Navigating Noisy Feedback: Enhancing Reinforcement Learning with Error-Prone Language ModelsMuhan Lin, Shuyang Shi, Yue Guo et al. · cmu
The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning from human feedback is a successful technique that can mitigate such issues, however, the collection of human feedback can be laborious. Recent works have solicited feedback from pre-trained large language models rather than humans to reduce or eliminate human effort, however, these approaches yield poor performance in the presence of hallucination and other errors. This paper studies the advantages and limitations of reinforcement learning from large language model feedback and proposes a simple yet effective method for soliciting and applying feedback as a potential-based shaping function. We theoretically show that inconsistent rankings, which approximate ranking errors, lead to uninformative rewards with our approach. Our method empirically improves convergence speed and policy returns over commonly used baselines even with significant ranking errors, and eliminates the need for complex post-processing of reward functions.
14.7AIMar 12, 2025
Online Language SplattingSaimouli Katragadda, Cho-Ying Wu, Yuliang Guo et al.
To enable AI agents to interact seamlessly with both humans and 3D environments, they must not only perceive the 3D world accurately but also align human language with 3D spatial representations. While prior work has made significant progress by integrating language features into geometrically detailed 3D scene representations using 3D Gaussian Splatting (GS), these approaches rely on computationally intensive offline preprocessing of language features for each input image, limiting adaptability to new environments. In this work, we introduce Online Language Splatting, the first framework to achieve online, near real-time, open-vocabulary language mapping within a 3DGS-SLAM system without requiring pre-generated language features. The key challenge lies in efficiently fusing high-dimensional language features into 3D representations while balancing the computation speed, memory usage, rendering quality and open-vocabulary capability. To this end, we innovatively design: (1) a high-resolution CLIP embedding module capable of generating detailed language feature maps in 18ms per frame, (2) a two-stage online auto-encoder that compresses 768-dimensional CLIP features to 15 dimensions while preserving open-vocabulary capabilities, and (3) a color-language disentangled optimization approach to improve rendering quality. Experimental results show that our online method not only surpasses the state-of-the-art offline methods in accuracy but also achieves more than 40x efficiency boost, demonstrating the potential for dynamic and interactive AI applications.
3.2ROOct 23, 2025
Dino-Diffusion Modular Designs Bridge the Cross-Domain Gap in Autonomous ParkingZixuan Wu, Hengyuan Zhang, Ting-Hsuan Chen et al.
Parking is a critical pillar of driving safety. While recent end-to-end (E2E) approaches have achieved promising in-domain results, robustness under domain shifts (e.g., weather and lighting changes) remains a key challenge. Rather than relying on additional data, in this paper, we propose Dino-Diffusion Parking (DDP), a domain-agnostic autonomous parking pipeline that integrates visual foundation models with diffusion-based planning to enable generalized perception and robust motion planning under distribution shifts. We train our pipeline in CARLA at regular setting and transfer it to more adversarial settings in a zero-shot fashion. Our model consistently achieves a parking success rate above 90% across all tested out-of-distribution (OOD) scenarios, with ablation studies confirming that both the network architecture and algorithmic design significantly enhance cross-domain performance over existing baselines. Furthermore, testing in a 3D Gaussian splatting (3DGS) environment reconstructed from a real-world parking lot demonstrates promising sim-to-real transfer.