Yujia Zhang

CV
h-index19
10papers
636citations
Novelty47%
AI Score44

10 Papers

14.1CVMay 14
Any3D-VLA: Enhancing VLA Robustness via Diverse Point Clouds

Xianzhe Fan, Shengliang Deng, Xiaoyang Wu et al.

Existing Vision-Language-Action (VLA) models typically take 2D images as visual input, which limits their spatial understanding in complex scenes. How can we incorporate 3D information to enhance VLA capabilities? We conduct a pilot study across different observation spaces and visual representations. The results show that explicitly lifting visual input into point clouds yields representations that better complement their corresponding 2D representations. To address the challenges of (1) scarce 3D data and (2) the domain gap induced by cross-environment differences and depth-scale biases, we propose Any3D-VLA. It unifies the simulator, sensor, and model-estimated point clouds within a training pipeline, constructs diverse inputs, and learns domain-agnostic 3D representations that are fused with the corresponding 2D representations. Simulation and real-world experiments demonstrate Any3D-VLA's advantages in improving performance and mitigating the domain gap. Our project homepage is available at https://xianzhefan.github.io/Any3D-VLA.github.io.

10.6CVDec 16, 2021Code
Contrastive Spatio-Temporal Pretext Learning for Self-supervised Video Representation

Yujia Zhang, Lai-Man Po, Xuyuan Xu et al.

Spatio-temporal representation learning is critical for video self-supervised representation. Recent approaches mainly use contrastive learning and pretext tasks. However, these approaches learn representation by discriminating sampled instances via feature similarity in the latent space while ignoring the intermediate state of the learned representations, which limits the overall performance. In this work, taking into account the degree of similarity of sampled instances as the intermediate state, we propose a novel pretext task - spatio-temporal overlap rate (STOR) prediction. It stems from the observation that humans are capable of discriminating the overlap rates of videos in space and time. This task encourages the model to discriminate the STOR of two generated samples to learn the representations. Moreover, we employ a joint optimization combining pretext tasks with contrastive learning to further enhance the spatio-temporal representation learning. We also study the mutual influence of each component in the proposed scheme. Extensive experiments demonstrate that our proposed STOR task can favor both contrastive learning and pretext tasks. The joint optimization scheme can significantly improve the spatio-temporal representation in video understanding. The code is available at https://github.com/Katou2/CSTP.

2.4AIJul 27, 2021
Template-based Chatbot for Agriculture Related FAQs

Daping Zhang, Xin Chen, Yujia Zhang et al.

Agriculture is the fundamental industry of the society, which is the basis of food supply and an important source of employment and GDP increase. However, the insufficient expert can not fulfill the demand of farmers. To address this problem, we design a chatbot to answer frequently asked questions in the Agriculture field. Template-based questions will be answered by AIML while LSA is used for other service-based questions. This chatbot will assist farmers by dealing with industry problems conveniently and efficiently.

3.3CVOct 13, 2020
A Generalized Zero-Shot Framework for Emotion Recognition from Body Gestures

Jinting Wu, Yujia Zhang, Xiaoguang Zhao et al.

Although automatic emotion recognition from facial expressions and speech has made remarkable progress, emotion recognition from body gestures has not been thoroughly explored. People often use a variety of body language to express emotions, and it is difficult to enumerate all emotional body gestures and collect enough samples for each category. Therefore, recognizing new emotional body gestures is critical for better understanding human emotions. However, the existing methods fail to accurately determine which emotional state a new body gesture belongs to. In order to solve this problem, we introduce a Generalized Zero-Shot Learning (GZSL) framework, which consists of three branches to infer the emotional state of the new body gestures with only their semantic descriptions. The first branch is a Prototype-Based Detector (PBD) which is used to determine whether an sample belongs to a seen body gesture category and obtain the prediction results of the samples from the seen categories. The second branch is a Stacked AutoEncoder (StAE) with manifold regularization, which utilizes semantic representations to predict samples from unseen categories. Note that both of the above branches are for body gesture recognition. We further add an emotion classifier with a softmax layer as the third branch in order to better learn the feature representations for this emotion classification task. The input features for these three branches are learned by a shared feature extraction network, i.e., a Bidirectional Long Short-Term Memory Networks (BLSTM) with a self-attention module. We treat these three branches as subtasks and use multi-task learning strategies for joint training. The performance of our framework on an emotion recognition dataset is significantly superior to the traditional method of emotion classification and state-of-the-art zero-shot learning methods.

5.0CVSep 29, 2020
A Prototype-Based Generalized Zero-Shot Learning Framework for Hand Gesture Recognition

Jinting Wu, Yujia Zhang, Xiaoguang Zhao

Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to new categories. The task of Generalized Zero-Shot Learning (GZSL) for hand gesture recognition aims to address the above issue by leveraging semantic representations and detecting both seen and unseen class samples. In this paper, we propose an end-to-end prototype-based GZSL framework for hand gesture recognition which consists of two branches. The first branch is a prototype-based detector that learns gesture representations and determines whether an input sample belongs to a seen or unseen category. The second branch is a zero-shot label predictor which takes the features of unseen classes as input and outputs predictions through a learned mapping mechanism between the feature and the semantic space. We further establish a hand gesture dataset that specifically targets this GZSL task, and comprehensive experiments on this dataset demonstrate the effectiveness of our proposed approach on recognizing both seen and unseen gestures.

