Jialin Wang

CV
h-index17
3papers
4,949citations
Novelty62%
AI Score42

3 Papers

73.2CVSep 18, 2024Code
Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution

Peng Wang, Shuai Bai, Sinan Tan et al.

We present the Qwen2-VL Series, an advanced upgrade of the previous Qwen-VL models that redefines the conventional predetermined-resolution approach in visual processing. Qwen2-VL introduces the Naive Dynamic Resolution mechanism, which enables the model to dynamically process images of varying resolutions into different numbers of visual tokens. This approach allows the model to generate more efficient and accurate visual representations, closely aligning with human perceptual processes. The model also integrates Multimodal Rotary Position Embedding (M-RoPE), facilitating the effective fusion of positional information across text, images, and videos. We employ a unified paradigm for processing both images and videos, enhancing the model's visual perception capabilities. To explore the potential of large multimodal models, Qwen2-VL investigates the scaling laws for large vision-language models (LVLMs). By scaling both the model size-with versions at 2B, 8B, and 72B parameters-and the amount of training data, the Qwen2-VL Series achieves highly competitive performance. Notably, the Qwen2-VL-72B model achieves results comparable to leading models such as GPT-4o and Claude3.5-Sonnet across various multimodal benchmarks, outperforming other generalist models. Code is available at https://github.com/QwenLM/Qwen2-VL .

2.5CVNov 19, 2018
Visual-Texual Emotion Analysis with Deep Coupled Video and Danmu Neural Networks

Chenchen Li, Jialin Wang, Hongwei Wang et al.

User emotion analysis toward videos is to automatically recognize the general emotional status of viewers from the multimedia content embedded in the online video stream. Existing works fall in two categories: 1) visual-based methods, which focus on visual content and extract a specific set of features of videos. However, it is generally hard to learn a mapping function from low-level video pixels to high-level emotion space due to great intra-class variance. 2) textual-based methods, which focus on the investigation of user-generated comments associated with videos. The learned word representations by traditional linguistic approaches typically lack emotion information and the global comments usually reflect viewers' high-level understandings rather than instantaneous emotions. To address these limitations, in this paper, we propose to jointly utilize video content and user-generated texts simultaneously for emotion analysis. In particular, we introduce exploiting a new type of user-generated texts, i.e., "danmu", which are real-time comments floating on the video and contain rich information to convey viewers' emotional opinions. To enhance the emotion discriminativeness of words in textual feature extraction, we propose Emotional Word Embedding (EWE) to learn text representations by jointly considering their semantics and emotions. Afterwards, we propose a novel visual-textual emotion analysis model with Deep Coupled Video and Danmu Neural networks (DCVDN), in which visual and textual features are synchronously extracted and fused to form a comprehensive representation by deep-canonically-correlated-autoencoder-based multi-view learning. Through extensive experiments on a self-crawled real-world video-danmu dataset, we prove that DCVDN significantly outperforms the state-of-the-art baselines.

31.1LGNov 22, 2017Code
GraphGAN: Graph Representation Learning with Generative Adversarial Nets

Hongwei Wang, Jia Wang, Jialin Wang et al.

The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the underlying connectivity distribution in the graph, and discriminative models that predict the probability of edge existence between a pair of vertices. In this paper, we propose GraphGAN, an innovative graph representation learning framework unifying above two classes of methods, in which the generative model and discriminative model play a game-theoretical minimax game. Specifically, for a given vertex, the generative model tries to fit its underlying true connectivity distribution over all other vertices and produces "fake" samples to fool the discriminative model, while the discriminative model tries to detect whether the sampled vertex is from ground truth or generated by the generative model. With the competition between these two models, both of them can alternately and iteratively boost their performance. Moreover, when considering the implementation of generative model, we propose a novel graph softmax to overcome the limitations of traditional softmax function, which can be proven satisfying desirable properties of normalization, graph structure awareness, and computational efficiency. Through extensive experiments on real-world datasets, we demonstrate that GraphGAN achieves substantial gains in a variety of applications, including link prediction, node classification, and recommendation, over state-of-the-art baselines.