Can Wang

CV
h-index13
10papers
991citations
Novelty49%
AI Score38

10 Papers

18.8CVAug 11, 2022Code
FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing

Jingbo Zhang, Xiaoyu Li, Ziyu Wan et al.

We propose a Few-shot Dynamic Neural Radiance Field (FDNeRF), the first NeRF-based method capable of reconstruction and expression editing of 3D faces based on a small number of dynamic images. Unlike existing dynamic NeRFs that require dense images as input and can only be modeled for a single identity, our method enables face reconstruction across different persons with few-shot inputs. Compared to state-of-the-art few-shot NeRFs designed for modeling static scenes, the proposed FDNeRF accepts view-inconsistent dynamic inputs and supports arbitrary facial expression editing, i.e., producing faces with novel expressions beyond the input ones. To handle the inconsistencies between dynamic inputs, we introduce a well-designed conditional feature warping (CFW) module to perform expression conditioned warping in 2D feature space, which is also identity adaptive and 3D constrained. As a result, features of different expressions are transformed into the target ones. We then construct a radiance field based on these view-consistent features and use volumetric rendering to synthesize novel views of the modeled faces. Extensive experiments with quantitative and qualitative evaluation demonstrate that our method outperforms existing dynamic and few-shot NeRFs on both 3D face reconstruction and expression editing tasks. Code is available at https://github.com/FDNeRF/FDNeRF.

21.5CVSep 28, 2024Code
Conditional Image Synthesis with Diffusion Models: A Survey

Zheyuan Zhan, Defang Chen, Jian-Ping Mei et al.

Conditional image synthesis based on user-specified requirements is a key component in creating complex visual content. In recent years, diffusion-based generative modeling has become a highly effective way for conditional image synthesis, leading to exponential growth in the literature. However, the complexity of diffusion-based modeling, the wide range of image synthesis tasks, and the diversity of conditioning mechanisms present significant challenges for researchers to keep up with rapid developments and to understand the core concepts on this topic. In this survey, we categorize existing works based on how conditions are integrated into the two fundamental components of diffusion-based modeling, $\textit{i.e.}$, the denoising network and the sampling process. We specifically highlight the underlying principles, advantages, and potential challenges of various conditioning approaches during the training, re-purposing, and specialization stages to construct a desired denoising network. We also summarize six mainstream conditioning mechanisms in the sampling process. All discussions are centered around popular applications. Finally, we pinpoint several critical yet still unsolved problems and suggest some possible solutions for future research. Our reviewed works are itemized at https://github.com/zju-pi/Awesome-Conditional-Diffusion-Models.

32.9CVDec 15, 2022Code
NeRF-Art: Text-Driven Neural Radiance Fields Stylization

Can Wang, Ruixiang Jiang, Menglei Chai et al.

As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with both the appearance and the geometry altered simultaneously. In this paper, we present NeRF-Art, a text-guided NeRF stylization approach that manipulates the style of a pre-trained NeRF model with a simple text prompt. Unlike previous approaches that either lack sufficient geometry deformations and texture details or require meshes to guide the stylization, our method can shift a 3D scene to the target style characterized by desired geometry and appearance variations without any mesh guidance. This is achieved by introducing a novel global-local contrastive learning strategy, combined with the directional constraint to simultaneously control both the trajectory and the strength of the target style. Moreover, we adopt a weight regularization method to effectively suppress cloudy artifacts and geometry noises which arise easily when the density field is transformed during geometry stylization. Through extensive experiments on various styles, we demonstrate that our method is effective and robust regarding both single-view stylization quality and cross-view consistency. The code and more results can be found in our project page: https://cassiepython.github.io/nerfart/.

11.8CVFeb 27, 2025Code
Recent Advances on Generalizable Diffusion-generated Image Detection

Qijie Xu, Defang Chen, Jiawei Chen et al.