8.3CVJul 17, 2018
Query-Conditioned Three-Player Adversarial Network for Video Summarization

Yujia Zhang, Michael Kampffmeyer, Xiaodan Liang et al.

Video summarization plays an important role in video understanding by selecting key frames/shots. Traditionally, it aims to find the most representative and diverse contents in a video as short summaries. Recently, a more generalized task, query-conditioned video summarization, has been introduced, which takes user queries into consideration to learn more user-oriented summaries. In this paper, we propose a query-conditioned three-player generative adversarial network to tackle this challenge. The generator learns the joint representation of the user query and the video content, and the discriminator takes three pairs of query-conditioned summaries as the input to discriminate the real summary from a generated and a random one. A three-player loss is introduced for joint training of the generator and the discriminator, which forces the generator to learn better summary results, and avoids the generation of random trivial summaries. Experiments on a recently proposed query-conditioned video summarization benchmark dataset show the efficiency and efficacy of our proposed method.

30.6CVMay 29, 2018Code
Rethinking Knowledge Graph Propagation for Zero-Shot Learning

Michael Kampffmeyer, Yinbo Chen, Xiaodan Liang et al.

Graph convolutional neural networks have recently shown great potential for the task of zero-shot learning. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, multi-layer architectures, which are required to propagate knowledge to distant nodes in the graph, dilute the knowledge by performing extensive Laplacian smoothing at each layer and thereby consequently decrease performance. In order to still enjoy the benefit brought by the graph structure while preventing dilution of knowledge from distant nodes, we propose a Dense Graph Propagation (DGP) module with carefully designed direct links among distant nodes. DGP allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants. A weighting scheme is further used to weigh their contribution depending on the distance to the node to improve information propagation in the graph. Combined with finetuning of the representations in a two-stage training approach our method outperforms state-of-the-art zero-shot learning approaches.

8.7CVApr 30, 2018
Dilated Temporal Relational Adversarial Network for Generic Video Summarization

Yujia Zhang, Michael Kampffmeyer, Xiaodan Liang et al.

The large amount of videos popping up every day, make it more and more critical that key information within videos can be extracted and understood in a very short time. Video summarization, the task of finding the smallest subset of frames, which still conveys the whole story of a given video, is thus of great significance to improve efficiency of video understanding. We propose a novel Dilated Temporal Relational Generative Adversarial Network (DTR-GAN) to achieve frame-level video summarization. Given a video, it selects the set of key frames, which contain the most meaningful and compact information. Specifically, DTR-GAN learns a dilated temporal relational generator and a discriminator with three-player loss in an adversarial manner. A new dilated temporal relation (DTR) unit is introduced to enhance temporal representation capturing. The generator uses this unit to effectively exploit global multi-scale temporal context to select key frames and to complement the commonly used Bi-LSTM. To ensure that summaries capture enough key video representation from a global perspective rather than a trivial randomly shorten sequence, we present a discriminator that learns to enforce both the information completeness and compactness of summaries via a three-player loss. The loss includes the generated summary loss, the random summary loss, and the real summary (ground-truth) loss, which play important roles for better regularizing the learned model to obtain useful summaries. Comprehensive experiments on three public datasets show the effectiveness of the proposed approach.

13.0CVApr 20, 2018
ConnNet: A Long-Range Relation-Aware Pixel-Connectivity Network for Salient Segmentation

Michael Kampffmeyer, Nanqing Dong, Xiaodan Liang et al.

Salient segmentation aims to segment out attention-grabbing regions, a critical yet challenging task and the foundation of many high-level computer vision applications. It requires semantic-aware grouping of pixels into salient regions and benefits from the utilization of global multi-scale contexts to achieve good local reasoning. Previous works often address it as two-class segmentation problems utilizing complicated multi-step procedures including refinement networks and complex graphical models. We argue that semantic salient segmentation can instead be effectively resolved by reformulating it as a simple yet intuitive pixel-pair based connectivity prediction task. Following the intuition that salient objects can be naturally grouped via semantic-aware connectivity between neighboring pixels, we propose a pure Connectivity Net (ConnNet). ConnNet predicts connectivity probabilities of each pixel with its neighboring pixels by leveraging multi-level cascade contexts embedded in the image and long-range pixel relations. We investigate our approach on two tasks, namely salient object segmentation and salient instance-level segmentation, and illustrate that consistent improvements can be obtained by modeling these tasks as connectivity instead of binary segmentation tasks for a variety of network architectures. We achieve state-of-the-art performance, outperforming or being comparable to existing approaches while reducing inference time due to our less complex approach.

7.8CVJan 2, 2018
Unsupervised Object-Level Video Summarization with Online Motion Auto-Encoder

Yujia Zhang, Xiaodan Liang, Dingwen Zhang et al.

Unsupervised video summarization plays an important role on digesting, browsing, and searching the ever-growing videos every day, and the underlying fine-grained semantic and motion information (i.e., objects of interest and their key motions) in online videos has been barely touched. In this paper, we investigate a pioneer research direction towards the fine-grained unsupervised object-level video summarization. It can be distinguished from existing pipelines in two aspects: extracting key motions of participated objects, and learning to summarize in an unsupervised and online manner. To achieve this goal, we propose a novel online motion Auto-Encoder (online motion-AE) framework that functions on the super-segmented object motion clips. Comprehensive experiments on a newly-collected surveillance dataset and public datasets have demonstrated the effectiveness of our proposed method.