51.7CYMay 6
An Evaluation of Chat Safety Moderations in RobloxPriya Kaushik, Sonja Brown, Rakibul Hasan et al.
Roblox is among the most popular online gaming platforms, used by hundreds of millions of users every day. A substantial portion of these users are underage, who are at a greater risk, where abusive users may utilize Roblox's real-time chat interface to make the initial contact with potential victims. Roblox employs automated chat moderation mechanisms to detect potentially abusive messages; however, to date, their effectiveness has not been independently investigated. Toward this goal, we collected approximately 2 million chat messages from four games across multiple age groups and analyzed them to evaluate the moderation system. These messages were collected from public game servers following ethical and legal norms as well as Roblox's terms of service. We use this corpus to qualitatively study which types of unsafe chats escape the moderation system and how policy-violating users evade the moderation system. Given the dataset's scale, it is prohibitively expensive to conduct qualitative content analysis manually. Therefore, we adopt a two-step approach. First, we manually labeled safe and unsafe messages (n=99.8K) and used them as a ground truth to evaluate four locally hosted state-of-the-art large language models (LLMs). Next, the best-performing LLM was applied to the entire corpus to identify potentially unsafe messages, which we manually categorized using iterative open and axial coding methods until thematic saturation was reached. Overall, our findings reveal a troublesome reality: numerous instances of unsafe chat messages related to grooming, sexualizing minors, bullying, & harassment, violence, self-harm, and sharing sensitive information, etc., escaped the current moderation. Our analysis of users whose messages were previously flagged revealed that they continue to send harmful messages by employing a wide range of techniques to evade the moderation system.
IVDec 12, 2024
Computer-Aided Osteoporosis Diagnosis Using Transfer Learning with Enhanced Features from Stacked Deep Learning ModulesAyesha Siddiqua, Rakibul Hasan, Anichur Rahman et al.
Knee osteoporosis weakens the bone tissue in the knee joint, increasing fracture risk. Early detection through X-ray images enables timely intervention and improved patient outcomes. While some researchers have focused on diagnosing knee osteoporosis through manual radiology evaluation and traditional machine learning using hand-crafted features, these methods often struggle with performance and efficiency due to reliance on manual feature extraction and subjective interpretation. In this study, we propose a computer-aided diagnosis (CAD) system for knee osteoporosis, combining transfer learning with stacked feature enhancement deep learning blocks. Initially, knee X-ray images are preprocessed, and features are extracted using a pre-trained Convolutional Neural Network (CNN). These features are then enhanced through five sequential Conv-RELU-MaxPooling blocks. The Conv2D layers detect low-level features, while the ReLU activations introduce non-linearity, allowing the network to learn complex patterns. MaxPooling layers down-sample the features, retaining the most important spatial information. This sequential processing enables the model to capture complex, high-level features related to bone structure, joint deformation, and osteoporotic markers. The enhanced features are passed through a classification module to differentiate between healthy and osteoporotic knee conditions. Extensive experiments on three individual datasets and a combined dataset demonstrate that our model achieves 97.32%, 98.24%, 97.27%, and 98.00% accuracy for OKX Kaggle Binary, KXO-Mendeley Multi-Class, OKX Kaggle Multi-Class, and the combined dataset, respectively, showing an improvement of around 2% over existing methods.
CVNov 30, 2021
Open-Domain, Content-based, Multi-modal Fact-checking of Out-of-Context Images via Online ResourcesSahar Abdelnabi, Rakibul Hasan, Mario Fritz
Misinformation is now a major problem due to its potential high risks to our core democratic and societal values and orders. Out-of-context misinformation is one of the easiest and effective ways used by adversaries to spread viral false stories. In this threat, a real image is re-purposed to support other narratives by misrepresenting its context and/or elements. The internet is being used as the go-to way to verify information using different sources and modalities. Our goal is an inspectable method that automates this time-consuming and reasoning-intensive process by fact-checking the image-caption pairing using Web evidence. To integrate evidence and cues from both modalities, we introduce the concept of 'multi-modal cycle-consistency check'; starting from the image/caption, we gather textual/visual evidence, which will be compared against the other paired caption/image, respectively. Moreover, we propose a novel architecture, Consistency-Checking Network (CCN), that mimics the layered human reasoning across the same and different modalities: the caption vs. textual evidence, the image vs. visual evidence, and the image vs. caption. Our work offers the first step and benchmark for open-domain, content-based, multi-modal fact-checking, and significantly outperforms previous baselines that did not leverage external evidence.
HCApr 12, 2019
Conveying Situational Information to People with Visual ImpairmentsTousif Ahmed, Rakibul Hasan, Kay Connelly et al.
Knowing who is in one's vicinity is key to managing privacy in everyday environments, but is challenging for people with visual impairments. Wearable cameras and other sensors may be able to detect such information, but how should this complex visually-derived information be conveyed in a way that is discreet, intuitive, and unobtrusive? Motivated by previous studies on the specific information that visually impaired people would like to have about their surroundings, we created three medium-fidelity prototypes: 1) a 3D printed model of a watch to convey tactile information; 2) a smartwatch app for haptic feedback; and 3) a smartphone app for audio feedback. A usability study with 14 participants with visual impairments identified a range of practical issues (e.g., speed of conveying information) and design considerations (e.g., configurable privacy bubble) for conveying privacy feedback in real-world contexts.