based on branch length and the 2D angles, while avoiding intersections. The user can also interactively modify segment placement within the 2D embedding, and the overall embedding will update accordingly. A global to local interactive exploration is provided using hierarchical camera views that are created for subtrees within the structure. We evaluate our method both qualitatively and quantitatively and demonstrate our results by constructing planar visualizations of line data (traced neurons) and volume data (CT vascular and bronchial data

11.2CVJan 25, 2022
Splatting-based Synthesis for Video Frame Interpolation

Simon Niklaus, Ping Hu, Jiawen Chen

Frame interpolation is an essential video processing technique that adjusts the temporal resolution of an image sequence. While deep learning has brought great improvements to the area of video frame interpolation, techniques that make use of neural networks can typically not easily be deployed in practical applications like a video editor since they are either computationally too demanding or fail at high resolutions. In contrast, we propose a deep learning approach that solely relies on splatting to synthesize interpolated frames. This splatting-based synthesis for video frame interpolation is not only much faster than similar approaches, especially for multi-frame interpolation, but can also yield new state-of-the-art results at high resolutions.

17.8CVDec 3, 2021
Learning to Detect Every Thing in an Open World

Kuniaki Saito, Ping Hu, Trevor Darrell et al.

Many open-world applications require the detection of novel objects, yet state-of-the-art object detection and instance segmentation networks do not excel at this task. The key issue lies in their assumption that regions without any annotations should be suppressed as negatives, which teaches the model to treat the unannotated objects as background. To address this issue, we propose a simple yet surprisingly powerful data augmentation and training scheme we call Learning to Detect Every Thing (LDET). To avoid suppressing hidden objects, background objects that are visible but unlabeled, we paste annotated objects on a background image sampled from a small region of the original image. Since training solely on such synthetically-augmented images suffers from domain shift, we decouple the training into two parts: 1) training the region classification and regression head on augmented images, and 2)~training the mask heads on original images. In this way, a model does not learn to classify hidden objects as background while generalizing well to real images. LDET leads to significant improvements on many datasets in the open-world instance segmentation task, outperforming baselines on cross-category generalization on COCO, as well as cross-dataset evaluation on UVO and Cityscapes.

10.6CVJun 11, 2021
Conterfactual Generative Zero-Shot Semantic Segmentation

Feihong Shen, Jun Liu, Ping Hu

zero-shot learning is an essential part of computer vision. As a classical downstream task, zero-shot semantic segmentation has been studied because of its applicant value. One of the popular zero-shot semantic segmentation methods is based on the generative model Most new proposed works added structures on the same architecture to enhance this model. However, we found that, from the view of causal inference, the result of the original model has been influenced by spurious statistical relationships. Thus the performance of the prediction shows severe bias. In this work, we consider counterfactual methods to avoid the confounder in the original model. Based on this method, we proposed a new framework for zero-shot semantic segmentation. Our model is compared with baseline models on two real-world datasets, Pascal-VOC and Pascal-Context. The experiment results show proposed models can surpass previous confounded models and can still make use of additional structures to improve the performance. We also design a simple structure based on Graph Convolutional Networks (GCN) in this work.