The rise of diffusion models has significantly improved the fidelity and diversity of generated images. With numerous benefits, these advancements also introduce new risks. Diffusion models can be exploited to create high-quality Deepfake images, which poses challenges for image authenticity verification. In recent years, research on generalizable diffusion-generated image detection has grown rapidly. However, a comprehensive review of this topic is still lacking. To bridge this gap, we present a systematic survey of recent advances and classify them into two main categories: (1) data-driven detection and (2) feature-driven detection. Existing detection methods are further classified into six fine-grained categories based on their underlying principles. Finally, we identify several open challenges and envision some future directions, with the hope of inspiring more research work on this important topic. Reviewed works in this survey can be found at https://github.com/zju-pi/Awesome-Diffusion-generated-Image-Detection.

32.2CVMay 19, 2023Code
Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields

Jingbo Zhang, Xiaoyu Li, Ziyu Wan et al.

Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with simple geometries and dreamlike styles that lack realism. In this work, we present Text2NeRF, which is able to generate a wide range of 3D scenes with complicated geometric structures and high-fidelity textures purely from a text prompt. To this end, we adopt NeRF as the 3D representation and leverage a pre-trained text-to-image diffusion model to constrain the 3D reconstruction of the NeRF to reflect the scene description. Specifically, we employ the diffusion model to infer the text-related image as the content prior and use a monocular depth estimation method to offer the geometric prior. Both content and geometric priors are utilized to update the NeRF model. To guarantee textured and geometric consistency between different views, we introduce a progressive scene inpainting and updating strategy for novel view synthesis of the scene. Our method requires no additional training data but only a natural language description of the scene as the input. Extensive experiments demonstrate that our Text2NeRF outperforms existing methods in producing photo-realistic, multi-view consistent, and diverse 3D scenes from a variety of natural language prompts. Our code is available at https://github.com/eckertzhang/Text2NeRF.

39.5CVDec 9, 2021Code
CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields

Can Wang, Menglei Chai, Mingming He et al.

We present CLIP-NeRF, a multi-modal 3D object manipulation method for neural radiance fields (NeRF). By leveraging the joint language-image embedding space of the recent Contrastive Language-Image Pre-Training (CLIP) model, we propose a unified framework that allows manipulating NeRF in a user-friendly way, using either a short text prompt or an exemplar image. Specifically, to combine the novel view synthesis capability of NeRF and the controllable manipulation ability of latent representations from generative models, we introduce a disentangled conditional NeRF architecture that allows individual control over both shape and appearance. This is achieved by performing the shape conditioning via applying a learned deformation field to the positional encoding and deferring color conditioning to the volumetric rendering stage. To bridge this disentangled latent representation to the CLIP embedding, we design two code mappers that take a CLIP embedding as input and update the latent codes to reflect the targeted editing. The mappers are trained with a CLIP-based matching loss to ensure the manipulation accuracy. Furthermore, we propose an inverse optimization method that accurately projects an input image to the latent codes for manipulation to enable editing on real images. We evaluate our approach by extensive experiments on a variety of text prompts and exemplar images and also provide an intuitive interface for interactive editing. Our implementation is available at https://cassiepython.github.io/clipnerf/

8.4CVDec 4, 2023
Mesh-Guided Neural Implicit Field Editing

Can Wang, Mingming He, Menglei Chai et al.

Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease of editing but may not be as suitable for rendering high-quality novel views. To harness the strengths of both representations, we propose a new approach that employs a mesh as a guiding mechanism in editing the neural radiance field. We first introduce a differentiable method using marching tetrahedra for polygonal mesh extraction from the neural implicit field and then design a differentiable color extractor to assign colors obtained from the volume renderings to this extracted mesh. This differentiable colored mesh allows gradient back-propagation from the explicit mesh to the implicit fields, empowering users to easily manipulate the geometry and color of neural implicit fields. To enhance user control from coarse-grained to fine-grained levels, we introduce an octree-based structure into its optimization. This structure prioritizes the edited regions and the surface part, making our method achieve fine-grained edits to the neural implicit field and accommodate various user modifications, including object additions, component removals, specific area deformations, and adjustments to local and global colors. Through extensive experiments involving diverse scenes and editing operations, we have demonstrated the capabilities and effectiveness of our method. Our project page is: \url{https://cassiepython.github.io/MNeuEdit/}

2.6CVAug 4, 2021
Deep Portrait Lighting Enhancement with 3D Guidance

Fangzhou Han, Can Wang, Hao Du et al.

Despite recent breakthroughs in deep learning methods for image lighting enhancement, they are inferior when applied to portraits because 3D facial information is ignored in their models. To address this, we present a novel deep learning framework for portrait lighting enhancement based on 3D facial guidance. Our framework consists of two stages. In the first stage, corrected lighting parameters are predicted by a network from the input bad lighting image, with the assistance of a 3D morphable model and a differentiable renderer. Given the predicted lighting parameter, the differentiable renderer renders a face image with corrected shading and texture, which serves as the 3D guidance for learning image lighting enhancement in the second stage. To better exploit the long-range correlations between the input and the guidance, in the second stage, we design an image-to-image translation network with a novel transformer architecture, which automatically produces a lighting-enhanced result. Experimental results on the FFHQ dataset and in-the-wild images show that the proposed method outperforms state-of-the-art methods in terms of both quantitative metrics and visual quality. We will publish our dataset along with more results on https://cassiepython.github.io/egsr/index.html.

14.0CVApr 22, 2021
Cross-Domain and Disentangled Face Manipulation with 3D Guidance

Can Wang, Menglei Chai, Mingming He et al.

Face image manipulation via three-dimensional guidance has been widely applied in various interactive scenarios due to its semantically-meaningful understanding and user-friendly controllability. However, existing 3D-morphable-model-based manipulation methods are not directly applicable to out-of-domain faces, such as non-photorealistic paintings, cartoon portraits, or even animals, mainly due to the formidable difficulties in building the model for each specific face domain. To overcome this challenge, we propose, as far as we know, the first method to manipulate faces in arbitrary domains using human 3DMM. This is achieved through two major steps: 1) disentangled mapping from 3DMM parameters to the latent space embedding of a pre-trained StyleGAN2 that guarantees disentangled and precise controls for each semantic attribute; and 2) cross-domain adaptation that bridges domain discrepancies and makes human 3DMM applicable to out-of-domain faces by enforcing a consistent latent space embedding. Experiments and comparisons demonstrate the superiority of our high-quality semantic manipulation method on a variety of face domains with all major 3D facial attributes controllable-pose, expression, shape, albedo, and illumination. Moreover, we develop an intuitive editing interface to support user-friendly control and instant feedback. Our project page is https://cassiepython.github.io/cddfm3d/index.html

20.6CVAug 1, 2020
HMOR: Hierarchical Multi-Person Ordinal Relations for Monocular Multi-Person 3D Pose Estimation

Jiefeng Li, Can Wang, Wentao Liu et al.

Remarkable progress has been made in 3D human pose estimation from a monocular RGB camera. However, only a few studies explored 3D multi-person cases. In this paper, we attempt to address the lack of a global perspective of the top-down approaches by introducing a novel form of supervision - Hierarchical Multi-person Ordinal Relations (HMOR). The HMOR encodes interaction information as the ordinal relations of depths and angles hierarchically, which captures the body-part and joint level semantic and maintains global consistency at the same time. In our approach, an integrated top-down model is designed to leverage these ordinal relations in the learning process. The integrated model estimates human bounding boxes, human depths, and root-relative 3D poses simultaneously, with a coarse-to-fine architecture to improve the accuracy of depth estimation. The proposed method significantly outperforms state-of-the-art methods on publicly available multi-person 3D pose datasets. In addition to superior performance, our method costs lower computation complexity and fewer model parameters.